Files
source/Utils/Text Utils.cpp
T
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00

1000 lines
34 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Utils All.h"
#else
#include "Language Defines.h"
#include "text.h"
#include "Fileman.h"
#include "GameSettings.h"
#endif
BOOLEAN LoadItemInfo(UINT16 ubIndex, STR16 pNameString, STR16 pInfoString )
{
int j = 0;
if (pNameString != NULL)
{
j = -1;
for (int i=0;i<80;i++)
{
j++;
if ( j<(int)strlen(Item[ubIndex].szLongItemName ))
{
pNameString[i] = Item[ubIndex].szLongItemName [j];
#ifdef GERMAN
// We have a german special character
if (Item[ubIndex].szLongItemName [j] == -61)
{
// This character determines the special character
switch (Item[ubIndex].szLongItemName [j + 1])
{
// ü
case -68:
pNameString[i] = 252;
// Skip next character, because "umlaute" have 2 chars
j++;
break;
// Ü
case -100:
pNameString[i] = 220;
j++;
break;
// ä
case -92:
pNameString[i] = 228;
j++;
break;
// Ä
case -124:
pNameString[i] = 196;
j++;
break;
// ö
case -74:
pNameString[i] = 246;
j++;
break;
// Ö
case -106:
pNameString[i] = 214;
j++;
break;
// ß
case -97:
pNameString[i] = 223;
j++;
break;
}
}
#endif
#ifdef POLISH
switch( pNameString[ i ] )
{
case 260: pNameString[ i ] = 165; break;
case 262: pNameString[ i ] = 198; break;
case 280: pNameString[ i ] = 202; break;
case 321: pNameString[ i ] = 163; break;
case 323: pNameString[ i ] = 209; break;
case 211: pNameString[ i ] = 211; break;
case 346: pNameString[ i ] = 338; break;
case 379: pNameString[ i ] = 175; break;
case 377: pNameString[ i ] = 143; break;
case 261: pNameString[ i ] = 185; break;
case 263: pNameString[ i ] = 230; break;
case 281: pNameString[ i ] = 234; break;
case 322: pNameString[ i ] = 179; break;
case 324: pNameString[ i ] = 241; break;
case 243: pNameString[ i ] = 243; break;
case 347: pNameString[ i ] = 339; break;
case 380: pNameString[ i ] = 191; break;
case 378: pNameString[ i ] = 376; break;
}
#endif
#ifdef RUSSIAN
if ((unsigned char)Item[ubIndex].szLongItemName [j] == 208) //d0
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szLongItemName [j + 1] )
{
//capital letters
case 129: pNameString[ i ] = 197; j++; break; //U+0401 d0 81 CYRILLIC CAPITAL LETTER IO
case 144: pNameString[ i ] = 192; j++; break; //U+0410 A d0 90 CYRILLIC CAPITAL LETTER A
case 145: pNameString[ i ] = 193; j++; break;
case 146: pNameString[ i ] = 194; j++; break;
case 147: pNameString[ i ] = 195; j++; break;
case 148: pNameString[ i ] = 196; j++; break;
case 149: pNameString[ i ] = 197; j++; break;
case 150: pNameString[ i ] = 198; j++; break;
case 151: pNameString[ i ] = 199; j++; break;
case 152: pNameString[ i ] = 200; j++; break;
case 153: pNameString[ i ] = 201; j++; break;
case 154: pNameString[ i ] = 202; j++; break;
case 155: pNameString[ i ] = 203; j++; break;
case 156: pNameString[ i ] = 204; j++; break;
case 157: pNameString[ i ] = 205; j++; break;
case 158: pNameString[ i ] = 206; j++; break;
case 159: pNameString[ i ] = 207; j++; break;
case 160: pNameString[ i ] = 208; j++; break;
case 161: pNameString[ i ] = 209; j++; break;
case 162: pNameString[ i ] = 210; j++; break;
case 163: pNameString[ i ] = 211; j++; break;
case 164: pNameString[ i ] = 212; j++; break;
case 165: pNameString[ i ] = 213; j++; break;
case 166: pNameString[ i ] = 214; j++; break;
case 167: pNameString[ i ] = 215; j++; break;
case 168: pNameString[ i ] = 216; j++; break;
case 169: pNameString[ i ] = 217; j++; break;
case 170: pNameString[ i ] = 218; j++; break;
case 171: pNameString[ i ] = 219; j++; break;
case 172: pNameString[ i ] = 220; j++; break;
