Files
source/Utils/STIConvert.cpp
T
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00

832 lines
23 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Utils All.h"
#else
#include "builddefines.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "types.h"
#include "compression.h"
#include "debug.h"
#include "fileman.h"
#include "imgfmt.h"
#include "himage.h"
#include "pcx.h"
#include "impTGA.h"
#include "wcheck.h"
#endif
//CONVERT_TO_16_BIT
BOOLEAN ConvertToETRLE( UINT8 ** ppDest, UINT32 * puiDestLen, UINT8 ** ppSubImageBuffer, UINT16 * pusNumberOfSubImages, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, UINT32 fFlags );
#define CONVERT_ADD_APPDATA 0x0001
#define CONVERT_ADD_JA2DATA 0x0003
#define CONVERT_ZLIB_COMPRESS 0x0010
#define CONVERT_ETRLE_COMPRESS 0x0020
#define CONVERT_ETRLE_COMPRESS_SINGLE 0x0040
#define CONVERT_ETRLE_NO_SUBIMAGE_SHRINKING 0x0080
#define CONVERT_ETRLE_DONT_SKIP_BLANKS 0x0100
#define CONVERT_ETRLE_FLIC 0x0200
#define CONVERT_ETRLE_FLIC_TRIM 0x0400
#define CONVERT_ETRLE_FLIC_NAME 0x0800
#define CONVERT_TO_8_BIT 0x1000
#define CONVERT_TO_16_BIT 0x2000
// NB 18-bit is actually 24 bit but with only 6 bits used in each byte. I implemented
// it to see how well such images would compress with ZLIB.
#define CONVERT_TO_18_BIT 0x4000
// Defines for inserting red/green/blue values into a 16-bit pixel.
// MASK is the mask to use to get the proper bits out of a byte (part of a 24-bit pixel)
// use SHIFT_RIGHT to move the masked bits to the lowest bits of the byte
// use SHIFT_LEFT to put the bits in their proper place in the 16-bit pixel
#define RED_DEPTH_16 5
#define GREEN_DEPTH_16 6
#define BLUE_DEPTH_16 5
#define RED_MASK_16 0xF8
#define RED_SHIFT_RIGHT_16 3
#define RED_SHIFT_LEFT_16 11
#define GREEN_MASK_16 0xFC
#define GREEN_SHIFT_RIGHT_16 2
#define GREEN_SHIFT_LEFT_16 5
#define BLUE_MASK_16 0xF8
#define BLUE_SHIFT_RIGHT_16 3
#define BLUE_SHIFT_LEFT_16 0
#define RED_DEPTH_24 8
#define GREEN_DEPTH_24 8
#define BLUE_DEPTH_24 8
#define RED_MASK_24 0x00FF0000
#define GREEN_MASK_24 0x0000FF00
#define BLUE_MASK_24 0x000000FF
//#define JA2_OBJECT_DATA_SIZE 16
// this funky union is used for fast 16-bit pixel format conversions
typedef union
{
struct
{
UINT16 usLower;
UINT16 usHigher;
};
UINT32 uiValue;
} SplitUINT32;
void ConvertRGBDistribution555To565( UINT16 * p16BPPData, UINT32 uiNumberOfPixels )
{
UINT16 * pPixel;
UINT32 uiLoop;
SplitUINT32 Pixel;
pPixel = p16BPPData;
for (uiLoop = 0; uiLoop < uiNumberOfPixels; uiLoop++)
{
// we put the 16 pixel bits in the UPPER word of uiPixel, so that we can
// right shift the blue value (at the bottom) into the LOWER word to keep it
// out of the way
Pixel.usHigher = *pPixel;
Pixel.uiValue >>= 5;
// add a least significant bit to green
Pixel.usHigher <<= 1;
// now shift back into the upper word
Pixel.uiValue <<= 5;
// and copy back
*pPixel = Pixel.usHigher;
pPixel++;
}
}
void WriteSTIFile( INT8 *pData, SGPPaletteEntry *pPalette, INT16 sWidth, INT16 sHeight, STR cOutputName, UINT32 fFlags, UINT32 uiAppDataSize )
{
FILE * pOutput;
