Files
source/Strategic/XML_Army.cpp
T
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00

908 lines
27 KiB
C++

#include "builddefines.h"
#ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#include "XML.h"
#else
#include <stdio.h>
#include "XML.h"
#include "Strategic AI.h"
#include "expat.h"
#include "Campaign Types.h"
#include "Debug Control.h"
#endif
#define MAX_CHAR_DATA_LENGTH 500
extern GARRISON_GROUP gOrigGarrisonGroup[ MAX_GARRISON_GROUPS ];
extern PATROL_GROUP gOrigPatrolGroup[ MAX_PATROL_GROUPS ];
extern ARMY_COMPOSITION gOrigArmyComp[ MAX_ARMY_COMPOSITIONS ];
extern INT32 iOrigGarrisonArraySize;
extern INT32 iOrigPatrolArraySize;
// Garrison externalization
typedef enum
{
GARRISON_ELEMENT_NONE = 0,
GARRISON_ELEMENT_GARRISON_INFO,
GARRISON_ELEMENT_GARRISON,
GARRISON_ELEMENT_SECTOR,
GARRISON_ELEMENT_COMPOSITION
} GARRISON_PARSE_STAGE;
typedef struct
{
UINT8 ubSectorID;
UINT8 ubComposition;
BOOLEAN fValidSector;
} garrisonInfo;
typedef struct
{
GARRISON_PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
garrisonInfo curGarrisonInfo;
UINT32 uiGarrisonCount;
UINT32 currentDepth;
UINT32 maxReadDepth;
} garrisonParseData;
static void XMLCALL
garrisonStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
garrisonParseData * pData = (garrisonParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "GARRISON_INFO") == 0 && pData->curElement == GARRISON_ELEMENT_NONE)
{
pData->curElement = GARRISON_ELEMENT_GARRISON_INFO;
memset( gOrigGarrisonGroup, 0, sizeof(gOrigGarrisonGroup) );
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "GARRISON") == 0 && pData->curElement == GARRISON_ELEMENT_GARRISON_INFO)
{
pData->curElement = GARRISON_ELEMENT_GARRISON;
memset( &pData->curGarrisonInfo, 0, sizeof(garrisonInfo) );
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Sector") == 0 && pData->curElement == GARRISON_ELEMENT_GARRISON)
{
pData->curElement = GARRISON_ELEMENT_SECTOR;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Composition") == 0 && pData->curElement == GARRISON_ELEMENT_GARRISON)
{
pData->curElement = GARRISON_ELEMENT_COMPOSITION;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
garrisonCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
garrisonParseData * pData = (garrisonParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth && strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
static void XMLCALL
garrisonEndElementHandle(void *userData, const XML_Char *name)
{
garrisonParseData * pData = (garrisonParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "GARRISON_INFO") == 0 && pData->curElement == GARRISON_ELEMENT_GARRISON_INFO)
{
pData->curElement = GARRISON_ELEMENT_NONE;
iOrigGarrisonArraySize = pData->uiGarrisonCount;
}
else if(strcmp(name, "GARRISON") == 0 && pData->curElement == GARRISON_ELEMENT_GARRISON)
{
pData->curElement = GARRISON_ELEMENT_GARRISON_INFO;
if ( pData->curGarrisonInfo.fValidSector && pData->uiGarrisonCount < MAX_GARRISON_GROUPS )
{
gOrigGarrisonGroup[ pData->uiGarrisonCount ].ubSectorID = pData->curGarrisonInfo.ubSectorID;
gOrigGarrisonGroup[ pData->uiGarrisonCount ].ubComposition = pData->curGarrisonInfo.ubComposition;
pData->uiGarrisonCount++;
}
}
else if(strcmp(name, "Sector") == 0 && pData->curElement == GARRISON_ELEMENT_SECTOR)
{
UINT8 x, y;
pData->curElement = GARRISON_ELEMENT_GARRISON;
y = (UINT8)pData->szCharData[0] & 0x1F;
x = (UINT8)atol(&pData->szCharData[1]);
if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
{
pData->curGarrisonInfo.fValidSector = TRUE;
pData->curGarrisonInfo.ubSectorID = SECTOR(x,y);
}
else
{
pData->curGarrisonInfo.fValidSector = FALSE;
}
}
