Files
source/JA2.plg
T
2006-09-28 00:26:06 +00:00

1327 lines
44 KiB
Plaintext

<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: TileEngine - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4F.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
"C:\JA2\Build\TileEngine\Ambient Control.cpp"
"C:\JA2\Build\TileEngine\Buildings.cpp"
"C:\JA2\Build\TileEngine\environment.cpp"
"C:\JA2\Build\TileEngine\Exit Grids.cpp"
"C:\JA2\Build\TileEngine\Explosion Control.cpp"
"C:\JA2\Build\TileEngine\Fog Of War.cpp"
"C:\JA2\Build\TileEngine\Interactive Tiles.cpp"
"C:\JA2\Build\TileEngine\Isometric Utils.cpp"
"C:\JA2\Build\TileEngine\LightEffects.cpp"
"C:\JA2\Build\TileEngine\lighting.cpp"
"C:\JA2\Build\TileEngine\Map Edgepoints.cpp"
"C:\JA2\Build\TileEngine\overhead map.cpp"
"C:\JA2\Build\TileEngine\phys math.cpp"
"C:\JA2\Build\TileEngine\physics.cpp"
"C:\JA2\Build\TileEngine\pits.cpp"
"C:\JA2\Build\TileEngine\Radar Screen.cpp"
"C:\JA2\Build\TileEngine\Render Dirty.cpp"
"C:\JA2\Build\TileEngine\Render Fun.cpp"
"C:\JA2\Build\TileEngine\renderworld.cpp"
"C:\JA2\Build\TileEngine\SaveLoadMap.cpp"
"C:\JA2\Build\TileEngine\Shade Table Util.cpp"
"C:\JA2\Build\TileEngine\Simple Render Utils.cpp"
"C:\JA2\Build\TileEngine\Smell.cpp"
"C:\JA2\Build\TileEngine\SmokeEffects.cpp"
"C:\JA2\Build\TileEngine\structure.cpp"
"C:\JA2\Build\TileEngine\sysutil.cpp"
"C:\JA2\Build\TileEngine\Tactical Placement GUI.cpp"
"C:\JA2\Build\TileEngine\Tile Animation.cpp"
"C:\JA2\Build\TileEngine\Tile Cache.cpp"
"C:\JA2\Build\TileEngine\Tile Surface.cpp"
"C:\JA2\Build\TileEngine\TileDat.cpp"
"C:\JA2\Build\TileEngine\tiledef.cpp"
"C:\JA2\Build\TileEngine\WorldDat.cpp"
"C:\JA2\Build\TileEngine\worlddef.cpp"
"C:\JA2\Build\TileEngine\worldman.cpp"
"C:\JA2\Build\TileEngine\XML_ExplosionData.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4F.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP50.tmp" with contents
[
/nologo /out:"Release\TileEngine.lib"
".\Release\Ambient Control.obj"
.\Release\Buildings.obj
.\Release\environment.obj
".\Release\Exit Grids.obj"
".\Release\Explosion Control.obj"
".\Release\Fog Of War.obj"
".\Release\Interactive Tiles.obj"
".\Release\Isometric Utils.obj"
.\Release\LightEffects.obj
.\Release\lighting.obj
".\Release\Map Edgepoints.obj"
".\Release\overhead map.obj"
".\Release\phys math.obj"
.\Release\physics.obj
.\Release\pits.obj
".\Release\Radar Screen.obj"
".\Release\Render Dirty.obj"
".\Release\Render Fun.obj"
.\Release\renderworld.obj
.\Release\SaveLoadMap.obj
".\Release\Shade Table Util.obj"
".\Release\Simple Render Utils.obj"
.\Release\Smell.obj
.\Release\SmokeEffects.obj
.\Release\structure.obj
.\Release\sysutil.obj
".\Release\Tactical Placement GUI.obj"
".\Release\Tile Animation.obj"
".\Release\Tile Cache.obj"
".\Release\Tile Surface.obj"
.\Release\TileDat.obj
.\Release\tiledef.obj
.\Release\WorldDat.obj
.\Release\worlddef.obj
.\Release\worldman.obj
.\Release\XML_ExplosionData.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP50.tmp"
<h3>Output Window</h3>
Compiling...
Ambient Control.cpp
GENERATED PCH FOR TILEENGINE PROJECT.
Buildings.cpp
environment.cpp
Exit Grids.cpp
Explosion Control.cpp
Fog Of War.cpp
Interactive Tiles.cpp
Isometric Utils.cpp
LightEffects.cpp
lighting.cpp
Map Edgepoints.cpp
overhead map.cpp
phys math.cpp
physics.cpp
pits.cpp
Radar Screen.cpp
Render Dirty.cpp
Render Fun.cpp
renderworld.cpp
SaveLoadMap.cpp
Shade Table Util.cpp
Simple Render Utils.cpp
Smell.cpp
SmokeEffects.cpp
structure.cpp
sysutil.cpp
Tactical Placement GUI.cpp
Tile Animation.cpp
Tile Cache.cpp
Tile Surface.cpp
TileDat.cpp
tiledef.cpp
WorldDat.cpp
worlddef.cpp
worldman.cpp
XML_ExplosionData.cpp
Creating library...