UINT32 uiOriginalSize;
UINT8 * pOutputBuffer = NULL;
UINT32 uiCompressedSize;
STCIHeader Header;
UINT32 uiLoop;
image_type Image;
SGPPaletteEntry * pSGPPaletteEntry;
STCIPaletteElement STCIPaletteEntry;
STCISubImage * pSubImageBuffer;
UINT16 usNumberOfSubImages;
UINT32 uiSubImageBufferSize=0;
//UINT16 usLoop;
memset( &Header, 0, STCI_HEADER_SIZE );
memset( &Image, 0, sizeof( image_type ));
uiOriginalSize = sWidth * sHeight * (8 / 8);
// set up STCI header for output
memcpy( Header.cID, STCI_ID_STRING, STCI_ID_LEN );
Header.uiTransparentValue = 0;
Header.usHeight = sHeight;
Header.usWidth = sWidth;
Header.ubDepth = 8;
Header.uiOriginalSize = uiOriginalSize;
Header.uiStoredSize = uiOriginalSize;
Header.uiAppDataSize = uiAppDataSize;
Header.fFlags |= STCI_INDEXED;
if (Header.ubDepth == 8)
{
// assume 8-bit pixels indexing into 256 colour palette with 24 bit values in
// the palette
Header.Indexed.uiNumberOfColours = 256;
Header.Indexed.ubRedDepth = 8;
Header.Indexed.ubGreenDepth = 8;
Header.Indexed.ubBlueDepth = 8;
}
if ((Header.fFlags & STCI_INDEXED) && (fFlags & CONVERT_ETRLE_COMPRESS))
{
if( !ConvertToETRLE( &pOutputBuffer, &uiCompressedSize, (UINT8 **) &pSubImageBuffer, &usNumberOfSubImages, (UINT8 *)pData, sWidth, sHeight, fFlags ) )
{
}
uiSubImageBufferSize = (UINT32) usNumberOfSubImages * STCI_SUBIMAGE_SIZE;
Header.Indexed.usNumberOfSubImages = usNumberOfSubImages;
Header.uiStoredSize = uiCompressedSize;
Header.fFlags |= STCI_ETRLE_COMPRESSED;
}
//
// save file
//
pOutput = fopen( cOutputName, "wb" );
if (pOutput == NULL )
{
return;
}
// write header
fwrite( &Header, STCI_HEADER_SIZE, 1, pOutput );
// write palette and subimage structs, if any
if (Header.fFlags & STCI_INDEXED)
{
if (pPalette != NULL)
{
// have to convert palette to STCI format!
pSGPPaletteEntry = pPalette;
for (uiLoop = 0; uiLoop < 256; uiLoop++)
{
STCIPaletteEntry.ubRed = pSGPPaletteEntry[uiLoop].peRed;
STCIPaletteEntry.ubGreen = pSGPPaletteEntry[uiLoop].peGreen;
STCIPaletteEntry.ubBlue = pSGPPaletteEntry[uiLoop].peBlue;
fwrite( &STCIPaletteEntry, STCI_PALETTE_ELEMENT_SIZE, 1, pOutput );
}
}
if (Header.fFlags & STCI_ETRLE_COMPRESSED)
{
fwrite( pSubImageBuffer, uiSubImageBufferSize, 1, pOutput );
}
}
// write file data
if (Header.fFlags & STCI_ZLIB_COMPRESSED || Header.fFlags & STCI_ETRLE_COMPRESSED)
{
fwrite( pOutputBuffer, Header.uiStoredSize, 1, pOutput );
}
else
{
fwrite( Image.pImageData, Header.uiStoredSize, 1, pOutput );
}
// write app-specific data (blanked to 0)
if (Image.pAppData == NULL )
{
if (Header.uiAppDataSize > 0)
{
for (uiLoop = 0; uiLoop < Header.uiAppDataSize; uiLoop++)
{
fputc( 0, pOutput );
}
}
}
else
{
fwrite( Image.pAppData, Header.uiAppDataSize, 1, pOutput );
}
fclose( pOutput );
if( pOutputBuffer != NULL )
{
MemFree( pOutputBuffer );
}
}
#define COMPRESS_TRANSPARENT 0x80
#define COMPRESS_NON_TRANSPARENT 0x00
#define COMPRESS_RUN_LIMIT 0x7F
#define TCI 0x00
#define WI 0xFF
UINT32 ETRLECompressSubImage( UINT8 * pDest, UINT32 uiDestLen, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, STCISubImage * pSubImage );
