Files
source/TacticalAI/AIList.cpp
T
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00

944 lines
22 KiB
C++

/*
*
* This file contains code for the AI linked list which
* (in TURNBASED COMBAT) keeps track of which AI guy should
* be handled next.
*
* The basic plan is to insert everyone into this list by their
* alert status at the beginning of the turn, in descending order
* (BLACK, then RED, then YELLOW, then GREEN)
*
*/
#ifdef PRECOMPILEDHEADERS
#include "AI All.h"
#else
#include "AIList.h"
#include "Overhead.h"
#include "debug.h"
#include "AIInternals.h"
#include "ai.h"
#include "opplist.h"
#include "Interface.h"
#include "Tactical Save.h"
#endif
#define AI_LIST_SIZE TOTAL_SOLDIERS
AILIST gAIList[ AI_LIST_SIZE ];
AILIST * gpFirstAIListEntry = NULL;
BOOLEAN SatisfiesAIListConditions( SOLDIERTYPE * pSoldier, UINT8 * pubDoneCount, BOOLEAN fDoRandomChecks );
void ClearAIList( void )
{
UINT8 ubLoop;
for ( ubLoop = 0; ubLoop < AI_LIST_SIZE; ubLoop++ )
{
gAIList[ ubLoop ].ubID = NOBODY;
gAIList[ ubLoop ].bPriority = 0;
gAIList[ ubLoop ].pNext = NULL;
}
gpFirstAIListEntry = NULL; // ??
}
void DeleteAIListEntry( AILIST * pEntry )
{
pEntry->ubID = NOBODY;
pEntry->bPriority = 0;
pEntry->pNext = NULL;
}
UINT8 FindEmptyAIListEntry( void )
{
UINT8 ubLoop;
for ( ubLoop = 0; ubLoop < AI_LIST_SIZE; ubLoop++ )
{
if ( gAIList[ ubLoop ].ubID == NOBODY )
{
return( ubLoop );
}
}
AssertMsg( 0, "Fatal error: Could not find empty AI list entry." );
return( AI_LIST_SIZE );
}
AILIST * CreateNewAIListEntry( UINT8 ubNewEntry, UINT8 ubID, INT8 bPriority )
{
gAIList[ ubNewEntry ].ubID = ubID;
gAIList[ ubNewEntry ].bPriority = bPriority;
gAIList[ ubNewEntry ].pNext = NULL;
return( &(gAIList[ ubNewEntry ]) );
}
UINT8 RemoveFirstAIListEntry( void )
{
AILIST * pOldFirstEntry;
UINT8 ubID;
while ( gpFirstAIListEntry != NULL)
{
// record pointer to start of list, and advance head ptr
pOldFirstEntry = gpFirstAIListEntry;
gpFirstAIListEntry = gpFirstAIListEntry->pNext;
// record ID, and delete old now unused entry
ubID = pOldFirstEntry->ubID;
DeleteAIListEntry( pOldFirstEntry );
// make sure conditions still met
if ( SatisfiesAIListConditions( MercPtrs[ ubID ], NULL, FALSE ) )
{
return( ubID );
}
}
return( NOBODY );
}
void RemoveAIListEntryForID( UINT8 ubID )
{
AILIST * pEntry;
AILIST * pPrevEntry;
pEntry = gpFirstAIListEntry;
pPrevEntry = NULL;
while( pEntry != NULL )
{
if ( pEntry->ubID == ubID )
{
if ( pEntry == gpFirstAIListEntry )
{
RemoveFirstAIListEntry();
}
else
{
pPrevEntry->pNext = pEntry->pNext;
DeleteAIListEntry( pEntry );
}
return;
}
pPrevEntry = pEntry;
pEntry = pEntry->pNext;
}
// none found, that's okay
}
BOOLEAN InsertIntoAIList( UINT8 ubID, INT8 bPriority )
{
UINT8 ubNewEntry;
AILIST * pEntry, * pNewEntry, * pPrevEntry = NULL;
ubNewEntry = FindEmptyAIListEntry();
pNewEntry = CreateNewAIListEntry( ubNewEntry, ubID, bPriority );
// look through the list now to see where to insert the entry
if (gpFirstAIListEntry == NULL)
{
// empty list!