<h3>
--------------------Configuration: Standard Gaming Platform - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP51.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
"C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp"
"C:\JA2\Build\Standard Gaming Platform\Button System.cpp"
"C:\JA2\Build\Standard Gaming Platform\Container.cpp"
"C:\JA2\Build\Standard Gaming Platform\Cursor Control.cpp"
"C:\JA2\Build\Standard Gaming Platform\DbMan.cpp"
"C:\JA2\Build\Standard Gaming Platform\DirectDraw Calls.cpp"
"C:\JA2\Build\Standard Gaming Platform\DirectX Common.cpp"
"C:\JA2\Build\Standard Gaming Platform\English.cpp"
"C:\JA2\Build\Standard Gaming Platform\ExceptionHandling.cpp"
"C:\JA2\Build\Standard Gaming Platform\FileCat.cpp"
"C:\JA2\Build\Standard Gaming Platform\FileMan.cpp"
"C:\JA2\Build\Standard Gaming Platform\Font.cpp"
"C:\JA2\Build\Standard Gaming Platform\himage.cpp"
"C:\JA2\Build\Standard Gaming Platform\impTGA.cpp"
"C:\JA2\Build\Standard Gaming Platform\input.cpp"
"C:\JA2\Build\Standard Gaming Platform\Install.cpp"
"C:\JA2\Build\Standard Gaming Platform\LibraryDataBase.cpp"
"C:\JA2\Build\Standard Gaming Platform\line.cpp"
"C:\JA2\Build\Standard Gaming Platform\MemMan.cpp"
"C:\JA2\Build\Standard Gaming Platform\mousesystem.cpp"
"C:\JA2\Build\Standard Gaming Platform\Mutex Manager.cpp"
"C:\JA2\Build\Standard Gaming Platform\PCX.cpp"
"C:\JA2\Build\Standard Gaming Platform\Random.cpp"
"C:\JA2\Build\Standard Gaming Platform\readdir.cpp"
"C:\JA2\Build\Standard Gaming Platform\RegInst.cpp"
"C:\JA2\Build\Standard Gaming Platform\sgp.cpp"
"C:\JA2\Build\Standard Gaming Platform\shading.cpp"
"C:\JA2\Build\Standard Gaming Platform\soundman.cpp"
"C:\JA2\Build\Standard Gaming Platform\STCI.cpp"
"C:\JA2\Build\Standard Gaming Platform\stringicmp.cpp"
"C:\JA2\Build\Standard Gaming Platform\timer.cpp"
"C:\JA2\Build\Standard Gaming Platform\video.cpp"
"C:\JA2\Build\Standard Gaming Platform\vobject.cpp"
"C:\JA2\Build\Standard Gaming Platform\vobject_blitters.cpp"
"C:\JA2\Build\Standard Gaming Platform\vsurface.cpp"
"C:\JA2\Build\Standard Gaming Platform\WinFont.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP51.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP52.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
"C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP52.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP53.tmp" with contents
[
/nologo /out:".\Release\Standard Gaming Platform.lib"
".\Release\Button Sound Control.obj"
".\Release\Button System.obj"
".\Release\Container.obj"
".\Release\Cursor Control.obj"
".\Release\DbMan.obj"
".\Release\DEBUG.obj"
".\Release\DirectDraw Calls.obj"
".\Release\DirectX Common.obj"
".\Release\English.obj"
".\Release\ExceptionHandling.obj"
".\Release\FileCat.obj"
".\Release\FileMan.obj"
".\Release\Font.obj"
".\Release\himage.obj"
".\Release\impTGA.obj"
".\Release\input.obj"
".\Release\Install.obj"
".\Release\LibraryDataBase.obj"
".\Release\line.obj"
".\Release\MemMan.obj"
".\Release\mousesystem.obj"
".\Release\Mutex Manager.obj"
".\Release\PCX.obj"
".\Release\Random.obj"
".\Release\readdir.obj"
".\Release\RegInst.obj"
".\Release\sgp.obj"
".\Release\shading.obj"
".\Release\soundman.obj"
".\Release\STCI.obj"
".\Release\stringicmp.obj"
".\Release\timer.obj"
".\Release\video.obj"
".\Release\vobject.obj"
".\Release\vobject_blitters.obj"
".\Release\vsurface.obj"
".\Release\WinFont.obj"
".\ddraw.lib"
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP53.tmp"
<h3>Output Window</h3>
Compiling...
Button Sound Control.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
Button System.cpp
Container.cpp
Cursor Control.cpp
DbMan.cpp
DirectDraw Calls.cpp
DirectX Common.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
English.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
ExceptionHandling.cpp
FileCat.cpp
FileMan.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
Font.cpp
himage.cpp
impTGA.cpp
input.cpp
Install.cpp
LibraryDataBase.cpp
line.cpp
MemMan.cpp
mousesystem.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
Mutex Manager.cpp
PCX.cpp
Random.cpp
readdir.cpp
RegInst.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
sgp.cpp
shading.cpp
soundman.cpp
STCI.cpp
stringicmp.cpp
timer.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
video.cpp
vobject.cpp
vobject_blitters.cpp
vsurface.cpp
WinFont.cpp
Compiling...
DEBUG.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
Creating library...
<h3>
--------------------Configuration: Tactical - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP54.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Tactical\Air Raid.cpp"
"C:\JA2\Build\Tactical\Animation Cache.cpp"
"C:\JA2\Build\Tactical\Animation Control.cpp"
"C:\JA2\Build\Tactical\Animation Data.cpp"
"C:\JA2\Build\Tactical\Arms Dealer Init.cpp"
"C:\JA2\Build\Tactical\ArmsDealerInvInit.cpp"
"C:\JA2\Build\Tactical\Auto Bandage.cpp"
"C:\JA2\Build\Tactical\Boxing.cpp"
"C:\JA2\Build\Tactical\bullets.cpp"
"C:\JA2\Build\Tactical\Campaign.cpp"
"C:\JA2\Build\Tactical\Civ Quotes.cpp"
"C:\JA2\Build\Tactical\Dialogue Control.cpp"
"C:\JA2\Build\Tactical\DisplayCover.cpp"
"C:\JA2\Build\Tactical\Drugs And Alcohol.cpp"
"C:\JA2\Build\Tactical\End Game.cpp"
"C:\JA2\Build\Tactical\Enemy Soldier Save.cpp"
"C:\JA2\Build\Tactical\EnemyItemDrops.cpp"
"C:\JA2\Build\Tactical\Faces.cpp"
"C:\JA2\Build\Tactical\fov.cpp"
"C:\JA2\Build\Tactical\GAP.cpp"
"C:\JA2\Build\Tactical\Handle Doors.cpp"
"C:\JA2\Build\Tactical\Handle Items.cpp"
"C:\JA2\Build\Tactical\Handle UI Plan.cpp"
"C:\JA2\Build\Tactical\Handle UI.cpp"
"C:\JA2\Build\Tactical\Interface Control.cpp"
"C:\JA2\Build\Tactical\Interface Cursors.cpp"
"C:\JA2\Build\Tactical\Interface Dialogue.cpp"
"C:\JA2\Build\Tactical\Interface Items.cpp"
"C:\JA2\Build\Tactical\Interface Panels.cpp"
"C:\JA2\Build\Tactical\Interface Utils.cpp"
