mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@860 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1403 lines
47 KiB
Plaintext
1403 lines
47 KiB
Plaintext
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: TileEngine - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
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"C:\JA2\Build\TileEngine\Ambient Control.cpp"
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"C:\JA2\Build\TileEngine\Buildings.cpp"
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"C:\JA2\Build\TileEngine\environment.cpp"
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"C:\JA2\Build\TileEngine\Exit Grids.cpp"
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"C:\JA2\Build\TileEngine\Explosion Control.cpp"
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"C:\JA2\Build\TileEngine\Fog Of War.cpp"
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"C:\JA2\Build\TileEngine\Interactive Tiles.cpp"
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"C:\JA2\Build\TileEngine\Isometric Utils.cpp"
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"C:\JA2\Build\TileEngine\LightEffects.cpp"
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"C:\JA2\Build\TileEngine\lighting.cpp"
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"C:\JA2\Build\TileEngine\Map Edgepoints.cpp"
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"C:\JA2\Build\TileEngine\overhead map.cpp"
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"C:\JA2\Build\TileEngine\phys math.cpp"
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"C:\JA2\Build\TileEngine\physics.cpp"
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"C:\JA2\Build\TileEngine\pits.cpp"
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"C:\JA2\Build\TileEngine\Radar Screen.cpp"
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"C:\JA2\Build\TileEngine\Render Dirty.cpp"
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"C:\JA2\Build\TileEngine\Render Fun.cpp"
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"C:\JA2\Build\TileEngine\renderworld.cpp"
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"C:\JA2\Build\TileEngine\SaveLoadMap.cpp"
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"C:\JA2\Build\TileEngine\Shade Table Util.cpp"
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"C:\JA2\Build\TileEngine\Simple Render Utils.cpp"
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"C:\JA2\Build\TileEngine\Smell.cpp"
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"C:\JA2\Build\TileEngine\SmokeEffects.cpp"
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"C:\JA2\Build\TileEngine\structure.cpp"
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"C:\JA2\Build\TileEngine\sysutil.cpp"
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"C:\JA2\Build\TileEngine\Tactical Placement GUI.cpp"
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"C:\JA2\Build\TileEngine\Tile Animation.cpp"
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"C:\JA2\Build\TileEngine\Tile Cache.cpp"
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"C:\JA2\Build\TileEngine\Tile Surface.cpp"
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"C:\JA2\Build\TileEngine\TileDat.cpp"
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"C:\JA2\Build\TileEngine\tiledef.cpp"
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"C:\JA2\Build\TileEngine\WorldDat.cpp"
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"C:\JA2\Build\TileEngine\worlddef.cpp"
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"C:\JA2\Build\TileEngine\worldman.cpp"
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"C:\JA2\Build\TileEngine\XML_ExplosionData.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp" with contents
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[
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/nologo /out:"Release\TileEngine.lib"
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".\Release\Ambient Control.obj"
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.\Release\Buildings.obj
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.\Release\environment.obj
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".\Release\Exit Grids.obj"
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".\Release\Explosion Control.obj"
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".\Release\Fog Of War.obj"
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".\Release\Interactive Tiles.obj"
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".\Release\Isometric Utils.obj"
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.\Release\LightEffects.obj
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.\Release\lighting.obj
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".\Release\Map Edgepoints.obj"
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".\Release\overhead map.obj"
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".\Release\phys math.obj"
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.\Release\physics.obj
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.\Release\pits.obj
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".\Release\Radar Screen.obj"
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".\Release\Render Dirty.obj"
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".\Release\Render Fun.obj"
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.\Release\renderworld.obj
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.\Release\SaveLoadMap.obj
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".\Release\Shade Table Util.obj"
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".\Release\Simple Render Utils.obj"
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.\Release\Smell.obj
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.\Release\SmokeEffects.obj
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.\Release\structure.obj
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.\Release\sysutil.obj
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".\Release\Tactical Placement GUI.obj"
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".\Release\Tile Animation.obj"
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".\Release\Tile Cache.obj"
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".\Release\Tile Surface.obj"
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.\Release\TileDat.obj
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.\Release\tiledef.obj
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.\Release\WorldDat.obj
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.\Release\worlddef.obj
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.\Release\worldman.obj
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.\Release\XML_ExplosionData.obj
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp"
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<h3>Output Window</h3>
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Compiling...
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Ambient Control.cpp
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GENERATED PCH FOR TILEENGINE PROJECT.
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(Language set to ENGLISH, You'll need english CDs)
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Buildings.cpp
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environment.cpp
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Exit Grids.cpp
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Explosion Control.cpp
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Fog Of War.cpp
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Interactive Tiles.cpp
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Isometric Utils.cpp
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LightEffects.cpp
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lighting.cpp
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Map Edgepoints.cpp
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overhead map.cpp
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phys math.cpp
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physics.cpp
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pits.cpp
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Radar Screen.cpp
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Render Dirty.cpp
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Render Fun.cpp
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renderworld.cpp
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SaveLoadMap.cpp
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Shade Table Util.cpp
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Simple Render Utils.cpp
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Smell.cpp
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SmokeEffects.cpp
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structure.cpp
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sysutil.cpp
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Tactical Placement GUI.cpp
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Tile Animation.cpp
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Tile Cache.cpp
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Tile Surface.cpp
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TileDat.cpp
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tiledef.cpp
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WorldDat.cpp
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worlddef.cpp
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worldman.cpp
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XML_ExplosionData.cpp
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Creating library...
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<h3>
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--------------------Configuration: Standard Gaming Platform - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
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"C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp"
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"C:\JA2\Build\Standard Gaming Platform\Button System.cpp"
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"C:\JA2\Build\Standard Gaming Platform\Container.cpp"
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"C:\JA2\Build\Standard Gaming Platform\Cursor Control.cpp"
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"C:\JA2\Build\Standard Gaming Platform\DbMan.cpp"
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"C:\JA2\Build\Standard Gaming Platform\DirectDraw Calls.cpp"
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"C:\JA2\Build\Standard Gaming Platform\DirectX Common.cpp"
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"C:\JA2\Build\Standard Gaming Platform\English.cpp"
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"C:\JA2\Build\Standard Gaming Platform\ExceptionHandling.cpp"
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"C:\JA2\Build\Standard Gaming Platform\FileCat.cpp"
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"C:\JA2\Build\Standard Gaming Platform\FileMan.cpp"
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"C:\JA2\Build\Standard Gaming Platform\Font.cpp"
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"C:\JA2\Build\Standard Gaming Platform\himage.cpp"
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"C:\JA2\Build\Standard Gaming Platform\impTGA.cpp"
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"C:\JA2\Build\Standard Gaming Platform\input.cpp"
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"C:\JA2\Build\Standard Gaming Platform\Install.cpp"
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"C:\JA2\Build\Standard Gaming Platform\LibraryDataBase.cpp"
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"C:\JA2\Build\Standard Gaming Platform\line.cpp"
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"C:\JA2\Build\Standard Gaming Platform\MemMan.cpp"
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"C:\JA2\Build\Standard Gaming Platform\mousesystem.cpp"
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"C:\JA2\Build\Standard Gaming Platform\Mutex Manager.cpp"
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"C:\JA2\Build\Standard Gaming Platform\PCX.cpp"
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"C:\JA2\Build\Standard Gaming Platform\Random.cpp"
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"C:\JA2\Build\Standard Gaming Platform\readdir.cpp"
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"C:\JA2\Build\Standard Gaming Platform\RegInst.cpp"
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"C:\JA2\Build\Standard Gaming Platform\sgp.cpp"
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"C:\JA2\Build\Standard Gaming Platform\shading.cpp"
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"C:\JA2\Build\Standard Gaming Platform\soundman.cpp"
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"C:\JA2\Build\Standard Gaming Platform\STCI.cpp"
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"C:\JA2\Build\Standard Gaming Platform\stringicmp.cpp"
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"C:\JA2\Build\Standard Gaming Platform\timer.cpp"
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"C:\JA2\Build\Standard Gaming Platform\video.cpp"
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"C:\JA2\Build\Standard Gaming Platform\vobject.cpp"
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"C:\JA2\Build\Standard Gaming Platform\vobject_blitters.cpp"
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"C:\JA2\Build\Standard Gaming Platform\vsurface.cpp"
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"C:\JA2\Build\Standard Gaming Platform\WinFont.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
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"C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp"
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Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp" with contents
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[
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/nologo /out:".\Release\Standard Gaming Platform.lib"
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".\Release\Button Sound Control.obj"
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".\Release\Button System.obj"
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".\Release\Container.obj"
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".\Release\Cursor Control.obj"
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".\Release\DbMan.obj"
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".\Release\DEBUG.obj"
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".\Release\DirectDraw Calls.obj"
|
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".\Release\DirectX Common.obj"
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".\Release\English.obj"
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".\Release\ExceptionHandling.obj"
|
|
".\Release\FileCat.obj"
|
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".\Release\FileMan.obj"
|
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".\Release\Font.obj"
|
|
".\Release\himage.obj"
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".\Release\impTGA.obj"
|
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".\Release\input.obj"
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".\Release\Install.obj"
|
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".\Release\LibraryDataBase.obj"
|
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".\Release\line.obj"
|
|
".\Release\MemMan.obj"
|
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".\Release\mousesystem.obj"
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".\Release\Mutex Manager.obj"
|
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".\Release\PCX.obj"
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|
".\Release\Random.obj"
|
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".\Release\readdir.obj"
|
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".\Release\RegInst.obj"
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".\Release\sgp.obj"
|
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".\Release\shading.obj"
|
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".\Release\soundman.obj"
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".\Release\STCI.obj"
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".\Release\stringicmp.obj"
|
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".\Release\timer.obj"
|
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".\Release\video.obj"
|
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".\Release\vobject.obj"
|
|
".\Release\vobject_blitters.obj"
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".\Release\vsurface.obj"
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".\Release\WinFont.obj"
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".\ddraw.lib"
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|
]
|
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Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
Button Sound Control.cpp
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GENERATED PCH FOR JA2 SGP PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Button System.cpp
|
|
Container.cpp
|
|
Cursor Control.cpp
|
|
DbMan.cpp
|
|
DirectDraw Calls.cpp
|
|
DirectX Common.cpp
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
GENERATED PCH FOR JA2 SGP PROJECT.
