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Hide heli refuel site in airspace mode before discovering them (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1902 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -2,21 +2,22 @@
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This file defines helicopter refuel sites in game.
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Fields index:
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refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
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refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
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Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67)
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to be available on top of usual conditions of freeing enemy sector and airspace control.
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refuelSector - refuel site coordinates.
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refuelHidden - code not used/saved at the moment.
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refuelHidden - 0: site known on game start; 1: site hidden.
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refuelHeliTileIndex - Heli tile index number in map tileset.
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The 6 heli tiles must be in the same sequence as original.
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refuelHeliTileIndex - 1st Heli tile index number in map tileset.
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The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset
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by 1 tile to the northeast.
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refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset
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to display correctly. Else, will show tiles that occupies the same tile index.
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refuelSkyriderGridNo - Skyrider standing gridno
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refuelSkyriderGridNo - Skyrider standing gridno
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NOTE:
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Helicopter can be initialized in Overhead.lua script.
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@@ -30,7 +31,7 @@ Maximum 2 refuel sites can be used in game.
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<x>13</x>
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<y>2</y>
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</refuelSector>
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<refuelHidden>0</refuelHidden>
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<refuelHidden>1</refuelHidden>
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<refuelHeliTileIndex>399</refuelHeliTileIndex>
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<refuelHeliGridNo>9001</refuelHeliGridNo>
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<refuelSkyriderGridNo>8362</refuelSkyriderGridNo>
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@@ -41,7 +42,7 @@ Maximum 2 refuel sites can be used in game.
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<x>6</x>
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<y>9</y>
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</refuelSector>
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<refuelHidden>0</refuelHidden>
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<refuelHidden>1</refuelHidden>
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<refuelHeliTileIndex>435</refuelHeliTileIndex>
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<refuelHeliGridNo>13067</refuelHeliGridNo>
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<refuelSkyriderGridNo>12428</refuelSkyriderGridNo>
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@@ -2,21 +2,22 @@
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This file defines helicopter refuel sites in game.
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Fields index:
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refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
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refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
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Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67)
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to be available on top of usual conditions of freeing enemy sector and airspace control.
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refuelSector - refuel site coordinates.
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refuelHidden - code not used/saved at the moment.
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refuelHidden - 0: site known on game start; 1: site hidden.
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refuelHeliTileIndex - Heli tile index number in map tileset.
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The 6 heli tiles must be in the same sequence as original.
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refuelHeliTileIndex - 1st Heli tile index number in map tileset.
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The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset
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by 1 tile to the northeast.
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refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset
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to display correctly. Else, will show tiles that occupies the same tile index.
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refuelSkyriderGridNo - Skyrider standing gridno
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refuelSkyriderGridNo - Skyrider standing gridno
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NOTE:
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Helicopter can be initialized in Overhead.lua script.
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@@ -30,7 +31,7 @@ Maximum 2 refuel sites can be used in game.
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<x>13</x>
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<y>2</y>
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</refuelSector>
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<refuelHidden>0</refuelHidden>
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<refuelHidden>1</refuelHidden>
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<refuelHeliTileIndex>399</refuelHeliTileIndex>
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<refuelHeliGridNo>9001</refuelHeliGridNo>
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<refuelSkyriderGridNo>8362</refuelSkyriderGridNo>
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@@ -41,7 +42,7 @@ Maximum 2 refuel sites can be used in game.
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<x>6</x>
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<y>9</y>
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</refuelSector>
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<refuelHidden>0</refuelHidden>
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<refuelHidden>1</refuelHidden>
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<refuelHeliTileIndex>435</refuelHeliTileIndex>
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<refuelHeliGridNo>13067</refuelHeliGridNo>
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<refuelSkyriderGridNo>12428</refuelSkyriderGridNo>
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