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source/gamedir/Data/TableData/Map/HeliSites.xml
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<!--
This file defines helicopter refuel sites in game.
Fields index:
refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67)
to be available on top of usual conditions of freeing enemy sector and airspace control.
refuelSector - refuel site coordinates.
refuelHidden - 0: site known on game start; 1: site hidden.
refuelHeliTileIndex - 1st Heli tile index number in map tileset.
The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset
by 1 tile to the northeast.
refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset
to display correctly. Else, will show tiles that occupies the same tile index.
refuelSkyriderGridNo - Skyrider standing gridno
NOTE:
Helicopter can be initialized in Overhead.lua script.
Maximum 2 refuel sites can be used in game.
-->
<HELI_INFO>
<REFUELLIST>
<REFUEL>
<refuelIndex>1</refuelIndex>
<refuelSector>
<x>13</x>
<y>2</y>
</refuelSector>
<refuelHidden>1</refuelHidden>
<refuelHeliTileIndex>399</refuelHeliTileIndex>
<refuelHeliGridNo>9001</refuelHeliGridNo>
<refuelSkyriderGridNo>8362</refuelSkyriderGridNo>
</REFUEL>
<REFUEL>
<refuelIndex>2</refuelIndex>
<refuelSector>
<x>6</x>
<y>9</y>
</refuelSector>
<refuelHidden>1</refuelHidden>
<refuelHeliTileIndex>435</refuelHeliTileIndex>
<refuelHeliGridNo>13067</refuelHeliGridNo>
<refuelSkyriderGridNo>12428</refuelSkyriderGridNo>
</REFUEL>
</REFUELLIST>
</HELI_INFO>