|
|
English.cpp
|
|
GENERATED PCH FOR JA2 SGP PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
ExceptionHandling.cpp
|
|
FileCat.cpp
|
|
FileMan.cpp
|
|
GENERATED PCH FOR JA2 SGP PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Font.cpp
|
|
himage.cpp
|
|
impTGA.cpp
|
|
input.cpp
|
|
Install.cpp
|
|
LibraryDataBase.cpp
|
|
line.cpp
|
|
MemMan.cpp
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
mousesystem.cpp
|
|
GENERATED PCH FOR JA2 SGP PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Mutex Manager.cpp
|
|
PCX.cpp
|
|
Random.cpp
|
|
readdir.cpp
|
|
RegInst.cpp
|
|
GENERATED PCH FOR JA2 SGP PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
sgp.cpp
|
|
shading.cpp
|
|
soundman.cpp
|
|
STCI.cpp
|
|
stringicmp.cpp
|
|
timer.cpp
|
|
GENERATED PCH FOR JA2 SGP PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
video.cpp
|
|
vobject.cpp
|
|
vobject_blitters.cpp
|
|
vsurface.cpp
|
|
WinFont.cpp
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Compiling...
|
|
DEBUG.cpp
|
|
GENERATED PCH FOR JA2 SGP PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Creating library...
|
|
<h3>
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--------------------Configuration: Tactical - Win32 Release--------------------
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</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp" with contents
|
|
[
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/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
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"C:\JA2\Build\Tactical\Air Raid.cpp"
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"C:\JA2\Build\Tactical\Animation Cache.cpp"
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"C:\JA2\Build\Tactical\Animation Control.cpp"
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"C:\JA2\Build\Tactical\Animation Data.cpp"
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"C:\JA2\Build\Tactical\Arms Dealer Init.cpp"
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"C:\JA2\Build\Tactical\ArmsDealerInvInit.cpp"
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"C:\JA2\Build\Tactical\Auto Bandage.cpp"
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"C:\JA2\Build\Tactical\Boxing.cpp"
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"C:\JA2\Build\Tactical\bullets.cpp"
|
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"C:\JA2\Build\Tactical\Campaign.cpp"
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"C:\JA2\Build\Tactical\Civ Quotes.cpp"
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"C:\JA2\Build\Tactical\Dialogue Control.cpp"
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"C:\JA2\Build\Tactical\DisplayCover.cpp"
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"C:\JA2\Build\Tactical\Drugs And Alcohol.cpp"
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"C:\JA2\Build\Tactical\End Game.cpp"
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"C:\JA2\Build\Tactical\Enemy Soldier Save.cpp"
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"C:\JA2\Build\Tactical\EnemyItemDrops.cpp"
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"C:\JA2\Build\Tactical\Faces.cpp"
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"C:\JA2\Build\Tactical\fov.cpp"
|
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"C:\JA2\Build\Tactical\GAP.cpp"
|
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"C:\JA2\Build\Tactical\Handle Doors.cpp"
|
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"C:\JA2\Build\Tactical\Handle Items.cpp"
|
|
"C:\JA2\Build\Tactical\Handle UI Plan.cpp"
|
|
"C:\JA2\Build\Tactical\Handle UI.cpp"
|
|
"C:\JA2\Build\Tactical\Interface Control.cpp"
|
|
"C:\JA2\Build\Tactical\Interface Cursors.cpp"
|
|
"C:\JA2\Build\Tactical\Interface Dialogue.cpp"
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|
"C:\JA2\Build\Tactical\Interface Items.cpp"
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"C:\JA2\Build\Tactical\Interface Panels.cpp"
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"C:\JA2\Build\Tactical\Interface Utils.cpp"
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"C:\JA2\Build\Tactical\Interface.cpp"
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"C:\JA2\Build\Tactical\Inventory Choosing.cpp"
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"C:\JA2\Build\Tactical\Items.cpp"
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"C:\JA2\Build\Tactical\Keys.cpp"
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"C:\JA2\Build\Tactical\Map Information.cpp"
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"C:\JA2\Build\Tactical\Merc Entering.cpp"
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"C:\JA2\Build\Tactical\Merc Hiring.cpp"
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|
"C:\JA2\Build\Tactical\Militia Control.cpp"
|
|
"C:\JA2\Build\Tactical\Morale.cpp"
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|
"C:\JA2\Build\Tactical\opplist.cpp"
|
|
"C:\JA2\Build\Tactical\Overhead.cpp"
|
|
"C:\JA2\Build\Tactical\PATHAI.cpp"
|
|
"C:\JA2\Build\Tactical\Points.cpp"
|
|
"C:\JA2\Build\Tactical\QARRAY.cpp"
|
|
"C:\JA2\Build\Tactical\Rain.cpp"
|
|
"C:\JA2\Build\Tactical\Real Time Input.cpp"
|
|
"C:\JA2\Build\Tactical\Rotting Corpses.cpp"
|
|
"C:\JA2\Build\Tactical\ShopKeeper Interface.cpp"
|
|
"C:\JA2\Build\Tactical\SkillCheck.cpp"
|
|
"C:\JA2\Build\Tactical\Soldier Add.cpp"
|
|
"C:\JA2\Build\Tactical\Soldier Ani.cpp"
|
|
"C:\JA2\Build\Tactical\Soldier Control.cpp"
|
|
"C:\JA2\Build\Tactical\Soldier Create.cpp"
|
|
"C:\JA2\Build\Tactical\Soldier Find.cpp"
|
|
"C:\JA2\Build\Tactical\Soldier Init List.cpp"
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|
"C:\JA2\Build\Tactical\Soldier Profile.cpp"
|
|
"C:\JA2\Build\Tactical\Soldier Tile.cpp"
|
|
"C:\JA2\Build\Tactical\SoldierTooltips.cpp"
|
|
"C:\JA2\Build\Tactical\Spread Burst.cpp"
|
|
"C:\JA2\Build\Tactical\Squads.cpp"
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|
"C:\JA2\Build\Tactical\Strategic Exit GUI.cpp"
|
|
"C:\JA2\Build\Tactical\Structure Wrap.cpp"
|
|
"C:\JA2\Build\Tactical\Tactical Save.cpp"
|
|
"C:\JA2\Build\Tactical\Tactical Turns.cpp"
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|
"C:\JA2\Build\Tactical\TeamTurns.cpp"
|
|
"C:\JA2\Build\Tactical\Turn Based Input.cpp"
|
|