gpFirstAIListEntry = pNewEntry;
// new entry's next ptr is null already
return( TRUE );
}
else
{
pEntry = gpFirstAIListEntry;
do
{
if ( bPriority > pEntry->bPriority )
{
// insert before this entry
pNewEntry->pNext = pEntry;
if (pEntry == gpFirstAIListEntry)
{
// inserting at head of list
gpFirstAIListEntry = pNewEntry;
}
else
{
Assert(pPrevEntry != NULL);
pPrevEntry->pNext = pNewEntry;
}
return( TRUE );
}
else if (pEntry->pNext == NULL)
{
// end of list!
pEntry->pNext = pNewEntry;
return( TRUE );
}
pPrevEntry = pEntry;
pEntry = pEntry->pNext;
AssertMsg( pEntry != gpFirstAIListEntry, "Fatal error: Loop in AI list!" );
}
while( pEntry != NULL );
}
// I don't know how the heck we would get here...
return( FALSE );
}
BOOLEAN SatisfiesAIListConditions( SOLDIERTYPE * pSoldier, UINT8 * pubDoneCount, BOOLEAN fDoRandomChecks )
{
if ( (gTacticalStatus.bBoxingState == BOXING) && !(pSoldier->uiStatusFlags & SOLDIER_BOXER) )
{
return( FALSE );
}
if ( ! ( pSoldier->bActive && pSoldier->bInSector ) )
{
// the check for
return( FALSE );
}
if ( ! ( pSoldier->bLife >= OKLIFE && pSoldier->bBreath >= OKBREATH ) )
{
return( FALSE );
}
if ( pSoldier->bMoved )
{
if ( pSoldier->bActionPoints <= 1 && pubDoneCount )
{
(*pubDoneCount)++;
}
return( FALSE );
}
// do we need to re-evaluate alert status here?
DecideAlertStatus( pSoldier );
// if we are dealing with the civ team and this person
// hasn't heard any gunfire, handle only 1 time in 10
if (PTR_CIVILIAN)
{
if ( pSoldier->ubBodyType == CROW || pSoldier->ubBodyType == COW )
{
// don't handle cows and crows in TB!
return( FALSE );
}
// if someone in a civ group is neutral but the civ group is non-neutral, should be handled all the time
if ( pSoldier->bNeutral && (pSoldier->ubCivilianGroup == NON_CIV_GROUP || gTacticalStatus.fCivGroupHostile[pSoldier->ubCivilianGroup] == CIV_GROUP_NEUTRAL ) )
{
if ( pSoldier->bAlertStatus < STATUS_RED )
{
// unalerted, barely handle
if ( fDoRandomChecks && PreRandom( 10 ) && !(pSoldier->ubQuoteRecord) )
{
return( FALSE );
}
}
else
{
// heard gunshots
if ( pSoldier->uiStatusFlags & SOLDIER_COWERING )
{
if ( pSoldier->bVisible )
{
// if have profile, don't handle, don't want them running around
if ( pSoldier->ubProfile != NO_PROFILE )
{
return( FALSE );
}
// else don't handle much
if ( fDoRandomChecks && PreRandom( 3 ) )
{
return( FALSE );
}
}
else
{
// never handle
return( FALSE );
}
}
else if ( pSoldier->ubBodyType == COW || pSoldier->ubBodyType == CRIPPLECIV )
{
// don't handle much
if ( fDoRandomChecks && PreRandom( 3 ) )
{
return( FALSE );
}
}
}
}
// non-neutral civs should be handled all the time, right?
// reset last action if cowering
if ( pSoldier->uiStatusFlags & SOLDIER_COWERING )
{
pSoldier->bLastAction = AI_ACTION_NONE;
}
}
return( TRUE );
}
BOOLEAN MoveToFrontOfAIList( UINT8 ubID )
{
// we'll have to fake this guy's alert status (in the list) to be the same as the current
// front of the list
INT8 bPriority;
UINT8 ubNewEntry;
AILIST * pNewEntry;
if ( !SatisfiesAIListConditions( MercPtrs[ ubID ], NULL, FALSE ) )
{
// can't do dat!
