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Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: INFO: There will be no further development in the development source trunk, so is obsolete from now on! This commit contains the following features (bugfixes are not listed): - New Feature: Show merc ranks in Strategy Screen before merc name o Toggle on/off in the ingame options screen o For each experience level (0-10) there are defined rank names in the language specific text files o Additional language text that is not translated yet is marked with // TODO.Translate - New Feature: Faster Bobby Ray Shipments o This feature is selectable in the ja2_options.ini o When activated Bobby Ray shipments will be really fast -> Overnight Express: 5 - 7 hours -> Air Service: 10, 12 or 14 hours -> Standard Service: 15, 18 or 21 hours o In a multiplayer game, this feature is disabled (because shipment arrive immediately in the destination sector) - New Feature: AP cost for manipulating the merc inventory o This feature is selectable in the start new game screen o For example, putting a weapon from hand in the backpack costs APs o The AP costs are defined in the APBPConstants.ini o In a multiplayer game, this feature is disabled - New Feature: Added possibility to set individual Gear Kit names o Set individual names in the optional new tag <mGearKitName> inside the <GEARKIT> root element (File: TableData\MercStartingGear.xml) - New Feature: Externalized the maximum purchase amount (JA2 vanilla: 10) for Bobby Rays purchases per shipment o Define the max. amount in the ja2_options.ini: BOBBY_RAY_MAX_PURCHASE_AMOUNT, Range: 10 - 100) o Nice scrolling bars to scroll through all the purchases - New Feature: Now it is possible to walk on "water" tiles or handle those tiles like "normal" tiles o (instead of showing the swimming animation and counting the APs for swimming), when the soldier is located on the second level (level > 0) - New Feature: Externalized AIM Veterans laptop site o Add maximum of 4 pages o Add new AIM to veterans page, and remove AIM from veterans page. o New XML file: OldAIMArchive.xml (language specific XML files: *.OldAIMArchive.xml) - New Feature: Added possibility to choose from 254 IMP faces o Modified IMPPortraits.xml o Added new GameDir folder "IMPFaces" which contains the IMP face portraits o Moved IMP faces in the new "IMPFaces" folder - New Feature: ARSP - All Resolution Support Project o See here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298698&page=1 o Support any kind of screen resolution. This works by choosing the matching full supported resolution (640x480, 800x600, 1024x768) and then centering the graphics o See ja2.ini for defining the screen resolution - New Feature: AI Turn Speed Up (FF-MOD) o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298699#Post298699 o When this feature is activated it allows fast enemy turns o New entry in ja2.ini to enable this feature: HIGHSPEED_TIMER = TRUE o Turn on/off auto fast turns in ingame options o New ja2_options.ini settings for fine tuning: [Clock Settings] ini block - New Feature: "Lock" / "Release" mouse cursor in tactical windowed mode, so the mouse can stay within window boundary o This is very helpful for doing scrolling with the mouse (by moving the mouse to the window edge) in windowed mode o You can toggle on/off the feature by pressing CTRL + Z. It is also possible to press CTRL + Y. So the user can decide which fits better :) o Whenever you toggle on/off a screen message appears on the tactical log to notify the player - New Feature: Weapon overheating o Basically, every shot fired from a gun increases its temperature. On higher temperatures, the gun jams more frequently o On/off toggle in the ingame options o Graphical thermometer indication on the weapon picture o New ja2_options.ini section with a few options, Section: [Tactical Weapon Overheating Settings] o XML changes (New Tags) --> AmmoTypes.xml: <temperatureModificator> --> Items.xml: <barrel>, <usOverheatingCooldownFactor> --> Weapons.xml: <usOverheatingJamThreshold>, <usOverheatingDamageThreshold>, <usOverheatingSingleShotTemperature> o Added a few barells to Items.xml (end of the file) o more infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=301059&page=1 - New Feature: Resting weapons on a surfaces o You can now rest your weapon on crates, low walls, rocks, debris, open windows etc. while you are crouched. Resting will give yu the superior gun handling modifiers from PRONE position. o A little 'A' on your gun indicates if you are resting it or not. o Both settings can be turned on and off in Ja2_Options.ini under 'Tactical Gameplay Settings' - New Feature: Externalized option on whether mercs can exit sector using grid exit in turn based mode o new ja2_options.ini property: GRID_EXIT_IN_TURNBASED o This ini setting does not affect leaving sectors on map edges - Rework/Update: Ammo boxes and Ammo crates o Ammo crate items added for remaining calibers. Tweaked prices to correspond to magazines, tweaked capacities and weights to be reasonable (~800 or less). o Shift-R reload now looks at both boxes and crates in sector items and merc's inventory to reload, and tops off magazines in inventory as well. Only possible outside of combat. o Ctrl-Shift-A still creates crates as per usual, with some fixes to ensure all ammo is caught on the first press. o Shift-A now creates ammo boxes in the same loop. They mostly behave like crates, but fit in mercs inventories. o Ammo boxes are available to purchase at BR and tony, sam, etc. Individual magazines/drums/etc are no longer available. o Removed ammo crate xml tag. Added ubMagType tag to Magazines array. This allows us to differentiate between magazines, bullets, boxes and crates. o Changed ammo filtering in BR's to display boxes appropriately. Added back the "Mag:" display (changed text to "Size:") o Added ja2set.dat.xml file (WF map version in WF maps folder) to be used instead of ja2set.dat file (ja2.ini setting added) For now, if you want to play vanilla instead, just change the setting in the ini (see comments in file). o Added P4-P9Items image files (up to 5k images each) and tileslots. 1.13 core items will continue to use Guns and P1-P3Items for the foreseeable future. P4-P9 can be used by customizers/modders to avoid conflicts with Guns/P1-P3 items. TODO: Need to discuss a strategy for this in the forums. o Added in Ambient/0.bad and 32.bad to avoid an exception in the code. o Updated the XML Editor o Standardized the text on all the ammo items. - New Multiplayer Feature: Sharing same FOV (field of view) in a coop/team-dm (for friendly teams) game o You will also see enemies, that your teammate sees git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5108 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1396 lines
34 KiB
C++
1396 lines
34 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#include "Credits.h"
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#include "Encrypted File.h"
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#include "Language Defines.h"