"C:\JA2\Build\Tactical\Interface.cpp"
"C:\JA2\Build\Tactical\Inventory Choosing.cpp"
"C:\JA2\Build\Tactical\Items.cpp"
"C:\JA2\Build\Tactical\Keys.cpp"
"C:\JA2\Build\Tactical\Map Information.cpp"
"C:\JA2\Build\Tactical\Merc Entering.cpp"
"C:\JA2\Build\Tactical\Merc Hiring.cpp"
"C:\JA2\Build\Tactical\Militia Control.cpp"
"C:\JA2\Build\Tactical\Morale.cpp"
"C:\JA2\Build\Tactical\opplist.cpp"
"C:\JA2\Build\Tactical\Overhead.cpp"
"C:\JA2\Build\Tactical\PATHAI.cpp"
"C:\JA2\Build\Tactical\Points.cpp"
"C:\JA2\Build\Tactical\QARRAY.cpp"
"C:\JA2\Build\Tactical\Rain.cpp"
"C:\JA2\Build\Tactical\Real Time Input.cpp"
"C:\JA2\Build\Tactical\Rotting Corpses.cpp"
"C:\JA2\Build\Tactical\ShopKeeper Interface.cpp"
"C:\JA2\Build\Tactical\SkillCheck.cpp"
"C:\JA2\Build\Tactical\Soldier Add.cpp"
"C:\JA2\Build\Tactical\Soldier Ani.cpp"
"C:\JA2\Build\Tactical\Soldier Control.cpp"
"C:\JA2\Build\Tactical\Soldier Create.cpp"
"C:\JA2\Build\Tactical\Soldier Find.cpp"
"C:\JA2\Build\Tactical\Soldier Init List.cpp"
"C:\JA2\Build\Tactical\Soldier Profile.cpp"
"C:\JA2\Build\Tactical\Soldier Tile.cpp"
"C:\JA2\Build\Tactical\SoldierTooltips.cpp"
"C:\JA2\Build\Tactical\Spread Burst.cpp"
"C:\JA2\Build\Tactical\Squads.cpp"
"C:\JA2\Build\Tactical\Strategic Exit GUI.cpp"
"C:\JA2\Build\Tactical\Structure Wrap.cpp"
"C:\JA2\Build\Tactical\Tactical Save.cpp"
"C:\JA2\Build\Tactical\Tactical Turns.cpp"
"C:\JA2\Build\Tactical\TeamTurns.cpp"
"C:\JA2\Build\Tactical\Turn Based Input.cpp"
"C:\JA2\Build\Tactical\UI Cursors.cpp"
"C:\JA2\Build\Tactical\Vehicles.cpp"
"C:\JA2\Build\Tactical\Weapons.cpp"
"C:\JA2\Build\Tactical\World Items.cpp"
"C:\JA2\Build\Tactical\XML_AmmoStrings.cpp"
"C:\JA2\Build\Tactical\XML_AmmoTypes.cpp"
"C:\JA2\Build\Tactical\XML_Armour.cpp"
"C:\JA2\Build\Tactical\XML_AttachmentInfo.cpp"
"C:\JA2\Build\Tactical\XML_Attachments.cpp"
"C:\JA2\Build\Tactical\XML_BurstSounds.cpp"
"C:\JA2\Build\Tactical\XML_ComboMergeInfo.cpp"
"C:\JA2\Build\Tactical\XML_CompatibleFaceItems.cpp"
"C:\JA2\Build\Tactical\XML_EnemyAmmoDrops.cpp"
"C:\JA2\Build\Tactical\XML_EnemyArmourDrops.cpp"
"C:\JA2\Build\Tactical\XML_EnemyExplosiveDrops.cpp"
"C:\JA2\Build\Tactical\XML_EnemyItemChoice.cpp"
"C:\JA2\Build\Tactical\XML_EnemyMiscDrops.cpp"
"C:\JA2\Build\Tactical\XML_EnemyWeaponChoice.cpp"
"C:\JA2\Build\Tactical\XML_EnemyWeaponDrops.cpp"
"C:\JA2\Build\Tactical\XML_Explosive.cpp"
"C:\JA2\Build\Tactical\XML_IMPItemChoices.cpp"
"C:\JA2\Build\Tactical\XML_IncompatibleAttachments.cpp"
"C:\JA2\Build\Tactical\XML_Launchable.cpp"
"C:\JA2\Build\Tactical\XML_Magazine.cpp"
"C:\JA2\Build\Tactical\XML_Merge.cpp"
"C:\JA2\Build\Tactical\XML_Sounds.cpp"
"C:\JA2\Build\Tactical\XML_TonyInventory.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP54.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP55.tmp" with contents
[
/nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Tactical\LOS.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP55.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP56.tmp" with contents
[
/nologo /out:"Release\Tactical.lib"
".\Release\Air Raid.obj"
".\Release\Animation Cache.obj"
".\Release\Animation Control.obj"
".\Release\Animation Data.obj"
".\Release\Arms Dealer Init.obj"
.\Release\ArmsDealerInvInit.obj
".\Release\Auto Bandage.obj"
.\Release\Boxing.obj
.\Release\bullets.obj
.\Release\Campaign.obj
".\Release\Civ Quotes.obj"
".\Release\Dialogue Control.obj"
.\Release\DisplayCover.obj
".\Release\Drugs And Alcohol.obj"
".\Release\End Game.obj"
".\Release\Enemy Soldier Save.obj"
.\Release\EnemyItemDrops.obj
.\Release\Faces.obj
.\Release\fov.obj
.\Release\GAP.obj
".\Release\Handle Doors.obj"
".\Release\Handle Items.obj"
".\Release\Handle UI Plan.obj"
".\Release\Handle UI.obj"
".\Release\Interface Control.obj"
".\Release\Interface Cursors.obj"
".\Release\Interface Dialogue.obj"
".\Release\Interface Items.obj"
".\Release\Interface Panels.obj"
".\Release\Interface Utils.obj"
.\Release\Interface.obj
".\Release\Inventory Choosing.obj"
.\Release\Items.obj
.\Release\Keys.obj
.\Release\LOS.obj
".\Release\Map Information.obj"
".\Release\Merc Entering.obj"
".\Release\Merc Hiring.obj"
".\Release\Militia Control.obj"
.\Release\Morale.obj
.\Release\opplist.obj
.\Release\Overhead.obj
.\Release\PATHAI.obj
.\Release\Points.obj
.\Release\QARRAY.obj
.\Release\Rain.obj
".\Release\Real Time Input.obj"
".\Release\Rotting Corpses.obj"
".\Release\ShopKeeper Interface.obj"
.\Release\SkillCheck.obj
".\Release\Soldier Add.obj"
".\Release\Soldier Ani.obj"
".\Release\Soldier Control.obj"
".\Release\Soldier Create.obj"
".\Release\Soldier Find.obj"
".\Release\Soldier Init List.obj"
".\Release\Soldier Profile.obj"
".\Release\Soldier Tile.obj"
.\Release\SoldierTooltips.obj
".\Release\Spread Burst.obj"
.\Release\Squads.obj
".\Release\Strategic Exit GUI.obj"
".\Release\Structure Wrap.obj"
".\Release\Tactical Save.obj"
".\Release\Tactical Turns.obj"
.\Release\TeamTurns.obj
".\Release\Turn Based Input.obj"
".\Release\UI Cursors.obj"
.\Release\Vehicles.obj
.\Release\Weapons.obj
".\Release\World Items.obj"
.\Release\XML_AmmoStrings.obj
.\Release\XML_AmmoTypes.obj
.\Release\XML_Armour.obj
.\Release\XML_AttachmentInfo.obj
.\Release\XML_Attachments.obj
.\Release\XML_BurstSounds.obj
.\Release\XML_ComboMergeInfo.obj
.\Release\XML_CompatibleFaceItems.obj
.\Release\XML_EnemyAmmoDrops.obj
.\Release\XML_EnemyArmourDrops.obj
.\Release\XML_EnemyExplosiveDrops.obj
.\Release\XML_EnemyItemChoice.obj
.\Release\XML_EnemyMiscDrops.obj
.\Release\XML_EnemyWeaponChoice.obj
.\Release\XML_EnemyWeaponDrops.obj
.\Release\XML_Explosive.obj
.\Release\XML_IMPItemChoices.obj
.\Release\XML_IncompatibleAttachments.obj
.\Release\XML_Launchable.obj
.\Release\XML_Magazine.obj
.\Release\XML_Merge.obj
.\Release\XML_Sounds.obj
.\Release\XML_TonyInventory.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP56.tmp"
<h3>Output Window</h3>
Compiling...
