mirror of
https://github.com/1dot13/source.git
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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
661 lines
18 KiB
C
661 lines
18 KiB
C
#ifndef __OVERHEAD_TYPES_H
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#define __OVERHEAD_TYPES_H
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// GLOBAL HEADER FOR DATA, TYPES FOR TACTICAL ENGINE
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#include "Types.h"
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#define REFINE_AIM_1 0
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#define REFINE_AIM_MID1 1
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#define REFINE_AIM_2 2
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#define REFINE_AIM_MID2 3
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#define REFINE_AIM_3 4
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#define REFINE_AIM_MID3 5
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#define REFINE_AIM_4 6
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#define REFINE_AIM_MID4 7
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#define REFINE_AIM_5 8
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#define REFINE_AIM_BURST -1 // SANDRO - I've changed this from 10 to -1, so when the code asks about how much we aim, it does not return this high value when we don't aim at all
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// hopefully, it will not cause any troubles anywhere .. it shouldn't
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#define AIM_SHOT_RANDOM 0
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#define AIM_SHOT_HEAD 1
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#define AIM_SHOT_TORSO 2
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#define AIM_SHOT_LEGS 3
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#define AIM_SHOT_GLAND 4
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#define MIN_AMB_LEVEL_FOR_MERC_LIGHTS 9
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#define MAXTEAMS_SP 6 // WANNE: for singleplayer
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#define MAXTEAMS 11 //hayden
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#define MAXMERCS MAX_NUM_SOLDIERS
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//TACTICAL OVERHEAD STUFF
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//#define NO_SOLDIER TOTAL_SOLDIERS // SAME AS NOBODY
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//#define NOBODY NO_SOLDIER
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#define NOBODY TOTAL_SOLDIERS
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// TACTICAL ENGINE STATUS FLAGS
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#define REALTIME 0x000000002
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#define TURNBASED 0x000000004
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#define IN_ENDGAME_SEQUENCE 0x000000008
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#define SHOW_ALL_ITEMS 0x000000010
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#define SHOW_AP_LEFT 0x000000020
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#define SHOW_ALL_MERCS 0x000000040
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#define TRANSLUCENCY_TYPE 0x000000080
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#define GODMODE 0x000000100
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#define DEMOMODE 0x000000200
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#define PLAYER_TEAM_DEAD 0x000000400
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#define NPC_TEAM_DEAD 0x000000800
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#define DISALLOW_SIGHT 0x000001000
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#define CHECK_SIGHT_AT_END_OF_ATTACK 0x000002000
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#define IN_CREATURE_LAIR 0x000004000
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#define HIDE_TREES 0x000008000
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#define NOHIDE_REDUNDENCY 0x000010000
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#define DEBUGCLIFFS 0x000020000
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#define INCOMBAT 0x000040000
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#define WANT_MILITIA_REINFORCEMENTS 0x000080000
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#define ACTIVE 0x000100000
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#define SHOW_Z_BUFFER 0x000200000
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#define SLOW_ANIMATION 0x000400000
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#define ENGAGED_IN_CONV 0x000800000
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#define LOADING_SAVED_GAME 0x001000000
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#define OUR_MERCS_AUTO_MOVE 0x002000000
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#define SHOW_ALL_ROOFS 0x004000000
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#define NEWLY_ENTERED_SECTOR 0x008000000
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#define RED_ITEM_GLOW_ON 0x010000000
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#define IGNORE_ENGAGED_IN_CONV_UI_UNLOCK 0x020000000
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#define IGNORE_ALL_OBSTACLES 0x040000000
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#define IN_DEIDRANNA_ENDGAME 0x080000000
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#define DONE_DEIDRANNA_ENDGAME 0x100000000
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#define OKBREATH 10
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#define OKLIFE 15
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#define CONSCIOUSNESS 10
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// VIEWRANGE DEFINES
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#define NORMAL_VIEW_RANGE 13
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#define MIN_RANGE_FOR_BLOWNAWAY 40
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// MODIFIERS FOR AP COST FOR MOVEMENT