"C:\JA2\Build\Tactical\UI Cursors.cpp"
|
|
"C:\JA2\Build\Tactical\Vehicles.cpp"
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|
"C:\JA2\Build\Tactical\Weapons.cpp"
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"C:\JA2\Build\Tactical\World Items.cpp"
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|
"C:\JA2\Build\Tactical\XML_AmmoStrings.cpp"
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|
"C:\JA2\Build\Tactical\XML_AmmoTypes.cpp"
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|
"C:\JA2\Build\Tactical\XML_Armour.cpp"
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|
"C:\JA2\Build\Tactical\XML_AttachmentInfo.cpp"
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|
"C:\JA2\Build\Tactical\XML_Attachments.cpp"
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"C:\JA2\Build\Tactical\XML_BurstSounds.cpp"
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"C:\JA2\Build\Tactical\XML_ComboMergeInfo.cpp"
|
|
"C:\JA2\Build\Tactical\XML_CompatibleFaceItems.cpp"
|
|
"C:\JA2\Build\Tactical\XML_EnemyAmmoDrops.cpp"
|
|
"C:\JA2\Build\Tactical\XML_EnemyArmourDrops.cpp"
|
|
"C:\JA2\Build\Tactical\XML_EnemyExplosiveDrops.cpp"
|
|
"C:\JA2\Build\Tactical\XML_EnemyItemChoice.cpp"
|
|
"C:\JA2\Build\Tactical\XML_EnemyMiscDrops.cpp"
|
|
"C:\JA2\Build\Tactical\XML_EnemyWeaponChoice.cpp"
|
|
"C:\JA2\Build\Tactical\XML_EnemyWeaponDrops.cpp"
|
|
"C:\JA2\Build\Tactical\XML_Explosive.cpp"
|
|
"C:\JA2\Build\Tactical\XML_IMPItemChoices.cpp"
|
|
"C:\JA2\Build\Tactical\XML_IncompatibleAttachments.cpp"
|
|
"C:\JA2\Build\Tactical\XML_Launchable.cpp"
|
|
"C:\JA2\Build\Tactical\XML_Magazine.cpp"
|
|
"C:\JA2\Build\Tactical\XML_Merge.cpp"
|
|
"C:\JA2\Build\Tactical\XML_Sounds.cpp"
|
|
"C:\JA2\Build\Tactical\XML_TonyInventory.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp"
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
|
"C:\JA2\Build\Tactical\LOS.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp"
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp" with contents
|
|
[
|
|
/nologo /out:"Release\Tactical.lib"
|
|
".\Release\Air Raid.obj"
|
|
".\Release\Animation Cache.obj"
|
|
".\Release\Animation Control.obj"
|
|
".\Release\Animation Data.obj"
|
|
".\Release\Arms Dealer Init.obj"
|
|
.\Release\ArmsDealerInvInit.obj
|
|
".\Release\Auto Bandage.obj"
|
|
.\Release\Boxing.obj
|
|
.\Release\bullets.obj
|
|
.\Release\Campaign.obj
|
|
".\Release\Civ Quotes.obj"
|
|
".\Release\Dialogue Control.obj"
|
|
.\Release\DisplayCover.obj
|
|
".\Release\Drugs And Alcohol.obj"
|
|
".\Release\End Game.obj"
|
|
".\Release\Enemy Soldier Save.obj"
|
|
.\Release\EnemyItemDrops.obj
|
|
.\Release\Faces.obj
|
|
.\Release\fov.obj
|
|
.\Release\GAP.obj
|
|
".\Release\Handle Doors.obj"
|
|
".\Release\Handle Items.obj"
|
|
".\Release\Handle UI Plan.obj"
|
|
".\Release\Handle UI.obj"
|
|
".\Release\Interface Control.obj"
|
|
".\Release\Interface Cursors.obj"
|
|
".\Release\Interface Dialogue.obj"
|
|
".\Release\Interface Items.obj"
|
|
".\Release\Interface Panels.obj"
|
|
".\Release\Interface Utils.obj"
|
|
.\Release\Interface.obj
|
|
".\Release\Inventory Choosing.obj"
|
|
.\Release\Items.obj
|
|
.\Release\Keys.obj
|
|
.\Release\LOS.obj
|
|
".\Release\Map Information.obj"
|
|
".\Release\Merc Entering.obj"
|
|
".\Release\Merc Hiring.obj"
|
|
".\Release\Militia Control.obj"
|
|
.\Release\Morale.obj
|
|
.\Release\opplist.obj
|
|
.\Release\Overhead.obj
|
|
.\Release\PATHAI.obj
|
|
.\Release\Points.obj
|
|
.\Release\QARRAY.obj
|
|
.\Release\Rain.obj
|
|
".\Release\Real Time Input.obj"
|
|
".\Release\Rotting Corpses.obj"
|
|
".\Release\ShopKeeper Interface.obj"
|
|
.\Release\SkillCheck.obj
|
|
".\Release\Soldier Add.obj"
|
|
".\Release\Soldier Ani.obj"
|
|
".\Release\Soldier Control.obj"
|
|
".\Release\Soldier Create.obj"
|
|
".\Release\Soldier Find.obj"
|
|
".\Release\Soldier Init List.obj"
|
|
".\Release\Soldier Profile.obj"
|
|
".\Release\Soldier Tile.obj"
|
|
.\Release\SoldierTooltips.obj
|
|
".\Release\Spread Burst.obj"
|
|
.\Release\Squads.obj
|
|
".\Release\Strategic Exit GUI.obj"
|
|
".\Release\Structure Wrap.obj"
|
|
".\Release\Tactical Save.obj"
|
|
".\Release\Tactical Turns.obj"
|
|
.\Release\TeamTurns.obj
|
|
".\Release\Turn Based Input.obj"
|
|
".\Release\UI Cursors.obj"
|
|
.\Release\Vehicles.obj
|
|
.\Release\Weapons.obj
|
|
".\Release\World Items.obj"
|
|
.\Release\XML_AmmoStrings.obj
|
|
.\Release\XML_AmmoTypes.obj
|
|
.\Release\XML_Armour.obj
|
|
.\Release\XML_AttachmentInfo.obj
|
|
.\Release\XML_Attachments.obj
|
|
.\Release\XML_BurstSounds.obj
|
|
.\Release\XML_ComboMergeInfo.obj
|
|
.\Release\XML_CompatibleFaceItems.obj
|
|
.\Release\XML_EnemyAmmoDrops.obj
|
|
.\Release\XML_EnemyArmourDrops.obj
|
|
.\Release\XML_EnemyExplosiveDrops.obj
|
|
.\Release\XML_EnemyItemChoice.obj
|
|
.\Release\XML_EnemyMiscDrops.obj
|
|
.\Release\XML_EnemyWeaponChoice.obj
|
|
.\Release\XML_EnemyWeaponDrops.obj
|
|
.\Release\XML_Explosive.obj
|
|
.\Release\XML_IMPItemChoices.obj
|
|
.\Release\XML_IncompatibleAttachments.obj
|
|
.\Release\XML_Launchable.obj
|
|
.\Release\XML_Magazine.obj
|
|
.\Release\XML_Merge.obj
|
|
.\Release\XML_Sounds.obj
|
|
.\Release\XML_TonyInventory.obj
|
|
]
|
|
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
Air Raid.cpp
|
|
GENERATED PCH FOR TACTICAL PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Animation Cache.cpp
|
|
Animation Control.cpp
|
|
Animation Data.cpp
|
|
Arms Dealer Init.cpp
|
|
ArmsDealerInvInit.cpp
|
|
Auto Bandage.cpp
|
|
Boxing.cpp
|
|
bullets.cpp
|
|
Campaign.cpp
|
|
Civ Quotes.cpp
|
|
Dialogue Control.cpp
|
|
DisplayCover.cpp
|
|
GENERATED PCH FOR TACTICAL AI PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Drugs And Alcohol.cpp
|
|
GENERATED PCH FOR TACTICAL PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
End Game.cpp
|
|
Enemy Soldier Save.cpp
|
|
EnemyItemDrops.cpp
|
|
Faces.cpp
|
|
fov.cpp
|
|
GAP.cpp
|
|
Handle Doors.cpp
|
|
Handle Items.cpp
|
|
Handle UI Plan.cpp
|
|
Handle UI.cpp
|
|
Interface Control.cpp
|
|
Interface Cursors.cpp
|
|
Interface Dialogue.cpp
|
|
Interface Items.cpp
|
|
Interface Panels.cpp
|
|
Interface Utils.cpp
|
|
Interface.cpp
|
|
Inventory Choosing.cpp
|
|
Items.cpp
|
|
Keys.cpp
|
|
Map Information.cpp
|
|
Merc Entering.cpp
|
|
Merc Hiring.cpp
|
|
Militia Control.cpp
|
|
Morale.cpp
|
|
opplist.cpp
|
|
Overhead.cpp
|
|
PATHAI.cpp