UINT32 ETRLECompress( UINT8 * pDest, UINT32 uiDestLen, UINT8 * pSource, UINT32 uiSourceLen );
BOOLEAN DetermineOffset( UINT32 * puiOffset, UINT16 usWidth, UINT16 usHeight, INT16 sX, INT16 sY );
BOOLEAN GoPastWall( INT16 * psNewX, INT16 * psNewY, UINT16 usWidth, UINT16 usHeight, UINT8 * pCurrent, INT16 sCurrX, INT16 sCurrY );
BOOLEAN GoToNextSubImage( INT16 * psNewX, INT16 * psNewY, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, INT16 sOrigX, INT16 sOrigY );
BOOLEAN DetermineSubImageSize( UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, STCISubImage * pSubImage );
BOOLEAN DetermineSubImageUsedSize( UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, STCISubImage * pSubImage );
BOOLEAN CheckForDataInRows( INT16 * psXValue, INT16 sXIncrement, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, STCISubImage * pSubImage );
BOOLEAN CheckForDataInCols( INT16 * psXValue, INT16 sXIncrement, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, STCISubImage * pSubImage );
UINT8 * CheckForDataInRowOrColumn( UINT8 * pPixel, UINT16 usIncrement, UINT16 usNumberOfPixels );
BOOLEAN ConvertToETRLE( UINT8 ** ppDest, UINT32 * puiDestLen, UINT8 ** ppSubImageBuffer, UINT16 * pusNumberOfSubImages, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, UINT32 fFlags )
{
INT16 sCurrX;
INT16 sCurrY;
INT16 sNextX;
INT16 sNextY;
UINT8 * pOutputNext;
UINT8 * pTemp;
BOOLEAN fContinue = TRUE;
BOOLEAN fOk = TRUE;
BOOLEAN fStore;
BOOLEAN fNextExists;
STCISubImage * pCurrSubImage;
STCISubImage TempSubImage;
UINT32 uiCompressedSize = 0;
UINT32 uiSubImageCompressedSize;
UINT32 uiSpaceLeft;
// worst-case situation estimate
uiSpaceLeft = (UINT32) usWidth * (UINT32) usHeight * 3;
*ppDest = (UINT8 *) MemAlloc( uiSpaceLeft );
CHECKF( *ppDest );
*puiDestLen = uiSpaceLeft;
pOutputNext = *ppDest;
if (fFlags & CONVERT_ETRLE_COMPRESS_SINGLE)
{
// there are no walls in this image, but we treat it as a "subimage" for
// the purposes of calling the compressor
// we want a 1-element SubImage array for this...
// allocate!
*pusNumberOfSubImages = 1;
*ppSubImageBuffer = (UINT8 *) MemAlloc( STCI_SUBIMAGE_SIZE );
if (!(*ppSubImageBuffer))
{
MemFree( *ppDest );
return( FALSE );
}
pCurrSubImage = (STCISubImage *) *ppSubImageBuffer;
pCurrSubImage->sOffsetX = 0;
pCurrSubImage->sOffsetY = 0;
pCurrSubImage->usWidth = usWidth;
pCurrSubImage->usHeight = usHeight;
if (!(fFlags & CONVERT_ETRLE_NO_SUBIMAGE_SHRINKING))
{
if (!(DetermineSubImageUsedSize( p8BPPBuffer, usWidth, usHeight, pCurrSubImage )))
{
MemFree( *ppDest );
return( FALSE );
}
}
uiSubImageCompressedSize = ETRLECompressSubImage( pOutputNext, uiSpaceLeft, p8BPPBuffer, usWidth, usHeight, pCurrSubImage );
if (uiSubImageCompressedSize == 0)
{
MemFree( *ppDest );
return( FALSE );
}
else
{
pCurrSubImage->uiDataOffset = 0;
pCurrSubImage->uiDataLength = uiSubImageCompressedSize;
*puiDestLen = uiSubImageCompressedSize;
return( TRUE );
}
}
else
{
// skip any initial wall bytes to find the first subimage
if (!GoPastWall( &sCurrX, &sCurrY, usWidth, usHeight, p8BPPBuffer, 0, 0 ))
{ // no subimages!