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#define RUNDIVISOR 1.8
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#define WALKCOST -1
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#define SWATCOST 0
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#define CRAWLCOST 1
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// CHRISL: AP Cost Movement modifiers when wearing a backpack
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#define RUNDIVISORBPACK 1.5
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#define WALKCOSTBPACK 0
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#define SWATCOSTBPACK 1
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#define CRAWLCOSTBPACK 2
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// defines
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// ######################################################
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#define MAX_PATH_LIST_SIZE 30
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#define NUM_SOLDIER_SHADES 48
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#define NUM_SOLDIER_EFFECTSHADES 2
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// TIMER DELAYS
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#define DAMAGE_DISPLAY_DELAY 250
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#define FADE_DELAY 150
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#define FLASH_SELECTOR_DELAY 4000
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#define BLINK_SELECTOR_DELAY 250
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#define PTR_OURTEAM (pSoldier->bTeam == gbPlayerNum)
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#define DONTLOOK 0
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#define LOOK 1
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#define NOLOCATE 0
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#define LOCATE 1
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#define DONTSETLOCATOR 0
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#define SETLOCATOR 1
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#define SETANDREMOVEPREVIOUSLOCATOR 2
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#define SETLOCATORFAST 3
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#define NOCENTERING 0
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#define NOUPDATE 0
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#define UPDATE 1
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// ORDERS
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enum
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{
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STATIONARY = 0, // moves max 1 sq., no matter what's going on
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ONGUARD, // moves max 2 sqs. until alerted by something
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CLOSEPATROL, // patrols within 5 spaces until alerted
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FARPATROL, // patrols within 15 spaces
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POINTPATROL, // patrols using patrolGrids
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ONCALL, // helps buddies anywhere within the sector
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SEEKENEMY, // not tied down to any one particular spot
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RNDPTPATROL, // patrols randomly using patrolGrids
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SNIPER, // snipes
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MAXORDERS
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};
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// ATTITUDES
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enum
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{
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DEFENSIVE = 0,
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BRAVESOLO,
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BRAVEAID,
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CUNNINGSOLO,
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CUNNINGAID,
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AGGRESSIVE,
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MAXATTITUDES,
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ATTACKSLAYONLY // special hyperaggressive vs Slay only value for Carmen the bounty hunter
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};
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// alert status types
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enum
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{
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STATUS_GREEN = 0, // everything's OK, no suspicion
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STATUS_YELLOW, // he or his friend heard something
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STATUS_RED, // has definite evidence of opponent
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STATUS_BLACK, // currently sees an active opponent
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NUM_STATUS_STATES
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};
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enum
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{
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MORALE_HOPELESS = 0,
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MORALE_WORRIED,
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MORALE_NORMAL,
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MORALE_CONFIDENT,
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MORALE_FEARLESS,
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NUM_MORALE_STATES
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};
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// DEFINES FOR WEAPON HIT EVENT SPECIAL PARAM
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#define FIRE_WEAPON_NO_SPECIAL 0
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#define FIRE_WEAPON_BURST_SPECIAL 1
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#define FIRE_WEAPON_HEAD_EXPLODE_SPECIAL 2
