Hide heli refuel site in airspace mode before discovering them (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1902 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-12-27 09:36:07 +00:00
parent 0ff363a309
commit 7b92c317ea
2 changed files with 16 additions and 14 deletions
@@ -2,21 +2,22 @@
This file defines helicopter refuel sites in game.
Fields index:
refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67)
to be available on top of usual conditions of freeing enemy sector and airspace control.
refuelSector - refuel site coordinates.
refuelHidden - code not used/saved at the moment.
refuelHidden - 0: site known on game start; 1: site hidden.
refuelHeliTileIndex - Heli tile index number in map tileset.
The 6 heli tiles must be in the same sequence as original.
refuelHeliTileIndex - 1st Heli tile index number in map tileset.
The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset
by 1 tile to the northeast.
refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset
to display correctly. Else, will show tiles that occupies the same tile index.
refuelSkyriderGridNo - Skyrider standing gridno
refuelSkyriderGridNo - Skyrider standing gridno
NOTE:
Helicopter can be initialized in Overhead.lua script.
@@ -30,7 +31,7 @@ Maximum 2 refuel sites can be used in game.
<x>13</x>
<y>2</y>
</refuelSector>
<refuelHidden>0</refuelHidden>
<refuelHidden>1</refuelHidden>
<refuelHeliTileIndex>399</refuelHeliTileIndex>
<refuelHeliGridNo>9001</refuelHeliGridNo>
<refuelSkyriderGridNo>8362</refuelSkyriderGridNo>
@@ -41,7 +42,7 @@ Maximum 2 refuel sites can be used in game.
<x>6</x>
<y>9</y>
</refuelSector>
<refuelHidden>0</refuelHidden>
<refuelHidden>1</refuelHidden>
<refuelHeliTileIndex>435</refuelHeliTileIndex>
<refuelHeliGridNo>13067</refuelHeliGridNo>
<refuelSkyriderGridNo>12428</refuelSkyriderGridNo>
+8 -7
View File
@@ -2,21 +2,22 @@
This file defines helicopter refuel sites in game.
Fields index:
refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67)
to be available on top of usual conditions of freeing enemy sector and airspace control.
refuelSector - refuel site coordinates.
refuelHidden - code not used/saved at the moment.
refuelHidden - 0: site known on game start; 1: site hidden.
refuelHeliTileIndex - Heli tile index number in map tileset.
The 6 heli tiles must be in the same sequence as original.
refuelHeliTileIndex - 1st Heli tile index number in map tileset.
The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset
by 1 tile to the northeast.
refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset
to display correctly. Else, will show tiles that occupies the same tile index.
refuelSkyriderGridNo - Skyrider standing gridno
refuelSkyriderGridNo - Skyrider standing gridno
NOTE:
Helicopter can be initialized in Overhead.lua script.
@@ -30,7 +31,7 @@ Maximum 2 refuel sites can be used in game.
<x>13</x>
<y>2</y>
</refuelSector>
<refuelHidden>0</refuelHidden>
<refuelHidden>1</refuelHidden>
<refuelHeliTileIndex>399</refuelHeliTileIndex>
<refuelHeliGridNo>9001</refuelHeliGridNo>
<refuelSkyriderGridNo>8362</refuelSkyriderGridNo>
@@ -41,7 +42,7 @@ Maximum 2 refuel sites can be used in game.
<x>6</x>
<y>9</y>
</refuelSector>
<refuelHidden>0</refuelHidden>
<refuelHidden>1</refuelHidden>
<refuelHeliTileIndex>435</refuelHeliTileIndex>
<refuelHeliGridNo>13067</refuelHeliGridNo>
<refuelSkyriderGridNo>12428</refuelSkyriderGridNo>