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#else
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#include "Types.h"
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#include "Credits.h"
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#include "Language Defines.h"
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#include "vsurface.h"
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#include "mousesystem.h"
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#include "Text.h"
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#include "wordwrap.h"
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#include "Video.h"
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#include "render dirty.h"
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#include "local.h"
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#include "utilities.h"
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#include "WCheck.h"
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#include "screenids.h"
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#include "Font Control.h"
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#include "cursors.h"
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#include "font.h"
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#include "wordwrap.h"
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#include "sysutil.h"
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#include "Input.h"
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#include "english.h"
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#include "encrypted file.h"
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#include "Random.h"
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#endif
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//externals
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extern HVSURFACE ghFrameBuffer;
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//local Defines
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enum
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{
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CRDT_RENDER_NONE,
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CRDT_RENDER_ALL,
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};
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//nnn
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typedef struct _CRDT_NODE
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{
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UINT32 uiType; //the type of node
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CHAR16 *pString; //string for the node if the node contains a string
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UINT32 uiFlags; //various flags
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INT16 sPosX; //position of the node on the screen if the node is displaying stuff
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INT16 sPosY;
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INT16 sOldPosX; //position of the node on the screen if the node is displaying stuff
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INT16 sOldPosY;
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INT16 sHeightOfString; //The height of the displayed string
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BOOLEAN fDelete; //Delete this loop
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UINT32 uiLastTime; // The last time the node was udated
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UINT32 uiVideoSurfaceImage;
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struct _CRDT_NODE *pPrev;
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struct _CRDT_NODE *pNext;
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} CRDT_NODE;
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//type of credits
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enum
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{
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CRDT_NODE_NONE,
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CRDT_NODE_DEFAULT, // scrolls up and off the screen
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};
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//flags for the credits
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//Flags:
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#define CRDT_FLAG__TITLE 0x00000001
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#define CRDT_FLAG__START_SECTION 0x00000002
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#define CRDT_FLAG__END_SECTION 0x00000004
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#define CRDT_NAME_OF_CREDIT_FILE "BINARYDATA\\Credits.edt"
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#define CRDT_NAME_OF_MOD_CREDIT_FILE "BINARYDATA\\Credits_Mod.edt"
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#define CREDITS_LINESIZE (80 * 2)
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//
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// Code tokens
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//
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//new codes:
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#define CRDT_START_CODE '@'
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#define CRDT_SEPARATION_CODE L","
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#define CRDT_END_CODE L";"
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#define CRDT_DELAY_BN_STRINGS_CODE 'D'
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#define CRDT_DELAY_BN_SECTIONS_CODE 'B'
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#define CRDT_SCROLL_SPEED 'S'
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#define CRDT_FONT_JUSTIFICATION 'J'
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#define CRDT_TITLE_FONT_COLOR 'C'
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#define CRDT_ACTIVE_FONT_COLOR 'R'
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//Flags:
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#define CRDT_TITLE 'T'
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#define CRDT_START_OF_SECTION '{'
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#define CRDT_END_OF_SECTION '}'
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#define CRDT_NAME_FONT FONT12ARIAL
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#define CRDT_LINE_NODE_DISAPPEARS_AT 0
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#define CRDT_WIDTH_OF_TEXT_AREA 210
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#define CRDT_SCROLL_PIXEL_AMOUNT 1
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#define CRDT_NODE_DELAY_AMOUNT 25
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#define CRDT_DELAY_BN_NODES 750
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#define CRDT_DELAY_BN_SECTIONS 2500
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#define CRDT_SPACE_BN_SECTIONS 50
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#define CRDT_SPACE_BN_NODES 12
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#define CRDT_START_POS_Y (SCREEN_HEIGHT - 1)