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#define FIRE_WEAPON_CHEST_EXPLODE_SPECIAL 3
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#define FIRE_WEAPON_LEG_FALLDOWN_SPECIAL 4
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#define FIRE_WEAPON_HIT_BY_KNIFE_SPECIAL 5
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#define FIRE_WEAPON_SLEEP_DART_SPECIAL 6
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#define FIRE_WEAPON_BLINDED_BY_SPIT_SPECIAL 7
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#define FIRE_WEAPON_TOSSED_OBJECT_SPECIAL 8
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#define FIRE_WEAPON_BLINDED 9
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#define FIRE_WEAPON_DEAFENED 10
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#define FIRE_WEAPON_BLINDED_AND_DEAFENED 11
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#define FIRE_WEAPON_BLINDED_SPECIAL 12 // Flugente: works like FIRE_WEAPON_BLINDED_BY_SPIT_SPECIAL but without the damage dependency
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#define FIRE_WEAPON_VEHICLE_TRAUMA 13
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#define NO_INTERRUPTS 0
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#define ALLOW_INTERRUPTS 1
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#define SIGHT_LOOK 0x1
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//#define SIGHT_SEND 0x2 // no longer needed using LOCAL OPPLISTs
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#define SIGHT_RADIO 0x4
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#define SIGHT_INTERRUPT 0x8
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#define SIGHT_ALL 0xF
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// CHANGE THIS VALUE TO AFFECT TOTAL SIGHT RANGE
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//#define STRAIGHT_RANGE gGameExternalOptions.ubStraightSightRange
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// CHANGE THESE VALUES TO ADJUST VARIOUS FOV ANGLES
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#define STRAIGHT_RATIO 1 //* 1.5
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#define ANGLE_RATIO 0.857 //* 1.5
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#define SIDE_RATIO 0.571 //* 1.5
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// CJC: Changed SBEHIND_RATIO (side-behind ratio) to be 0 to make stealth attacks easier
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// Changed on September 21, 1998
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//#define SBEHIND_RATIO 0.142
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#define SBEHIND_RATIO 0
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#define BEHIND_RATIO 0
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// looking distance defines
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//#define BEHIND (INT8)( BEHIND_RATIO * STRAIGHT_RANGE )
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//#define SBEHIND (INT8)( SBEHIND_RATIO * STRAIGHT_RANGE )
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//#define SIDE (INT8)( SIDE_RATIO * STRAIGHT_RANGE )
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//#define ANGLE (INT8)( ANGLE_RATIO * STRAIGHT_RANGE )
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//#define STRAIGHT (INT8)( STRAIGHT_RATIO * STRAIGHT_RANGE )
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// opplist value constants
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#define HEARD_3_TURNS_AGO -4
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#define HEARD_2_TURNS_AGO -3
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#define HEARD_LAST_TURN -2
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#define HEARD_THIS_TURN -1
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#define NOT_HEARD_OR_SEEN 0
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#define SEEN_CURRENTLY 1
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#define SEEN_THIS_TURN 2
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#define SEEN_LAST_TURN 3
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#define SEEN_2_TURNS_AGO 4
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#define SEEN_3_TURNS_AGO 5
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#define OLDEST_SEEN_VALUE SEEN_3_TURNS_AGO
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#define OLDEST_HEARD_VALUE HEARD_3_TURNS_AGO
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#define UNDER_FIRE 2
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#define UNDER_FIRE_LAST_TURN 1
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#define MAX_DISTANCE_FOR_PROXIMITY_SIGHT 15
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// DEFINES FOR BODY TYPE SUBSTITUTIONS
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#define SUB_ANIM_BIGGUYSHOOT2 0x00000001
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#define SUB_ANIM_BIGGUYTHREATENSTANCE 0x00000002
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// Enumerate directions
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enum WorldDirections
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{
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NORTH = 0,
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NORTHEAST,
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EAST,
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SOUTHEAST,
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SOUTH,
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SOUTHWEST,
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WEST,
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NORTHWEST,
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NUM_WORLD_DIRECTIONS,
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DIRECTION_IRRELEVANT,
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DIRECTION_EXITGRID = 255,
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};
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// Starting Sector
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// HEADROCK HAM 3.5: Externalized.