return( FALSE );
}
RemoveAIListEntryForID( ubID );
if (gpFirstAIListEntry == NULL)
{
return( InsertIntoAIList( ubID, MAX_AI_PRIORITY ) );
}
else
{
bPriority = gpFirstAIListEntry->bPriority;
ubNewEntry = FindEmptyAIListEntry();
pNewEntry = CreateNewAIListEntry( ubNewEntry, ubID, bPriority );
// insert at front
pNewEntry->pNext = gpFirstAIListEntry;
gpFirstAIListEntry = pNewEntry;
return( TRUE );
}
}
BOOLEAN BuildAIListForTeam( INT8 bTeam )
{
// loop through all non-player-team guys and add to list
UINT32 uiLoop;
BOOLEAN fInsertRet;
SOLDIERTYPE * pSoldier;
BOOLEAN fRet = FALSE;
UINT8 ubCount = 0;
UINT8 ubDoneCount = 0;
INT8 bPriority;
// this team is being given control so reset their muzzle flashes
TurnOffTeamsMuzzleFlashes( bTeam );
// clear the AI list
ClearAIList();
// create a new list
for( uiLoop = 0; uiLoop < guiNumMercSlots; uiLoop++ )
{
// non-null merc slot ensures active
pSoldier = MercSlots[ uiLoop ];
if ( pSoldier && pSoldier->bTeam == bTeam )
{
if ( !SatisfiesAIListConditions( pSoldier, &ubDoneCount, TRUE ) )
{
continue;
}
bPriority = pSoldier->bAlertStatus;
if ( pSoldier->bVisible == TRUE )
{
bPriority += 3;
}
fInsertRet = InsertIntoAIList( pSoldier->ubID, bPriority );
if (fInsertRet == FALSE)
{
// wtf???
break;
}
else
{
fRet = TRUE;
ubCount++;
}
}
}
if (fRet && ubCount > 0)
{
InitEnemyUIBar( ubCount, ubDoneCount );
}
return( fRet );
}
UINT8 gubEncryptionArray1[ BASE_NUMBER_OF_ROTATION_ARRAYS * 3 ][ NEW_ROTATION_ARRAY_SIZE ] =
{
{
11,129,18,136,163,80,128,
53,174,146,188,240,208,162,
127,192,251,6,52,128,119,
123,234,131,60,66,171,237,
89,192,17,37,139,20,185,
48,218,176,116,87,91,156,
166,224,215,100,237,71,157
},
{
99,93,179,25,113,109,38,
135,144,248,17,108,178,84,
210,254,54,240,209,92,35,
121,166,153,203,239,27,134,
231,193,97,73,188,59,87,
146,111,103,48,161,25,196,
84,201,179,208,220,189,113
},
{
217,122,77,162,22,25,203,
190,115,43,235,154,27,227,
44,125,34,58,157,17,83,
26,63,221,159,135,149,85,
26,32,201,22,253,189,250,
113,185,171,252,214,115,41,
65,49,3,174,27,220,206
},
{
180,29,63,146,101,192,164,
128,7,28,111,172,125,203,
63,77,184,220,27,184,98,
224,64,156,178,229,167,105,
169,147,215,103,168,25,40,
114,156,45,253,198,179,207,
35,235,225,20,205,34,14
},
{
144,113,83,76,208,239,2,
236,97,66,38,195,185,52,
121,123,196,66,34,78,50,
66,57,247,79,216,38,63,
155,107,62,234,218,142,175,
125,209,159,31,135,99,143,
250,243,90,127,249,32,121
},
{
76,189,22,40,143,9,197,
91,66,142,145,3,138,202,
4,170,214,219,20,140,212,
214,183,197,98,142,57,235,
16,71,13,186,77,72,147,
14,206,204,152,226,86,66,
219,148,100,89,148,22,243
},
{
206,52,86,217,117,60,134,
215,114,154,137,4,37,66,
48,147,170,113,137,175,130,
112,246,87,69,40,64,249,
227,97,91,216,102,11,40,
195,173,91,205,85,32,40,
248,63,194,73,172,181,184
},
{
95,234,168,147,217,213,204,
132,140,158,22,201,182,222,
191,104,206,165,108,154,226,
236,135,245,247,166,112,180,
49,43,146,43,23,40,249,
206,228,226,135,211,33,241,
74,214,104,47,44,132,187
},
{
26,121,193,40,90,98,61,
42,168,13,248,146,203,80,