MemFree( *ppDest );
return( FALSE );
}
*ppSubImageBuffer = NULL;
*pusNumberOfSubImages = 0;
while (fContinue)
{
// allocate more memory for SubImage structures, and set the current pointer to the last one
pTemp = (UINT8 *) MemRealloc( *ppSubImageBuffer, (*pusNumberOfSubImages + 1) * STCI_SUBIMAGE_SIZE );
if (pTemp == NULL)
{
fOk = FALSE;
break;
}
else
{
*ppSubImageBuffer = pTemp;
}
pCurrSubImage = (STCISubImage *) (*ppSubImageBuffer + (*pusNumberOfSubImages) * STCI_SUBIMAGE_SIZE);
pCurrSubImage->sOffsetX = sCurrX;
pCurrSubImage->sOffsetY = sCurrY;
// determine the subimage's full size
if (!DetermineSubImageSize( p8BPPBuffer, usWidth, usHeight, pCurrSubImage ))
{
fOk = FALSE;
break;
}
if (*pusNumberOfSubImages == 0 && pCurrSubImage->usWidth == usWidth && pCurrSubImage->usHeight == usHeight)
{
printf( "\tWarning: no walls (subimage delimiters) found.\n" );
}
memcpy( &TempSubImage, pCurrSubImage, STCI_SUBIMAGE_SIZE );
if (DetermineSubImageUsedSize( p8BPPBuffer, usWidth, usHeight, &TempSubImage))
{
// image has nontransparent data; we definitely want to store it
fStore = TRUE;
if (!(fFlags & CONVERT_ETRLE_NO_SUBIMAGE_SHRINKING))
{
memcpy( pCurrSubImage, &TempSubImage, STCI_SUBIMAGE_SIZE );
}
}
else if (fFlags & CONVERT_ETRLE_DONT_SKIP_BLANKS)
{
// image is transparent; we will store it if there is another subimage
// to the right of it on the same line
// find the next subimage
fNextExists = GoToNextSubImage( &sNextX, &sNextY, p8BPPBuffer, usWidth, usHeight, sCurrX, sCurrY );
if (fNextExists && sNextY == sCurrY )
{
fStore = TRUE;
}
else
{
// junk transparent section at the end of the line!
fStore = FALSE;
}
}
else
{
// transparent data; discarding
fStore = FALSE;
}
if (fStore)
{
// we want to store this subimage!
uiSubImageCompressedSize = ETRLECompressSubImage( pOutputNext, uiSpaceLeft, p8BPPBuffer, usWidth, usHeight, pCurrSubImage );
if (uiSubImageCompressedSize == 0)
{
fOk = FALSE;
break;
}
pCurrSubImage->uiDataOffset = (*puiDestLen - uiSpaceLeft);
pCurrSubImage->uiDataLength = uiSubImageCompressedSize;
// this is a cheap hack; the sOffsetX and sOffsetY values have been used
// to store the location of the subimage within the whole image. Now
// we want the offset within the subimage, so, we subtract the coordatines
// for the upper-left corner of the subimage.