Air Raid.cpp
GENERATED PCH FOR TACTICAL PROJECT.
Animation Cache.cpp
Animation Control.cpp
Animation Data.cpp
Arms Dealer Init.cpp
ArmsDealerInvInit.cpp
Auto Bandage.cpp
Boxing.cpp
bullets.cpp
Campaign.cpp
Civ Quotes.cpp
Dialogue Control.cpp
DisplayCover.cpp
GENERATED PCH FOR TACTICAL AI PROJECT.
Drugs And Alcohol.cpp
GENERATED PCH FOR TACTICAL PROJECT.
End Game.cpp
Enemy Soldier Save.cpp
EnemyItemDrops.cpp
Faces.cpp
fov.cpp
GAP.cpp
Handle Doors.cpp
Handle Items.cpp
Handle UI Plan.cpp
Handle UI.cpp
Interface Control.cpp
Interface Cursors.cpp
Interface Dialogue.cpp
Interface Items.cpp
Interface Panels.cpp
Interface Utils.cpp
Interface.cpp
Inventory Choosing.cpp
Items.cpp
Keys.cpp
Map Information.cpp
Merc Entering.cpp
Merc Hiring.cpp
Militia Control.cpp
Morale.cpp
opplist.cpp
Overhead.cpp
PATHAI.cpp
Points.cpp
QARRAY.cpp
Rain.cpp
Real Time Input.cpp
Rotting Corpses.cpp
ShopKeeper Interface.cpp
SkillCheck.cpp
Soldier Add.cpp
Soldier Ani.cpp
Soldier Control.cpp
Soldier Create.cpp
Soldier Find.cpp
Soldier Init List.cpp
Soldier Profile.cpp
Soldier Tile.cpp
SoldierTooltips.cpp
GENERATED PCH FOR TACTICAL PROJECT.
Spread Burst.cpp
GENERATED PCH FOR TACTICAL PROJECT.
Squads.cpp
Strategic Exit GUI.cpp
Structure Wrap.cpp
Tactical Save.cpp
Tactical Turns.cpp
TeamTurns.cpp
Turn Based Input.cpp
UI Cursors.cpp
Vehicles.cpp
Weapons.cpp
World Items.cpp
XML_AmmoStrings.cpp
XML_AmmoTypes.cpp
XML_Armour.cpp
XML_AttachmentInfo.cpp
XML_Attachments.cpp
XML_BurstSounds.cpp
XML_ComboMergeInfo.cpp
XML_CompatibleFaceItems.cpp
XML_EnemyAmmoDrops.cpp
XML_EnemyArmourDrops.cpp
XML_EnemyExplosiveDrops.cpp
XML_EnemyItemChoice.cpp
XML_EnemyMiscDrops.cpp
XML_EnemyWeaponChoice.cpp
XML_EnemyWeaponDrops.cpp
XML_Explosive.cpp
XML_IMPItemChoices.cpp
XML_IncompatibleAttachments.cpp
XML_Launchable.cpp
XML_Magazine.cpp
XML_Merge.cpp
XML_Sounds.cpp
XML_TonyInventory.cpp
Compiling...
LOS.cpp
GENERATED PCH FOR TACTICAL PROJECT.
Creating library...
<h3>
--------------------Configuration: Utils - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP57.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Utils\_DutchText.cpp"
"C:\JA2\Build\Utils\_EnglishText.cpp"
"C:\JA2\Build\Utils\_FrenchText.cpp"
"C:\JA2\Build\Utils\_GermanText.cpp"
"C:\JA2\Build\Utils\_ItalianText.cpp"
"C:\JA2\Build\Utils\_Ja25EnglishText.cpp"
"C:\JA2\Build\Utils\_Ja25GermanText.cpp"
"C:\JA2\Build\Utils\_PolishText.cpp"
"C:\JA2\Build\Utils\_RussianText.cpp"
"C:\JA2\Build\Utils\Animated ProgressBar.cpp"
"C:\JA2\Build\Utils\Cinematics.cpp"
"C:\JA2\Build\Utils\Cursors.cpp"
"C:\JA2\Build\Utils\Debug Control.cpp"
"C:\JA2\Build\Utils\dsutil.cpp"
"C:\JA2\Build\Utils\Encrypted File.cpp"
"C:\JA2\Build\Utils\Event Manager.cpp"
"C:\JA2\Build\Utils\Event Pump.cpp"
"C:\JA2\Build\Utils\Font Control.cpp"
"C:\JA2\Build\Utils\INIReader.cpp"
"C:\JA2\Build\Utils\MapUtility.cpp"
"C:\JA2\Build\Utils\MercTextBox.cpp"
"C:\JA2\Build\Utils\message.cpp"
"C:\JA2\Build\Utils\Multi Language Graphic Utils.cpp"
"C:\JA2\Build\Utils\Multilingual Text Code Generator.cpp"
"C:\JA2\Build\Utils\Music Control.cpp"
"C:\JA2\Build\Utils\PopUpBox.cpp"
"C:\JA2\Build\Utils\Quantize Wrap.cpp"
"C:\JA2\Build\Utils\Quantize.cpp"
"C:\JA2\Build\Utils\Slider.cpp"
"C:\JA2\Build\Utils\Sound Control.cpp"
"C:\JA2\Build\Utils\STIConvert.cpp"
"C:\JA2\Build\Utils\Text Input.cpp"
"C:\JA2\Build\Utils\Text Utils.cpp"
"C:\JA2\Build\Utils\Timer Control.cpp"
"C:\JA2\Build\Utils\Utilities.cpp"
"C:\JA2\Build\Utils\WordWrap.cpp"
"C:\JA2\Build\Utils\XML_Items.cpp"
"C:\JA2\Build\Utils\XML_Strings.cpp"
"C:\JA2\Build\Utils\XML_Strings2.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP57.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP58.tmp" with contents
[
/nologo /out:"Release\Utils.lib"
.\Release\_DutchText.obj
.\Release\_EnglishText.obj
.\Release\_FrenchText.obj
.\Release\_GermanText.obj
.\Release\_ItalianText.obj
.\Release\_Ja25EnglishText.obj
.\Release\_Ja25GermanText.obj
.\Release\_PolishText.obj
.\Release\_RussianText.obj
".\Release\Animated ProgressBar.obj"
.\Release\Cinematics.obj
.\Release\Cursors.obj
".\Release\Debug Control.obj"
.\Release\dsutil.obj
".\Release\Encrypted File.obj"
".\Release\Event Manager.obj"
".\Release\Event Pump.obj"
".\Release\Font Control.obj"
.\Release\INIReader.obj
.\Release\MapUtility.obj
.\Release\MercTextBox.obj
.\Release\message.obj
".\Release\Multi Language Graphic Utils.obj"
".\Release\Multilingual Text Code Generator.obj"
".\Release\Music Control.obj"
.\Release\PopUpBox.obj
".\Release\Quantize Wrap.obj"
.\Release\Quantize.obj
.\Release\Slider.obj
".\Release\Sound Control.obj"
.\Release\STIConvert.obj
".\Release\Text Input.obj"
".\Release\Text Utils.obj"
".\Release\Timer Control.obj"
.\Release\Utilities.obj
.\Release\WordWrap.obj
.\Release\XML_Items.obj
.\Release\XML_Strings.obj
.\Release\XML_Strings2.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP58.tmp"
<h3>Output Window</h3>
Compiling...
