mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Added missing #includes Added LUA scripting and console Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain Fixed signedness of many grid variables used in GetMouseMapPos calls Fixed enemy weapon choosing: Sometimes a mortar is chosen but later rejected, but the grenade class was not reset. Caused assertion failure Added checks so enemies don't try to chuck RPG grenades with their hands Now possible to shoot a someone in the head if he's in water Fixed InitSightArrays to also clear soldier interrupt duel points. This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called. Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have Removed early setting of muzzle flash. This would allow enemies to get an interrupt before you even fired. Fixed item dropping by AI. If AI tried to drop something while standing it would cause deadlock Change to greatly speed up closing the sector inventory window in an unloaded sector Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting Check builddefines.h for the conditional flags. Of greatest interest might be LUA_CONSOLE. This will cause the game to bring up a command console when run. However this console is severely lacking in many areas. If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated. The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus. LUA scripting is very limited, basically just proof of concept. There is one global variable, the Soldiers array. An array index gives you the soldier in that slot in the currently loaded sector. The soldier has a few things that can be accessed: name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
465 lines
11 KiB
C++
465 lines
11 KiB
C++
//**************************************************************************
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//
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// Filename : impTGA.c
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//
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// Purpose : .tga file importer
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//
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// Modification history :
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//
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// 20nov96:HJH - Creation
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//
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//**************************************************************************
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//**************************************************************************
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//
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// Includes
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//
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//**************************************************************************
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#ifdef JA2_PRECOMPILED_HEADERS
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#include "JA2 SGP ALL.H"
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#elif defined( WIZ8_PRECOMPILED_HEADERS )
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#include "WIZ8 SGP ALL.H"
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#else
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#include "types.h"
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#include "Fileman.h"
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#include "memman.h"
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#include "WCheck.h"
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#include "himage.h"
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#include "string.h"
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#include "debug.h"
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#if defined( JA2 ) || defined( UTIL )
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#include "video.h"
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#else
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#include "video2.h"
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#endif
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#include "impTGA.h"
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#endif
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//**************************************************************************
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//
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// Defines
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//
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//**************************************************************************
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//**************************************************************************
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//
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// Typedefs
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//
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//**************************************************************************
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//**************************************************************************
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//
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// Function Prototypes
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//
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//**************************************************************************
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BOOLEAN ReadUncompColMapImage( HIMAGE hImage, HWFILE hFile, UINT8 uiImgID, UINT8 uiColMap, UINT16 fContents );
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BOOLEAN ReadUncompRGBImage( HIMAGE hImage, HWFILE hFile, UINT8 uiImgID, UINT8 uiColMap, UINT16 fContents );
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BOOLEAN ReadRLEColMapImage( HIMAGE hImage, HWFILE hFile, UINT8 uiImgID, UINT8 uiColMap, UINT16 fContents );
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BOOLEAN ReadRLERGBImage( HIMAGE hImage, HWFILE hFile, UINT8 uiImgID, UINT8 uiColMap, UINT16 fContents );
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//BOOLEAN ConvertTGAToSystemBPPFormat( HIMAGE hImage );
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//**************************************************************************
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//
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// Function Definitions
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//
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//**************************************************************************
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BOOLEAN LoadTGAFileToImage( HIMAGE hImage, UINT16 fContents )
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{
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HWFILE hFile;
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UINT8 uiImgID, uiColMap, uiType;
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UINT32 uiBytesRead;
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BOOLEAN fReturnVal = FALSE;
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Assert( hImage != NULL );
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CHECKF( FileExists( hImage->ImageFile ) );
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hFile = FileOpen( hImage->ImageFile, FILE_ACCESS_READ, FALSE );
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CHECKF( hFile );
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if ( !FileRead( hFile, &uiImgID, sizeof(UINT8), &uiBytesRead ) )
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goto end;
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if ( !FileRead( hFile, &uiColMap, sizeof(UINT8), &uiBytesRead ) )