|
|
Points.cpp
|
|
QARRAY.cpp
|
|
Rain.cpp
|
|
Real Time Input.cpp
|
|
Rotting Corpses.cpp
|
|
ShopKeeper Interface.cpp
|
|
SkillCheck.cpp
|
|
Soldier Add.cpp
|
|
Soldier Ani.cpp
|
|
Soldier Control.cpp
|
|
Soldier Create.cpp
|
|
Soldier Find.cpp
|
|
Soldier Init List.cpp
|
|
Soldier Profile.cpp
|
|
Soldier Tile.cpp
|
|
SoldierTooltips.cpp
|
|
GENERATED PCH FOR TACTICAL PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Spread Burst.cpp
|
|
GENERATED PCH FOR TACTICAL PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Squads.cpp
|
|
Strategic Exit GUI.cpp
|
|
Structure Wrap.cpp
|
|
Tactical Save.cpp
|
|
Tactical Turns.cpp
|
|
TeamTurns.cpp
|
|
Turn Based Input.cpp
|
|
UI Cursors.cpp
|
|
Vehicles.cpp
|
|
Weapons.cpp
|
|
World Items.cpp
|
|
XML_AmmoStrings.cpp
|
|
XML_AmmoTypes.cpp
|
|
XML_Armour.cpp
|
|
XML_AttachmentInfo.cpp
|
|
XML_Attachments.cpp
|
|
XML_BurstSounds.cpp
|
|
XML_ComboMergeInfo.cpp
|
|
XML_CompatibleFaceItems.cpp
|
|
XML_EnemyAmmoDrops.cpp
|
|
XML_EnemyArmourDrops.cpp
|
|
XML_EnemyExplosiveDrops.cpp
|
|
XML_EnemyItemChoice.cpp
|
|
XML_EnemyMiscDrops.cpp
|
|
XML_EnemyWeaponChoice.cpp
|
|
XML_EnemyWeaponDrops.cpp
|
|
XML_Explosive.cpp
|
|
XML_IMPItemChoices.cpp
|
|
XML_IncompatibleAttachments.cpp
|
|
XML_Launchable.cpp
|
|
XML_Magazine.cpp
|
|
XML_Merge.cpp
|
|
XML_Sounds.cpp
|
|
XML_TonyInventory.cpp
|
|
Compiling...
|
|
LOS.cpp
|
|
GENERATED PCH FOR TACTICAL PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Creating library...
|
|
<h3>
|
|
--------------------Configuration: Utils - Win32 Release--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
|
"C:\JA2\Build\Utils\_DutchText.cpp"
|
|
"C:\JA2\Build\Utils\_EnglishText.cpp"
|
|
"C:\JA2\Build\Utils\_FrenchText.cpp"
|
|
"C:\JA2\Build\Utils\_GermanText.cpp"
|
|
"C:\JA2\Build\Utils\_ItalianText.cpp"
|
|
"C:\JA2\Build\Utils\_Ja25EnglishText.cpp"
|
|
"C:\JA2\Build\Utils\_Ja25GermanText.cpp"
|
|
"C:\JA2\Build\Utils\_PolishText.cpp"
|
|
"C:\JA2\Build\Utils\_RussianText.cpp"
|
|
"C:\JA2\Build\Utils\Animated ProgressBar.cpp"
|
|
"C:\JA2\Build\Utils\Cinematics.cpp"
|
|
"C:\JA2\Build\Utils\Cursors.cpp"
|
|
"C:\JA2\Build\Utils\Debug Control.cpp"
|
|
"C:\JA2\Build\Utils\dsutil.cpp"
|
|
"C:\JA2\Build\Utils\Encrypted File.cpp"
|
|
"C:\JA2\Build\Utils\Event Manager.cpp"
|
|
"C:\JA2\Build\Utils\Event Pump.cpp"
|
|
"C:\JA2\Build\Utils\Font Control.cpp"
|
|
"C:\JA2\Build\Utils\INIReader.cpp"
|
|
"C:\JA2\Build\Utils\MapUtility.cpp"
|
|
"C:\JA2\Build\Utils\MercTextBox.cpp"
|
|
"C:\JA2\Build\Utils\message.cpp"
|
|
"C:\JA2\Build\Utils\Multi Language Graphic Utils.cpp"
|
|
"C:\JA2\Build\Utils\Multilingual Text Code Generator.cpp"
|
|
"C:\JA2\Build\Utils\Music Control.cpp"
|
|
"C:\JA2\Build\Utils\PopUpBox.cpp"
|
|
"C:\JA2\Build\Utils\Quantize Wrap.cpp"
|
|
"C:\JA2\Build\Utils\Quantize.cpp"
|
|
"C:\JA2\Build\Utils\Slider.cpp"
|
|
"C:\JA2\Build\Utils\Sound Control.cpp"
|
|
"C:\JA2\Build\Utils\STIConvert.cpp"
|
|
"C:\JA2\Build\Utils\Text Input.cpp"
|
|
"C:\JA2\Build\Utils\Text Utils.cpp"
|
|
"C:\JA2\Build\Utils\Timer Control.cpp"
|
|
"C:\JA2\Build\Utils\Utilities.cpp"
|
|
"C:\JA2\Build\Utils\WordWrap.cpp"
|
|
"C:\JA2\Build\Utils\XML_Items.cpp"
|
|
"C:\JA2\Build\Utils\XML_Strings.cpp"
|
|
"C:\JA2\Build\Utils\XML_Strings2.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp"
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp" with contents
|
|
[
|
|
/nologo /out:"Release\Utils.lib"
|
|
.\Release\_DutchText.obj
|
|
.\Release\_EnglishText.obj
|
|
.\Release\_FrenchText.obj
|
|
.\Release\_GermanText.obj
|
|
.\Release\_ItalianText.obj
|
|
.\Release\_Ja25EnglishText.obj
|
|
.\Release\_Ja25GermanText.obj
|
|
.\Release\_PolishText.obj
|
|
.\Release\_RussianText.obj
|
|
".\Release\Animated ProgressBar.obj"
|
|
.\Release\Cinematics.obj
|
|
.\Release\Cursors.obj
|
|
".\Release\Debug Control.obj"
|
|
.\Release\dsutil.obj
|
|
".\Release\Encrypted File.obj"
|
|
".\Release\Event Manager.obj"
|
|
".\Release\Event Pump.obj"
|
|
".\Release\Font Control.obj"
|
|
.\Release\INIReader.obj
|
|
.\Release\MapUtility.obj
|
|
.\Release\MercTextBox.obj
|
|
.\Release\message.obj
|
|
".\Release\Multi Language Graphic Utils.obj"
|
|
".\Release\Multilingual Text Code Generator.obj"
|
|
".\Release\Music Control.obj"
|
|
.\Release\PopUpBox.obj
|
|
".\Release\Quantize Wrap.obj"
|
|
.\Release\Quantize.obj
|
|
.\Release\Slider.obj
|
|
".\Release\Sound Control.obj"
|
|
.\Release\STIConvert.obj
|
|
".\Release\Text Input.obj"
|
|
".\Release\Text Utils.obj"
|
|
".\Release\Timer Control.obj"
|
|
.\Release\Utilities.obj
|
|
.\Release\WordWrap.obj
|
|
.\Release\XML_Items.obj
|
|
.\Release\XML_Strings.obj
|
|
.\Release\XML_Strings2.obj
|
|
]
|
|
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
_DutchText.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
_EnglishText.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
_FrenchText.cpp
|
|
_GermanText.cpp
|
|
_ItalianText.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
_Ja25EnglishText.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
_Ja25GermanText.cpp
|
|
_PolishText.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
_RussianText.cpp
|
|
Animated ProgressBar.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Cinematics.cpp
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Cursors.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Debug Control.cpp
|
|
dsutil.cpp
|
|
Encrypted File.cpp
|
|
Event Manager.cpp
|
|
Event Pump.cpp
|
|
Font Control.cpp
|
|
INIReader.cpp
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
MapUtility.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
MercTextBox.cpp
|
|
message.cpp
|
|
Multi Language Graphic Utils.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Multilingual Text Code Generator.cpp
|
|
Music Control.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
PopUpBox.cpp
|
|
Quantize Wrap.cpp
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Quantize.cpp
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Slider.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Sound Control.cpp
|
|
STIConvert.cpp
|
|
Text Input.cpp
|
|
Text Utils.cpp
|
|
Timer Control.cpp
|
|
Utilities.cpp
|
|
WordWrap.cpp
|
|
XML_Items.cpp
|
|
GENERATED PCH FOR TACTICAL PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
XML_Strings.cpp
|
|
XML_Strings2.cpp
|
|
Creating library...