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//UINT8 startingX = 9;
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//UINT8 startingY = 1;
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const int startingZ = 0;
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// ENUMERATION OF SOLDIER POSIITONS IN GLOBAL SOLDIER LIST
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// WDS - make number of mercenaries, etc. be configurable
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#define CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS 32
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extern UINT8 giMAXIMUM_NUMBER_OF_PLAYER_MERCS;
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#define CODE_MAXIMUM_NUMBER_OF_PLAYER_VEHICLES 6
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extern UINT8 giMAXIMUM_NUMBER_OF_PLAYER_VEHICLES;
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#define CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS+CODE_MAXIMUM_NUMBER_OF_PLAYER_VEHICLES
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extern UINT8 giMAXIMUM_NUMBER_OF_PLAYER_SLOTS;
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#define CODE_MAXIMUM_NUMBER_OF_ENEMIES 64
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extern UINT8 giMAXIMUM_NUMBER_OF_ENEMIES;
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#define CODE_MAXIMUM_NUMBER_OF_CREATURES 40
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extern UINT8 giMAXIMUM_NUMBER_OF_CREATURES;
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#define CODE_MAXIMUM_NUMBER_OF_REBELS 64
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extern UINT8 giMAXIMUM_NUMBER_OF_REBELS;
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#define CODE_MAXIMUM_NUMBER_OF_CIVS 40
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extern UINT8 giMAXIMUM_NUMBER_OF_CIVS;
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// The following should be the largest from the above set of constants.
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// Note: Is there any way to compute this via the preprocessor?
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#define LARGEST_NUMBER_IN_ANY_GROUP 64
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#define MAX_NUM_SOLDIERS (CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS+CODE_MAXIMUM_NUMBER_OF_PLAYER_VEHICLES+CODE_MAXIMUM_NUMBER_OF_ENEMIES+CODE_MAXIMUM_NUMBER_OF_CREATURES+CODE_MAXIMUM_NUMBER_OF_REBELS+CODE_MAXIMUM_NUMBER_OF_CIVS)
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#define NUM_PLANNING_MERCS 8
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#define TOTAL_SOLDIERS ( NUM_PLANNING_MERCS + MAX_NUM_SOLDIERS )
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// If there are more than (one less the size of the field used to store IDs (currently a char)) then fail
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#if TOTAL_SOLDIERS > 254
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#error Too many!
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#endif
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#if CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS > LARGEST_NUMBER_IN_ANY_GROUP
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#error _LARGEST_NUMBER_IN_ANY_GROUP is too small
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#endif
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#if CODE_MAXIMUM_NUMBER_OF_ENEMIES > LARGEST_NUMBER_IN_ANY_GROUP
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#error _LARGEST_NUMBER_IN_ANY_GROUP is too small
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#endif
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#if CODE_MAXIMUM_NUMBER_OF_CREATURES > LARGEST_NUMBER_IN_ANY_GROUP