case 173: pNameString[ i ] = 221; j++; break;
case 174: pNameString[ i ] = 222; j++; break;
case 175: pNameString[ i ] = 223; j++; break; //U+042F d0 af CYRILLIC CAPITAL LETTER YA
//small letters
case 176: pNameString[ i ] = 224; j++; break; //U+0430 a d0 b0 CYRILLIC SMALL LETTER A
case 177: pNameString[ i ] = 225; j++; break;
case 178: pNameString[ i ] = 226; j++; break;
case 179: pNameString[ i ] = 227; j++; break;
case 180: pNameString[ i ] = 228; j++; break;
case 181: pNameString[ i ] = 229; j++; break;
case 182: pNameString[ i ] = 230; j++; break;
case 183: pNameString[ i ] = 231; j++; break;
case 184: pNameString[ i ] = 232; j++; break;
case 185: pNameString[ i ] = 233; j++; break;
case 186: pNameString[ i ] = 234; j++; break;
case 187: pNameString[ i ] = 235; j++; break;
case 188: pNameString[ i ] = 236; j++; break;
case 189: pNameString[ i ] = 237; j++; break;
case 190: pNameString[ i ] = 238; j++; break;
case 191: pNameString[ i ] = 239; j++; break; //U+043F d0 bf CYRILLIC SMALL LETTER PE
}
}
if ( ((unsigned char)Item[ubIndex].szLongItemName [j] == 209) ) //d1
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szLongItemName [j + 1] )
{
case 128: pNameString[ i ] = 240; j++; break; //U+0440 p d1 80 CYRILLIC SMALL LETTER ER
case 129: pNameString[ i ] = 241; j++; break;
case 130: pNameString[ i ] = 242; j++; break;
case 131: pNameString[ i ] = 243; j++; break;
case 132: pNameString[ i ] = 244; j++; break;
case 133: pNameString[ i ] = 245; j++; break;
case 134: pNameString[ i ] = 246; j++; break;
case 135: pNameString[ i ] = 247; j++; break;
case 136: pNameString[ i ] = 248; j++; break;
case 137: pNameString[ i ] = 249; j++; break;
case 138: pNameString[ i ] = 250; j++; break;
case 139: pNameString[ i ] = 251; j++; break;
case 140: pNameString[ i ] = 252; j++; break;
case 141: pNameString[ i ] = 253; j++; break;
case 142: pNameString[ i ] = 254; j++; break;
case 143: pNameString[ i ] = 255; j++; break; //U+044F d1 8f CYRILLIC SMALL LETTER YA
case 145: pNameString[ i ] = 229; j++; break; //U+0451 d1 91 CYRILLIC SMALL LETTER IO
}
}
#endif
}
else
{
pNameString[i] ='\0';
}
}
}
if(pInfoString != NULL)
{
j = -1;
for (int i=0;i<400;i++)
{
j++;
if ( j<(int)strlen(Item[ubIndex].szItemDesc ))
{
pInfoString[i] = Item[ubIndex].szItemDesc [j];
#ifdef GERMAN
// We have a german special character
if (Item[ubIndex].szItemDesc [j] == -61)
{
// This character determines the special character
switch (Item[ubIndex].szItemDesc [j + 1])
{
// ü
case -68:
pInfoString[i] = 252;
// Skip next character, because "umlaute" have 2 chars
j++;
break;
// Ü
case -100:
pInfoString[i] = 220;
j++;
break;
// ä
case -92:
pInfoString[i] = 228;
j++;
break;
// Ä
case -124:
pInfoString[i] = 196;
j++;
break;
// ö
case -74:
pInfoString[i] = 246;
j++;
break;
// Ö
case -106:
pInfoString[i] = 214;
j++;
break;
// ß
case -97:
pInfoString[i] = 223;
j++;
break;
}
}
#endif
#ifdef POLISH
switch( pNameString[ i ] )
{
case 260: pInfoString[ i ] = 165; break;
case 262: pInfoString[ i ] = 198; break;
case 280: pInfoString[ i ] = 202; break;
case 321: pInfoString[ i ] = 163; break;
case 323: pInfoString[ i ] = 209; break;
case 211: pInfoString[ i ] = 211; break;
case 346: pInfoString[ i ] = 338; break;
case 379: pInfoString[ i ] = 175; break;
case 377: pInfoString[ i ] = 143; break;
case 261: pInfoString[ i ] = 185; break;
case 263: pInfoString[ i ] = 230; break;
case 281: pInfoString[ i ] = 234; break;
case 322: pInfoString[ i ] = 179; break;
case 324: pInfoString[ i ] = 241; break;
case 243: pInfoString[ i ] = 243; break;