else if(strcmp(name, "Composition") == 0 && pData->curElement == GARRISON_ELEMENT_COMPOSITION)
{
pData->curElement = GARRISON_ELEMENT_GARRISON;
pData->curGarrisonInfo.ubComposition = (UINT8) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInGarrisonInfo(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
garrisonParseData pData;
// Open weapons file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, garrisonStartElementHandle, garrisonEndElementHandle);
XML_SetCharacterDataHandler(parser, garrisonCharacterDataHandle);
memset(&pData,0,sizeof(pData));
XML_SetUserData(parser, &pData);
iOrigGarrisonArraySize = 0;
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in GarrisonGroups.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return TRUE;
}
BOOLEAN WriteInGarrisonInfo(STR fileName)
{
HWFILE hFile;
hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
INT8 cnt;
FilePrintf(hFile,"<GARRISON_INFO>\r\n");
for(cnt = 0; cnt < 57; cnt++)
{
FilePrintf(hFile,"\t<GARRISON>\r\n");
FilePrintf(hFile,"\t\t<Sector>%c%d</Sector>\r\n",
(gOrigGarrisonGroup[cnt].ubSectorID / 16 + 0x41),
(gOrigGarrisonGroup[cnt].ubSectorID % 16 + 1));
FilePrintf(hFile,"\t\t<Composition>%d</Composition>\r\n",
gOrigGarrisonGroup[cnt].ubComposition);
FilePrintf(hFile,"\t</GARRISON>\r\n");
}
FilePrintf(hFile,"</GARRISON_INFO>\r\n");
}
FileClose( hFile );
return TRUE;
}
// Patrol externalization
typedef enum
{
PATROL_ELEMENT_NONE = 0,
PATROL_ELEMENT_PATROL_INFO,
PATROL_ELEMENT_PATROL,
PATROL_ELEMENT_SIZE,
PATROL_ELEMENT_PRIORITY,
PATROL_ELEMENT_WAYPOINTS,
PATROL_ELEMENT_SECTOR1,
PATROL_ELEMENT_SECTOR2,
PATROL_ELEMENT_SECTOR3,
PATROL_ELEMENT_SECTOR4
} PATROL_PARSE_STAGE;
typedef struct
{
BOOLEAN fErrorState;
INT8 bSize;
INT8 bPriority;
UINT8 ubSectorID[4];
} patrolInfo;
typedef struct
{
PATROL_PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
patrolInfo curPatrolInfo;
UINT32 uiPatrolCount;
UINT32 currentDepth;
UINT32 maxReadDepth;
} patrolParseData;
static void XMLCALL
patrolStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
patrolParseData * pData = (patrolParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "PATROL_INFO") == 0 && pData->curElement == PATROL_ELEMENT_NONE)
{
pData->curElement = PATROL_ELEMENT_PATROL_INFO;
memset( gOrigPatrolGroup, 0, sizeof(gOrigPatrolGroup) );
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "PATROL") == 0 && pData->curElement == PATROL_ELEMENT_PATROL_INFO)
{
pData->curElement = PATROL_ELEMENT_PATROL;
memset( &pData->curPatrolInfo, 0, sizeof(patrolInfo) );
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Size") == 0 && pData->curElement == PATROL_ELEMENT_PATROL)
{
pData->curElement = PATROL_ELEMENT_SIZE;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Priority") == 0 && pData->curElement == PATROL_ELEMENT_PATROL)
{
pData->curElement = PATROL_ELEMENT_PRIORITY;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Waypoints") == 0 && pData->curElement == PATROL_ELEMENT_PATROL)
{
pData->curElement = PATROL_ELEMENT_WAYPOINTS;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Sector1") == 0 && pData->curElement == PATROL_ELEMENT_WAYPOINTS)
{
pData->curElement = PATROL_ELEMENT_SECTOR1;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Sector2") == 0 && pData->curElement == PATROL_ELEMENT_WAYPOINTS)
{
pData->curElement = PATROL_ELEMENT_SECTOR2;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Sector3") == 0 && pData->curElement == PATROL_ELEMENT_WAYPOINTS)
{
pData->curElement = PATROL_ELEMENT_SECTOR3;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Sector4") == 0 && pData->curElement == PATROL_ELEMENT_WAYPOINTS)
{