_DutchText.cpp
GENERATED PCH FOR UTILS PROJECT.
_EnglishText.cpp
GENERATED PCH FOR UTILS PROJECT.
_FrenchText.cpp
_GermanText.cpp
_ItalianText.cpp
GENERATED PCH FOR UTILS PROJECT.
_Ja25EnglishText.cpp
GENERATED PCH FOR UTILS PROJECT.
_Ja25GermanText.cpp
_PolishText.cpp
GENERATED PCH FOR UTILS PROJECT.
_RussianText.cpp
Animated ProgressBar.cpp
GENERATED PCH FOR UTILS PROJECT.
Cinematics.cpp
Cursors.cpp
GENERATED PCH FOR UTILS PROJECT.
Debug Control.cpp
dsutil.cpp
Encrypted File.cpp
Event Manager.cpp
Event Pump.cpp
Font Control.cpp
INIReader.cpp
MapUtility.cpp
GENERATED PCH FOR UTILS PROJECT.
MercTextBox.cpp
message.cpp
Multi Language Graphic Utils.cpp
GENERATED PCH FOR UTILS PROJECT.
Multilingual Text Code Generator.cpp
Music Control.cpp
GENERATED PCH FOR UTILS PROJECT.
PopUpBox.cpp
Quantize Wrap.cpp
Quantize.cpp
Slider.cpp
GENERATED PCH FOR UTILS PROJECT.
Sound Control.cpp
STIConvert.cpp
Text Input.cpp
Text Utils.cpp
Timer Control.cpp
Utilities.cpp
WordWrap.cpp
XML_Items.cpp
GENERATED PCH FOR TACTICAL PROJECT.
XML_Strings.cpp
XML_Strings2.cpp
Creating library...
<h3>
--------------------Configuration: TacticalAI - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP59.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\TacticalAI\AIList.cpp"
"C:\JA2\Build\TacticalAI\AIMain.cpp"
"C:\JA2\Build\TacticalAI\AIUtils.cpp"
"C:\JA2\Build\TacticalAI\Attacks.cpp"
"C:\JA2\Build\TacticalAI\CreatureDecideAction.cpp"
"C:\JA2\Build\TacticalAI\DecideAction.cpp"
"C:\JA2\Build\TacticalAI\FindLocations.cpp"
"C:\JA2\Build\TacticalAI\Knowledge.cpp"
"C:\JA2\Build\TacticalAI\Medical.cpp"
"C:\JA2\Build\TacticalAI\Movement.cpp"
"C:\JA2\Build\TacticalAI\NPC.cpp"
"C:\JA2\Build\TacticalAI\PanicButtons.cpp"
"C:\JA2\Build\TacticalAI\QuestDebug.cpp"
"C:\JA2\Build\TacticalAI\Realtime.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP59.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5A.tmp" with contents
[
/nologo /out:"Release\TacticalAI.lib"
.\Release\AIList.obj
.\Release\AIMain.obj
.\Release\AIUtils.obj
.\Release\Attacks.obj
.\Release\CreatureDecideAction.obj
.\Release\DecideAction.obj
.\Release\FindLocations.obj
.\Release\Knowledge.obj
.\Release\Medical.obj
.\Release\Movement.obj
.\Release\NPC.obj
.\Release\PanicButtons.obj
.\Release\QuestDebug.obj
.\Release\Realtime.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5A.tmp"
<h3>Output Window</h3>
Compiling...
AIList.cpp
GENERATED PCH FOR TACTICAL AI PROJECT.
AIMain.cpp
AIUtils.cpp
Attacks.cpp
CreatureDecideAction.cpp
DecideAction.cpp
FindLocations.cpp
Knowledge.cpp
Medical.cpp
Movement.cpp
NPC.cpp
PanicButtons.cpp
QuestDebug.cpp
Realtime.cpp
Creating library...
<h3>
--------------------Configuration: Editor - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5B.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Editor\Cursor Modes.cpp"
"C:\JA2\Build\Editor\edit_sys.cpp"
"C:\JA2\Build\Editor\Editor Callbacks.cpp"
"C:\JA2\Build\Editor\Editor Modes.cpp"
"C:\JA2\Build\Editor\Editor Taskbar Creation.cpp"
"C:\JA2\Build\Editor\Editor Taskbar Utils.cpp"
"C:\JA2\Build\Editor\Editor Undo.cpp"
"C:\JA2\Build\Editor\EditorBuildings.cpp"
"C:\JA2\Build\Editor\EditorItems.cpp"
"C:\JA2\Build\Editor\EditorMapInfo.cpp"
"C:\JA2\Build\Editor\EditorMercs.cpp"
"C:\JA2\Build\Editor\EditorTerrain.cpp"
"C:\JA2\Build\Editor\editscreen.cpp"
"C:\JA2\Build\Editor\Item Statistics.cpp"
"C:\JA2\Build\Editor\LoadScreen.cpp"
"C:\JA2\Build\Editor\messagebox.cpp"
"C:\JA2\Build\Editor\newsmooth.cpp"
"C:\JA2\Build\Editor\popupmenu.cpp"
"C:\JA2\Build\Editor\Road Smoothing.cpp"
"C:\JA2\Build\Editor\Sector Summary.cpp"
"C:\JA2\Build\Editor\selectwin.cpp"
"C:\JA2\Build\Editor\SmartMethod.cpp"
"C:\JA2\Build\Editor\smooth.cpp"
"C:\JA2\Build\Editor\Smoothing Utils.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5B.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5C.tmp" with contents
[
/nologo /out:"Release\Editor.lib"
".\Release\Cursor Modes.obj"
.\Release\edit_sys.obj
".\Release\Editor Callbacks.obj"
".\Release\Editor Modes.obj"
".\Release\Editor Taskbar Creation.obj"
".\Release\Editor Taskbar Utils.obj"
".\Release\Editor Undo.obj"
.\Release\EditorBuildings.obj
.\Release\EditorItems.obj
.\Release\EditorMapInfo.obj
.\Release\EditorMercs.obj
.\Release\EditorTerrain.obj
.\Release\editscreen.obj
".\Release\Item Statistics.obj"
.\Release\LoadScreen.obj
.\Release\messagebox.obj
.\Release\newsmooth.obj
.\Release\popupmenu.obj
".\Release\Road Smoothing.obj"
".\Release\Sector Summary.obj"
.\Release\selectwin.obj
.\Release\SmartMethod.obj
.\Release\smooth.obj
".\Release\Smoothing Utils.obj"
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5C.tmp"
<h3>Output Window</h3>
Compiling...