case 347: pInfoString[ i ] = 339; break;
case 380: pInfoString[ i ] = 191; break;
case 378: pInfoString[ i ] = 376; break;
}
#endif
#ifdef RUSSIAN
if ((unsigned char)Item[ubIndex].szItemDesc [j] == 208) //d0
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szItemDesc [j + 1] )
{
//capital letters
case 129: pInfoString[ i ] = 197; j++; break; //U+0401 d0 81 CYRILLIC CAPITAL LETTER IO
case 144: pInfoString[ i ] = 192; j++; break; //U+0410 A d0 90 CYRILLIC CAPITAL LETTER A
case 145: pInfoString[ i ] = 193; j++; break;
case 146: pInfoString[ i ] = 194; j++; break;
case 147: pInfoString[ i ] = 195; j++; break;
case 148: pInfoString[ i ] = 196; j++; break;
case 149: pInfoString[ i ] = 197; j++; break;
case 150: pInfoString[ i ] = 198; j++; break;
case 151: pInfoString[ i ] = 199; j++; break;
case 152: pInfoString[ i ] = 200; j++; break;
case 153: pInfoString[ i ] = 201; j++; break;
case 154: pInfoString[ i ] = 202; j++; break;
case 155: pInfoString[ i ] = 203; j++; break;
case 156: pInfoString[ i ] = 204; j++; break;
case 157: pInfoString[ i ] = 205; j++; break;
case 158: pInfoString[ i ] = 206; j++; break;
case 159: pInfoString[ i ] = 207; j++; break;
case 160: pInfoString[ i ] = 208; j++; break;
case 161: pInfoString[ i ] = 209; j++; break;
case 162: pInfoString[ i ] = 210; j++; break;
case 163: pInfoString[ i ] = 211; j++; break;
case 164: pInfoString[ i ] = 212; j++; break;
case 165: pInfoString[ i ] = 213; j++; break;
case 166: pInfoString[ i ] = 214; j++; break;
case 167: pInfoString[ i ] = 215; j++; break;
case 168: pInfoString[ i ] = 216; j++; break;
case 169: pInfoString[ i ] = 217; j++; break;
case 170: pInfoString[ i ] = 218; j++; break;
case 171: pInfoString[ i ] = 219; j++; break;
case 172: pInfoString[ i ] = 220; j++; break;
case 173: pInfoString[ i ] = 221; j++; break;
case 174: pInfoString[ i ] = 222; j++; break;
case 175: pInfoString[ i ] = 223; j++; break; //U+042F d0 af CYRILLIC CAPITAL LETTER YA
//small letters
case 176: pInfoString[ i ] = 224; j++; break; //U+0430 a d0 b0 CYRILLIC SMALL LETTER A
case 177: pInfoString[ i ] = 225; j++; break;
case 178: pInfoString[ i ] = 226; j++; break;
case 179: pInfoString[ i ] = 227; j++; break;
case 180: pInfoString[ i ] = 228; j++; break;
case 181: pInfoString[ i ] = 229; j++; break;
case 182: pInfoString[ i ] = 230; j++; break;
case 183: pInfoString[ i ] = 231; j++; break;
case 184: pInfoString[ i ] = 232; j++; break;
case 185: pInfoString[ i ] = 233; j++; break;
case 186: pInfoString[ i ] = 234; j++; break;
case 187: pInfoString[ i ] = 235; j++; break;
case 188: pInfoString[ i ] = 236; j++; break;
case 189: pInfoString[ i ] = 237; j++; break;
case 190: pInfoString[ i ] = 238; j++; break;
case 191: pInfoString[ i ] = 239; j++; break; //U+043F d0 bf CYRILLIC SMALL LETTER PE
}
}
if ( ((unsigned char)Item[ubIndex].szItemDesc [j] == 209) ) //d1
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szItemDesc [j + 1] )
{
case 128: pInfoString[ i ] = 240; j++; break; //U+0440 p d1 80 CYRILLIC SMALL LETTER ER
case 129: pInfoString[ i ] = 241; j++; break;
case 130: pInfoString[ i ] = 242; j++; break;
case 131: pInfoString[ i ] = 243; j++; break;
case 132: pInfoString[ i ] = 244; j++; break;
case 133: pInfoString[ i ] = 245; j++; break;
case 134: pInfoString[ i ] = 246; j++; break;
case 135: pInfoString[ i ] = 247; j++; break;
case 136: pInfoString[ i ] = 248; j++; break;
case 137: pInfoString[ i ] = 249; j++; break;
case 138: pInfoString[ i ] = 250; j++; break;
case 139: pInfoString[ i ] = 251; j++; break;
case 140: pInfoString[ i ] = 252; j++; break;