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#define CRDT_EYE_WIDTH 30
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#define CRDT_EYE_HEIGHT 12
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#define CRDT_EYES_CLOSED_TIME 150
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//ddd
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typedef struct
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{
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INT16 sX;
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INT16 sY;
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INT16 sWidth;
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INT16 sHeight;
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INT16 sEyeX;
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INT16 sEyeY;
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INT16 sMouthX;
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INT16 sMouthY;
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INT16 sBlinkFreq;
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UINT32 uiLastBlinkTime;
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UINT32 uiEyesClosedTime;
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} CDRT_FACE;
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CDRT_FACE gCreditFaces[] =
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{
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// x y w h
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298, 137, 37, 49, 310, 157, 304, 170, 2500, 0, 0, //Camfield
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348, 137, 43, 47, 354, 153, 354, 153, 3700, 0, 0, //Shawn
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407, 132, 30, 50, 408, 151, 410, 164, 3000, 0, 0, //Kris
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443, 131, 30, 50, 447, 151, 446, 161, 4000, 0, 0, //Ian
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487, 136, 43, 50, 493, 155, 493, 155, 3500, 0, 0, //Linda
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529, 145, 43, 50, 536, 164, 536, 164, 4000, 0, 0, //Eric
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581, 132, 43, 48, 584, 150, 583, 161, 3500, 0, 0, //Lynn
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278, 211, 36, 51, 283, 232, 283, 241, 3700, 0, 0, //Norm
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319, 210, 34, 49, 323, 227, 320, 339, 4000, 0, 0, //George
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358, 211, 38, 49, 364, 226, 361, 239, 3600, 0, 0, //Andrew Stacey
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396, 200, 42, 50, 406, 220, 403, 230, 4600, 0, 0, //Scott
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444, 202, 43, 51, 452, 220, 452, 231, 2800, 0, 0, //Emmons
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493, 188, 36, 51, 501, 207, 499, 217, 4500, 0, 0, //Dave
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531, 199, 47, 56, 541, 221, 540, 232, 4000, 0, 0, //Alex
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585, 196, 39, 49, 593, 218, 593, 228, 3500, 0, 0, //Joey
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};
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//Global Variables
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MOUSE_REGION gCrdtMouseRegions[ NUM_PEOPLE_IN_CREDITS ];
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void SelectCreditFaceRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectCreditFaceMovementRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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UINT32 guiCreditBackGroundImage;
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UINT32 guiCreditFaces;
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BOOLEAN gfCreditsScreenEntry = TRUE;
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BOOLEAN gfCreditsScreenExit = FALSE;
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UINT32 guiCreditsExitScreen;
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UINT8 gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
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CRDT_NODE *gCrdtRootNode=NULL;
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CRDT_NODE *gCrdtLastAddedNode=NULL;
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BOOLEAN gfCrdtHaveRenderedFirstFrameToSaveBuffer; // need to render background image to save buffer once
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INT32 giCurrentlySelectedFace = -1;
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//
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//VAriables needed for processing of the nodes:
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//
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UINT32 guiCreditScreenActiveFont; // the font that is used
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UINT32 guiCreditScreenTitleFont; // the font that is used
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UINT8 gubCreditScreenActiveColor; // color of the font
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UINT8 gubCreditScreenTitleColor; // color of a Title node
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UINT32 guiCrdtNodeScrollSpeed = CRDT_NODE_DELAY_AMOUNT; //speed credits go up at
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UINT32 guiCrdtLastTimeUpdatingNode=0; // the last time a node was read from the file
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UINT8 gubCrdtJustification = CENTER_JUSTIFIED; // the current justification
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UINT32 guiGapBetweenCreditSections = CRDT_SPACE_BN_SECTIONS;
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UINT32 guiGapBetweenCreditNodes = CRDT_SPACE_BN_NODES;
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UINT32 guiGapTillReadNextCredit = CRDT_SPACE_BN_NODES;
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UINT32 guiCurrentCreditRecord = 0;
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BOOLEAN gfPauseCreditScreen = FALSE;
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BOOLEAN gfModCredits = TRUE;
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HWFILE ghFile;
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//Function Prototypes
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BOOLEAN EnterCreditsScreen();
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BOOLEAN ExitCreditScreen();
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void HandleCreditScreen();
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BOOLEAN RenderCreditScreen();
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void GetCreditScreenUserInput();
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void SetCreditsExitScreen( UINT32 uiScreenToGoTo );
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BOOLEAN ShutDownCreditList();
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BOOLEAN AddCreditNode( UINT32 uiType, UINT32 uiFlags, STR16 pString );
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BOOLEAN InitCreditNode( );