|
|
<h3>
|
|
--------------------Configuration: TacticalAI - Win32 Release--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
|
"C:\JA2\Build\TacticalAI\AIList.cpp"
|
|
"C:\JA2\Build\TacticalAI\AIMain.cpp"
|
|
"C:\JA2\Build\TacticalAI\AIUtils.cpp"
|
|
"C:\JA2\Build\TacticalAI\Attacks.cpp"
|
|
"C:\JA2\Build\TacticalAI\CreatureDecideAction.cpp"
|
|
"C:\JA2\Build\TacticalAI\DecideAction.cpp"
|
|
"C:\JA2\Build\TacticalAI\FindLocations.cpp"
|
|
"C:\JA2\Build\TacticalAI\Knowledge.cpp"
|
|
"C:\JA2\Build\TacticalAI\Medical.cpp"
|
|
"C:\JA2\Build\TacticalAI\Movement.cpp"
|
|
"C:\JA2\Build\TacticalAI\NPC.cpp"
|
|
"C:\JA2\Build\TacticalAI\PanicButtons.cpp"
|
|
"C:\JA2\Build\TacticalAI\QuestDebug.cpp"
|
|
"C:\JA2\Build\TacticalAI\Realtime.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp"
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp" with contents
|
|
[
|
|
/nologo /out:"Release\TacticalAI.lib"
|
|
.\Release\AIList.obj
|
|
.\Release\AIMain.obj
|
|
.\Release\AIUtils.obj
|
|
.\Release\Attacks.obj
|
|
.\Release\CreatureDecideAction.obj
|
|
.\Release\DecideAction.obj
|
|
.\Release\FindLocations.obj
|
|
.\Release\Knowledge.obj
|
|
.\Release\Medical.obj
|
|
.\Release\Movement.obj
|
|
.\Release\NPC.obj
|
|
.\Release\PanicButtons.obj
|
|
.\Release\QuestDebug.obj
|
|
.\Release\Realtime.obj
|
|
]
|
|
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
AIList.cpp
|
|
GENERATED PCH FOR TACTICAL AI PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
AIMain.cpp
|
|
AIUtils.cpp
|
|
Attacks.cpp
|
|
CreatureDecideAction.cpp
|
|
DecideAction.cpp
|
|
FindLocations.cpp
|
|
Knowledge.cpp
|
|
Medical.cpp
|
|
Movement.cpp
|
|
NPC.cpp
|
|
PanicButtons.cpp
|
|
QuestDebug.cpp
|
|
Realtime.cpp
|
|
Creating library...
|
|
<h3>
|
|
--------------------Configuration: Editor - Win32 Release--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
|
"C:\JA2\Build\Editor\Cursor Modes.cpp"
|
|
"C:\JA2\Build\Editor\edit_sys.cpp"
|
|
"C:\JA2\Build\Editor\Editor Callbacks.cpp"
|
|
"C:\JA2\Build\Editor\Editor Modes.cpp"
|
|
"C:\JA2\Build\Editor\Editor Taskbar Creation.cpp"
|
|
"C:\JA2\Build\Editor\Editor Taskbar Utils.cpp"
|
|
"C:\JA2\Build\Editor\Editor Undo.cpp"
|
|
"C:\JA2\Build\Editor\EditorBuildings.cpp"
|
|
"C:\JA2\Build\Editor\EditorItems.cpp"
|
|
"C:\JA2\Build\Editor\EditorMapInfo.cpp"
|
|
"C:\JA2\Build\Editor\EditorMercs.cpp"
|
|
"C:\JA2\Build\Editor\EditorTerrain.cpp"
|
|
"C:\JA2\Build\Editor\editscreen.cpp"
|
|
"C:\JA2\Build\Editor\Item Statistics.cpp"
|
|
"C:\JA2\Build\Editor\LoadScreen.cpp"
|
|
"C:\JA2\Build\Editor\messagebox.cpp"
|
|
"C:\JA2\Build\Editor\newsmooth.cpp"
|
|
"C:\JA2\Build\Editor\popupmenu.cpp"
|
|
"C:\JA2\Build\Editor\Road Smoothing.cpp"
|
|
"C:\JA2\Build\Editor\Sector Summary.cpp"
|
|
"C:\JA2\Build\Editor\selectwin.cpp"
|
|
"C:\JA2\Build\Editor\SmartMethod.cpp"
|
|
"C:\JA2\Build\Editor\smooth.cpp"
|
|
"C:\JA2\Build\Editor\Smoothing Utils.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp"
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp" with contents
|
|
[
|
|
/nologo /out:"Release\Editor.lib"
|
|
".\Release\Cursor Modes.obj"
|
|
.\Release\edit_sys.obj
|
|
".\Release\Editor Callbacks.obj"
|
|
".\Release\Editor Modes.obj"
|
|
".\Release\Editor Taskbar Creation.obj"
|
|
".\Release\Editor Taskbar Utils.obj"
|
|
".\Release\Editor Undo.obj"
|
|
.\Release\EditorBuildings.obj
|
|
.\Release\EditorItems.obj
|
|
.\Release\EditorMapInfo.obj
|
|
.\Release\EditorMercs.obj
|
|
.\Release\EditorTerrain.obj
|
|
.\Release\editscreen.obj
|
|
".\Release\Item Statistics.obj"
|
|
.\Release\LoadScreen.obj
|
|
.\Release\messagebox.obj
|
|
.\Release\newsmooth.obj
|
|
.\Release\popupmenu.obj
|
|
".\Release\Road Smoothing.obj"
|
|
".\Release\Sector Summary.obj"
|
|
.\Release\selectwin.obj
|
|
.\Release\SmartMethod.obj
|
|
.\Release\smooth.obj
|
|
".\Release\Smoothing Utils.obj"
|
|
]
|
|
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
Cursor Modes.cpp
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
edit_sys.cpp
|
|
Editor Callbacks.cpp
|
|
Editor Modes.cpp
|
|
Editor Taskbar Creation.cpp
|
|
Editor Taskbar Utils.cpp
|
|
Editor Undo.cpp
|
|
EditorBuildings.cpp
|
|
EditorItems.cpp
|
|
EditorMapInfo.cpp
|
|
EditorMercs.cpp
|
|
EditorTerrain.cpp
|
|
editscreen.cpp
|
|
Item Statistics.cpp
|
|
LoadScreen.cpp
|
|
messagebox.cpp
|
|
newsmooth.cpp
|
|
popupmenu.cpp
|
|
Road Smoothing.cpp
|
|
Sector Summary.cpp
|
|
selectwin.cpp
|
|
SmartMethod.cpp
|
|
smooth.cpp
|
|
Smoothing Utils.cpp
|
|
Creating library...