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#error _LARGEST_NUMBER_IN_ANY_GROUP is too small
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#endif
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#if CODE_MAXIMUM_NUMBER_OF_REBELS > LARGEST_NUMBER_IN_ANY_GROUP
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#error _LARGEST_NUMBER_IN_ANY_GROUP is too small
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#endif
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#if CODE_MAXIMUM_NUMBER_OF_CIVS > LARGEST_NUMBER_IN_ANY_GROUP
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#error _LARGEST_NUMBER_IN_ANY_GROUP is too small
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#endif
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// DEFINE TEAMS
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#define OUR_TEAM 0
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#define ENEMY_TEAM 1
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#define CREATURE_TEAM 2
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#define MILITIA_TEAM 3
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#define CIV_TEAM 4
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#define LAST_TEAM LAN_TEAM_FOUR
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#define PLAYER_PLAN 5
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#define LAN_TEAM_ONE 6
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#define LAN_TEAM_TWO 7
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#define LAN_TEAM_THREE 8
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#define LAN_TEAM_FOUR 9
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//hayden
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//-----------------------------------------------
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//
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// civilian "sub teams":
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enum
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{
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NON_CIV_GROUP = 0,
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REBEL_CIV_GROUP,
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KINGPIN_CIV_GROUP,
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SANMONA_ARMS_GROUP,
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ANGELS_GROUP,
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BEGGARS_CIV_GROUP,
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TOURISTS_CIV_GROUP,
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ALMA_MILITARY_CIV_GROUP,
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DOCTORS_CIV_GROUP,
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COUPLE1_CIV_GROUP,
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HICKS_CIV_GROUP,
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WARDEN_CIV_GROUP,
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JUNKYARD_CIV_GROUP,
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FACTORY_KIDS_GROUP,
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QUEENS_CIV_GROUP,
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UNNAMED_CIV_GROUP_15,
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UNNAMED_CIV_GROUP_16,
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UNNAMED_CIV_GROUP_17,
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UNNAMED_CIV_GROUP_18,
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UNNAMED_CIV_GROUP_19,
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ASSASSIN_CIV_GROUP, // Flugente: enemy assassins belong to this group
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POW_PRISON_CIV_GROUP, // Flugente: prisoners of war the player caught are in this group
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UNNAMED_CIV_GROUP_22,