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BOOLEAN DisplayCreditNode( CRDT_NODE *pCurrent );
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void HandleCreditNodes();
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void HandleNode_Default( CRDT_NODE *pCurrent );
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void HandleCurrentCreditNode( CRDT_NODE *pCurrent );
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BOOLEAN DeleteNode( CRDT_NODE *pNodeToDelete );
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UINT32 GetAndHandleCreditCodeFromCodeString( STR16 pzCode );
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BOOLEAN GetNextCreditFromTextFile();
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UINT32 CountNumberOfCreditNodes();
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STR16 GetNextCreditCode( STR16 pString, UINT32 *pSizeOfCode );
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void HandleCreditFlags( UINT32 uiFlags );
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void HandleCreditEyeBlinking();
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void InitCreditEyeBlinking();
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UINT32 CreditScreenInit( void )
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{
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gfCreditsScreenEntry = TRUE;
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return( 1 );
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}
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UINT32 CreditScreenHandle( void )
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{
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StartFrameBufferRender();
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if( gfCreditsScreenEntry )
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{
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if( !EnterCreditsScreen() )
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{
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gfCreditsScreenEntry = FALSE;
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gfCreditsScreenExit = TRUE;
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}
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else
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{
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gfCreditsScreenEntry = FALSE;
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gfCreditsScreenExit = FALSE;
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}
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gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
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}
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GetCreditScreenUserInput();
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HandleCreditScreen();
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ExecuteBaseDirtyRectQueue();
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EndFrameBufferRender();
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if( gfCreditsScreenExit )
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{
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ExitCreditScreen();
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gfCreditsScreenEntry = TRUE;
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gfCreditsScreenExit = FALSE;
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}
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return( guiCreditsExitScreen );
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}
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UINT32 CreditScreenShutdown( void )
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{
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return( 1 );
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}
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BOOLEAN EnterCreditsScreen()
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{
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UINT32 uiCnt;
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VOBJECT_DESC VObjectDesc;
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gfModCredits = TRUE;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 );
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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if (iResolution >= _640x480 && iResolution < _800x600)
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{
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FilenameForBPP("INTERFACE\\Credits.sti", VObjectDesc.ImageFile);
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}
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else if (iResolution < _1024x768)
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{
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FilenameForBPP("INTERFACE\\Credits_800x600.sti", VObjectDesc.ImageFile);
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}
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else
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{
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FilenameForBPP("INTERFACE\\Credits_1024x768.sti", VObjectDesc.ImageFile);
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}
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CHECKF(AddVideoObject(&VObjectDesc, &guiCreditBackGroundImage ));
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("INTERFACE\\Credit Faces.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiCreditFaces ));
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//Initialize the root credit node
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InitCreditNode( );
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guiCreditsExitScreen = CREDIT_SCREEN;
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gfCrdtHaveRenderedFirstFrameToSaveBuffer = FALSE;
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guiCreditScreenActiveFont = FONT12ARIAL;
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gubCreditScreenActiveColor = FONT_MCOLOR_DKWHITE;
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guiCreditScreenTitleFont = FONT14ARIAL;
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gubCreditScreenTitleColor = FONT_MCOLOR_RED;
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guiCrdtNodeScrollSpeed = CRDT_NODE_DELAY_AMOUNT;
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gubCrdtJustification = CENTER_JUSTIFIED;
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guiCurrentCreditRecord = 0;
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guiCrdtLastTimeUpdatingNode = GetJA2Clock();
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guiGapBetweenCreditSections = CRDT_SPACE_BN_SECTIONS;
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guiGapBetweenCreditNodes = CRDT_SPACE_BN_NODES;
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guiGapTillReadNextCredit = CRDT_SPACE_BN_NODES;
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for( uiCnt=0; uiCnt < NUM_PEOPLE_IN_CREDITS; uiCnt++)
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{