|
|
<h3>
|
|
--------------------Configuration: Laptop - Win32 Release--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
|
"C:\JA2\Build\Laptop\aim.cpp"
|
|
"C:\JA2\Build\Laptop\AimArchives.cpp"
|
|
"C:\JA2\Build\Laptop\AimFacialIndex.cpp"
|
|
"C:\JA2\Build\Laptop\AimHistory.cpp"
|
|
"C:\JA2\Build\Laptop\AimLinks.cpp"
|
|
"C:\JA2\Build\Laptop\AimMembers.cpp"
|
|
"C:\JA2\Build\Laptop\AimPolicies.cpp"
|
|
"C:\JA2\Build\Laptop\AimSort.cpp"
|
|
"C:\JA2\Build\Laptop\BobbyR.cpp"
|
|
"C:\JA2\Build\Laptop\BobbyRAmmo.cpp"
|
|
"C:\JA2\Build\Laptop\BobbyRArmour.cpp"
|
|
"C:\JA2\Build\Laptop\BobbyRGuns.cpp"
|
|
"C:\JA2\Build\Laptop\BobbyRMailOrder.cpp"
|
|
"C:\JA2\Build\Laptop\BobbyRMisc.cpp"
|
|
"C:\JA2\Build\Laptop\BobbyRShipments.cpp"
|
|
"C:\JA2\Build\Laptop\BobbyRUsed.cpp"
|
|
"C:\JA2\Build\Laptop\BrokenLink.cpp"
|
|
"C:\JA2\Build\Laptop\CharProfile.cpp"
|
|
"C:\JA2\Build\Laptop\email.cpp"
|
|
"C:\JA2\Build\Laptop\files.cpp"
|
|
"C:\JA2\Build\Laptop\finances.cpp"
|
|
"C:\JA2\Build\Laptop\florist Cards.cpp"
|
|
"C:\JA2\Build\Laptop\florist Gallery.cpp"
|
|
"C:\JA2\Build\Laptop\florist Order Form.cpp"
|
|
"C:\JA2\Build\Laptop\florist.cpp"
|
|
"C:\JA2\Build\Laptop\funeral.cpp"
|
|
"C:\JA2\Build\Laptop\history.cpp"
|
|
"C:\JA2\Build\Laptop\IMP AboutUs.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Attribute Entrance.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Attribute Finish.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Attribute Selection.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Begin Screen.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Compile Character.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Confirm.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Finish.cpp"
|
|
"C:\JA2\Build\Laptop\IMP HomePage.cpp"
|
|
"C:\JA2\Build\Laptop\IMP MainPage.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Personality Entrance.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Personality Finish.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Personality Quiz.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Portraits.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Skill Trait.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Text System.cpp"
|
|
"C:\JA2\Build\Laptop\IMP Voices.cpp"
|
|
"C:\JA2\Build\Laptop\IMPVideoObjects.cpp"
|
|
"C:\JA2\Build\Laptop\insurance Comments.cpp"
|
|
"C:\JA2\Build\Laptop\insurance Contract.cpp"
|
|
"C:\JA2\Build\Laptop\insurance Info.cpp"
|
|
"C:\JA2\Build\Laptop\insurance.cpp"
|
|
"C:\JA2\Build\Laptop\laptop.cpp"
|
|
"C:\JA2\Build\Laptop\mercs Account.cpp"
|
|
"C:\JA2\Build\Laptop\mercs Files.cpp"
|
|
"C:\JA2\Build\Laptop\mercs No Account.cpp"
|
|
"C:\JA2\Build\Laptop\mercs.cpp"
|
|
"C:\JA2\Build\Laptop\personnel.cpp"
|
|
"C:\JA2\Build\Laptop\sirtech.cpp"
|
|
"C:\JA2\Build\Laptop\Store Inventory.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp"
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp" with contents
|
|
[
|
|
/nologo /out:"Release\Laptop.lib"
|
|
.\Release\aim.obj
|
|
.\Release\AimArchives.obj
|
|
.\Release\AimFacialIndex.obj
|
|
.\Release\AimHistory.obj
|
|
.\Release\AimLinks.obj
|
|
.\Release\AimMembers.obj
|
|
.\Release\AimPolicies.obj
|
|
.\Release\AimSort.obj
|
|
.\Release\BobbyR.obj
|
|
.\Release\BobbyRAmmo.obj
|
|
.\Release\BobbyRArmour.obj
|
|
.\Release\BobbyRGuns.obj
|
|
.\Release\BobbyRMailOrder.obj
|
|
.\Release\BobbyRMisc.obj
|
|
.\Release\BobbyRShipments.obj
|
|
.\Release\BobbyRUsed.obj
|
|
.\Release\BrokenLink.obj
|
|
.\Release\CharProfile.obj
|
|
.\Release\email.obj
|
|
.\Release\files.obj
|
|
.\Release\finances.obj
|
|
".\Release\florist Cards.obj"
|
|
".\Release\florist Gallery.obj"
|
|
".\Release\florist Order Form.obj"
|
|
.\Release\florist.obj
|
|
.\Release\funeral.obj
|
|
.\Release\history.obj
|
|
".\Release\IMP AboutUs.obj"
|
|
".\Release\IMP Attribute Entrance.obj"
|
|
".\Release\IMP Attribute Finish.obj"
|
|
".\Release\IMP Attribute Selection.obj"
|
|
".\Release\IMP Begin Screen.obj"
|
|
".\Release\IMP Compile Character.obj"
|
|
".\Release\IMP Confirm.obj"
|
|
".\Release\IMP Finish.obj"
|
|
".\Release\IMP HomePage.obj"
|
|
".\Release\IMP MainPage.obj"
|
|
".\Release\IMP Personality Entrance.obj"
|
|
".\Release\IMP Personality Finish.obj"
|
|
".\Release\IMP Personality Quiz.obj"
|
|
".\Release\IMP Portraits.obj"
|
|
".\Release\IMP Skill Trait.obj"
|
|
".\Release\IMP Text System.obj"
|
|
".\Release\IMP Voices.obj"
|
|
.\Release\IMPVideoObjects.obj
|
|
".\Release\insurance Comments.obj"
|
|
".\Release\insurance Contract.obj"
|
|
".\Release\insurance Info.obj"
|
|
.\Release\insurance.obj
|
|
.\Release\laptop.obj
|
|
".\Release\mercs Account.obj"
|
|
".\Release\mercs Files.obj"
|
|
".\Release\mercs No Account.obj"
|
|
.\Release\mercs.obj
|
|
.\Release\personnel.obj
|
|
.\Release\sirtech.obj
|
|
".\Release\Store Inventory.obj"
|
|
]
|
|
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
aim.cpp
|
|
GENERATED PCH FOR LAPTOP PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
AimArchives.cpp
|
|
AimFacialIndex.cpp
|
|
AimHistory.cpp
|
|
AimLinks.cpp
|
|
AimMembers.cpp
|
|
AimPolicies.cpp
|
|
AimSort.cpp
|
|
BobbyR.cpp
|
|
BobbyRAmmo.cpp
|
|
BobbyRArmour.cpp
|
|
BobbyRGuns.cpp
|
|
BobbyRMailOrder.cpp
|
|
BobbyRMisc.cpp
|
|
BobbyRShipments.cpp
|
|
BobbyRUsed.cpp
|
|
BrokenLink.cpp
|
|
CharProfile.cpp
|
|
email.cpp
|
|
files.cpp
|
|
finances.cpp
|
|
florist Cards.cpp
|
|
florist Gallery.cpp
|
|
florist Order Form.cpp
|
|
florist.cpp
|
|
funeral.cpp
|
|
history.cpp
|
|
IMP AboutUs.cpp
|
|
IMP Attribute Entrance.cpp
|
|
IMP Attribute Finish.cpp
|
|
IMP Attribute Selection.cpp
|
|
IMP Begin Screen.cpp
|
|
IMP Compile Character.cpp
|
|
IMP Confirm.cpp
|
|
IMP Finish.cpp
|
|
IMP HomePage.cpp
|
|
IMP MainPage.cpp
|
|
IMP Personality Entrance.cpp
|
|
IMP Personality Finish.cpp
|
|
IMP Personality Quiz.cpp
|
|
IMP Portraits.cpp
|
|
IMP Skill Trait.cpp
|
|
IMP Text System.cpp
|
|
IMP Voices.cpp
|
|
IMPVideoObjects.cpp
|
|
insurance Comments.cpp
|
|
insurance Contract.cpp
|
|
insurance Info.cpp
|
|
insurance.cpp
|
|
laptop.cpp
|
|
mercs Account.cpp
|
|
mercs Files.cpp
|
|
mercs No Account.cpp
|
|
mercs.cpp
|
|
personnel.cpp
|
|
sirtech.cpp
|
|
Store Inventory.cpp
|
|
Creating library...