Cursor Modes.cpp
edit_sys.cpp
Editor Callbacks.cpp
Editor Modes.cpp
Editor Taskbar Creation.cpp
Editor Taskbar Utils.cpp
Editor Undo.cpp
EditorBuildings.cpp
EditorItems.cpp
EditorMapInfo.cpp
EditorMercs.cpp
EditorTerrain.cpp
editscreen.cpp
Item Statistics.cpp
LoadScreen.cpp
messagebox.cpp
newsmooth.cpp
popupmenu.cpp
Road Smoothing.cpp
Sector Summary.cpp
selectwin.cpp
SmartMethod.cpp
smooth.cpp
Smoothing Utils.cpp
Creating library...
<h3>
--------------------Configuration: Laptop - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5D.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Laptop\aim.cpp"
"C:\JA2\Build\Laptop\AimArchives.cpp"
"C:\JA2\Build\Laptop\AimFacialIndex.cpp"
"C:\JA2\Build\Laptop\AimHistory.cpp"
"C:\JA2\Build\Laptop\AimLinks.cpp"
"C:\JA2\Build\Laptop\AimMembers.cpp"
"C:\JA2\Build\Laptop\AimPolicies.cpp"
"C:\JA2\Build\Laptop\AimSort.cpp"
"C:\JA2\Build\Laptop\BobbyR.cpp"
"C:\JA2\Build\Laptop\BobbyRAmmo.cpp"
"C:\JA2\Build\Laptop\BobbyRArmour.cpp"
"C:\JA2\Build\Laptop\BobbyRGuns.cpp"
"C:\JA2\Build\Laptop\BobbyRMailOrder.cpp"
"C:\JA2\Build\Laptop\BobbyRMisc.cpp"
"C:\JA2\Build\Laptop\BobbyRShipments.cpp"
"C:\JA2\Build\Laptop\BobbyRUsed.cpp"
"C:\JA2\Build\Laptop\BrokenLink.cpp"
"C:\JA2\Build\Laptop\CharProfile.cpp"
"C:\JA2\Build\Laptop\email.cpp"
"C:\JA2\Build\Laptop\files.cpp"
"C:\JA2\Build\Laptop\finances.cpp"
"C:\JA2\Build\Laptop\florist Cards.cpp"
"C:\JA2\Build\Laptop\florist Gallery.cpp"
"C:\JA2\Build\Laptop\florist Order Form.cpp"
"C:\JA2\Build\Laptop\florist.cpp"
"C:\JA2\Build\Laptop\funeral.cpp"
"C:\JA2\Build\Laptop\history.cpp"
"C:\JA2\Build\Laptop\IMP AboutUs.cpp"
"C:\JA2\Build\Laptop\IMP Attribute Entrance.cpp"
"C:\JA2\Build\Laptop\IMP Attribute Finish.cpp"
"C:\JA2\Build\Laptop\IMP Attribute Selection.cpp"
"C:\JA2\Build\Laptop\IMP Begin Screen.cpp"
"C:\JA2\Build\Laptop\IMP Compile Character.cpp"
"C:\JA2\Build\Laptop\IMP Confirm.cpp"
"C:\JA2\Build\Laptop\IMP Finish.cpp"
"C:\JA2\Build\Laptop\IMP HomePage.cpp"
"C:\JA2\Build\Laptop\IMP MainPage.cpp"
"C:\JA2\Build\Laptop\IMP Personality Entrance.cpp"
"C:\JA2\Build\Laptop\IMP Personality Finish.cpp"
"C:\JA2\Build\Laptop\IMP Personality Quiz.cpp"
"C:\JA2\Build\Laptop\IMP Portraits.cpp"
"C:\JA2\Build\Laptop\IMP Skill Trait.cpp"
"C:\JA2\Build\Laptop\IMP Text System.cpp"
"C:\JA2\Build\Laptop\IMP Voices.cpp"
"C:\JA2\Build\Laptop\IMPVideoObjects.cpp"
"C:\JA2\Build\Laptop\insurance Comments.cpp"
"C:\JA2\Build\Laptop\insurance Contract.cpp"
"C:\JA2\Build\Laptop\insurance Info.cpp"
"C:\JA2\Build\Laptop\insurance.cpp"
"C:\JA2\Build\Laptop\laptop.cpp"
"C:\JA2\Build\Laptop\mercs Account.cpp"
"C:\JA2\Build\Laptop\mercs Files.cpp"
"C:\JA2\Build\Laptop\mercs No Account.cpp"
"C:\JA2\Build\Laptop\mercs.cpp"
"C:\JA2\Build\Laptop\personnel.cpp"
"C:\JA2\Build\Laptop\sirtech.cpp"
"C:\JA2\Build\Laptop\Store Inventory.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5D.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5E.tmp" with contents
[
/nologo /out:"Release\Laptop.lib"
.\Release\aim.obj
.\Release\AimArchives.obj
.\Release\AimFacialIndex.obj
.\Release\AimHistory.obj
.\Release\AimLinks.obj
.\Release\AimMembers.obj
.\Release\AimPolicies.obj
.\Release\AimSort.obj
.\Release\BobbyR.obj
.\Release\BobbyRAmmo.obj
.\Release\BobbyRArmour.obj
.\Release\BobbyRGuns.obj
.\Release\BobbyRMailOrder.obj
.\Release\BobbyRMisc.obj
.\Release\BobbyRShipments.obj
.\Release\BobbyRUsed.obj
.\Release\BrokenLink.obj
.\Release\CharProfile.obj
.\Release\email.obj
.\Release\files.obj
.\Release\finances.obj
".\Release\florist Cards.obj"
".\Release\florist Gallery.obj"
".\Release\florist Order Form.obj"
.\Release\florist.obj
.\Release\funeral.obj
.\Release\history.obj
".\Release\IMP AboutUs.obj"
".\Release\IMP Attribute Entrance.obj"
".\Release\IMP Attribute Finish.obj"
".\Release\IMP Attribute Selection.obj"
".\Release\IMP Begin Screen.obj"
".\Release\IMP Compile Character.obj"
".\Release\IMP Confirm.obj"
".\Release\IMP Finish.obj"
".\Release\IMP HomePage.obj"
".\Release\IMP MainPage.obj"
".\Release\IMP Personality Entrance.obj"
".\Release\IMP Personality Finish.obj"
".\Release\IMP Personality Quiz.obj"
".\Release\IMP Portraits.obj"
".\Release\IMP Skill Trait.obj"
".\Release\IMP Text System.obj"
".\Release\IMP Voices.obj"
.\Release\IMPVideoObjects.obj
".\Release\insurance Comments.obj"
".\Release\insurance Contract.obj"
".\Release\insurance Info.obj"
.\Release\insurance.obj
.\Release\laptop.obj
".\Release\mercs Account.obj"
".\Release\mercs Files.obj"
".\Release\mercs No Account.obj"
.\Release\mercs.obj
.\Release\personnel.obj
.\Release\sirtech.obj
".\Release\Store Inventory.obj"
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5E.tmp"
<h3>Output Window</h3>
Compiling...