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// Make a mouse region
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MSYS_DefineRegion( &gCrdtMouseRegions[uiCnt], gCreditFaces[uiCnt].sX + xResOffset, gCreditFaces[uiCnt].sY + yResOffset, (INT16)(gCreditFaces[uiCnt].sX + gCreditFaces[uiCnt].sWidth + xResOffset), (INT16)(gCreditFaces[uiCnt].sY + gCreditFaces[uiCnt].sHeight + yResOffset), MSYS_PRIORITY_NORMAL,
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CURSOR_WWW, SelectCreditFaceMovementRegionCallBack, SelectCreditFaceRegionCallBack );
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// Add region
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MSYS_AddRegion( &gCrdtMouseRegions[uiCnt] );
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MSYS_SetRegionUserData( &gCrdtMouseRegions[uiCnt], 0, uiCnt );
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}
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giCurrentlySelectedFace = -1;
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gfPauseCreditScreen = FALSE;
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InitCreditEyeBlinking();
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return( TRUE );
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}
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BOOLEAN ExitCreditScreen()
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{
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UINT32 uiCnt;
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DeleteVideoObjectFromIndex( guiCreditBackGroundImage );
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DeleteVideoObjectFromIndex( guiCreditFaces );
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//ShutDown Credit link list
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ShutDownCreditList();
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for( uiCnt=0; uiCnt < NUM_PEOPLE_IN_CREDITS; uiCnt++)
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{
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MSYS_RemoveRegion( &gCrdtMouseRegions[uiCnt] );
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}
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return( TRUE );
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}
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//hhh
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void HandleCreditScreen()
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{
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UINT16 CRDT_NAME_LOC_X = 375 + xResOffset;
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UINT16 CRDT_NAME_LOC_Y = 420 + yResOffset;
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UINT16 CRDT_NAME_TITLE_LOC_Y = 435 + yResOffset;
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UINT16 CRDT_NAME_FUNNY_LOC_Y = 450 + yResOffset;
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UINT16 CRDT_NAME_LOC_WIDTH = 260;
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UINT16 CRDT_NAME_LOC_HEIGHT = ( CRDT_NAME_FUNNY_LOC_Y - CRDT_NAME_LOC_Y + GetFontHeight( CRDT_NAME_FONT ) );
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if( gubCreditScreenRenderFlags == CRDT_RENDER_ALL )
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{
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RenderCreditScreen();
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gubCreditScreenRenderFlags = CRDT_RENDER_NONE;
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}
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//Handle the Credit linked list
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HandleCreditNodes();
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//Handle the blinkng eyes
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HandleCreditEyeBlinking();
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//is it time to get a new node
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if( gCrdtLastAddedNode == NULL || ( CRDT_START_POS_Y - ( gCrdtLastAddedNode->sPosY + gCrdtLastAddedNode->sHeightOfString - 16 ) ) >= (INT16)guiGapTillReadNextCredit )
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{
|
|
//if there are no more credits in the file
|
|
if( !GetNextCreditFromTextFile() && gCrdtLastAddedNode == NULL )
|
|
{
|
|
SetCreditsExitScreen( MAINMENU_SCREEN );
|
|
}
|
|
}
|
|
|
|
RestoreExternBackgroundRect( CRDT_NAME_LOC_X, CRDT_NAME_LOC_Y, CRDT_NAME_LOC_WIDTH, (INT16)CRDT_NAME_LOC_HEIGHT );
|
|
|
|
if( giCurrentlySelectedFace != -1 )
|
|
{
|
|
DrawTextToScreen( gzCreditNames[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
|
|
DrawTextToScreen( gzCreditNameTitle[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_TITLE_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
|
|
DrawTextToScreen( gzCreditNameFunny[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_FUNNY_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
|
|
//rrr
|
|
BOOLEAN RenderCreditScreen()
|
|
{
|
|
HVOBJECT hPixHandle;
|
|
|
|
GetVideoObject(&hPixHandle, guiCreditBackGroundImage );
|
|
BltVideoObject( FRAME_BUFFER, hPixHandle, 0, xResOffset, yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
|
|
|
|
if( !gfCrdtHaveRenderedFirstFrameToSaveBuffer )
|
|
{
|
|
gfCrdtHaveRenderedFirstFrameToSaveBuffer = TRUE;
|
|
|
|
//blit everything to the save buffer ( cause the save buffer can bleed through )
|
|
BlitBufferToBuffer(guiRENDERBUFFER, guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
UnmarkButtonsDirty( );
|
|
}
|
|
|
|
InvalidateScreen( );
|
|
return( TRUE );
|
|
}
|
|
|
|
void GetCreditScreenUserInput()
|
|
{
|
|
InputAtom Event;
|
|
|
|
while (DequeueSpecificEvent(&Event, KEY_DOWN|KEY_UP|KEY_REPEAT))
|
|
{
|
|
if( Event.usEvent == KEY_DOWN )
|
|
{
|
|
switch( Event.usParam )
|
|
{
|
|
|
|
case ESC:
|
|
//Exit out of the screen
|
|
SetCreditsExitScreen( MAINMENU_SCREEN );
|
|
break;
|
|
|
|
case 'r':
|
|
gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
|
|
break;
|
|
|
|
case 'i':
|
|
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
break;
|
|
|
|
case UPARROW:
|
|
guiCrdtNodeScrollSpeed+=5;
|
|
break;
|
|
case DNARROW:
|
|
if( guiCrdtNodeScrollSpeed > 5 )
|
|
guiCrdtNodeScrollSpeed-=5;
|
|
break;
|
|
|
|
case PAUSE:
|
|
case SPACE:
|
|
if( gfPauseCreditScreen )
|
|
gfPauseCreditScreen = FALSE;
|
|
else
|
|
gfPauseCreditScreen = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetCreditsExitScreen( UINT32 uiScreenToGoTo )
|
|
{
|
|
gfCreditsScreenExit = TRUE;
|
|
|
|
guiCreditsExitScreen = uiScreenToGoTo;
|
|
}
|
|
|
|
|
|
|
|
BOOLEAN InitCreditNode( )
|
|
{
|
|
if( gCrdtRootNode != NULL )
|
|
Assert( 0 );
|
|
|
|
gCrdtRootNode = NULL;
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
BOOLEAN ShutDownCreditList()
|
|
{
|
|
CRDT_NODE *pNodeToDelete=NULL;
|
|
CRDT_NODE *pTemp=NULL;
|
|
|
|
pNodeToDelete = gCrdtRootNode;
|
|
|
|
|
|
while( pNodeToDelete!= NULL )
|
|
{
|
|
pTemp = pNodeToDelete;
|
|
|
|
pNodeToDelete = pNodeToDelete->pNext;
|
|
|
|
//Delete the current node
|
|
DeleteNode( pTemp );
|
|
}
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
BOOLEAN DeleteNode( CRDT_NODE *pNodeToDelete )
|
|
{
|
