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- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1486 4f8fa57e-7814-0410-bad4-adc449f26b7c
46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
Design Document MOLLE
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###Principles###
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For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
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For each Pocket, there's a definition how much space it takes up on a carrier.
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If there's a free pocket slot and enough space -> attach item and enable pocket.
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E.G.:
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A Carrier leg rig may have an available Volume of 25 and 5 available pockets (=5 attachmentslots)
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An AR-Mag pocket has a volume of 8
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A Small Utility pocket has a volume of 5
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You may add 3 AR-Mag pockets to the Carrier
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OR
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5 SU pockets
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OR
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1 AR and 3 SU
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OR
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2 AR and 2 SU
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BUT
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not 4 AR, as their total volume would be 32
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###Tags###
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===Pockets.xml===
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<pVolume></pVolume>
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How large is this pocket? This is used internally to check if a carrier can't fit anymore pockets, even if there are empty slots.
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===LoadBearingEquipment.xml===
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<lbeAvailableVolume></lbeAvailableVolume>
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How much space is there to add pockets?
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<lbePocketsAvailable></lbePocketsAvailable>
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A bitfield that determines if a free spot can be used at all (limits the number of slots on smaller carriers)
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===AttachmentSlots.xml===
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<ubPocketMapping></ubPocketMapping>
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The pocket that this slot changes
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Range 1-12
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Corresponds to PocketIndex1...12
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===Items.xml===
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<AttachmentClass>16777216</AttachmentClass>
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Not a new tag, but this AC denotes pouch attachments and accepts duplicates like Grenade and Rocket do |