case 141: pInfoString[ i ] = 253; j++; break;
case 142: pInfoString[ i ] = 254; j++; break;
case 143: pInfoString[ i ] = 255; j++; break; //U+044F d1 8f CYRILLIC SMALL LETTER YA
case 145: pInfoString[ i ] = 229; j++; break; //U+0451 d1 91 CYRILLIC SMALL LETTER IO
}
}
//if ( ((unsigned char)Item[ubIndex].szItemDesc [j] == 211) ) //d3
//{
// // This character determines the special character
// switch ( (unsigned char)Item[ubIndex].szItemDesc [j + 1] )
// {
// case 162: pInfoString[ i ] = 20; j++; break;//U+04E2 d3a2 CYRILLIC CAPITAL LETTER I WITH MACRON
// case 163: pInfoString[ i ] = 20; j++; break;//U+04E3 d3a3 CYRILLIC SMALL LETTER I WITH MACRON
// }
//}
#endif
}
else
{
pInfoString[i] ='\0';
}
}
}
return(TRUE);
}
BOOLEAN LoadBRName(UINT16 ubIndex, STR16 pNameString )
{
if (pNameString != NULL)
{
int j = -1;
for (int i=0;i<80;i++)
{
j++;
if ( j<(int)strlen(Item[ubIndex].szBRName))
{
pNameString[i] = Item[ubIndex].szBRName [j];
#ifdef GERMAN
// We have a german special character
if (Item[ubIndex].szBRName [j] == -61)
{
// This character determines the special character
switch (Item[ubIndex].szBRName [j + 1])
{
// ü
case -68:
pNameString[i] = 252;
// Skip next character, because "umlaute" have 2 chars
j++;
break;
// Ü
case -100:
pNameString[i] = 220;
j++;
break;
// ä
case -92:
pNameString[i] = 228;
j++;
break;
// Ä
case -124:
pNameString[i] = 196;
j++;
break;
// ö
case -74:
pNameString[i] = 246;
j++;
break;
// Ö
case -106:
pNameString[i] = 214;
j++;
break;
// ß
case -97:
pNameString[i] = 223;
j++;
break;
}
}
#endif
#ifdef POLISH
switch( pNameString[ i ] )
{
case 260: pNameString[ i ] = 165; break;
case 262: pNameString[ i ] = 198; break;
case 280: pNameString[ i ] = 202; break;
case 321: pNameString[ i ] = 163; break;
case 323: pNameString[ i ] = 209; break;
case 211: pNameString[ i ] = 211; break;
case 346: pNameString[ i ] = 338; break;
case 379: pNameString[ i ] = 175; break;
case 377: pNameString[ i ] = 143; break;
case 261: pNameString[ i ] = 185; break;
case 263: pNameString[ i ] = 230; break;
case 281: pNameString[ i ] = 234; break;
case 322: pNameString[ i ] = 179; break;
case 324: pNameString[ i ] = 241; break;
case 243: pNameString[ i ] = 243; break;
case 347: pNameString[ i ] = 339; break;
case 380: pNameString[ i ] = 191; break;
case 378: pNameString[ i ] = 376; break;
}
#endif
#ifdef RUSSIAN
if ((unsigned char)Item[ubIndex].szBRName [j] == 208) //d0
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szBRName [j + 1] )
{
//capital letters
case 129: pNameString[ i ] = 197; j++; break; //U+0401 d0 81 CYRILLIC CAPITAL LETTER IO
case 144: pNameString[ i ] = 192; j++; break; //U+0410 A d0 90 CYRILLIC CAPITAL LETTER A
case 145: pNameString[ i ] = 193; j++; break;
case 146: pNameString[ i ] = 194; j++; break;
case 147: pNameString[ i ] = 195; j++; break;
case 148: pNameString[ i ] = 196; j++; break;
case 149: pNameString[ i ] = 197; j++; break;
case 150: pNameString[ i ] = 198; j++; break;
case 151: pNameString[ i ] = 199; j++; break;
case 152: pNameString[ i ] = 200; j++; break;
case 153: pNameString[ i ] = 201; j++; break;
case 154: pNameString[ i ] = 202; j++; break;
case 155: pNameString[ i ] = 203; j++; break;
case 156: pNameString[ i ] = 204; j++; break;
case 157: pNameString[ i ] = 205; j++; break;
case 158: pNameString[ i ] = 206; j++; break;
case 159: pNameString[ i ] = 207; j++; break;
case 160: pNameString[ i ] = 208; j++; break;
case 161: pNameString[ i ] = 209; j++; break;
case 162: pNameString[ i ] = 210; j++; break;
case 163: pNameString[ i ] = 211; j++; break;