pCurrSubImage->sOffsetX -= sCurrX;
pCurrSubImage->sOffsetY -= sCurrY;
(*pusNumberOfSubImages)++;
pOutputNext += uiSubImageCompressedSize;
uiSpaceLeft -= uiSubImageCompressedSize;
}
// find the next subimage
fContinue = GoToNextSubImage( &sCurrX, &sCurrY, p8BPPBuffer, usWidth, usHeight, sCurrX, sCurrY );
}
}
if (fOk)
{
*puiDestLen -= uiSpaceLeft;
return( TRUE );
}
else
{
MemFree( *ppDest );
if (*ppSubImageBuffer != NULL)
{
MemFree( *ppSubImageBuffer );
}
return( FALSE );
}
}
UINT32 ETRLECompressSubImage( UINT8 * pDest, UINT32 uiDestLen, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, STCISubImage * pSubImage )
{
UINT16 usLoop;
UINT32 uiScanLineCompressedSize;
UINT32 uiSpaceLeft = uiDestLen;
UINT32 uiOffset;
UINT8 * pCurrent;
CHECKF( DetermineOffset( &uiOffset, usWidth, usHeight, pSubImage->sOffsetX, pSubImage->sOffsetY ) )
pCurrent = p8BPPBuffer + uiOffset;
for (usLoop = 0; usLoop < pSubImage->usHeight; usLoop++)
{
uiScanLineCompressedSize = ETRLECompress( pDest, uiSpaceLeft, pCurrent, pSubImage->usWidth );
if (uiScanLineCompressedSize == 0 )
{ // there wasn't enough room to complete the compression!
return( 0 );
}
// reduce the amount of available space
uiSpaceLeft -= uiScanLineCompressedSize;
pDest += uiScanLineCompressedSize;
// go to the next scanline
pCurrent += usWidth;
}
return( uiDestLen - uiSpaceLeft );
}
UINT32 ETRLECompress( UINT8 * pDest, UINT32 uiDestLen, UINT8 * pSource, UINT32 uiSourceLen )
{ // Compress a buffer (a scanline) into ETRLE format, which is a series of runs.
// Each run starts with a byte whose high bit is 1 if the run is compressed, 0 otherwise.
// The lower seven bits of that byte indicate the length of the run
// ETRLECompress returns the number of bytes used by the compressed buffer, or 0 if an error
// occurred
// uiSourceLoc keeps track of our current position in the
// source
UINT32 uiSourceLoc = 0;
// uiCurrentSourceLoc is used to look ahead in the source to
// determine the length of runs
UINT32 uiCurrentSourceLoc = 0;
UINT32 uiDestLoc = 0;
UINT8 ubLength = 0;
while (uiSourceLoc < uiSourceLen && uiDestLoc < uiDestLen)
{
if (pSource[uiSourceLoc] == TCI)
{ // transparent run - determine its length
do
{
uiCurrentSourceLoc++;
ubLength++;
}
while ((uiCurrentSourceLoc < uiSourceLen) && pSource[uiCurrentSourceLoc] == TCI && (ubLength < COMPRESS_RUN_LIMIT));
// output run-byte
pDest[uiDestLoc] = ubLength | COMPRESS_TRANSPARENT;
// update location
uiSourceLoc += ubLength;
uiDestLoc += 1;
}
else
{ // non-transparent run - determine its length
do
{
uiCurrentSourceLoc++;
ubLength++;
}
while ((uiCurrentSourceLoc < uiSourceLen) && (pSource[uiCurrentSourceLoc] != TCI) && (ubLength < COMPRESS_RUN_LIMIT));
if (uiDestLoc + ubLength < uiDestLen)
{
// output run-byte
pDest[uiDestLoc++] = ubLength | COMPRESS_NON_TRANSPARENT;
// output run (and update location)
memcpy( pDest + uiDestLoc, pSource + uiSourceLoc, ubLength );
uiSourceLoc += ubLength;
uiDestLoc += ubLength;
}
else
{ // not enough room in dest buffer to copy the run!
return( 0 );
}
}
uiCurrentSourceLoc = uiSourceLoc;
ubLength = 0;
}
if (uiDestLoc >= uiDestLen)
{
return( 0 );
}
else
{
// end with a run of 0 length (which might as well be non-transparent,
// giving a 0-byte
pDest[uiDestLoc++] = 0;
return( uiDestLoc );
}
}
BOOLEAN DetermineOffset( UINT32 * puiOffset, UINT16 usWidth, UINT16 usHeight, INT16 sX, INT16 sY )
{
if (sX < 0 || sY < 0)
{
return( FALSE );
}
*puiOffset = (UINT32) sY * (UINT32) usWidth + (UINT32) sX;
if (*puiOffset >= (UINT32) usWidth * (UINT32) usHeight)
{
return( FALSE );
}
return( TRUE );
}
BOOLEAN GoPastWall( INT16 * psNewX, INT16 * psNewY, UINT16 usWidth, UINT16 usHeight, UINT8 * pCurrent, INT16 sCurrX, INT16 sCurrY )
{
// If the current pixel is a wall, we assume that it is on a horizontal wall and
// search right, wrapping around the end of scanlines, until we find non-wall data.
