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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
347 lines
12 KiB
C++
347 lines
12 KiB
C++
#include "builddefines.h"
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#ifdef JA2EDITOR
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#include <windows.h>
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#include "tiledef.h"
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#include "edit_sys.h"
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#include "vsurface.h"
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#include "vobject.h"
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#include "mousesystem.h"
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#include "Button System.h"
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#include "wcheck.h"
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#include "vsurface.h"
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#include "line.h"
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#include "input.h"
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#include "sysutil.h"
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#include "font.h"
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#include "Font Control.h"
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#include "editscreen.h"
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#include "selectwin.h"
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#include "video.h"
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#include "vobject_blitters.h"
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#include "interface panels.h"
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#include "interface items.h"
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#include "utilities.h"
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#include "World Items.h"
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#include "worldman.h"
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#include "overhead.h" //GetSoldier
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#include "renderworld.h"
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#include "Animation Data.h"
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#include "Animation Control.h"
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#include "lighting.h"
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#include "EditorDefines.h"
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#include "EditorMercs.h"
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#include "EditorTerrain.h" //for access to TerrainTileDrawMode
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#include "Soldier Create.h" //The stuff that connects the editor generated information
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#include "Soldier Init List.h"
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#include "strategicmap.h"
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#include "Soldier Add.h"
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#include "Soldier Profile Type.h"
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#include "Soldier Profile.h"
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#include "Text Input.h"
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#include "Random.h"
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#include "wordwrap.h"
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#include "EditorItems.h"
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#include "Editor Taskbar Utils.h"
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#include "Exit Grids.h"
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#include "Editor Undo.h"
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#include "Item Statistics.h"
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#include "Map Information.h"
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#include "EditorMapInfo.h"
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#include "environment.h"
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#include "Simple Render Utils.h"
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#include "Text.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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INT8 gbDefaultLightType = PRIMETIME_LIGHT;
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SGPPaletteEntry gEditorLightColor;
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BOOLEAN gfEditorForceShadeTableRebuild = FALSE;
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//dnl ch43 290909
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INT32 iNewMapWorldRows = OLD_WORLD_ROWS;
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INT32 iNewMapWorldCols = OLD_WORLD_COLS;
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void SetupTextInputForOptions(void)//dnl ch52 091009
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{
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CHAR16 str[10];
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InitTextInputModeWithScheme(DEFAULT_SCHEME);
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AddUserInputField(NULL); // Just so we can use short cut keys while not typing.
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swprintf(str, L"%d", WORLD_ROWS);
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AddTextInputField( iScreenWidthOffset+5, 2*iScreenHeightOffset+394, 30, 18, MSYS_PRIORITY_NORMAL, str, 4, INPUTTYPE_NUMERICSTRICT);
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swprintf(str, L"%d", WORLD_COLS);
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AddTextInputField(iScreenWidthOffset+5, 2*iScreenHeightOffset+414, 30, 18, MSYS_PRIORITY_NORMAL, str, 4, INPUTTYPE_NUMERICSTRICT);
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DisableTextField(2);
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}
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void UpdateOptions()
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{
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if (gfResizeMapOnLoading)
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EnableTextField(1);
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else
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DisableTextField(1);
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SetFont( FONT10ARIAL );
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SetFontShadow( FONT_NEARBLACK );
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SetFontForeground( FONT_YELLOW );
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mprintf( iScreenWidthOffset + 38, 2 * iScreenHeightOffset + 399, L"Rows");
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SetFontForeground( FONT_YELLOW );
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mprintf( iScreenWidthOffset + 38, 2 * iScreenHeightOffset + 419, L"Cols");
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SetFontForeground( FONT_RED );
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}
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void ExtractAndUpdateOptions(void)//dnl ch52 091009
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{
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iNewMapWorldRows = max(min(GetNumericStrictValueFromField(1), WORLD_ROWS_MAX), OLD_WORLD_ROWS);
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iNewMapWorldRows /= 4;
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iNewMapWorldRows *= 4;
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iNewMapWorldCols = iNewMapWorldRows;
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//iNewMapWorldCols = max(min(GetNumericStrictValueFromField(2), WORLD_COLS_MAX), OLD_WORLD_COLS);
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//iNewMapWorldCols /= 4;
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//iNewMapWorldCols *= 4;
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}
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void SetupTextInputForMapInfo()
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{
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CHAR16 str[10];
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InitTextInputModeWithScheme( DEFAULT_SCHEME );
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AddUserInputField( NULL ); //just so we can use short cut keys while not typing.