|
|
<h3>
|
|
--------------------Configuration: Strategic - Win32 Release--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP20.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
|
"C:\JA2\Build\Strategic\AI Viewer.cpp"
|
|
"C:\JA2\Build\Strategic\Assignments.cpp"
|
|
"C:\JA2\Build\Strategic\Auto Resolve.cpp"
|
|
"C:\JA2\Build\Strategic\Campaign Init.cpp"
|
|
"C:\JA2\Build\Strategic\Creature Spreading.cpp"
|
|
"C:\JA2\Build\Strategic\Game Clock.cpp"
|
|
"C:\JA2\Build\Strategic\Game Event Hook.cpp"
|
|
"C:\JA2\Build\Strategic\Game Events.cpp"
|
|
"C:\JA2\Build\Strategic\Game Init.cpp"
|
|
"C:\JA2\Build\Strategic\Hourly Update.cpp"
|
|
"C:\JA2\Build\Strategic\Map Screen Helicopter.cpp"
|
|
"C:\JA2\Build\Strategic\Map Screen Interface Border.cpp"
|
|
"C:\JA2\Build\Strategic\Map Screen Interface Bottom.cpp"
|
|
"C:\JA2\Build\Strategic\Map Screen Interface Map Inventory.cpp"
|
|
"C:\JA2\Build\Strategic\Map Screen Interface Map.cpp"
|
|
"C:\JA2\Build\Strategic\Map Screen Interface TownMine Info.cpp"
|
|
"C:\JA2\Build\Strategic\Map Screen Interface.cpp"
|
|
"C:\JA2\Build\Strategic\mapscreen.cpp"
|
|
"C:\JA2\Build\Strategic\Meanwhile.cpp"
|
|
"C:\JA2\Build\Strategic\Merc Contract.cpp"
|
|
"C:\JA2\Build\Strategic\MilitiaSquads.cpp"
|
|
"C:\JA2\Build\Strategic\Player Command.cpp"
|
|
"C:\JA2\Build\Strategic\PreBattle Interface.cpp"
|
|
"C:\JA2\Build\Strategic\Queen Command.cpp"
|
|
"C:\JA2\Build\Strategic\Quest Debug System.cpp"
|
|
"C:\JA2\Build\Strategic\Quests.cpp"
|
|
"C:\JA2\Build\Strategic\QuestText.cpp"
|
|
"C:\JA2\Build\Strategic\Reinforcement.cpp"
|
|
"C:\JA2\Build\Strategic\Scheduling.cpp"
|
|
"C:\JA2\Build\Strategic\Strategic AI.cpp"
|
|
"C:\JA2\Build\Strategic\Strategic Event Handler.cpp"
|
|
"C:\JA2\Build\Strategic\Strategic Merc Handler.cpp"
|
|
"C:\JA2\Build\Strategic\Strategic Mines.cpp"
|
|
"C:\JA2\Build\Strategic\Strategic Movement Costs.cpp"
|
|
"C:\JA2\Build\Strategic\Strategic Movement.cpp"
|
|
"C:\JA2\Build\Strategic\Strategic Pathing.cpp"
|
|
"C:\JA2\Build\Strategic\Strategic Status.cpp"
|
|
"C:\JA2\Build\Strategic\Strategic Town Loyalty.cpp"
|
|
"C:\JA2\Build\Strategic\strategic town reputation.cpp"
|
|
"C:\JA2\Build\Strategic\Strategic Turns.cpp"
|
|
"C:\JA2\Build\Strategic\strategic.cpp"
|
|
"C:\JA2\Build\Strategic\strategicmap.cpp"
|
|
"C:\JA2\Build\Strategic\Town Militia.cpp"
|
|
"C:\JA2\Build\Strategic\XML_Army.cpp"
|
|
"C:\JA2\Build\Strategic\XML_Roaming.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP20.tmp"
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21.tmp" with contents
|
|
[
|
|
/nologo /out:"Release\Strategic.lib"
|
|
".\Release\AI Viewer.obj"
|
|
.\Release\Assignments.obj
|
|
".\Release\Auto Resolve.obj"
|
|
".\Release\Campaign Init.obj"
|
|
".\Release\Creature Spreading.obj"
|
|
".\Release\Game Clock.obj"
|
|
".\Release\Game Event Hook.obj"
|
|
".\Release\Game Events.obj"
|
|
".\Release\Game Init.obj"
|
|
".\Release\Hourly Update.obj"
|
|
".\Release\Map Screen Helicopter.obj"
|
|
".\Release\Map Screen Interface Border.obj"
|
|
".\Release\Map Screen Interface Bottom.obj"
|
|
".\Release\Map Screen Interface Map Inventory.obj"
|
|
".\Release\Map Screen Interface Map.obj"
|
|
".\Release\Map Screen Interface TownMine Info.obj"
|
|
".\Release\Map Screen Interface.obj"
|
|
.\Release\mapscreen.obj
|
|
.\Release\Meanwhile.obj
|
|
".\Release\Merc Contract.obj"
|
|
.\Release\MilitiaSquads.obj
|
|
".\Release\Player Command.obj"
|
|
".\Release\PreBattle Interface.obj"
|
|
".\Release\Queen Command.obj"
|
|
".\Release\Quest Debug System.obj"
|
|
.\Release\Quests.obj
|
|
.\Release\QuestText.obj
|
|
.\Release\Reinforcement.obj
|
|
.\Release\Scheduling.obj
|
|
".\Release\Strategic AI.obj"
|
|
".\Release\Strategic Event Handler.obj"
|
|
".\Release\Strategic Merc Handler.obj"
|
|
".\Release\Strategic Mines.obj"
|
|
".\Release\Strategic Movement Costs.obj"
|
|
".\Release\Strategic Movement.obj"
|
|
".\Release\Strategic Pathing.obj"
|
|
".\Release\Strategic Status.obj"
|
|
".\Release\Strategic Town Loyalty.obj"
|
|
".\Release\strategic town reputation.obj"
|
|
".\Release\Strategic Turns.obj"
|
|
.\Release\strategic.obj
|
|
.\Release\strategicmap.obj
|
|
".\Release\Town Militia.obj"
|
|
.\Release\XML_Army.obj
|
|
.\Release\XML_Roaming.obj
|
|
]
|
|
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
AI Viewer.cpp
|
|
GENERATED PCH FOR STRATEGIC PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Assignments.cpp
|
|
Auto Resolve.cpp
|
|
Campaign Init.cpp
|
|
Creature Spreading.cpp
|
|
Game Clock.cpp
|
|
Game Event Hook.cpp
|
|
Game Events.cpp
|
|
Game Init.cpp
|
|
Hourly Update.cpp
|
|
Map Screen Helicopter.cpp
|
|
Map Screen Interface Border.cpp
|
|
Map Screen Interface Bottom.cpp
|
|
Map Screen Interface Map Inventory.cpp
|
|
Map Screen Interface Map.cpp
|
|
Map Screen Interface TownMine Info.cpp
|
|
Map Screen Interface.cpp
|
|
mapscreen.cpp
|
|
Meanwhile.cpp
|
|
Merc Contract.cpp
|
|
MilitiaSquads.cpp
|
|
Player Command.cpp
|
|
PreBattle Interface.cpp
|
|
Queen Command.cpp
|
|
Quest Debug System.cpp
|
|
Quests.cpp
|
|
QuestText.cpp
|
|
Reinforcement.cpp
|
|
Scheduling.cpp
|
|
Strategic AI.cpp
|
|
Strategic Event Handler.cpp
|
|
Strategic Merc Handler.cpp
|
|
Strategic Mines.cpp
|
|
Strategic Movement Costs.cpp
|
|
Strategic Movement.cpp
|
|
Strategic Pathing.cpp
|
|
Strategic Status.cpp
|
|
Strategic Town Loyalty.cpp
|
|
strategic town reputation.cpp
|
|
Strategic Turns.cpp
|
|
strategic.cpp
|
|
strategicmap.cpp
|
|
Town Militia.cpp
|
|
XML_Army.cpp
|
|
XML_Roaming.cpp
|
|
Creating library...