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goto end;
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if ( !FileRead( hFile, &uiType, sizeof(UINT8), &uiBytesRead ) )
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goto end;
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switch( uiType )
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{
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case 1:
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fReturnVal = ReadUncompColMapImage( hImage, hFile, uiImgID, uiColMap, fContents );
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break;
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case 2:
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fReturnVal = ReadUncompRGBImage( hImage, hFile, uiImgID, uiColMap, fContents );
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break;
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case 9:
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fReturnVal = ReadRLEColMapImage( hImage, hFile, uiImgID, uiColMap, fContents );
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break;
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case 10:
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fReturnVal = ReadRLERGBImage( hImage, hFile, uiImgID, uiColMap, fContents );
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break;
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default:
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break;
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}
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// Set remaining values
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end:
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FileClose( hFile );
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return( fReturnVal );
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}
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//**************************************************************************
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//
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// ReadUncompColMapImage
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//
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//
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//
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// Parameter List :
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// Return Value :
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// Modification history :
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//
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// 20nov96:HJH -> creation
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//
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//**************************************************************************
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BOOLEAN ReadUncompColMapImage( HIMAGE hImage, HWFILE hFile, UINT8 uiImgID, UINT8 uiColMap, UINT16 fContents )
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{
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return( FALSE );
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}
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//**************************************************************************
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//
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// ReadUncompRGBImage
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//
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//
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//
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// Parameter List :
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// Return Value :
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// Modification history :
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//
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// 20nov96:HJH -> creation
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//
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//**************************************************************************
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BOOLEAN ReadUncompRGBImage( HIMAGE hImage, HWFILE hFile, UINT8 uiImgID, UINT8 uiColMap, UINT16 fContents )
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{
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UINT8 *pBMData;
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UINT8 *pBMPtr;
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UINT16 uiColMapOrigin;
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UINT16 uiColMapLength;
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UINT8 uiColMapEntrySize;
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UINT32 uiBytesRead;
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UINT16 uiXOrg;
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UINT16 uiYOrg;
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UINT16 uiWidth;
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UINT16 uiHeight;
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UINT8 uiImagePixelSize;
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UINT8 uiImageDescriptor;
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UINT32 iNumValues;
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UINT16 cnt;
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UINT32 i;
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UINT8 r;
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UINT8 g;
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UINT8 b;
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if ( !FileRead( hFile, &uiColMapOrigin, sizeof(UINT16), &uiBytesRead ) )
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goto end;
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if ( !FileRead( hFile, &uiColMapLength, sizeof(UINT16), &uiBytesRead ) )
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goto end;
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if ( !FileRead( hFile, &uiColMapEntrySize, sizeof(UINT8), &uiBytesRead ) )
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goto end;
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if ( !FileRead( hFile, &uiXOrg, sizeof(UINT16), &uiBytesRead ) )
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goto end;
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if ( !FileRead( hFile, &uiYOrg, sizeof(UINT16), &uiBytesRead ) )
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goto end;
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if ( !FileRead( hFile, &uiWidth, sizeof(UINT16), &uiBytesRead ) )
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goto end;
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if ( !FileRead( hFile, &uiHeight, sizeof(UINT16), &uiBytesRead ) )
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goto end;
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if ( !FileRead( hFile, &uiImagePixelSize, sizeof(UINT8), &uiBytesRead ) )
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goto end;
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if ( !FileRead( hFile, &uiImageDescriptor, sizeof(UINT8), &uiBytesRead ) )
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goto end;
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// skip the id
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FileSeek( hFile, uiImgID, FILE_SEEK_FROM_CURRENT );
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// skip the colour map
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if ( uiColMap != 0 )
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{
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FileSeek( hFile, uiColMapLength * (uiImagePixelSize / 8), FILE_SEEK_FROM_CURRENT );
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}
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// Set some HIMAGE data values