166,90,223,172,107,45,168,
161,239,10,34,239,59,209,
4,231,81,23,120,85,12,
12,182,35,39,229,187,83,
243,142,218,94,179,241,90
},
{
142,9,212,220,121,125,115,
191,40,144,216,56,6,76,
46,90,51,206,241,201,77,
202,90,67,73,116,203,199,
115,197,174,133,56,174,132,
91,185,8,143,5,221,216,
232,211,225,219,86,5,16
},
{
195,200,131,175,42,189,78,
186,174,122,45,142,55,106,
248,10,204,112,38,82,5,
154,209,193,124,244,5,29,
79,237,97,175,16,8,250,
93,44,79,143,63,64,84,
205,244,74,6,242,42,58
},
{
82,107,124,208,214,175,77,
77,123,32,162,220,87,3,
156,62,171,114,178,161,88,
102,51,47,152,147,54,41,
105,91,137,53,107,125,183,
174,142,207,195,133,127,164,
165,161,2,37,44,65,60
},
{
79,86,68,37,213,189,232,
15,143,41,230,136,191,222,
103,133,217,205,204,23,10,
45,197,140,55,160,166,99,
169,119,117,198,35,51,178,
15,139,203,66,8,252,236,
125,90,88,169,222,244,35
},
{
206,62,201,224,92,24,183,
166,85,215,246,29,100,157,
224,164,126,118,116,219,18,
120,92,60,230,206,224,4,
51,19,146,37,19,255,11,
123,233,236,157,232,207,13,
66,177,158,229,169,180,180
},
{
254,188,196,16,50,108,215,
198,166,37,72,138,227,191,
212,60,245,70,171,57,30,
97,27,98,4,211,66,152,
225,198,91,154,166,86,234,
10,124,31,130,130,182,56,
85,134,152,104,78,51,237
},
{
236,233,113,237,175,131,167,
99,63,81,142,139,103,199,
62,171,185,154,14,203,229,
21,89,153,52,2,198,224,
253,212,40,155,123,88,134,
5,188,144,130,185,34,11,
131,71,64,82,241,56,101
},
{
201,241,254,183,146,209,209,
56,204,180,211,122,211,146,
154,117,190,49,116,68,216,
29,125,35,65,69,224,144,
123,84,91,223,20,83,90,
22,36,186,200,111,220,126,
240,96,223,53,112,101,142
},
{
243,182,138,24,233,13,236,
111,101,139,30,233,72,14,
184,190,152,139,8,27,43,
209,11,1,28,32,184,180,
23,136,221,224,23,172,92,
54,164,174,55,183,64,226,
55,110,252,49,136,184,237
},
{
168,31,242,128,40,66,176,
76,175,24,54,137,56,123,
117,172,160,14,64,79,145,
189,229,248,232,177,1,228,
140,236,147,75,46,114,76,
98,236,88,11,153,87,150,
113,38,187,224,182,142,66
},
{
122,108,52,202,69,109,124,
11,236,192,188,209,141,143,
107,2,161,242,191,43,149,
213,80,56,214,152,203,56,
184,181,95,171,8,24,230,
90,155,103,126,27,205,246,
138,151,25,142,214,114,214
},
{
213,206,212,75,128,138,215,
3,9,165,183,182,42,136,
95,160,201,65,37,150,152,
120,86,194,18,154,95,72,
32,216,51,191,18,14,196,
210,34,39,38,205,70,33,
49,149,117,58,69,184,47
},
{
103,250,19,106,176,94,193,
170,129,145,215,119,136,99,
150,230,68,189,140,121,205,
122,113,250,249,128,25,160,
111,175,78,31,194,145,244,
241,50,63,74,129,28,126,
145,114,195,134,27,192,129
},
{
105,226,237,237,149,175,252,
47,105,12,92,232,88,227,
150,6,135,43,231,207,108,
96,125,141,94,67,149,47,
140,149,47,26,91,70,142,
191,156,210,71,9,152,66,
2,50,96,134,186,44,99
},
{
170,175,37,193,148,175,69,
82,195,14,57,200,212,237,
173,12,48,17,66,33,172,
253,26,162,149,146,154,80,
201,219,119,146,111,85,150,
130,251,78,244,97,242,176,
24,248,51,221,36,223,33
},
{
213,62,25,152,108,57,4,
234,182,62,27,201,109,115,
108,127,138,80,90,52,185,
155,125,184,249,199,67,143,