case 164: pNameString[ i ] = 212; j++; break;
case 165: pNameString[ i ] = 213; j++; break;
case 166: pNameString[ i ] = 214; j++; break;
case 167: pNameString[ i ] = 215; j++; break;
case 168: pNameString[ i ] = 216; j++; break;
case 169: pNameString[ i ] = 217; j++; break;
case 170: pNameString[ i ] = 218; j++; break;
case 171: pNameString[ i ] = 219; j++; break;
case 172: pNameString[ i ] = 220; j++; break;
case 173: pNameString[ i ] = 221; j++; break;
case 174: pNameString[ i ] = 222; j++; break;
case 175: pNameString[ i ] = 223; j++; break; //U+042F d0 af CYRILLIC CAPITAL LETTER YA
//small letters
case 176: pNameString[ i ] = 224; j++; break; //U+0430 a d0 b0 CYRILLIC SMALL LETTER A
case 177: pNameString[ i ] = 225; j++; break;
case 178: pNameString[ i ] = 226; j++; break;
case 179: pNameString[ i ] = 227; j++; break;
case 180: pNameString[ i ] = 228; j++; break;
case 181: pNameString[ i ] = 229; j++; break;
case 182: pNameString[ i ] = 230; j++; break;
case 183: pNameString[ i ] = 231; j++; break;
case 184: pNameString[ i ] = 232; j++; break;
case 185: pNameString[ i ] = 233; j++; break;
case 186: pNameString[ i ] = 234; j++; break;
case 187: pNameString[ i ] = 235; j++; break;
case 188: pNameString[ i ] = 236; j++; break;
case 189: pNameString[ i ] = 237; j++; break;
case 190: pNameString[ i ] = 238; j++; break;
case 191: pNameString[ i ] = 239; j++; break; //U+043F d0 bf CYRILLIC SMALL LETTER PE
}
}
if ( ((unsigned char)Item[ubIndex].szBRName [j] == 209) ) //d1
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szBRName [j + 1] )
{
case 128: pNameString[ i ] = 240; j++; break; //U+0440 p d1 80 CYRILLIC SMALL LETTER ER
case 129: pNameString[ i ] = 241; j++; break;
case 130: pNameString[ i ] = 242; j++; break;
case 131: pNameString[ i ] = 243; j++; break;
case 132: pNameString[ i ] = 244; j++; break;
case 133: pNameString[ i ] = 245; j++; break;
case 134: pNameString[ i ] = 246; j++; break;
case 135: pNameString[ i ] = 247; j++; break;
case 136: pNameString[ i ] = 248; j++; break;
case 137: pNameString[ i ] = 249; j++; break;
case 138: pNameString[ i ] = 250; j++; break;
case 139: pNameString[ i ] = 251; j++; break;
case 140: pNameString[ i ] = 252; j++; break;
case 141: pNameString[ i ] = 253; j++; break;
case 142: pNameString[ i ] = 254; j++; break;
case 143: pNameString[ i ] = 255; j++; break; //U+044F d1 8f CYRILLIC SMALL LETTER YA
case 145: pNameString[ i ] = 229; j++; break; //U+0451 d1 91 CYRILLIC SMALL LETTER IO
}
}
#endif
}
else
{
pNameString[i] ='\0';
}
}
}
return TRUE;
}
BOOLEAN LoadBRDesc(UINT16 ubIndex, STR16 pDescString )
{
if (pDescString != NULL)
{
int j = -1;
for (int i=0;i<400;i++)
{
j++;
if ( j<(int)strlen(Item[ubIndex].szBRDesc))
{
pDescString[i] = Item[ubIndex].szBRDesc [j];
// WANNE: German specific characters
#ifdef GERMAN
// We have a german special character
if (Item[ubIndex].szBRDesc [j] == -61)
{
// This character determines the special character
switch (Item[ubIndex].szBRDesc [j + 1])
{
// ü
case -68:
pDescString[i] = 252;
// Skip next character, because "umlaute" have 2 chars
j++;
break;
// Ü
case -100:
pDescString[i] = 220;
j++;
break;
// ä
case -92:
pDescString[i] = 228;
j++;
break;
// Ä
case -124:
pDescString[i] = 196;
j++;
break;
// ö
case -74:
pDescString[i] = 246;
j++;
break;
// Ö
case -106:
pDescString[i] = 214;
j++;
break;
// ß
case -97:
pDescString[i] = 223;
j++;
break;
}
}
#endif
#ifdef POLISH
switch( pDescString[ i ] )
{
case 260: pDescString[ i ] = 165; break;
case 262: pDescString[ i ] = 198; break;
case 280: pDescString[ i ] = 202; break;