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UNNAMED_CIV_GROUP_23,
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VOLUNTEER_CIV_GROUP, // Flugente: civilians that the player recruited
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BOUNTYHUNTER_CIV_GROUP, // Flugente: hostile bounty hunters
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DOWNEDPILOT_CIV_GROUP, // Flugente: downed pilots
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SCIENTIST_GROUP, // Flugente: enemy civilian personnel
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RADAR_TECHNICIAN_GROUP,
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AIRPORT_STAFF_GROUP,
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BARRACK_STAFF_GROUP,
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FACTORY_GROUP,
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ADMINISTRATIVE_STAFF_GROUP,
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LOYAL_CIV_GROUP, // civil population deeply loyal to the queen
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BLACKMARKET_GROUP, // black market dealer and bodyguards
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UNNAMED_CIV_GROUP_35,
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UNNAMED_CIV_GROUP_36,
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UNNAMED_CIV_GROUP_37,
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UNNAMED_CIV_GROUP_38,
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UNNAMED_CIV_GROUP_39,
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UNNAMED_CIV_GROUP_40,
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UNNAMED_CIV_GROUP_41,
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UNNAMED_CIV_GROUP_42,
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UNNAMED_CIV_GROUP_43,
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UNNAMED_CIV_GROUP_44,
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UNNAMED_CIV_GROUP_45,
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UNNAMED_CIV_GROUP_46,
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UNNAMED_CIV_GROUP_47,
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UNNAMED_CIV_GROUP_48,
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UNNAMED_CIV_GROUP_49,
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UNNAMED_CIV_GROUP_50,
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UNNAMED_CIV_GROUP_51,
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UNNAMED_CIV_GROUP_52,
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UNNAMED_CIV_GROUP_53,
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UNNAMED_CIV_GROUP_54,
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UNNAMED_CIV_GROUP_55,
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UNNAMED_CIV_GROUP_56,
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UNNAMED_CIV_GROUP_57,
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UNNAMED_CIV_GROUP_58,
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UNNAMED_CIV_GROUP_59,
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UNNAMED_CIV_GROUP_60,
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UNNAMED_CIV_GROUP_61,
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UNNAMED_CIV_GROUP_62,
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UNNAMED_CIV_GROUP_63,
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UNNAMED_CIV_GROUP_64,
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UNNAMED_CIV_GROUP_65,
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UNNAMED_CIV_GROUP_66,
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UNNAMED_CIV_GROUP_67,
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UNNAMED_CIV_GROUP_68,
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UNNAMED_CIV_GROUP_69,
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UNNAMED_CIV_GROUP_70,