9,170,32,163,226,66,228,
119,8,136,33,43,190,251,
25,44,15,242,48,231,170
},
{
69,91,100,123,125,126,3,
16,15,53,81,162,184,255,
71,231,166,75,180,107,111,
70,76,164,128,12,27,134,
15,3,189,185,48,3,58,
65,38,37,200,190,124,195,
106,2,12,153,166,58,138
},
{
123,65,90,159,168,71,9,
59,29,75,192,44,243,30,
96,151,51,235,228,107,25,
10,122,99,77,82,172,172,
238,98,218,213,14,151,193,
17,99,33,53,103,222,249,
211,243,248,47,243,195,56
},
{
56,101,106,235,205,98,227,
149,9,73,232,235,35,111,
57,2,186,181,5,123,226,
25,5,73,234,254,89,240,
29,109,202,196,100,234,133,
21,35,57,225,202,22,171,
86,96,154,71,43,190,51
},
{
113,4,220,161,78,222,190,
105,166,150,161,29,113,135,
244,63,197,107,244,34,109,
12,130,139,204,212,9,130,
89,234,19,21,88,222,93,
119,22,135,8,75,90,48,
186,108,73,157,75,30,108
},
{
17,212,231,18,216,185,255,
206,139,136,155,69,129,54,
249,247,173,184,136,88,86,
87,234,205,238,209,80,233,
120,180,224,128,177,228,157,
229,131,214,148,251,230,103,
174,80,190,201,4,2,208
},
{
146,254,166,111,69,45,224,
229,101,23,235,77,130,235,
201,210,60,113,78,20,166,
239,198,159,25,140,106,57,
210,220,85,242,120,14,58,
186,211,127,152,111,219,20,
147,21,114,47,54,65,221
},
{
155,85,87,94,68,199,179,
247,16,43,80,193,182,242,
2,222,241,243,234,109,211,
36,48,131,165,204,150,166,
31,224,17,175,90,178,226,
156,73,193,106,70,25,207,
45,110,76,9,57,33,236
},
{
92,120,224,167,215,16,147,
48,40,91,171,186,7,158,
131,243,194,20,101,62,158,
82,46,144,65,190,23,223,
233,24,132,74,164,166,105,
255,50,68,41,33,225,183,
114,136,18,144,18,185,137
},
{
17,38,234,111,64,195,105,
13,188,100,59,18,103,53,
94,165,126,168,103,216,69,
76,238,220,198,89,149,145,
208,249,2,180,199,181,161,
111,85,255,154,106,166,101,
176,38,55,72,130,223,209
},
{
167,241,154,215,233,21,164,
109,34,121,61,150,197,43,
152,236,80,57,1,247,197,
38,56,196,145,26,241,225,
184,26,125,57,215,61,108,
5,217,25,106,86,248,82,
244,93,228,157,51,255,155
},
{
17,171,212,222,22,253,38,
199,218,104,6,108,146,77,
24,18,109,109,32,217,136,
11,245,112,196,192,233,176,
199,40,69,165,19,35,228,
253,123,233,162,79,218,165,
141,47,92,202,150,152,45
},
{
225,196,143,248,9,135,132,
255,208,73,103,33,197,201,
226,174,65,101,190,110,210,
217,216,142,238,169,181,244,
21,167,20,177,57,211,138,
7,141,14,153,186,125,207,
52,40,255,101,49,219,7
},
{
221,161,17,57,52,123,239,
174,209,155,220,246,5,150,
183,9,120,65,88,110,87,
121,50,70,26,37,101,116,
179,214,27,159,28,19,139,
66,223,181,127,121,199,102,
162,222,47,153,130,15,38
},
{
17,153,36,244,88,45,209,
13,52,102,102,28,128,115,
92,56,99,16,189,213,111,
73,11,146,130,213,230,111,
254,221,49,151,65,127,210,
67,208,249,241,212,65,196,
197,202,67,119,183,143,207
},
{
215,34,213,248,221,72,132,
67,21,208,217,15,31,125,
206,1,200,69,102,231,110,
158,231,21,29,36,182,156,
61,82,201,119,35,142,102,
8,89,59,54,229,1,5,
70,123,34,41,23,101,57
},
{
237,73,8,231,245,255,96,
23,192,156,114,102,247,212,
103,60,202,216,189,92,25,
135,142,70,147,87,94,74,
147,3,108,158,231,159,5,
78,65,36,186,99,128,2,