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//light rgb fields
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swprintf( str, L"%d", gEditorLightColor.peRed );
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AddTextInputField( iScreenWidthOffset + 10, 2 * iScreenHeightOffset + 394, 25, 18, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT );
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swprintf( str, L"%d", gEditorLightColor.peGreen );
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AddTextInputField( iScreenWidthOffset + 10, 2 * iScreenHeightOffset + 414, 25, 18, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT );
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swprintf( str, L"%d", gEditorLightColor.peBlue );
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AddTextInputField( iScreenWidthOffset + 10, 2 * iScreenHeightOffset + 434, 25, 18, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT );
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swprintf( str, L"%d", gsLightRadius );
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AddTextInputField( iScreenWidthOffset + 120, 2 * iScreenHeightOffset + 394, 25, 18, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT );
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swprintf( str, L"%d", gfFakeLights ? gusSavedLightLevel : gusLightLevel );//dnl ch80 011213
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AddTextInputField( iScreenWidthOffset + 120, 2 * iScreenHeightOffset + 414, 25, 18, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT );
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//Scroll restriction ID
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if( !gMapInformation.ubRestrictedScrollID )
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swprintf( str, L"" );
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else
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swprintf( str, L"%d", gMapInformation.ubRestrictedScrollID );
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AddTextInputField( iScreenWidthOffset + 210, 2 * iScreenHeightOffset + 420, 30, 20, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT );
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//exit grid input fields
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swprintf( str, L"%c%d", gExitGrid.ubGotoSectorY + 'A' - 1, gExitGrid.ubGotoSectorX );
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AddTextInputField( iScreenWidthOffset + 338, 2 * iScreenHeightOffset + 363, 30, 18, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_EXCLUSIVE_COORDINATE );
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swprintf( str, L"%d", gExitGrid.ubGotoSectorZ );
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AddTextInputField( iScreenWidthOffset + 338, 2 * iScreenHeightOffset + 383, 30, 18, MSYS_PRIORITY_NORMAL, str, 1, INPUTTYPE_NUMERICSTRICT );
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swprintf( str, L"%d", gExitGrid.usGridNo );
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AddTextInputField( iScreenWidthOffset + 338, 2 * iScreenHeightOffset + 403, 50, 18, MSYS_PRIORITY_NORMAL, str, 7, INPUTTYPE_NUMERICSTRICT );
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}
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void UpdateMapInfo()
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{
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SetFont( FONT10ARIAL );
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SetFontShadow( FONT_NEARBLACK );
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SetFontForeground( FONT_RED );
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mprintf( iScreenWidthOffset + 38, 2 * iScreenHeightOffset + 399, pUpdateMapInfoText[0]);
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SetFontForeground( FONT_GREEN );
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mprintf( iScreenWidthOffset + 38, 2 * iScreenHeightOffset + 419, pUpdateMapInfoText[1]);
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SetFontForeground( FONT_DKBLUE );
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mprintf( iScreenWidthOffset + 38, 2 * iScreenHeightOffset + 439, pUpdateMapInfoText[2]);
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SetFontForeground( FONT_YELLOW );
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mprintf( iScreenWidthOffset + 65, 2 * iScreenHeightOffset + 369, pUpdateMapInfoText[3] );
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mprintf( iScreenWidthOffset + 65, 2 * iScreenHeightOffset + 382, pUpdateMapInfoText[4] );
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mprintf( iScreenWidthOffset + 65, 2 * iScreenHeightOffset + 397, pUpdateMapInfoText[5] );
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SetFontForeground( FONT_YELLOW );
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mprintf( iScreenWidthOffset + 148, 2 * iScreenHeightOffset + 399, pUpdateMapInfoText[6] );
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if( !gfBasement && !gfCaves )
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SetFontForeground( FONT_DKYELLOW );
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mprintf( iScreenWidthOffset + 148, 2 * iScreenHeightOffset + 414, pUpdateMapInfoText[7] );
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mprintf( iScreenWidthOffset + 148, 2 * iScreenHeightOffset + 423, pUpdateMapInfoText[8] );
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SetFontForeground( FONT_YELLOW );
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mprintf( iScreenWidthOffset + 230, 2 * iScreenHeightOffset + 369, pUpdateMapInfoText[9] );
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mprintf( iScreenWidthOffset + 230, 2 * iScreenHeightOffset + 384, pUpdateMapInfoText[10] );
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mprintf( iScreenWidthOffset + 230, 2 * iScreenHeightOffset + 399, pUpdateMapInfoText[11] );
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SetFontForeground( FONT_ORANGE );
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mprintf( iScreenWidthOffset + 250, 2 * iScreenHeightOffset + 420, pUpdateMapInfoText[12] );
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mprintf( iScreenWidthOffset + 250, 2 * iScreenHeightOffset + 430, pUpdateMapInfoText[13] );
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SetFontForeground( FONT_YELLOW );
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mprintf( iScreenWidthOffset + 368, 2 * iScreenHeightOffset + 363, pUpdateMapInfoText[14] );
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mprintf( iScreenWidthOffset + 368, 2 * iScreenHeightOffset + 372, pUpdateMapInfoText[15] );
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mprintf( iScreenWidthOffset + 368, 2 * iScreenHeightOffset + 383, pUpdateMapInfoText[16] );
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mprintf( iScreenWidthOffset + 368, 2 * iScreenHeightOffset + 392, pUpdateMapInfoText[17] );