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hImage->usWidth = uiWidth;
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hImage->usHeight = uiHeight;
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hImage->ubBitDepth = uiImagePixelSize;
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// Allocate memory based on bpp, height, width
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// Only do if contents flag is appropriate
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if ( fContents & IMAGE_BITMAPDATA )
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{
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if ( uiImagePixelSize == 16 )
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{
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iNumValues = uiWidth * uiHeight;
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hImage->p16BPPData = (UINT16 *) MemAlloc( iNumValues * (uiImagePixelSize / 8) );
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if ( hImage->p16BPPData == NULL )
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goto end;
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// Get data pointer
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pBMData = hImage->p8BPPData;
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// Start at end
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pBMData += uiWidth * ( uiHeight - 1 ) * (uiImagePixelSize / 8);
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// Data is stored top-bottom - reverse for SGP HIMAGE format
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for ( cnt = 0; cnt < uiHeight-1; cnt++ )
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{
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if ( !FileRead( hFile, pBMData, uiWidth*2, &uiBytesRead ) )
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goto freeEnd;
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pBMData -= uiWidth * 2;
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}
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// Do first row
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if ( !FileRead( hFile, pBMData, uiWidth*2, &uiBytesRead ) )
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goto freeEnd;
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// Convert TGA 5,5,5 16 BPP data into current system 16 BPP Data
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//ConvertTGAToSystemBPPFormat( hImage );
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hImage->fFlags |= IMAGE_BITMAPDATA;
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}
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if ( uiImagePixelSize == 24 )
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{
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hImage->p8BPPData = (UINT8 *) MemAlloc( uiWidth * uiHeight * (uiImagePixelSize / 8) );
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if ( hImage->p8BPPData == NULL )
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goto end;
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// Get data pointer
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pBMData = (UINT8*)hImage->p8BPPData;
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// Start at end
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pBMPtr = pBMData + uiWidth * ( uiHeight - 1 ) * 3;
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iNumValues = uiWidth * uiHeight;
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for ( cnt = 0; cnt < uiHeight; cnt++ )
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{
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for ( i=0 ; i < uiWidth; i++ )
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{
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if ( !FileRead( hFile, &b, sizeof(UINT8), &uiBytesRead ) )
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goto freeEnd;
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if ( !FileRead( hFile, &g, sizeof(UINT8), &uiBytesRead ) )
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goto freeEnd;
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if ( !FileRead( hFile, &r, sizeof(UINT8), &uiBytesRead ) )
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goto freeEnd;
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pBMPtr[ i*3 ] = r;
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pBMPtr[ i*3+1 ] = g;
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pBMPtr[ i*3+2 ] = b;
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}
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pBMPtr -= uiWidth * 3;
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}
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hImage->fFlags |= IMAGE_BITMAPDATA;
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}
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#if 0
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// 32 bit not yet allowed in SGP
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else if ( uiImagePixelSize == 32 )
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{
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iNumValues = uiWidth * uiHeight;
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for ( i=0 ; i<iNumValues; i++ )
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{
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if ( !FileRead( hFile, &b, sizeof(UINT8), &uiBytesRead ) )
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goto freeEnd;
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if ( !FileRead( hFile, &g, sizeof(UINT8), &uiBytesRead ) )
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goto freeEnd;
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if ( !FileRead( hFile, &r, sizeof(UINT8), &uiBytesRead ) )
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goto freeEnd;
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if ( !FileRead( hFile, &a, sizeof(UINT8), &uiBytesRead ) )
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goto freeEnd;
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pBMData[ i*3 ] = r;
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pBMData[ i*3+1 ] = g;
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pBMData[ i*3+2 ] = b;
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}
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}
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#endif
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}
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return( TRUE );
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end:
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return( FALSE );
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freeEnd:
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MemFree( pBMData );
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return( FALSE );
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}
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//**************************************************************************
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//
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// ReadRLEColMapImage
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//
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//
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//
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// Parameter List :
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// Return Value :
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// Modification history :
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//
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// 20nov96:HJH -> creation
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//
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//**************************************************************************
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BOOLEAN ReadRLEColMapImage( HIMAGE hImage, HWFILE hFile, UINT8 uiImgID, UINT8 uiColMap, UINT16 fContents )