case 321: pDescString[ i ] = 163; break;
case 323: pDescString[ i ] = 209; break;
case 211: pDescString[ i ] = 211; break;
case 346: pDescString[ i ] = 338; break;
case 379: pDescString[ i ] = 175; break;
case 377: pDescString[ i ] = 143; break;
case 261: pDescString[ i ] = 185; break;
case 263: pDescString[ i ] = 230; break;
case 281: pDescString[ i ] = 234; break;
case 322: pDescString[ i ] = 179; break;
case 324: pDescString[ i ] = 241; break;
case 243: pDescString[ i ] = 243; break;
case 347: pDescString[ i ] = 339; break;
case 380: pDescString[ i ] = 191; break;
case 378: pDescString[ i ] = 376; break;
}
#endif
#ifdef RUSSIAN
if ((unsigned char)Item[ubIndex].szBRDesc [j] == 208) //d0
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szBRDesc [j + 1] )
{
//capital letters
case 129: pDescString[ i ] = 197; j++; break; //U+0401 d0 81 CYRILLIC CAPITAL LETTER IO
case 144: pDescString[ i ] = 192; j++; break; //U+0410 A d0 90 CYRILLIC CAPITAL LETTER A
case 145: pDescString[ i ] = 193; j++; break;
case 146: pDescString[ i ] = 194; j++; break;
case 147: pDescString[ i ] = 195; j++; break;
case 148: pDescString[ i ] = 196; j++; break;
case 149: pDescString[ i ] = 197; j++; break;
case 150: pDescString[ i ] = 198; j++; break;
case 151: pDescString[ i ] = 199; j++; break;
case 152: pDescString[ i ] = 200; j++; break;
case 153: pDescString[ i ] = 201; j++; break;
case 154: pDescString[ i ] = 202; j++; break;
case 155: pDescString[ i ] = 203; j++; break;
case 156: pDescString[ i ] = 204; j++; break;
case 157: pDescString[ i ] = 205; j++; break;
case 158: pDescString[ i ] = 206; j++; break;
case 159: pDescString[ i ] = 207; j++; break;
case 160: pDescString[ i ] = 208; j++; break;
case 161: pDescString[ i ] = 209; j++; break;
case 162: pDescString[ i ] = 210; j++; break;
case 163: pDescString[ i ] = 211; j++; break;
case 164: pDescString[ i ] = 212; j++; break;
case 165: pDescString[ i ] = 213; j++; break;
case 166: pDescString[ i ] = 214; j++; break;
case 167: pDescString[ i ] = 215; j++; break;
case 168: pDescString[ i ] = 216; j++; break;
case 169: pDescString[ i ] = 217; j++; break;
case 170: pDescString[ i ] = 218; j++; break;
case 171: pDescString[ i ] = 219; j++; break;
case 172: pDescString[ i ] = 220; j++; break;
case 173: pDescString[ i ] = 221; j++; break;
case 174: pDescString[ i ] = 222; j++; break;
case 175: pDescString[ i ] = 223; j++; break; //U+042F d0 af CYRILLIC CAPITAL LETTER YA
//small letters
case 176: pDescString[ i ] = 224; j++; break; //U+0430 a d0 b0 CYRILLIC SMALL LETTER A
case 177: pDescString[ i ] = 225; j++; break;
case 178: pDescString[ i ] = 226; j++; break;
case 179: pDescString[ i ] = 227; j++; break;
case 180: pDescString[ i ] = 228; j++; break;
case 181: pDescString[ i ] = 229; j++; break;
case 182: pDescString[ i ] = 230; j++; break;
case 183: pDescString[ i ] = 231; j++; break;
case 184: pDescString[ i ] = 232; j++; break;
case 185: pDescString[ i ] = 233; j++; break;
case 186: pDescString[ i ] = 234; j++; break;
case 187: pDescString[ i ] = 235; j++; break;
case 188: pDescString[ i ] = 236; j++; break;
case 189: pDescString[ i ] = 237; j++; break;
case 190: pDescString[ i ] = 238; j++; break;
case 191: pDescString[ i ] = 239; j++; break; //U+043F d0 bf CYRILLIC SMALL LETTER PE
}
}
if ( ((unsigned char)Item[ubIndex].szBRDesc [j] == 209) ) //d1
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szBRDesc [j + 1] )
{
case 128: pDescString[ i ] = 240; j++; break; //U+0440 p d1 80 CYRILLIC SMALL LETTER ER
case 129: pDescString[ i ] = 241; j++; break;
case 130: pDescString[ i ] = 242; j++; break;