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mprintf( iScreenWidthOffset + 388, 2 * iScreenHeightOffset + 403, pUpdateMapInfoText[18] );
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mprintf( iScreenWidthOffset + 388, 2 * iScreenHeightOffset + 412, pUpdateMapInfoText[19] );
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SetFontForeground( FONT_RED );
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}
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void UpdateMapInfoFields()
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{
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CHAR16 str[10];
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//Update the text fields to reflect the validated values.
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//light rgb fields
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swprintf( str, L"%d", gEditorLightColor.peRed );
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SetInputFieldStringWith16BitString( 1, str );
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swprintf( str, L"%d", gEditorLightColor.peGreen );
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SetInputFieldStringWith16BitString( 2, str );
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swprintf( str, L"%d", gEditorLightColor.peBlue );
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SetInputFieldStringWith16BitString( 3, str );
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swprintf( str, L"%d", gsLightRadius );
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SetInputFieldStringWith16BitString( 4, str );
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swprintf( str, L"%d", gusLightLevel );
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SetInputFieldStringWith16BitString( 5, str );
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if( !gMapInformation.ubRestrictedScrollID )
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swprintf( str, L"" );
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else
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swprintf( str, L"%d", gMapInformation.ubRestrictedScrollID );
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SetInputFieldStringWith16BitString( 6, str );
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ApplyNewExitGridValuesToTextFields();
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}
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void ExtractAndUpdateMapInfo()
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{
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CHAR16 str[10];
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INT32 temp;
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BOOLEAN fUpdateLight1 = FALSE;
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//extract light1 colors
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temp = min( GetNumericStrictValueFromField( 1 ), 255 );
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if( temp != -1 && temp != gEditorLightColor.peRed )
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{
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fUpdateLight1 = TRUE;
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gEditorLightColor.peRed = (UINT8)temp;
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}
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temp = min( GetNumericStrictValueFromField( 2 ), 255 );
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if( temp != -1 && temp != gEditorLightColor.peGreen )
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{
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fUpdateLight1 = TRUE;
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gEditorLightColor.peGreen = (UINT8)temp;
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}
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temp = min( GetNumericStrictValueFromField( 3 ), 255 );
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if( temp != -1 && temp != gEditorLightColor.peBlue )
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{
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fUpdateLight1 = TRUE;
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gEditorLightColor.peBlue = (UINT8)temp;
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}
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if( fUpdateLight1 )
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{
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gfEditorForceShadeTableRebuild = TRUE;
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LightSetColors( &gEditorLightColor, 1 );
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gfEditorForceShadeTableRebuild = FALSE;
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}
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//dnl ch80 011213 extract radius
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temp = max(min(GetNumericStrictValueFromField(4), 8), 1);
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if(temp != -1)
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gsLightRadius = (INT16)temp;
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temp = max(min(GetNumericStrictValueFromField(5), 15), 1);
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if(temp != -1 && temp != gusLightLevel)
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{
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gusLightLevel = (UINT16)temp;
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if(gfFakeLights)
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gusLightLevel = EDITOR_LIGHT_FAKE;
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LightSetBaseLevel((UINT8)(EDITOR_LIGHT_MAX - gusLightLevel));
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LightSpriteRenderAll();
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gfRenderWorld = TRUE;
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}
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temp = GetNumericStrictValueFromField(6);
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if(temp == -1)
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gMapInformation.ubRestrictedScrollID = 0;
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else
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{
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gMapInformation.ubRestrictedScrollID = (temp ? 1 : 0);
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InitRenderParams(gMapInformation.ubRestrictedScrollID);
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}
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//set up fields for exitgrid information
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Get16BitStringFromField( 7, str, 10 );
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if( str[0] >= 'a' && str[0] <= 'z' )
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str[0] -= 32; //uppercase it!