while (*pCurrent == WI)
{
sCurrX++;
pCurrent++;
if (sCurrX == usWidth)
{ // wrap our logical coordinates!
sCurrX = 0;
sCurrY++;
if( sCurrY == usHeight)
{
// no more images!
return( FALSE );
}
}
}
*psNewX = sCurrX;
*psNewY = sCurrY;
return( TRUE );
}
BOOLEAN GoToNextSubImage( INT16 * psNewX, INT16 * psNewY, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, INT16 sOrigX, INT16 sOrigY )
{ // return the coordinates of the next subimage in the image
// (either to the right, or the first of the next row down
INT16 sCurrX = sOrigX;
INT16 sCurrY = sOrigY;
UINT32 uiOffset;
UINT8 * pCurrent;
BOOLEAN fFound = TRUE;
CHECKF( DetermineOffset( &uiOffset, usWidth, usHeight, sCurrX, sCurrY ) )
pCurrent = p8BPPBuffer + uiOffset;
if (*pCurrent == WI)
{
return( GoPastWall( psNewX, psNewY, usWidth, usHeight, pCurrent, sCurrX, sCurrY ) );
}
else
{
// The current pixel is not a wall. We scan right past all non-wall data to skip to
// the right-hand end of the subimage, then right past all wall data to skip a vertical
// wall, and should find ourselves at another subimage.
// If we hit the right edge of the image, we back up to our start point, go DOWN to
// the bottom of the image to the horizontal wall, and then recurse to go along it
// to the right place on the next scanline
while (*pCurrent != WI)
{
sCurrX++;
pCurrent++;
if (sCurrX == usWidth)
{ // there are no more images to the right!
fFound = FALSE;
break;
}
}
if (sCurrX < usWidth)
{
// skip all wall data to the right, starting at the new current position
while (*pCurrent == WI)
{
sCurrX++;
pCurrent++;
if (sCurrX == usWidth)
{ // there are no more images to the right!
fFound = FALSE;
break;
}
}
}
if (fFound)
{
*psNewX = sCurrX;
*psNewY = sCurrY;
return( TRUE );
}
else
{
// go back to the beginning of the subimage and scan down
sCurrX = sOrigX;
pCurrent = p8BPPBuffer + uiOffset;
// skip all non-wall data below, starting at the current position
while (*pCurrent != WI)
{
sCurrY++;
pCurrent += usWidth;
if (sCurrY == usHeight)
{ // there are no more images!
return( FALSE );
}
}
// We are now at the horizontal wall at the bottom of the current image
return( GoPastWall( psNewX, psNewY, usWidth, usHeight, pCurrent, sCurrX, sCurrY ) );
}
}
}
BOOLEAN DetermineSubImageSize( UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, STCISubImage * pSubImage )
{
UINT32 uiOffset;
UINT8 * pCurrent;
INT16 sCurrX = pSubImage->sOffsetX;
INT16 sCurrY = pSubImage->sOffsetY;
if (!DetermineOffset( &uiOffset, usWidth, usHeight, sCurrX, sCurrY ))
{
return( FALSE );
}
// determine width
pCurrent = p8BPPBuffer + uiOffset;
do
{
sCurrX++;
pCurrent++;
} while( *pCurrent != WI && sCurrX < usWidth );
pSubImage->usWidth = sCurrX - pSubImage->sOffsetX;
// determine height
pCurrent = p8BPPBuffer + uiOffset;
do
{
sCurrY++;
pCurrent += usWidth;
} while( *pCurrent != WI && sCurrY < usHeight );
pSubImage->usHeight = sCurrY - pSubImage->sOffsetY;
return( TRUE );
}
BOOLEAN DetermineSubImageUsedSize( UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, STCISubImage * pSubImage )
{
INT16 sNewValue;