aim.cpp
GENERATED PCH FOR LAPTOP PROJECT.
AimArchives.cpp
AimFacialIndex.cpp
AimHistory.cpp
AimLinks.cpp
AimMembers.cpp
AimPolicies.cpp
AimSort.cpp
BobbyR.cpp
BobbyRAmmo.cpp
BobbyRArmour.cpp
BobbyRGuns.cpp
BobbyRMailOrder.cpp
BobbyRMisc.cpp
BobbyRShipments.cpp
BobbyRUsed.cpp
BrokenLink.cpp
CharProfile.cpp
email.cpp
files.cpp
finances.cpp
florist Cards.cpp
florist Gallery.cpp
florist Order Form.cpp
florist.cpp
funeral.cpp
history.cpp
IMP AboutUs.cpp
IMP Attribute Entrance.cpp
IMP Attribute Finish.cpp
IMP Attribute Selection.cpp
IMP Begin Screen.cpp
IMP Compile Character.cpp
IMP Confirm.cpp
IMP Finish.cpp
IMP HomePage.cpp
IMP MainPage.cpp
IMP Personality Entrance.cpp
IMP Personality Finish.cpp
IMP Personality Quiz.cpp
IMP Portraits.cpp
IMP Skill Trait.cpp
IMP Text System.cpp
IMP Voices.cpp
IMPVideoObjects.cpp
insurance Comments.cpp
insurance Contract.cpp
insurance Info.cpp
insurance.cpp
laptop.cpp
mercs Account.cpp
mercs Files.cpp
mercs No Account.cpp
mercs.cpp
personnel.cpp
sirtech.cpp
Store Inventory.cpp
Creating library...
<h3>
--------------------Configuration: Strategic - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5F.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Strategic\AI Viewer.cpp"
"C:\JA2\Build\Strategic\Assignments.cpp"
"C:\JA2\Build\Strategic\Auto Resolve.cpp"
"C:\JA2\Build\Strategic\Campaign Init.cpp"
"C:\JA2\Build\Strategic\Creature Spreading.cpp"
"C:\JA2\Build\Strategic\Game Clock.cpp"
"C:\JA2\Build\Strategic\Game Event Hook.cpp"
"C:\JA2\Build\Strategic\Game Events.cpp"
"C:\JA2\Build\Strategic\Game Init.cpp"
"C:\JA2\Build\Strategic\Hourly Update.cpp"
"C:\JA2\Build\Strategic\Map Screen Helicopter.cpp"
"C:\JA2\Build\Strategic\Map Screen Interface Border.cpp"
"C:\JA2\Build\Strategic\Map Screen Interface Bottom.cpp"
"C:\JA2\Build\Strategic\Map Screen Interface Map Inventory.cpp"
"C:\JA2\Build\Strategic\Map Screen Interface Map.cpp"
"C:\JA2\Build\Strategic\Map Screen Interface TownMine Info.cpp"
"C:\JA2\Build\Strategic\Map Screen Interface.cpp"
"C:\JA2\Build\Strategic\mapscreen.cpp"
"C:\JA2\Build\Strategic\Meanwhile.cpp"
"C:\JA2\Build\Strategic\Merc Contract.cpp"
"C:\JA2\Build\Strategic\Player Command.cpp"
"C:\JA2\Build\Strategic\PreBattle Interface.cpp"
"C:\JA2\Build\Strategic\Queen Command.cpp"
"C:\JA2\Build\Strategic\Quest Debug System.cpp"
"C:\JA2\Build\Strategic\Quests.cpp"
"C:\JA2\Build\Strategic\QuestText.cpp"
"C:\JA2\Build\Strategic\Scheduling.cpp"
"C:\JA2\Build\Strategic\Strategic AI.cpp"
"C:\JA2\Build\Strategic\Strategic Event Handler.cpp"
"C:\JA2\Build\Strategic\Strategic Merc Handler.cpp"
"C:\JA2\Build\Strategic\Strategic Mines.cpp"
"C:\JA2\Build\Strategic\Strategic Movement Costs.cpp"
"C:\JA2\Build\Strategic\Strategic Movement.cpp"
"C:\JA2\Build\Strategic\Strategic Pathing.cpp"
"C:\JA2\Build\Strategic\Strategic Status.cpp"
"C:\JA2\Build\Strategic\Strategic Town Loyalty.cpp"
"C:\JA2\Build\Strategic\strategic town reputation.cpp"
"C:\JA2\Build\Strategic\Strategic Turns.cpp"
"C:\JA2\Build\Strategic\strategic.cpp"
"C:\JA2\Build\Strategic\strategicmap.cpp"
"C:\JA2\Build\Strategic\Town Militia.cpp"
"C:\JA2\Build\Strategic\MilitiaSquads.cpp"
"C:\JA2\Build\Strategic\Reinforcement.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5F.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP60.tmp" with contents
[
/nologo /out:"Release\Strategic.lib"
".\Release\AI Viewer.obj"
.\Release\Assignments.obj
".\Release\Auto Resolve.obj"
".\Release\Campaign Init.obj"
".\Release\Creature Spreading.obj"
".\Release\Game Clock.obj"
".\Release\Game Event Hook.obj"
".\Release\Game Events.obj"
".\Release\Game Init.obj"
".\Release\Hourly Update.obj"
".\Release\Map Screen Helicopter.obj"
".\Release\Map Screen Interface Border.obj"
".\Release\Map Screen Interface Bottom.obj"
".\Release\Map Screen Interface Map Inventory.obj"
".\Release\Map Screen Interface Map.obj"
".\Release\Map Screen Interface TownMine Info.obj"
".\Release\Map Screen Interface.obj"
.\Release\mapscreen.obj
.\Release\Meanwhile.obj
".\Release\Merc Contract.obj"
".\Release\Player Command.obj"
".\Release\PreBattle Interface.obj"
".\Release\Queen Command.obj"
".\Release\Quest Debug System.obj"
.\Release\Quests.obj
.\Release\QuestText.obj
.\Release\Scheduling.obj
".\Release\Strategic AI.obj"
".\Release\Strategic Event Handler.obj"
".\Release\Strategic Merc Handler.obj"
".\Release\Strategic Mines.obj"
".\Release\Strategic Movement Costs.obj"
".\Release\Strategic Movement.obj"
".\Release\Strategic Pathing.obj"
".\Release\Strategic Status.obj"
".\Release\Strategic Town Loyalty.obj"
".\Release\strategic town reputation.obj"
".\Release\Strategic Turns.obj"
.\Release\strategic.obj
.\Release\strategicmap.obj
".\Release\Town Militia.obj"
.\Release\MilitiaSquads.obj
.\Release\Reinforcement.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP60.tmp"
<h3>Output Window</h3>
Compiling...