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if( str[0] >= 'A' && str[0] <= 'Z' &&
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str[1] >= '0' && str[1] <= '9' )
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{ //only update, if coordinate is valid.
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gExitGrid.ubGotoSectorY = (UINT8)(str[0] - 'A' + 1);
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gExitGrid.ubGotoSectorX = (UINT8)(str[1] - '0');
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if( str[2] >= '0' && str[2] <= '9' )
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gExitGrid.ubGotoSectorX = (UINT8)(gExitGrid.ubGotoSectorX * 10 + str[2] - '0' );
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gExitGrid.ubGotoSectorX = (UINT8)max( min( gExitGrid.ubGotoSectorX, 16 ), 1 );
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gExitGrid.ubGotoSectorY = (UINT8)max( min( gExitGrid.ubGotoSectorY, 16 ), 1 );
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}
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gExitGrid.ubGotoSectorZ = (UINT8)max( min( GetNumericStrictValueFromField( 8 ), 3 ), 0 );
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gExitGrid.usGridNo = max( min( GetNumericStrictValueFromField( 9 ), (WORLD_COLS_MAX * WORLD_ROWS_MAX) ), 0 );
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UpdateMapInfoFields();
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}
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BOOLEAN ApplyNewExitGridValuesToTextFields()
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{
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CHAR16 str[10];
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//exit grid input fields
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if( iCurrentTaskbar != TASK_MAPINFO )
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return FALSE;
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swprintf( str, L"%c%d", gExitGrid.ubGotoSectorY + 'A' - 1, gExitGrid.ubGotoSectorX );
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SetInputFieldStringWith16BitString( 7, str );
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swprintf( str, L"%d", gExitGrid.ubGotoSectorZ );
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SetInputFieldStringWith16BitString( 8, str );
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swprintf( str, L"%d", gExitGrid.usGridNo );
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SetInputFieldStringWith16BitString( 9, str );
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SetActiveField( 0 );
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return TRUE;
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}
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INT32 usCurrentExitGridNo = 0;
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void LocateNextExitGrid()
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{
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EXITGRID ExitGrid;
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INT32 i;
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for( i = usCurrentExitGridNo + 1; i < WORLD_MAX; i++ )
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{
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if( GetExitGrid( i, &ExitGrid ) )
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{
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usCurrentExitGridNo = i;
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CenterScreenAtMapIndex( i );
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return;
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}
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}
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for( i = 0; i < usCurrentExitGridNo; i++ )
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{
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if( GetExitGrid( i, &ExitGrid ) )
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{
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usCurrentExitGridNo = i;
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CenterScreenAtMapIndex( i );
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return;
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}
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}
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}
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void ChangeLightDefault( INT8 bLightType )
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{
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UnclickEditorButton( MAPINFO_PRIMETIME_LIGHT + gbDefaultLightType );
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gbDefaultLightType = bLightType;
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ClickEditorButton( MAPINFO_PRIMETIME_LIGHT + gbDefaultLightType );
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}
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#endif
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