|
CRDT_NODE *pTempNode;
|
|
|
|
pTempNode = pNodeToDelete;
|
|
|
|
if( gCrdtLastAddedNode == pNodeToDelete )
|
|
{
|
|
gCrdtLastAddedNode = NULL;
|
|
}
|
|
|
|
//if its Not the first node
|
|
if( pNodeToDelete->pPrev != NULL )
|
|
pNodeToDelete->pPrev = pNodeToDelete->pNext;
|
|
else
|
|
{
|
|
if( gCrdtRootNode->pNext != NULL )
|
|
{
|
|
gCrdtRootNode = gCrdtRootNode->pNext;
|
|
gCrdtRootNode->pPrev = NULL;
|
|
}
|
|
}
|
|
|
|
//if its the last node in the list
|
|
if( pNodeToDelete->pNext == NULL && pNodeToDelete->pPrev != NULL )
|
|
pNodeToDelete->pPrev->pNext = NULL;
|
|
|
|
//iof the node that is being deleted is the first node
|
|
if( pTempNode == gCrdtRootNode )
|
|
gCrdtRootNode = NULL;
|
|
|
|
//Free the string
|
|
if( pTempNode->pString != NULL )
|
|
{
|
|
MemFree( pTempNode->pString );
|
|
pTempNode->pString = NULL;
|
|
}
|
|
|
|
//if the node had something to display, delete a surface for it
|
|
if( pTempNode->uiType == CRDT_NODE_DEFAULT )
|
|
{
|
|
DeleteVideoSurfaceFromIndex( pTempNode->uiVideoSurfaceImage );
|
|
pTempNode->uiVideoSurfaceImage = 0;
|
|
}
|
|
|
|
//Free the node
|
|
MemFree( pTempNode );
|
|
pTempNode = NULL;
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
//aaa
|
|
BOOLEAN AddCreditNode( UINT32 uiType, UINT32 uiFlags, STR16 pString )
|
|
{
|
|
CRDT_NODE *pNodeToAdd=NULL;
|
|
CRDT_NODE *pTemp=NULL;
|
|
UINT32 uiSizeOfString = ( wcslen( pString ) + 2 ) * 2;
|
|
UINT32 uiFontToUse;
|
|
UINT8 uiColorToUse;
|
|
|
|
UINT16 CRDT_TEXT_START_LOC = xResOffset + 10;
|
|
|
|
//if
|
|
if( uiType == CRDT_NODE_NONE)
|
|
{
|
|
Assert( 0 );
|
|
return( TRUE );
|
|
}
|
|
|
|
pNodeToAdd = (CRDT_NODE *) MemAlloc( sizeof( CRDT_NODE) );
|
|
if( pNodeToAdd == NULL )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
memset( pNodeToAdd, 0, sizeof( CRDT_NODE) );
|
|
|
|
|
|
//Determine the font and the color to use
|
|
if( uiFlags & CRDT_FLAG__TITLE )
|
|
{
|
|
uiFontToUse = guiCreditScreenTitleFont;
|
|
uiColorToUse = gubCreditScreenTitleColor;
|
|
}
|
|
else
|
|
{
|
|
uiFontToUse = guiCreditScreenActiveFont;
|
|
uiColorToUse = gubCreditScreenActiveColor;
|
|
}
|
|
|
|
//
|
|
// Set some default data
|
|
//
|
|
|
|
//the type of the node
|
|
pNodeToAdd->uiType = uiType;
|
|
|
|
//any flags that are added
|
|
pNodeToAdd->uiFlags = uiFlags;
|
|
|
|
//the starting left position for the it
|
|
pNodeToAdd->sPosX = CRDT_TEXT_START_LOC;
|
|
|
|
//Allocate memory for the string
|
|
pNodeToAdd->pString = (CHAR16 *) MemAlloc( uiSizeOfString );
|
|
if( pNodeToAdd->pString == NULL )
|
|
return( FALSE );
|
|
|
|
//copy the string into the node
|
|
wcscpy( pNodeToAdd->pString, pString );
|
|
|
|
//Calculate the height of the string
|
|
pNodeToAdd->sHeightOfString = DisplayWrappedString( 0, 0, CRDT_WIDTH_OF_TEXT_AREA, 2, uiFontToUse, uiColorToUse, pNodeToAdd->pString, 0, FALSE, DONT_DISPLAY_TEXT ) + 1;
|
|
|
|
//starting y position on the screen
|
|
pNodeToAdd->sPosY = CRDT_START_POS_Y;
|
|
|
|
// pNodeToAdd->uiLastTime = GetJA2Clock();
|
|
|
|
//if the node can have something to display, Create a surface for it
|
|
if( pNodeToAdd->uiType == CRDT_NODE_DEFAULT )
|
|
{
|
|
VSURFACE_DESC vs_desc;
|
|
|
|
// Create a background video surface to blt the face onto
|
|
vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
|
|
vs_desc.usWidth = CRDT_WIDTH_OF_TEXT_AREA;
|
|
vs_desc.usHeight = pNodeToAdd->sHeightOfString;
|
|
vs_desc.ubBitDepth = 16;
|
|
|
|
if( AddVideoSurface( &vs_desc, &pNodeToAdd->uiVideoSurfaceImage) == 0 )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
//Set transparency
|
|
SetVideoSurfaceTransparency( pNodeToAdd->uiVideoSurfaceImage, 0 );
|
|
|
|
//fill the surface with a transparent color
|
|
ColorFillVideoSurfaceArea(pNodeToAdd->uiVideoSurfaceImage, 0, 0, CRDT_WIDTH_OF_TEXT_AREA, pNodeToAdd->sHeightOfString, 0 );
|
|
|
|
//set the font dest buffer to be the surface
|
|
SetFontDestBuffer( pNodeToAdd->uiVideoSurfaceImage, 0, 0, CRDT_WIDTH_OF_TEXT_AREA, pNodeToAdd->sHeightOfString, FALSE );
|
|
|
|
//write the string onto the surface
|
|
DisplayWrappedString( 0, 1, CRDT_WIDTH_OF_TEXT_AREA, 2, uiFontToUse, uiColorToUse, pNodeToAdd->pString, 0, FALSE, gubCrdtJustification );
|
|
|
|
//reset the font dest buffer
|
|
SetFontDestBuffer(FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE);
|
|
}
|
|
|
|
//
|
|
// Insert the node into the list
|
|
//
|
|
|
|
//if its the first node to add
|
|
if( gCrdtRootNode == NULL )
|
|
{
|
|
//make the new node the root node
|
|
gCrdtRootNode = pNodeToAdd;
|
|
|
|
gCrdtRootNode->pNext = NULL;
|
|
gCrdtRootNode->pPrev = NULL;
|
|
}
|
|
else
|
|
{
|
|
pTemp = gCrdtRootNode;
|
|
|
|
while( pTemp->pNext != NULL )
|
|
{
|
|
pTemp = pTemp->pNext;
|
|
}
|
|
|
|
//Add the new node to the list
|
|
pTemp->pNext = pNodeToAdd;
|
|
|
|
//Assign the prev node
|
|
pNodeToAdd->pPrev = pTemp;
|
|
}
|
|
|
|
gCrdtLastAddedNode = pNodeToAdd;
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
void HandleCreditNodes()
|
|
{
|
|
CRDT_NODE *pCurrent=NULL;
|
|
CRDT_NODE *pTemp=NULL;
|
|
|
|
if( gCrdtRootNode == NULL )
|
|
return;
|
|
|
|
//if the screen is paused, exit
|
|
if( gfPauseCreditScreen )
|
|
return;
|
|
|
|
pCurrent = gCrdtRootNode;
|
|
|
|
if( !( GetJA2Clock() - guiCrdtLastTimeUpdatingNode > guiCrdtNodeScrollSpeed ) )
|
|
return;
|
|
|
|
//loop through all the nodes
|
|
while( pCurrent != NULL )
|
|
{
|
|
pTemp = pCurrent;
|
|
|
|
pCurrent = pCurrent->pNext;
|
|
|
|
//Handle the current node
|
|
HandleCurrentCreditNode( pTemp );
|
|
|
|
//if the node is to be deleted
|
|
if( pTemp->fDelete )
|
|
{
|
|
//delete the node
|
|
DeleteNode( pTemp );
|
|
}
|
|
}
|
|
|
|
guiCrdtLastTimeUpdatingNode = GetJA2Clock();
|
|
}
|
|
|
|
void HandleCurrentCreditNode( CRDT_NODE *pCurrent )
|
|
{
|
|
//switch on the type of node
|
|
switch( pCurrent->uiType )
|
|
{
|
|
case CRDT_NODE_DEFAULT:
|
|
HandleNode_Default( pCurrent );
|
|
break;
|
|
|
|
default:
|
|
Assert( 0 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void HandleNode_Default( CRDT_NODE *pCurrent )
|
|
{
|
|
//Display the Current Node
|
|
DisplayCreditNode( pCurrent );
|
|
|
|
//Save the old position
|
|
pCurrent->sOldPosX = pCurrent->sPosX;
|
|
pCurrent->sOldPosY = pCurrent->sPosY;
|
|
|
|
//Move the current node up
|
|
pCurrent->sPosY -= CRDT_SCROLL_PIXEL_AMOUNT;
|
|
|
|
//if the node is entirely off the screen
|
|
if( ( pCurrent->sPosY + pCurrent->sHeightOfString ) < CRDT_LINE_NODE_DISAPPEARS_AT )
|
|
{
|
|
//mark the node to be deleted this frame
|
|
pCurrent->fDelete = TRUE;
|
|
}
|
|
|
|
pCurrent->uiLastTime = GetJA2Clock();
|
|
}
|
|
|
|
|
|
|
|
BOOLEAN DisplayCreditNode( CRDT_NODE *pCurrent )
|
|
{
|
|
HVSURFACE hVSurface;
|
|
|
|
//Currently, we have no need to display a node that doesnt have a string
|
|
if( pCurrent->pString == NULL )
|
|
return( FALSE );
|
|
|
|
|
|
//if the node is new and we havent displayed it yet
|
|
if( pCurrent->uiLastTime == 0 )
|
|
{
|
|
}
|
|
|
|
//else we have to restore were the string was
|
|
else
|
|
{
|
|
//
|
|
//Restore the background before blitting the text back on
|
|
//
|
|
|
|
//if the surface is at the bottom of the screen
|
|