AI Viewer.cpp
GENERATED PCH FOR STRATEGIC PROJECT.
Assignments.cpp
Auto Resolve.cpp
Campaign Init.cpp
Creature Spreading.cpp
Game Clock.cpp
Game Event Hook.cpp
Game Events.cpp
Game Init.cpp
Hourly Update.cpp
Map Screen Helicopter.cpp
Map Screen Interface Border.cpp
Map Screen Interface Bottom.cpp
Map Screen Interface Map Inventory.cpp
Map Screen Interface Map.cpp
Map Screen Interface TownMine Info.cpp
Map Screen Interface.cpp
mapscreen.cpp
Meanwhile.cpp
Merc Contract.cpp
Player Command.cpp
PreBattle Interface.cpp
Queen Command.cpp
Quest Debug System.cpp
Quests.cpp
QuestText.cpp
Scheduling.cpp
Strategic AI.cpp
Strategic Event Handler.cpp
Strategic Merc Handler.cpp
Strategic Mines.cpp
Strategic Movement Costs.cpp
Strategic Movement.cpp
Strategic Pathing.cpp
Strategic Status.cpp
Strategic Town Loyalty.cpp
strategic town reputation.cpp
Strategic Turns.cpp
strategic.cpp
strategicmap.cpp
Town Militia.cpp
MilitiaSquads.cpp
Reinforcement.cpp
Creating library...
<h3>
--------------------Configuration: ja2 - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc""
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP61.tmp" with contents
[
/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
"C:\JA2\Build\Utils\_Ja25GermanText.cpp"
"C:\JA2\Build\aniviewscreen.cpp"
"C:\JA2\Build\Credits.cpp"
"C:\JA2\Build\Utils\Cursors.cpp"
"C:\JA2\Build\Fade Screen.cpp"
"C:\JA2\Build\GameInitOptionsScreen.cpp"
"C:\JA2\Build\gameloop.cpp"
"C:\JA2\Build\gamescreen.cpp"
"C:\JA2\Build\GameSettings.cpp"
"C:\JA2\Build\GameVersion.cpp"
"C:\JA2\Build\HelpScreen.cpp"
"C:\JA2\Build\Init.cpp"
"C:\JA2\Build\Intro.cpp"
"C:\JA2\Build\JA2 Splash.cpp"
"C:\JA2\Build\jascreens.cpp"
"C:\JA2\Build\Loading Screen.cpp"
"C:\JA2\Build\MainMenuScreen.cpp"
"C:\JA2\Build\MessageBoxScreen.cpp"
"C:\JA2\Build\Options Screen.cpp"
"C:\JA2\Build\SaveLoadGame.cpp"
"C:\JA2\Build\SaveLoadScreen.cpp"
"C:\JA2\Build\SCREENS.cpp"
"C:\JA2\Build\Sys Globals.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP61.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP62.tmp" with contents
[
libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe"
.\Release\_Ja25GermanText.obj
.\Release\aniviewscreen.obj
.\Release\Credits.obj
.\Release\Cursors.obj
".\Release\Fade Screen.obj"
.\Release\GameInitOptionsScreen.obj
.\Release\gameloop.obj
.\Release\gamescreen.obj
.\Release\GameSettings.obj
.\Release\GameVersion.obj
.\Release\HelpScreen.obj
.\Release\Init.obj
.\Release\Intro.obj
".\Release\JA2 Splash.obj"
.\Release\jascreens.obj
".\Release\Loading Screen.obj"
.\Release\MainMenuScreen.obj
.\Release\MessageBoxScreen.obj
".\Release\Options Screen.obj"
.\Release\SaveLoadGame.obj
.\Release\SaveLoadScreen.obj
.\Release\SCREENS.obj
".\Release\Sys Globals.obj"
.\Release\ja2.res
.\fmodvc.lib
.\TileEngine\Release\TileEngine.lib
".\Standard Gaming Platform\Release\Standard Gaming Platform.lib"
.\Tactical\Release\Tactical.lib
.\Utils\Release\Utils.lib
.\TacticalAI\Release\TacticalAI.lib
.\Editor\Release\Editor.lib
.\Laptop\Release\Laptop.lib
.\Strategic\Release\Strategic.lib
]
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP62.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
_Ja25GermanText.cpp
GENERATED PCH FOR UTILS PROJECT.
aniviewscreen.cpp
GENERATED PCH FOR JA2 PROJECT.
Credits.cpp
Cursors.cpp
GENERATED PCH FOR UTILS PROJECT.
Fade Screen.cpp
GENERATED PCH FOR JA2 PROJECT.
GameInitOptionsScreen.cpp
gameloop.cpp
gamescreen.cpp
GameSettings.cpp
GameVersion.cpp
HelpScreen.cpp
Init.cpp
Intro.cpp
JA2 Splash.cpp
jascreens.cpp
Loading Screen.cpp
MainMenuScreen.cpp
MessageBoxScreen.cpp
Options Screen.cpp
SaveLoadGame.cpp
SaveLoadScreen.cpp
SCREENS.cpp
Sys Globals.cpp
Linking...
LINK : warning LNK4089: all references to "ADVAPI32.dll" discarded by /OPT:REF
<h3>Results</h3>
ja2_cvs.exe - 0 error(s), 1 warning(s)
</pre>
</body>
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