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UNNAMED_CIV_GROUP_71,
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UNNAMED_CIV_GROUP_72,
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UNNAMED_CIV_GROUP_73,
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UNNAMED_CIV_GROUP_74,
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UNNAMED_CIV_GROUP_75,
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UNNAMED_CIV_GROUP_76,
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UNNAMED_CIV_GROUP_77,
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UNNAMED_CIV_GROUP_78,
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UNNAMED_CIV_GROUP_79,
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UNNAMED_CIV_GROUP_80,
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UNNAMED_CIV_GROUP_81,
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UNNAMED_CIV_GROUP_82,
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UNNAMED_CIV_GROUP_83,
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UNNAMED_CIV_GROUP_84,
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UNNAMED_CIV_GROUP_85,
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UNNAMED_CIV_GROUP_86,
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UNNAMED_CIV_GROUP_87,
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UNNAMED_CIV_GROUP_88,
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UNNAMED_CIV_GROUP_89,
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UNNAMED_CIV_GROUP_90,
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UNNAMED_CIV_GROUP_91,
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UNNAMED_CIV_GROUP_92,
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UNNAMED_CIV_GROUP_93,
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UNNAMED_CIV_GROUP_94,
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UNNAMED_CIV_GROUP_95,
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UNNAMED_CIV_GROUP_96,
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UNNAMED_CIV_GROUP_97,
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|
UNNAMED_CIV_GROUP_98,
|
|
UNNAMED_CIV_GROUP_99,
|
|
UNNAMED_CIV_GROUP_100,
|
|
UNNAMED_CIV_GROUP_101,
|
|
UNNAMED_CIV_GROUP_102,
|
|
UNNAMED_CIV_GROUP_103,
|
|
UNNAMED_CIV_GROUP_104,
|
|
UNNAMED_CIV_GROUP_105,
|
|
UNNAMED_CIV_GROUP_106,
|
|
UNNAMED_CIV_GROUP_107,
|
|
UNNAMED_CIV_GROUP_108,
|
|
UNNAMED_CIV_GROUP_109,
|
|
UNNAMED_CIV_GROUP_110,
|
|
UNNAMED_CIV_GROUP_111,
|
|
UNNAMED_CIV_GROUP_112,
|
|
UNNAMED_CIV_GROUP_113,
|
|
UNNAMED_CIV_GROUP_114,
|
|
UNNAMED_CIV_GROUP_115,
|
|
UNNAMED_CIV_GROUP_116,
|
|
UNNAMED_CIV_GROUP_117,
|
|
UNNAMED_CIV_GROUP_118,
|
|
UNNAMED_CIV_GROUP_119,
|
|
UNNAMED_CIV_GROUP_120,
|
|
UNNAMED_CIV_GROUP_121,
|
|
UNNAMED_CIV_GROUP_122,
|
|
UNNAMED_CIV_GROUP_123,
|
|
UNNAMED_CIV_GROUP_124,
|
|
UNNAMED_CIV_GROUP_125,
|
|
UNNAMED_CIV_GROUP_126,
|
|
UNNAMED_CIV_GROUP_127,
|
|
UNNAMED_CIV_GROUP_128,
|
|
UNNAMED_CIV_GROUP_129,
|
|
UNNAMED_CIV_GROUP_130,
|
|
UNNAMED_CIV_GROUP_131,
|
|
UNNAMED_CIV_GROUP_132,
|
|
UNNAMED_CIV_GROUP_133,
|
|
UNNAMED_CIV_GROUP_134,
|
|
UNNAMED_CIV_GROUP_135,
|
|
UNNAMED_CIV_GROUP_136,
|
|
UNNAMED_CIV_GROUP_137,
|
|
UNNAMED_CIV_GROUP_138,
|
|
UNNAMED_CIV_GROUP_139,
|
|
UNNAMED_CIV_GROUP_140,
|
|
|
|
UNNAMED_CIV_GROUP_141,
|
|
UNNAMED_CIV_GROUP_142,
|
|
UNNAMED_CIV_GROUP_143,
|
|
UNNAMED_CIV_GROUP_144,
|
|
UNNAMED_CIV_GROUP_145,
|
|
UNNAMED_CIV_GROUP_146,
|
|
UNNAMED_CIV_GROUP_147,
|
|
UNNAMED_CIV_GROUP_148,
|
|
UNNAMED_CIV_GROUP_149,
|
|
UNNAMED_CIV_GROUP_150,
|
|
UNNAMED_CIV_GROUP_151,
|
|
UNNAMED_CIV_GROUP_152,
|
|
UNNAMED_CIV_GROUP_153,
|
|
UNNAMED_CIV_GROUP_154,
|
|
UNNAMED_CIV_GROUP_155,
|
|
UNNAMED_CIV_GROUP_156,
|
|
UNNAMED_CIV_GROUP_157,
|
|
UNNAMED_CIV_GROUP_158,
|
|
UNNAMED_CIV_GROUP_159,
|
|
UNNAMED_CIV_GROUP_160,
|
|
UNNAMED_CIV_GROUP_161,
|
|
UNNAMED_CIV_GROUP_162,
|
|
