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Nothing was left in it but the include of profiler.h, and 132 translation units were including it for that alone. Fifteen files were leaning on profiler.h to drag in <set>, <vector> and <ostream> for them; those now include what they use. This is the commit that moves line numbers. Removing an include line shifts __LINE__ by one for everything below it, and __LINE__ is an immediate operand in every Assert() and DebugMsg() call, so the four game executables differ from their predecessors by roughly a thousand 32-bit constants each. Every one of those is accounted for: each is a single immediate that moved by -1 where the builddefines.h include went away, or +1 where a <set>/<vector> include was added. Nothing else in .text, .rdata or .data moves, no object file's section sizes change, and symbolize_crash and Ja2Export stay bit-identical. The one non-immediate difference is that the 24 Editor translation units of the non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT they only ever instantiated through profiler.h's <vector>. It is a UCRT weak default that other translation units still provide. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
109 lines
2.5 KiB
C
109 lines
2.5 KiB
C
#ifndef __UTILS_ALL_H
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#define __UTILS_ALL_H
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#pragma message("GENERATED PCH FOR UTILS PROJECT.")
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#include "types.h"
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#include "Animated ProgressBar.h"
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#include "MemMan.h"
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#include "DEBUG.H"
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#include "Font Control.h"
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#include "vsurface.h"
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#include "video.h"
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#include "Render Dirty.h"
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#include "Music Control.h"
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#include <wchar.h>
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#include "sgp.h"
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#include "Cursors.h"
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#include "Timer Control.h"
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#include "jascreens.h"
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#include "Font.h"
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#include "Sys Globals.h"
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#include "Handle UI.h"
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#include "Interface.h"
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#include "Overhead.h"
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#include "Cursor Control.h"
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#include "Debug Control.h"
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#include "stdio.h"
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#include "Encrypted File.h"
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#include "FileMan.h"
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#include <stdio.h>
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#include <stdarg.h>
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#include <time.h>
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#include "WCheck.h"
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#include "Event Manager.h"
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#include "Event Pump.h"
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#include "timer.h"
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#include "Soldier Control.h"
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#include "Sound Control.h"
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#include "Weapons.h"
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#include "Animation Control.h"
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#include "opplist.h"
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#include "himage.h"
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#include "vsurface_private.h"
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#include "Text.h"
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#include "Screens.h"
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#include "maputility.h"
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#include "worlddef.h"
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#include "LoadScreen.h"
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#include "overhead map.h"
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#include "Radar Screen.h"
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#include "vobject_blitters.h"
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#include "STIConvert.h"
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#include "WorldDat.h"
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#include "english.h"
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#include "Map Information.h"
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#include "line.h"
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#include "MercTextBox.h"
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#include "renderworld.h"
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#include "Utilities.h"
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#include "WordWrap.h"
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#include "message.h"
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#include <memory.h>
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#include "mbstring.h"
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#include "local.h"
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#include "Map Screen Interface Bottom.h"
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#include "soundman.h"
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#include "Dialogue Control.h"
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#include "Multi Language Graphic Utils.h"
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#include "random.h"
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#include "gamescreen.h"
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#include "Creature Spreading.h"
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#include "strategicmap.h"
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#include "Fade Screen.h"
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#include "PopUpBox.h"
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#include "sysutil.h"
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#include "phys math.h"
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#include "types.h"
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#include "WordWrap.h"
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#include "Render Dirty.h"
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#include "Utilities.h"
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#include "Cursors.h"
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#include "WCheck.h"
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#include "Slider.h"
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#include "sysutil.h"
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#include "line.h"
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#include "Isometric Utils.h"
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#include <stdlib.h>
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#include <string.h>
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#include "Compression.h"
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#include "imgfmt.h"
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#include "pcx.h"
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#include "impTGA.h"
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#include <math.h>
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#include "input.h"
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#include "Text Input.h"
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#include "GameSettings.h"
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#include "Handle Items.h"
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#include "time.h"
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#include "vobject.h"
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#include "Overhead Types.h"
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#include "Tactical Save.h"
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#include "KeyMap.h"
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//#include <windows.h>
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//#include <windowsx.h>
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//#include <mmsystem.h>
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//#include <dsound.h>
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#endif
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