Files
source/Tactical/DisplayCover.h
T
Wanne cecdc22d61 - Made the "Display - mines/bombs/tripwires" feature optional, so we can decide if we like to build an executable with/without the feature
o See: builddefines.h: #define ENABLE_DISPLAY_EXPLOSIVES
o Note: This feature is NOT the strategy performance killer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5359 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-06 12:58:45 +00:00

55 lines
1.5 KiB
C

#ifndef _DISPLAY_COVER__H_
#define _DISPLAY_COVER__H_
void DisplayCoverOfSelectedGridNo( );
void RemoveCoverOfSelectedGridNo();
void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo );
void DisplayCover(const BOOLEAN& forceUpdate = FALSE);
void SwitchToMercView();
void SwitchToEnemyView();
void SwitchViewOff();
void ToggleMercView();
void ToggleEnemyView();
void SwitchCoverDrawMode();
void RemoveVisibleGridNoAtSelectedGridNo();
void DisplayGridNoVisibleToSoldierGrid( );
#define DC_MAX_COVER_RANGE 43 //31
#define DC__SOLDIER_VISIBLE_RANGE 43 //31
#define DC__MIN_SIZE 4
#define DC__MAX_SIZE 21 //11
#ifdef JA2TESTVERSION
void DisplayLosAndDisplayCoverUsageScreenMsg();
#endif
void ChangeSizeOfDisplayCover( INT32 iNewSize );
void ChangeSizeOfLOS( INT32 iNewSize );
//ddd for optimize oppponent turn
INT8 CalcCoverForGridNoBasedOnTeamKnownEnemies( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo, INT8 bStance );
//ddd for optimize oppponent turn
#ifdef ENABLE_DISPLAY_EXPLOSIVES
// ----------------------------- Mines display after this ----------------------------------------
// added by Flugente: display of mine, bombs and tripwire
void DisplayMines(const BOOLEAN& forceUpdate = FALSE);
void SwitchToTrapNetworkView();
void SwitchToHostileTrapsView();
void SwitchMineViewOff();
void ToggleTrapNetworkView();
void ToggleHostileTrapsView();
void SwitchMinesDrawModeForNetworks();
#endif
#endif