18,25,152,230,144,115,68
},
{
67,160,17,62,161,74,151,
54,117,56,133,66,108,253,
205,246,229,26,15,240,160,
164,184,238,53,49,8,79,
128,206,34,19,134,160,42,
46,244,13,175,78,210,242,
70,225,118,232,164,133,95
},
{
234,31,155,10,134,212,66,
76,236,106,93,102,226,169,
245,73,20,225,147,59,178,
82,227,106,224,136,73,140,
225,8,166,24,129,254,2,
60,177,128,86,36,201,254,
46,168,120,115,83,251,187
},
{
250,68,115,1,74,167,252,
185,210,119,96,136,228,20,
226,83,178,12,92,93,137,
176,99,183,16,82,157,33,
240,58,214,190,190,59,230,
162,107,243,19,160,47,144,
237,98,48,50,92,59,202
},
{
200,215,171,200,126,118,10,
108,131,226,88,154,98,215,
172,254,156,39,46,143,200,
255,29,50,226,118,222,231,
11,231,124,91,113,98,162,
28,148,147,126,109,164,97,
127,240,42,199,123,23,180
},
{
12,31,155,207,220,35,247,
228,132,83,16,83,176,193,
3,101,248,53,107,111,184,
58,242,191,69,225,126,151,
54,140,231,245,181,216,122,
88,139,10,38,53,235,254,
183,99,170,32,231,44,224
},
{
58,165,53,170,203,99,6,
7,176,212,91,123,166,220,
253,142,168,30,92,181,147,
230,151,199,9,241,63,145,
18,185,118,166,114,193,176,
248,40,177,209,100,8,139,
202,181,248,231,144,70,195
},
{
130,125,204,233,239,251,121,
125,221,146,233,122,172,27,
30,135,191,89,246,172,84,
164,101,232,68,230,205,26,
131,152,212,69,170,4,10,
157,124,120,171,85,158,175,
253,165,128,27,100,7,165
},
{
73,196,31,75,40,86,63,
169,84,115,12,176,43,123,
51,162,223,112,169,80,73,
82,110,99,145,226,70,121,
158,222,108,131,72,70,172,
32,48,207,219,106,99,30,
51,249,130,195,120,123,171
},
{
200,109,185,213,166,141,95,
219,114,120,103,244,57,23,
111,193,41,233,225,180,176,
121,66,10,13,97,114,5,
125,233,83,167,164,179,138,
170,44,99,209,215,82,191,
160,149,104,78,138,201,227
},
{
213,42,215,30,187,239,231,
72,204,179,60,193,67,75,
188,94,173,32,126,173,132,
254,121,236,7,2,33,168,
68,249,31,180,211,23,228,
135,44,63,68,159,20,222,
221,240,43,142,123,23,244
},
{
94,48,61,112,51,92,118,
161,242,95,128,16,237,38,
159,179,81,76,164,62,254,
14,169,65,160,197,179,44,
81,30,183,138,178,196,54,
141,197,193,234,76,97,64,
186,179,158,235,115,169,11
},
{
168,114,74,10,218,199,193,
41,245,250,186,205,131,243,
215,15,105,59,42,17,150,
13,40,194,220,108,22,72,
37,197,83,249,187,57,148,
64,234,33,109,51,156,254,
53,72,55,68,174,240,117
},
{
55,124,124,107,105,194,22,
114,242,8,53,46,244,181,
96,111,133,70,140,37,165,
131,1,12,65,220,11,103,
233,72,92,101,91,163,116,
125,83,15,224,107,242,66,
178,12,37,63,4,213,48
},
{
115,221,24,12,172,92,193,
137,224,105,238,239,70,221,
224,35,164,110,174,229,104,
50,86,88,100,25,108,68,
195,55,41,87,21,47,249,
212,245,152,96,232,85,190,
77,39,177,136,180,82,111
},
{
231,138,6,145,159,235,88,
248,198,164,9,130,209,202,
96,14,128,170,71,217,142,
180,183,53,110,173,41,252,
249,214,242,217,100,66,95,
181,71,11,111,109,35,175,
240,32,51,69,251,41,220
},
{
177,114,53,161,177,151,101,
226,222,87,255,85,102,86,
161,114,178,99,106,206,188,
98,29,157,53,65,169,67,
74,31,24,83,60,48,80,
186,116,113,179,144,90,220,
252,71,167,25,110,167,94
},
};