if( pCurrent->sOldPosY + pCurrent->sHeightOfString > CRDT_START_POS_Y )
|
|
{
|
|
INT16 sHeight = SCREEN_HEIGHT - pCurrent->sOldPosY;
|
|
//INT16 sHeight = 480 - pCurrent->sOldPosY;
|
|
RestoreExternBackgroundRect( pCurrent->sOldPosX, pCurrent->sOldPosY, CRDT_WIDTH_OF_TEXT_AREA, sHeight );
|
|
}
|
|
else if( pCurrent->sOldPosY > CRDT_LINE_NODE_DISAPPEARS_AT )
|
|
{
|
|
RestoreExternBackgroundRect( pCurrent->sOldPosX, pCurrent->sOldPosY, CRDT_WIDTH_OF_TEXT_AREA, pCurrent->sHeightOfString );
|
|
}
|
|
|
|
//if the surface is at the top of the screen
|
|
else
|
|
{
|
|
INT16 sHeight = pCurrent->sOldPosY + pCurrent->sHeightOfString;
|
|
|
|
RestoreExternBackgroundRect( pCurrent->sOldPosX, CRDT_LINE_NODE_DISAPPEARS_AT, CRDT_WIDTH_OF_TEXT_AREA, sHeight );
|
|
}
|
|
}
|
|
|
|
GetVideoSurface( &hVSurface, pCurrent->uiVideoSurfaceImage );
|
|
|
|
BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, pCurrent->sPosX, pCurrent->sPosY, VS_BLT_CLIPPED | VS_BLT_USECOLORKEY, NULL );
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
//return false from this function when there are no more items in the text file
|
|
BOOLEAN GetNextCreditFromTextFile()
|
|
{
|
|
CHAR16 zOriginalString[512];
|
|
CHAR16 zString[512];
|
|
CHAR16 zCodes[512];
|
|
STR16 pzNewCode=NULL;
|
|
UINT32 uiNodeType = 0;
|
|
UINT32 uiStartLoc = 0;
|
|
UINT32 uiFlags=0;
|
|
|
|
// 1.) MOD Credits
|
|
if (gfModCredits == TRUE)
|
|
{
|
|
if (FileExists(CRDT_NAME_OF_MOD_CREDIT_FILE))
|
|
{
|
|
uiStartLoc = CREDITS_LINESIZE * (guiCurrentCreditRecord);
|
|
if( !LoadEncryptedDataFromFile( CRDT_NAME_OF_MOD_CREDIT_FILE, zOriginalString, uiStartLoc, CREDITS_LINESIZE ) )
|
|
{
|
|
//there are no more credits
|
|
gfModCredits = FALSE;
|
|
guiCurrentCreditRecord = 0;
|
|
}
|
|
|
|
// We have ended the mod credits list
|
|
if (strcmp((char *)zOriginalString, "") == 0)
|
|
{
|
|
gfModCredits = FALSE;
|
|
guiCurrentCreditRecord = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gfModCredits = FALSE;
|
|
guiCurrentCreditRecord = 0;
|
|
}
|
|
}
|
|
|
|
if (gfModCredits == FALSE)
|
|
{
|
|
switch(guiCurrentCreditRecord)
|
|
{
|
|
// 2.) 1.13 Credits
|
|
case 0:
|
|
wcscpy(zOriginalString, L"@T,C208,R134,D16,B40,S10,J1,};");
|
|
break;
|
|
|
|
case 1:
|
|
wcscpy(zOriginalString, pCreditsJA2113[0]);
|
|
break;
|
|
|
|
case 2:
|
|
wcscpy(zOriginalString, L"@};");
|
|
break;
|
|
|
|
case 3:
|
|
wcscpy(zOriginalString, pCreditsJA2113[1]);
|
|
break;
|
|
|
|
case 4:
|
|
wcscpy(zOriginalString, L"Bugmonster");
|
|
break;
|
|
|
|
case 5:
|
|
wcscpy(zOriginalString, L"ChrisL");
|
|
break;
|
|
|
|
case 6:
|
|
wcscpy(zOriginalString, L"Jazz");
|
|
break;
|
|
|
|
case 7:
|
|
wcscpy(zOriginalString, L"Kaiden");
|
|
break;
|
|
|
|
case 8:
|
|
wcscpy(zOriginalString, L"Lesh");
|
|
break;
|
|
|
|
case 9:
|
|
wcscpy(zOriginalString, L"Little Alien");
|
|
break;
|
|
|
|
case 10:
|
|
wcscpy(zOriginalString, L"Madd Mugsy");
|
|
break;
|
|
|
|
case 11:
|
|
wcscpy(zOriginalString, L"Overhaul");
|
|
break;
|
|
|
|
case 12:
|
|
wcscpy(zOriginalString, L"RoWa21 aka Roman aka Wanne");
|
|
break;
|
|
|
|
case 13:
|
|
wcscpy(zOriginalString, L"Sergeant Kolja");
|
|
break;
|
|
|
|
case 14:
|
|
wcscpy(zOriginalString, L"Space Viking");
|
|
break;
|
|
|
|
case 15:
|
|
wcscpy(zOriginalString, L"@};Zathras");
|
|
break;
|
|
|
|
case 16:
|
|
wcscpy(zOriginalString, pCreditsJA2113[2]);
|
|
break;
|
|
|
|
case 17:
|
|
wcscpy(zOriginalString, L"BulletSix");
|
|
break;
|
|
|
|
case 18:
|
|
wcscpy(zOriginalString, L"Corpse");
|
|
break;
|
|
|
|
case 19:
|
|
wcscpy(zOriginalString, L"John Wright");
|
|
break;
|
|
|
|
case 20:
|
|
wcscpy(zOriginalString, L"Khor");
|
|
break;
|
|
|
|
case 21:
|
|
wcscpy(zOriginalString, L"Lisac");
|
|
break;
|
|
|
|
case 22:
|
|
wcscpy(zOriginalString, L"Madd Mugsy");
|
|
break;
|
|
|
|
case 23:
|
|
wcscpy(zOriginalString, L"Marlboro Man");
|
|
break;
|
|
|
|
case 24:
|
|
wcscpy(zOriginalString, L"PasHancock");
|
|
break;
|
|
|
|
case 25:
|
|
wcscpy(zOriginalString, L"Scorpion");
|
|
break;
|
|
|
|
case 26:
|
|
wcscpy(zOriginalString, L"Starwalker");
|
|
break;
|
|
|
|
case 27:
|
|
wcscpy(zOriginalString, L"Tbird94lx");
|
|
break;
|
|
|
|
case 28:
|
|
wcscpy(zOriginalString, L"Terry Thorne");
|
|
break;
|
|
|
|
case 29:
|
|
wcscpy(zOriginalString, pCreditsJA2113[3]);
|
|
break;
|
|
|
|
case 30:
|
|
wcscpy(zOriginalString, pCreditsJA2113[4]);
|
|
break;
|
|
|
|
case 31:
|
|
wcscpy(zOriginalString, L"Madd Mugsy");
|
|
break;
|
|
|
|
case 32:
|
|
wcscpy(zOriginalString, L"Starwalker");
|
|
break;
|
|
|
|
case 33:
|
|
wcscpy(zOriginalString, L"@};Lisac");
|
|
break;
|
|
|
|
case 34:
|
|
wcscpy(zOriginalString, pCreditsJA2113[5]);
|
|
break;
|
|
|
|
case 35:
|
|
wcscpy(zOriginalString, L"BearPit");
|
|
break;
|
|
|
|
case 36:
|
|
wcscpy(zOriginalString, L"Captain J");
|
|
break;
|
|
|
|
case 37:
|
|
wcscpy(zOriginalString, L"DeFrog");
|
|
break;
|
|
|
|
case 38:
|
|
wcscpy(zOriginalString, L"Farmer Toby");
|
|
break;
|
|
|
|
case 39:
|
|
wcscpy(zOriginalString, L"Headrock");
|
|
break;
|
|
|
|
case 40:
|
|
wcscpy(zOriginalString, L"inshy");
|
|
break;
|
|
|
|
case 41:
|
|
wcscpy(zOriginalString, L"JAPH");
|
|
break;
|
|
|
|
case 42:
|
|
wcscpy(zOriginalString, L"Jones");
|
|
break;
|
|
|
|
case 43:
|
|
wcscpy(zOriginalString, L"Judge");
|
|
break;
|
|
|
|
case 44:
|
|
wcscpy(zOriginalString, L"Miro");
|
|
break;
|
|
|
|
case 45:
|
|
wcscpy(zOriginalString, L"Nitrat");
|
|
break;
|
|
|
|
case 46:
|
|
wcscpy(zOriginalString, L"Pulmu");
|
|
break;
|
|
|
|
case 47:
|
|
wcscpy(zOriginalString, L"Scorpion");
|
|
break;
|
|
|
|
case 48:
|
|
wcscpy(zOriginalString, L"ShadoWarrior");
|
|
break;
|
|
|
|
case 49:
|
|
wcscpy(zOriginalString, L"Snap");
|
|
break;
|
|
|
|
case 50:
|
|
wcscpy(zOriginalString, L"TheDrill");
|
|
break;
|
|
|
|
case 51:
|
|
wcscpy(zOriginalString, L"Wil473");
|
|
break;
|
|
|
|
case 52:
|
|
wcscpy(zOriginalString, pCreditsJA2113[6]);
|
|
break;
|
|
|
|
// Additonal lines for free space
|
|
case 53:
|
|
wcscpy(zOriginalString, L"@T,B40,C208,{; ");
|
|
break;
|
|
|
|
case 54:
|
|
wcscpy(zOriginalString, L"@}; ");
|
|
break;
|
|
|
|
// 3.) Sir-Tech Credits
|
|
default:
|
|
//Get the current Credit record
|
|
uiStartLoc = CREDITS_LINESIZE * (guiCurrentCreditRecord-55);
|
|
if( !LoadEncryptedDataFromFile( CRDT_NAME_OF_CREDIT_FILE, zOriginalString, uiStartLoc, CREDITS_LINESIZE ) )
|
|
{
|
|
//there are no more credits
|
|
return( FALSE );
|
|
}
|
|
}
|
|
}
|
|
|
|
//Increment to the next crdit record
|
|
guiCurrentCreditRecord++;
|
|
|
|
//if there are no codes in the string
|
|
if( zOriginalString[0] != CRDT_START_CODE )
|
|
{
|
|
//copy the string
|
|
wcscpy( zString, zOriginalString );
|
|
uiNodeType = CRDT_NODE_DEFAULT;
|
|
}
|
|
else
|
|
{
|
|
UINT32 uiSizeOfCodes = 0;
|
|
UINT32 uiSizeOfSubCode = 0;
|
|
STR16 pzEndCode = NULL;
|
|
UINT32 uiDistanceIntoCodes = 0;
|
|
|
|
//Retrive all the codes from the string
|
|
pzEndCode = wcsstr( zOriginalString, CRDT_END_CODE );
|
|
|
|
//Make a string for the codes
|
|
wcscpy( zCodes, zOriginalString );
|
|
|
|
//end the setence after the codes
|
|
zCodes[ pzEndCode - zOriginalString + 1 ] = '\0';
|
|
|
|
//Get the size of the codes
|
|