|
|
<h3>
|
|
--------------------Configuration: ja2 - Win32 Release--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc""
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP22.tmp" with contents
|
|
[
|
|
/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
|
|
"C:\JA2\Build\Utils\_Ja25GermanText.cpp"
|
|
"C:\JA2\Build\aniviewscreen.cpp"
|
|
"C:\JA2\Build\Credits.cpp"
|
|
"C:\JA2\Build\Utils\Cursors.cpp"
|
|
"C:\JA2\Build\Fade Screen.cpp"
|
|
"C:\JA2\Build\GameInitOptionsScreen.cpp"
|
|
"C:\JA2\Build\gameloop.cpp"
|
|
"C:\JA2\Build\gamescreen.cpp"
|
|
"C:\JA2\Build\GameSettings.cpp"
|
|
"C:\JA2\Build\GameVersion.cpp"
|
|
"C:\JA2\Build\HelpScreen.cpp"
|
|
"C:\JA2\Build\Init.cpp"
|
|
"C:\JA2\Build\Intro.cpp"
|
|
"C:\JA2\Build\JA2 Splash.cpp"
|
|
"C:\JA2\Build\jascreens.cpp"
|
|
"C:\JA2\Build\Loading Screen.cpp"
|
|
"C:\JA2\Build\MainMenuScreen.cpp"
|
|
"C:\JA2\Build\MessageBoxScreen.cpp"
|
|
"C:\JA2\Build\Options Screen.cpp"
|
|
"C:\JA2\Build\SaveLoadGame.cpp"
|
|
"C:\JA2\Build\SaveLoadScreen.cpp"
|
|
"C:\JA2\Build\SCREENS.cpp"
|
|
"C:\JA2\Build\Sys Globals.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP22.tmp"
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP23.tmp" with contents
|
|
[
|
|
libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe"
|
|
.\Release\_Ja25GermanText.obj
|
|
.\Release\aniviewscreen.obj
|
|
.\Release\Credits.obj
|
|
.\Release\Cursors.obj
|
|
".\Release\Fade Screen.obj"
|
|
.\Release\GameInitOptionsScreen.obj
|
|
.\Release\gameloop.obj
|
|
.\Release\gamescreen.obj
|
|
.\Release\GameSettings.obj
|
|
.\Release\GameVersion.obj
|
|
.\Release\HelpScreen.obj
|
|
.\Release\Init.obj
|
|
.\Release\Intro.obj
|
|
".\Release\JA2 Splash.obj"
|
|
.\Release\jascreens.obj
|
|
".\Release\Loading Screen.obj"
|
|
.\Release\MainMenuScreen.obj
|
|
.\Release\MessageBoxScreen.obj
|
|
".\Release\Options Screen.obj"
|
|
.\Release\SaveLoadGame.obj
|
|
.\Release\SaveLoadScreen.obj
|
|
.\Release\SCREENS.obj
|
|
".\Release\Sys Globals.obj"
|
|
.\Release\ja2.res
|
|
.\fmodvc.lib
|
|
.\TileEngine\Release\TileEngine.lib
|
|
".\Standard Gaming Platform\Release\Standard Gaming Platform.lib"
|
|
.\Tactical\Release\Tactical.lib
|
|
.\Utils\Release\Utils.lib
|
|
.\TacticalAI\Release\TacticalAI.lib
|
|
.\Editor\Release\Editor.lib
|
|
.\Laptop\Release\Laptop.lib
|
|
.\Strategic\Release\Strategic.lib
|
|
]
|
|
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP23.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling resources...
|
|
Compiling...
|
|
_Ja25GermanText.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
aniviewscreen.cpp
|
|
GENERATED PCH FOR JA2 PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Credits.cpp
|
|
Cursors.cpp
|
|
GENERATED PCH FOR UTILS PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
Fade Screen.cpp
|
|
GENERATED PCH FOR JA2 PROJECT.
|
|
(Language set to ENGLISH, You'll need english CDs)
|
|
GameInitOptionsScreen.cpp
|
|
gameloop.cpp
|
|
gamescreen.cpp
|
|
GameSettings.cpp
|
|
GameVersion.cpp
|
|
HelpScreen.cpp
|
|
Init.cpp
|
|
Intro.cpp
|
|
JA2 Splash.cpp
|
|
jascreens.cpp
|
|
Loading Screen.cpp
|
|
MainMenuScreen.cpp
|
|
MessageBoxScreen.cpp
|
|
Options Screen.cpp
|
|
SaveLoadGame.cpp
|
|
SaveLoadScreen.cpp
|
|
SCREENS.cpp
|
|
Sys Globals.cpp
|
|
Linking...
|
|
LINK : warning LNK4089: all references to "ADVAPI32.dll" discarded by /OPT:REF
|
|
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP25.tmp" with contents
|
|
[
|
|
/nologo /o"Release/JA2.bsc"
|
|
.\Release\_Ja25GermanText.sbr
|
|
.\Release\aniviewscreen.sbr
|
|
.\Release\Credits.sbr
|
|
.\Release\Cursors.sbr
|
|
".\Release\Fade Screen.sbr"
|
|
.\Release\GameInitOptionsScreen.sbr
|
|
.\Release\gameloop.sbr
|
|
.\Release\gamescreen.sbr
|
|
.\Release\GameSettings.sbr
|
|
.\Release\GameVersion.sbr
|
|
.\Release\HelpScreen.sbr
|
|
.\Release\Init.sbr
|
|
.\Release\Intro.sbr
|
|
".\Release\JA2 Splash.sbr"
|
|
.\Release\jascreens.sbr
|
|
".\Release\Loading Screen.sbr"
|
|
.\Release\MainMenuScreen.sbr
|
|
.\Release\MessageBoxScreen.sbr
|
|
".\Release\Options Screen.sbr"
|
|
.\Release\SaveLoadGame.sbr
|
|
.\Release\SaveLoadScreen.sbr
|
|
.\Release\SCREENS.sbr
|
|
".\Release\Sys Globals.sbr"]
|
|
Creating command line "bscmake.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP25.tmp"
|
|
Creating browse info file...
|
|
<h3>Output Window</h3>
|
|
|
|
|
|
|
|
<h3>Results</h3>
|
|
ja2_cvs.exe - 0 error(s), 1 warning(s)
|
|
</pre>
|
|
</body>
|
|
</html>
|