// to do our search loops properly, we can't change the height and width of the
// subimages until we're done all of our shrinks
UINT16 usNewHeight;
UINT16 usNewWidth;
UINT16 usNewX;
UINT16 usNewY;
// shrink from the top
if (CheckForDataInRows( &sNewValue, 1, p8BPPBuffer, usWidth, usHeight, pSubImage ))
{
usNewY = sNewValue;
}
else
{
return( FALSE );
}
// shrink from the bottom
if (CheckForDataInRows( &sNewValue, -1, p8BPPBuffer, usWidth, usHeight, pSubImage ))
{
usNewHeight = (UINT16) sNewValue - usNewY + 1;
}
else
{
return( FALSE );
}
// shrink from the left
if (CheckForDataInCols( &sNewValue, 1, p8BPPBuffer, usWidth, usHeight, pSubImage ))
{
usNewX = sNewValue;
}
else
{
return( FALSE );
}
// shrink from the right
if (CheckForDataInCols( &sNewValue, -1, p8BPPBuffer, usWidth, usHeight, pSubImage ))
{
usNewWidth = (UINT16) sNewValue - usNewX + 1;
}
else
{
return( FALSE );
}
pSubImage->sOffsetX = usNewX;
pSubImage->sOffsetY = usNewY;
pSubImage->usHeight = usNewHeight;
pSubImage->usWidth = usNewWidth;
return( TRUE );
}
BOOLEAN CheckForDataInRows( INT16 * psYValue, INT16 sYIncrement, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, STCISubImage * pSubImage )
{
INT16 sCurrY;
UINT32 uiOffset;
UINT8 * pCurrent;
UINT16 usLoop;
if (sYIncrement == 1)
{
sCurrY = pSubImage->sOffsetY;
}
else if (sYIncrement == -1)
{
sCurrY = pSubImage->sOffsetY + (INT16) pSubImage->usHeight - 1;
}
else
{
// invalid value!
return( FALSE );
}
for (usLoop = 0; usLoop < pSubImage->usHeight; usLoop++)
{
if (!DetermineOffset( &uiOffset, usWidth, usHeight, pSubImage->sOffsetX, (INT16) sCurrY))
{
return( FALSE );
}
pCurrent = p8BPPBuffer + uiOffset;
pCurrent = CheckForDataInRowOrColumn( pCurrent, 1, pSubImage->usWidth );
if (pCurrent)
{
// non-null data found!
*psYValue = sCurrY;
return( TRUE );
}
sCurrY += sYIncrement;
}
return( FALSE );
}
BOOLEAN CheckForDataInCols( INT16 * psXValue, INT16 sXIncrement, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, STCISubImage * pSubImage )
{
INT16 sCurrX;
UINT32 uiOffset;
UINT8 * pCurrent;
UINT16 usLoop;
if (sXIncrement == 1)
{
sCurrX = pSubImage->sOffsetX;
}
else if (sXIncrement == -1)
{
sCurrX = pSubImage->sOffsetX + (INT16) pSubImage->usWidth - 1;
}
else
{
// invalid value!
return( FALSE );
}
for (usLoop = 0; usLoop < pSubImage->usWidth; usLoop++)
{
if (!DetermineOffset( &uiOffset, usWidth, usHeight, (UINT16) sCurrX, pSubImage->sOffsetY))
{
return( FALSE );
}
pCurrent = p8BPPBuffer + uiOffset;
pCurrent = CheckForDataInRowOrColumn( pCurrent, usWidth, pSubImage->usHeight );
if (pCurrent)
{
// non-null data found!
*psXValue = sCurrX;
return( TRUE );
}
sCurrX += sXIncrement;
}
return( FALSE );
}
UINT8 * CheckForDataInRowOrColumn( UINT8 * pPixel, UINT16 usIncrement, UINT16 usNumberOfPixels )
{
// This function, passed the right increment value, can scan either across or
// down an image to find a non-transparent pixel
UINT16 usLoop;
for (usLoop = 0; usLoop < usNumberOfPixels; usLoop++)
{
if (*pPixel != TCI)
{
return( pPixel );
}
else
{
pPixel += usIncrement;
}
}
return( NULL );
}