case 131: pDescString[ i ] = 243; j++; break;
case 132: pDescString[ i ] = 244; j++; break;
case 133: pDescString[ i ] = 245; j++; break;
case 134: pDescString[ i ] = 246; j++; break;
case 135: pDescString[ i ] = 247; j++; break;
case 136: pDescString[ i ] = 248; j++; break;
case 137: pDescString[ i ] = 249; j++; break;
case 138: pDescString[ i ] = 250; j++; break;
case 139: pDescString[ i ] = 251; j++; break;
case 140: pDescString[ i ] = 252; j++; break;
case 141: pDescString[ i ] = 253; j++; break;
case 142: pDescString[ i ] = 254; j++; break;
case 143: pDescString[ i ] = 255; j++; break; //U+044F d1 8f CYRILLIC SMALL LETTER YA
case 145: pDescString[ i ] = 229; j++; break; //U+0451 d1 91 CYRILLIC SMALL LETTER IO
}
}
#endif
}
else
{
pDescString[i] ='\0';
}
}
}
return TRUE;
}
BOOLEAN LoadShortNameItemInfo(UINT16 ubIndex, STR16 pNameString )
{
if(pNameString != NULL)
{
int j = -1;
// WANNE:
for (int i=0;i<80;i++)
{
j++;
if ( i<(int)strlen(Item[ubIndex].szItemName))
{
pNameString[i] = Item[ubIndex].szItemName [j];
// WANNE: German specific characters
#ifdef GERMAN
// We have a german special character
if (Item[ubIndex].szItemName [j] == -61)
{
// This character determines the special character
switch (Item[ubIndex].szItemName [j + 1])
{
// ü
case -68:
pNameString[i] = 252;
// Skip next character, because "umlaute" have 2 chars
j++;
break;
// Ü
case -100:
pNameString[i] = 220;
j++;
break;
// ä
case -92:
pNameString[i] = 228;
j++;
break;
// Ä
case -124:
pNameString[i] = 196;
j++;
break;
// ö
case -74:
pNameString[i] = 246;
j++;
break;
// Ö
case -106:
pNameString[i] = 214;
j++;
break;
// ß
case -97:
pNameString[i] = 223;
j++;
break;
}
}
#endif
#ifdef POLISH
switch( pNameString[ i ] )
{
case 260: pNameString[ i ] = 165; break;
case 262: pNameString[ i ] = 198; break;
case 280: pNameString[ i ] = 202; break;
case 321: pNameString[ i ] = 163; break;
case 323: pNameString[ i ] = 209; break;
case 211: pNameString[ i ] = 211; break;
case 346: pNameString[ i ] = 338; break;
case 379: pNameString[ i ] = 175; break;
case 377: pNameString[ i ] = 143; break;
case 261: pNameString[ i ] = 185; break;
case 263: pNameString[ i ] = 230; break;
case 281: pNameString[ i ] = 234; break;
case 322: pNameString[ i ] = 179; break;
case 324: pNameString[ i ] = 241; break;
case 243: pNameString[ i ] = 243; break;
case 347: pNameString[ i ] = 339; break;
case 380: pNameString[ i ] = 191; break;
case 378: pNameString[ i ] = 376; break;
}
#endif
#ifdef RUSSIAN
if ((unsigned char)Item[ubIndex].szItemName [j] == 208) //d0
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szItemName [j + 1] )
{
//capital letters
case 129: pNameString[ i ] = 197; j++; break; //U+0401 d0 81 CYRILLIC CAPITAL LETTER IO
case 144: pNameString[ i ] = 192; j++; break; //U+0410 A d0 90 CYRILLIC CAPITAL LETTER A
case 145: pNameString[ i ] = 193; j++; break;
case 146: pNameString[ i ] = 194; j++; break;
case 147: pNameString[ i ] = 195; j++; break;
case 148: pNameString[ i ] = 196; j++; break;
case 149: pNameString[ i ] = 197; j++; break;
case 150: pNameString[ i ] = 198; j++; break;
case 151: pNameString[ i ] = 199; j++; break;
case 152: pNameString[ i ] = 200; j++; break;
case 153: pNameString[ i ] = 201; j++; break;
case 154: pNameString[ i ] = 202; j++; break;
case 155: pNameString[ i ] = 203; j++; break;
case 156: pNameString[ i ] = 204; j++; break;
case 157: pNameString[ i ] = 205; j++; break;
case 158: pNameString[ i ] = 206; j++; break;
case 159: pNameString[ i ] = 207; j++; break;
case 160: pNameString[ i ] = 208; j++; break;