uiSizeOfCodes = pzEndCode - zOriginalString + 1;
|
|
|
|
//
|
|
//check to see if there is a string, or just codes
|
|
//
|
|
|
|
//if the string is the same size as the codes
|
|
if( wcslen( zOriginalString ) == uiSizeOfCodes )
|
|
{
|
|
//there is no string, just codes
|
|
uiNodeType = CRDT_NODE_NONE;
|
|
}
|
|
|
|
//else there is a string aswell
|
|
else
|
|
{
|
|
//copy the main string
|
|
wcscpy( zString, &zOriginalString[ uiSizeOfCodes ] );
|
|
|
|
uiNodeType = CRDT_NODE_DEFAULT;
|
|
}
|
|
|
|
//get rid of the start code delimeter
|
|
uiDistanceIntoCodes = 1;
|
|
|
|
uiFlags = 0;
|
|
|
|
//loop through the string of codes to get all the control codes out
|
|
while( uiDistanceIntoCodes < uiSizeOfCodes )
|
|
{
|
|
//Determine what kind of code it is, and handle it
|
|
uiFlags |= GetAndHandleCreditCodeFromCodeString( &zCodes[ uiDistanceIntoCodes ] );
|
|
|
|
//get the next code from the string of codes, returns NULL when done
|
|
pzNewCode = GetNextCreditCode( &zCodes[ uiDistanceIntoCodes ], &uiSizeOfSubCode );
|
|
|
|
//if we are done getting the sub codes
|
|
if( pzNewCode == NULL )
|
|
{
|
|
uiDistanceIntoCodes = uiSizeOfCodes;
|
|
}
|
|
else
|
|
{
|
|
//else increment by the size of the code
|
|
uiDistanceIntoCodes += uiSizeOfSubCode;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( uiNodeType != CRDT_NODE_NONE )
|
|
{
|
|
//add the node to the list
|
|
AddCreditNode( uiNodeType, uiFlags, zString );
|
|
}
|
|
|
|
//if any processing of the flags need to be done
|
|
HandleCreditFlags( uiFlags );
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
//return any flags that need to be set in the node
|
|
UINT32 GetAndHandleCreditCodeFromCodeString( STR16 pzCode )
|
|
{
|
|
//if the code is to change the delay between strings
|
|
if( pzCode[0] == CRDT_DELAY_BN_STRINGS_CODE )
|
|
{
|
|
UINT32 uiNewDelay=0;
|
|
|
|
//Get the delay from the string
|
|
swscanf( &pzCode[1], L"%d%*s", &uiNewDelay );
|
|
guiGapBetweenCreditNodes = uiNewDelay;
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
//if the code is to change the delay between sections strings
|
|
else if( pzCode[0] == CRDT_DELAY_BN_SECTIONS_CODE )
|
|
{
|
|
UINT32 uiNewDelay=0;
|
|
|
|
//Get the delay from the string
|
|
swscanf( &pzCode[1], L"%d%*s", &uiNewDelay );
|
|
guiGapBetweenCreditSections = uiNewDelay;
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
else if( pzCode[0] == CRDT_SCROLL_SPEED )
|
|
{
|
|
UINT32 uiScrollSpeed=0;
|
|
|
|
//Get the delay from the string
|
|
swscanf( &pzCode[1], L"%d%*s", &uiScrollSpeed );
|
|
|
|
guiCrdtNodeScrollSpeed = uiScrollSpeed;
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
else if( pzCode[0] == CRDT_FONT_JUSTIFICATION )
|
|
{
|
|
UINT32 uiJustification=0;
|
|
|
|
//Get the delay from the string
|
|
swscanf( &pzCode[1], L"%d%*s", &uiJustification );
|
|
|
|
//get the justification
|
|
switch( uiJustification )
|
|
{
|
|
case 0:
|
|
gubCrdtJustification = LEFT_JUSTIFIED;
|
|
break;
|
|
case 1:
|
|
gubCrdtJustification = CENTER_JUSTIFIED;
|
|
break;
|
|
case 2:
|
|
gubCrdtJustification = RIGHT_JUSTIFIED;
|
|
break;
|
|
default:
|
|
Assert( 0 );
|
|
}
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
else if( pzCode[0] == CRDT_TITLE_FONT_COLOR )
|
|
{
|
|
UINT uiBuffer = 0;
|
|
swscanf( &pzCode[1], L"%d%*s", &uiBuffer );
|
|
gubCreditScreenTitleColor = (UINT8)uiBuffer;
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
else if( pzCode[0] == CRDT_ACTIVE_FONT_COLOR )
|
|
{
|
|
UINT uiBuffer = 0;
|
|
swscanf( &pzCode[1], L"%d%*s", &uiBuffer );
|
|
gubCreditScreenActiveColor = (UINT8)uiBuffer;
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
else if( pzCode[0] == CRDT_TITLE )
|
|
{
|
|
return( CRDT_FLAG__TITLE );
|
|
}
|
|
else if( pzCode[0] == CRDT_START_OF_SECTION )
|
|
{
|
|
return( CRDT_FLAG__START_SECTION );
|
|
}
|
|
else if( pzCode[0] == CRDT_END_OF_SECTION )
|
|
{
|
|
return( CRDT_FLAG__END_SECTION );
|
|
}
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
|
|
UINT32 CountNumberOfCreditNodes()
|
|
{
|
|
UINT32 uiNumNodes = 0;
|
|
CRDT_NODE *pTempNode = gCrdtRootNode;
|
|
|
|
while( pTempNode )
|
|
{
|
|
uiNumNodes++;
|
|
|
|
pTempNode = pTempNode->pNext;
|
|
}
|
|
|
|
return( uiNumNodes );
|
|
}
|
|
|
|
STR16 GetNextCreditCode( STR16 pString, UINT32 *pSizeOfCode )
|
|
{
|
|
STR16 pzNewCode=NULL;
|
|
UINT32 uiSizeOfCode = 0;
|
|
|
|
//get the new subcode out
|
|
pzNewCode = wcsstr( pString, CRDT_SEPARATION_CODE );
|
|
|
|
//if there is no separation code, then there must be an end code
|
|
if( pzNewCode == NULL )
|
|
{
|
|
//we are done
|
|
pzNewCode = NULL;
|
|
}
|
|
else
|
|
{
|
|
//get rid of separeation code
|
|
pzNewCode++;
|
|
|
|
//calc size of sub string
|
|
uiSizeOfCode = pzNewCode - pString;
|
|
}
|
|
|
|
*pSizeOfCode = uiSizeOfCode;
|
|
return( pzNewCode );
|
|
}
|
|
|
|
//Flags:
|
|
void HandleCreditFlags( UINT32 uiFlags )
|
|
{
|
|
if( uiFlags & CRDT_FLAG__TITLE )
|
|
{
|
|
}
|
|
|
|
if( uiFlags & CRDT_FLAG__START_SECTION )
|
|
{
|
|
guiGapTillReadNextCredit = guiGapBetweenCreditNodes;
|
|
}
|
|
|
|
if( uiFlags & CRDT_FLAG__END_SECTION )
|
|
{
|
|
guiGapTillReadNextCredit = guiGapBetweenCreditSections;
|
|
}
|
|
}
|
|
|
|
void SelectCreditFaceRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
|
{
|
|
}
|
|
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
}
|
|
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
|
{
|
|
}
|
|
}
|
|
|
|
void SelectCreditFaceMovementRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if( iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
|
{
|
|
giCurrentlySelectedFace = -1;
|
|
}
|
|
else if( iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
|
|
{
|
|
giCurrentlySelectedFace = MSYS_GetRegionUserData( pRegion,0 );
|
|
}
|
|
else if( iReason & MSYS_CALLBACK_REASON_MOVE )
|
|
{
|
|
}
|
|
}
|
|
|
|
void InitCreditEyeBlinking()
|
|
{
|
|
UINT8 ubCnt;
|
|
|
|
for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
|
|
{
|
|
gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock() + Random( gCreditFaces[ubCnt].sBlinkFreq * 2 );
|
|
}
|
|
}
|
|
|
|
void HandleCreditEyeBlinking()
|
|
{
|
|
HVOBJECT hPixHandle;
|
|
UINT8 ubCnt;
|
|
|
|
GetVideoObject(&hPixHandle, guiCreditFaces );
|
|
|
|
for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
|
|
{
|
|
if( ( GetJA2Clock() - gCreditFaces[ubCnt].uiLastBlinkTime ) > (UINT32)gCreditFaces[ubCnt].sBlinkFreq )
|
|
{
|
|
BltVideoObject( FRAME_BUFFER, hPixHandle, (UINT8)(ubCnt*3), gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
|
|
|
|
InvalidateRegion( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, gCreditFaces[ubCnt].sEyeX + CRDT_EYE_WIDTH + xResOffset, gCreditFaces[ubCnt].sEyeY + CRDT_EYE_HEIGHT + yResOffset );
|
|
|
|
gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock();
|
|
|
|
gCreditFaces[ubCnt].uiEyesClosedTime = GetJA2Clock() + CRDT_EYES_CLOSED_TIME + Random( CRDT_EYES_CLOSED_TIME );
|
|
}
|
|
else if( GetJA2Clock() > gCreditFaces[ubCnt].uiEyesClosedTime )
|
|
{
|
|
gCreditFaces[ubCnt].uiEyesClosedTime = 0;
|
|
|
|
RestoreExternBackgroundRect( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, CRDT_EYE_WIDTH, CRDT_EYE_HEIGHT );
|
|
}
|
|
}
|
|
}
|
|
|