UNNAMED_CIV_GROUP_163,
|
|
UNNAMED_CIV_GROUP_164,
|
|
UNNAMED_CIV_GROUP_165,
|
|
UNNAMED_CIV_GROUP_166,
|
|
UNNAMED_CIV_GROUP_167,
|
|
UNNAMED_CIV_GROUP_168,
|
|
UNNAMED_CIV_GROUP_169,
|
|
UNNAMED_CIV_GROUP_170,
|
|
|
|
UNNAMED_CIV_GROUP_171,
|
|
UNNAMED_CIV_GROUP_172,
|
|
UNNAMED_CIV_GROUP_173,
|
|
UNNAMED_CIV_GROUP_174,
|
|
UNNAMED_CIV_GROUP_175,
|
|
UNNAMED_CIV_GROUP_176,
|
|
UNNAMED_CIV_GROUP_177,
|
|
UNNAMED_CIV_GROUP_178,
|
|
UNNAMED_CIV_GROUP_179,
|
|
UNNAMED_CIV_GROUP_180,
|
|
UNNAMED_CIV_GROUP_181,
|
|
UNNAMED_CIV_GROUP_182,
|
|
UNNAMED_CIV_GROUP_183,
|
|
UNNAMED_CIV_GROUP_184,
|
|
UNNAMED_CIV_GROUP_185,
|
|
UNNAMED_CIV_GROUP_186,
|
|
UNNAMED_CIV_GROUP_187,
|
|
UNNAMED_CIV_GROUP_188,
|
|
UNNAMED_CIV_GROUP_189,
|
|
UNNAMED_CIV_GROUP_190,
|
|
UNNAMED_CIV_GROUP_191,
|
|
UNNAMED_CIV_GROUP_192,
|
|
UNNAMED_CIV_GROUP_193,
|
|
UNNAMED_CIV_GROUP_194,
|
|
UNNAMED_CIV_GROUP_195,
|
|
UNNAMED_CIV_GROUP_196,
|
|
UNNAMED_CIV_GROUP_197,
|
|
UNNAMED_CIV_GROUP_198,
|
|
UNNAMED_CIV_GROUP_199,
|
|
UNNAMED_CIV_GROUP_200,
|
|
|
|
UNNAMED_CIV_GROUP_201,
|
|
UNNAMED_CIV_GROUP_202,
|
|
UNNAMED_CIV_GROUP_203,
|
|
UNNAMED_CIV_GROUP_204,
|
|
UNNAMED_CIV_GROUP_205,
|
|
UNNAMED_CIV_GROUP_206,
|
|
UNNAMED_CIV_GROUP_207,
|
|
UNNAMED_CIV_GROUP_208,
|
|
UNNAMED_CIV_GROUP_209,
|
|
UNNAMED_CIV_GROUP_210,
|
|
UNNAMED_CIV_GROUP_211,
|
|
UNNAMED_CIV_GROUP_212,
|
|
UNNAMED_CIV_GROUP_213,
|
|
UNNAMED_CIV_GROUP_214,
|
|
UNNAMED_CIV_GROUP_215,
|
|
UNNAMED_CIV_GROUP_216,
|
|
UNNAMED_CIV_GROUP_217,
|
|
UNNAMED_CIV_GROUP_218,
|
|
UNNAMED_CIV_GROUP_219,
|
|
UNNAMED_CIV_GROUP_220,
|
|
UNNAMED_CIV_GROUP_221,
|
|
UNNAMED_CIV_GROUP_222,
|
|
UNNAMED_CIV_GROUP_223,
|
|
UNNAMED_CIV_GROUP_224,
|
|
UNNAMED_CIV_GROUP_225,
|
|
UNNAMED_CIV_GROUP_226,
|
|
UNNAMED_CIV_GROUP_227,
|
|
UNNAMED_CIV_GROUP_228,
|
|
UNNAMED_CIV_GROUP_229,
|
|
UNNAMED_CIV_GROUP_230,
|
|
|
|
UNNAMED_CIV_GROUP_231,
|
|
UNNAMED_CIV_GROUP_232,
|
|
UNNAMED_CIV_GROUP_233,
|
|
UNNAMED_CIV_GROUP_234,
|
|
UNNAMED_CIV_GROUP_235,
|
|
UNNAMED_CIV_GROUP_236,
|
|
UNNAMED_CIV_GROUP_237,
|
|
UNNAMED_CIV_GROUP_238,
|
|
UNNAMED_CIV_GROUP_239,
|
|
UNNAMED_CIV_GROUP_240,
|
|
UNNAMED_CIV_GROUP_241,
|
|
UNNAMED_CIV_GROUP_242,
|
|
UNNAMED_CIV_GROUP_243,
|
|
UNNAMED_CIV_GROUP_244,
|
|
UNNAMED_CIV_GROUP_245,
|
|
UNNAMED_CIV_GROUP_246,
|
|
UNNAMED_CIV_GROUP_247,
|
|
UNNAMED_CIV_GROUP_248,
|
|
UNNAMED_CIV_GROUP_249,
|
|
UNNAMED_CIV_GROUP_250,
|
|
|
|
UNNAMED_CIV_GROUP_251,
|
|
UNNAMED_CIV_GROUP_252,
|
|
UNNAMED_CIV_GROUP_253,
|
|
UNNAMED_CIV_GROUP_254,
|
|
NUM_CIV_GROUPS
|
|
};
|
|
|
|
#define CIV_GROUP_NEUTRAL 0
|
|
#define CIV_GROUP_WILL_EVENTUALLY_BECOME_HOSTILE 1
|
|
#define CIV_GROUP_WILL_BECOME_HOSTILE 2
|
|
#define CIV_GROUP_HOSTILE 3
|
|
|
|
|
|
// boxing state
|
|
enum BoxingStates
|
|
{
|
|
NOT_BOXING = 0,
|
|
BOXING_WAITING_FOR_PLAYER,
|
|
PRE_BOXING,
|
|
BOXING,
|
|
DISQUALIFIED,
|
|
WON_ROUND,
|
|
LOST_ROUND
|
|
} ;
|
|
|
|
//NOTE: The editor uses these enumerations, so please update the text as well if you modify or
|
|
// add new groups. Try to abbreviate the team name as much as possible. The text is in
|
|
// EditorMercs.c
|
|
#ifdef JA2EDITOR
|
|
extern CHAR16 gszCivGroupNames[ NUM_CIV_GROUPS ][ 128 ];
|
|
#endif
|
|
//
|
|
//-----------------------------------------------
|
|
|
|
// PALETTE SUBSITUTION TYPES
|
|
typedef struct
|
|
{
|
|
UINT8 ubStart;
|
|
UINT8 ubEnd;
|
|
|
|
} PaletteSubRangeType;
|
|
|
|
typedef CHAR8 PaletteRepID[ 30 ];
|
|
|
|
typedef struct
|
|
{
|
|
UINT8 ubType;
|
|
PaletteRepID ID;
|
|
UINT8 ubPaletteSize;
|
|
UINT8 *r;
|
|
UINT8 *g;
|
|
UINT8 *b;
|
|
|
|
} PaletteReplacementType;
|
|
|
|
// MACROS
|
|
// This will set an animation ID
|
|
#define SET_PALETTEREP_ID( a, b ) ( strcpy( a, b ) )
|
|
// strcmp returns 0 if true!
|
|
#define COMPARE_PALETTEREP_ID( a, b ) ( strcmp( a, b ) ? FALSE : TRUE )
|
|
|
|
#endif
|