case 161: pNameString[ i ] = 209; j++; break;
case 162: pNameString[ i ] = 210; j++; break;
case 163: pNameString[ i ] = 211; j++; break;
case 164: pNameString[ i ] = 212; j++; break;
case 165: pNameString[ i ] = 213; j++; break;
case 166: pNameString[ i ] = 214; j++; break;
case 167: pNameString[ i ] = 215; j++; break;
case 168: pNameString[ i ] = 216; j++; break;
case 169: pNameString[ i ] = 217; j++; break;
case 170: pNameString[ i ] = 218; j++; break;
case 171: pNameString[ i ] = 219; j++; break;
case 172: pNameString[ i ] = 220; j++; break;
case 173: pNameString[ i ] = 221; j++; break;
case 174: pNameString[ i ] = 222; j++; break;
case 175: pNameString[ i ] = 223; j++; break; //U+042F d0 af CYRILLIC CAPITAL LETTER YA
//small letters
case 176: pNameString[ i ] = 224; j++; break; //U+0430 a d0 b0 CYRILLIC SMALL LETTER A
case 177: pNameString[ i ] = 225; j++; break;
case 178: pNameString[ i ] = 226; j++; break;
case 179: pNameString[ i ] = 227; j++; break;
case 180: pNameString[ i ] = 228; j++; break;
case 181: pNameString[ i ] = 229; j++; break;
case 182: pNameString[ i ] = 230; j++; break;
case 183: pNameString[ i ] = 231; j++; break;
case 184: pNameString[ i ] = 232; j++; break;
case 185: pNameString[ i ] = 233; j++; break;
case 186: pNameString[ i ] = 234; j++; break;
case 187: pNameString[ i ] = 235; j++; break;
case 188: pNameString[ i ] = 236; j++; break;
case 189: pNameString[ i ] = 237; j++; break;
case 190: pNameString[ i ] = 238; j++; break;
case 191: pNameString[ i ] = 239; j++; break; //U+043F d0 bf CYRILLIC SMALL LETTER PE
}
}
if ( ((unsigned char)Item[ubIndex].szItemName [j] == 209) ) //d1
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szItemName [j + 1] )
{
case 128: pNameString[ i ] = 240; j++; break; //U+0440 p d1 80 CYRILLIC SMALL LETTER ER
case 129: pNameString[ i ] = 241; j++; break;
case 130: pNameString[ i ] = 242; j++; break;
case 131: pNameString[ i ] = 243; j++; break;
case 132: pNameString[ i ] = 244; j++; break;
case 133: pNameString[ i ] = 245; j++; break;
case 134: pNameString[ i ] = 246; j++; break;
case 135: pNameString[ i ] = 247; j++; break;
case 136: pNameString[ i ] = 248; j++; break;
case 137: pNameString[ i ] = 249; j++; break;
case 138: pNameString[ i ] = 250; j++; break;
case 139: pNameString[ i ] = 251; j++; break;
case 140: pNameString[ i ] = 252; j++; break;
case 141: pNameString[ i ] = 253; j++; break;
case 142: pNameString[ i ] = 254; j++; break;
case 143: pNameString[ i ] = 255; j++; break; //U+044F d1 8f CYRILLIC SMALL LETTER YA
case 145: pNameString[ i ] = 229; j++; break; //U+0451 d1 91 CYRILLIC SMALL LETTER IO
}
}
#endif
}
else
{
pNameString[i] ='\0';
}
}
}
return(TRUE);
}
void LoadAllItemNames( void )
{
UINT16 usLoop;
for (usLoop = 0; usLoop < MAXITEMS; usLoop++)
{
LoadItemInfo( usLoop, ItemNames[usLoop], NULL );
// Load short item info
LoadShortNameItemInfo( usLoop, ShortItemNames[usLoop] );
}
}
void LoadAllExternalText( void )
{
LoadAllItemNames();
}
STR16 GetWeightUnitString( void )
{
if ( gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] ) // metric
{
return( pMessageStrings[ MSG_KILOGRAM_ABBREVIATION ] );
}
else
{
return( pMessageStrings[ MSG_POUND_ABBREVIATION ] );
}
}
FLOAT GetWeightBasedOnMetricOption( UINT32 uiObjectWeight )
{
FLOAT fWeight = 0.0f;
//if the user is smart and wants things displayed in 'metric'
if ( gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] ) // metric
{
fWeight = (FLOAT)uiObjectWeight;
}
//else the user is a caveman and display it in pounds
else
{
fWeight = uiObjectWeight * 2.2f;
}
return( fWeight );
}