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{
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return( FALSE );
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}
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//**************************************************************************
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//
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// ReadRLERGBImage
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//
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//
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//
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// Parameter List :
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// Return Value :
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// Modification history :
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//
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// 20nov96:HJH -> creation
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//
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//**************************************************************************
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BOOLEAN ReadRLERGBImage( HIMAGE hImage, HWFILE hFile, UINT8 uiImgID, UINT8 uiColMap, UINT16 fContents )
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{
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return( FALSE );
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}
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/*
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BOOLEAN ConvertTGAToSystemBPPFormat( HIMAGE hImage )
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{
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UINT16 usX, usY;
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UINT16 Old16BPPValue;
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UINT16 *pData;
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UINT16 usR, usG, usB;
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float scale_val;
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UINT32 uiRBitMask;
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UINT32 uiGBitMask;
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UINT32 uiBBitMask;
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UINT8 ubRNewShift;
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UINT8 ubGNewShift;
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UINT8 ubBNewShift;
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UINT8 ubScaleR;
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UINT8 ubScaleB;
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UINT8 ubScaleG;
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// Basic algorithm for coonverting to different rgb distributions
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// Get current Pixel Format from DirectDraw
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CHECKF( GetPrimaryRGBDistributionMasks( &uiRBitMask, &uiGBitMask, &uiBBitMask ) );
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// Only convert if different
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if ( uiRBitMask == 0x7c00 && uiGBitMask == 0x3e0 && uiBBitMask == 0x1f )
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{
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return( TRUE );
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}
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// Default values
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ubScaleR = 0;
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ubScaleG = 0;
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ubScaleB = 0;
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ubRNewShift = 10;
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ubGNewShift = 5;
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ubBNewShift = 0;
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// Determine values
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switch( uiBBitMask )
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{
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case 0x3f: // 0000000000111111 pixel mask for blue
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// 5-5-6
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ubRNewShift = 11;
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ubGNewShift = 6;
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ubScaleB = 1;
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break;
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case 0x1f: // 0000000000011111 pixel mask for blue
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switch( uiGBitMask )
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{
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case 0x7e0: // 0000011111100000 pixel mask for green
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// 5-6-5
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ubRNewShift = 11;
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ubScaleG = 1;
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break;
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case 0x3e0: // 0000001111100000 pixel mask for green
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switch( uiRBitMask )
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{
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case 0xfc00: // 1111110000000000 pixel mask for red
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// 6-5-5
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ubScaleR = 1;
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break;
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}
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break;
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}
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break;
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}
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pData = hImage->pui16BPPPalette;
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usX = 0;
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do
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{
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usY = 0;
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do
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{
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// Get Old 5,5,5 value
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Old16BPPValue = hImage->p16BPPData[ usX * hImage->usWidth + usY ];
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// Get component r,g,b values AT 5 5 5
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usR = ( Old16BPPValue & 0x7c00 ) >> 10;
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usG = ( Old16BPPValue & 0x3e0 ) >> 5;
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usB = Old16BPPValue & 0x1f;
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// Scale accordingly
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usR = usR << ubScaleR;
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usG = usG << ubScaleG;
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usB = usB << ubScaleB;
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hImage->p16BPPData[ usX * hImage->usWidth + usY ] = ((UINT16) ( ( usR << ubRNewShift | usG << ubGNewShift ) | usB ) );
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usY++;
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} while( usY < hImage->usWidth );
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usX++;
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} while( usX < hImage->usHeight );
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return( TRUE );
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}
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*/
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