pData->curElement = PATROL_ELEMENT_SECTOR4;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
patrolCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
patrolParseData * pData = (patrolParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth && strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
static void XMLCALL
patrolEndElementHandle(void *userData, const XML_Char *name)
{
patrolParseData * pData = (patrolParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "PATROL_INFO") == 0 && pData->curElement == PATROL_ELEMENT_PATROL_INFO)
{
pData->curElement = PATROL_ELEMENT_NONE;
iOrigPatrolArraySize = pData->uiPatrolCount;
}
else if(strcmp(name, "PATROL") == 0 && pData->curElement == PATROL_ELEMENT_PATROL)
{
pData->curElement = PATROL_ELEMENT_PATROL_INFO;
if ( !pData->curPatrolInfo.fErrorState && pData->uiPatrolCount < MAX_PATROL_GROUPS )
{
gOrigPatrolGroup[ pData->uiPatrolCount ].bSize = pData->curPatrolInfo.bSize;
gOrigPatrolGroup[ pData->uiPatrolCount ].bPriority = pData->curPatrolInfo.bPriority;
gOrigPatrolGroup[ pData->uiPatrolCount ].ubSectorID[0] = pData->curPatrolInfo.ubSectorID[0];
gOrigPatrolGroup[ pData->uiPatrolCount ].ubSectorID[1] = pData->curPatrolInfo.ubSectorID[1];
gOrigPatrolGroup[ pData->uiPatrolCount ].ubSectorID[2] = pData->curPatrolInfo.ubSectorID[2];
gOrigPatrolGroup[ pData->uiPatrolCount ].ubSectorID[3] = pData->curPatrolInfo.ubSectorID[3];
pData->uiPatrolCount++;
}
}
else if(strcmp(name, "Size") == 0 && pData->curElement == PATROL_ELEMENT_SIZE)
{
pData->curElement = PATROL_ELEMENT_PATROL;
pData->curPatrolInfo.bSize = (INT8) atol(pData->szCharData);
}
else if(strcmp(name, "Priority") == 0 && pData->curElement == PATROL_ELEMENT_PRIORITY)
{
pData->curElement = PATROL_ELEMENT_PATROL;
pData->curPatrolInfo.bPriority = (INT8) atol(pData->szCharData);
if ( pData->curPatrolInfo.bPriority < 0 )
pData->curPatrolInfo.bPriority = 0;
else if ( pData->curPatrolInfo.bPriority > 100 )
pData->curPatrolInfo.bPriority = 100;
}
else if(strcmp(name, "Waypoints") == 0 && pData->curElement == PATROL_ELEMENT_WAYPOINTS)
{
pData->curElement = PATROL_ELEMENT_PATROL;
}
else if(strcmp(name, "Sector1") == 0 && pData->curElement == PATROL_ELEMENT_SECTOR1)
{
pData->curElement = PATROL_ELEMENT_WAYPOINTS;
if ( strcmp(pData->szCharData, "0") == 0 )
{
pData->curPatrolInfo.ubSectorID[0] = 0;
}
else
{
UINT8 x, y;
y = (UINT8)pData->szCharData[0] & 0x1F;
x = (UINT8)atol(&pData->szCharData[1]);
if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
{
pData->curPatrolInfo.ubSectorID[0] = SECTOR(x,y);
}
else
{
pData->curPatrolInfo.fErrorState++;
}
}
}
else if(strcmp(name, "Sector2") == 0 && pData->curElement == PATROL_ELEMENT_SECTOR2)
{
pData->curElement = PATROL_ELEMENT_WAYPOINTS;
if ( strcmp(pData->szCharData, "0") == 0 )
{
pData->curPatrolInfo.ubSectorID[1] = 0;
}
else
{
UINT8 x, y;
y = (UINT8)pData->szCharData[0] & 0x1F;
x = (UINT8)atol(&pData->szCharData[1]);
if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
{
pData->curPatrolInfo.ubSectorID[1] = SECTOR(x,y);
}
else
{
pData->curPatrolInfo.fErrorState++;
}
}
}
else if(strcmp(name, "Sector3") == 0 && pData->curElement == PATROL_ELEMENT_SECTOR3)
{
pData->curElement = PATROL_ELEMENT_WAYPOINTS;
if ( strcmp(pData->szCharData, "0") == 0 )
{
pData->curPatrolInfo.ubSectorID[2] = 0;
}
else
{
UINT8 x, y;
y = (UINT8)pData->szCharData[0] & 0x1F;
x = (UINT8)atol(&pData->szCharData[1]);
if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
{
pData->curPatrolInfo.ubSectorID[2] = SECTOR(x,y);
}
else
{
pData->curPatrolInfo.fErrorState++;
}
}
}
else if(strcmp(name, "Sector4") == 0 && pData->curElement == PATROL_ELEMENT_SECTOR4)
{
pData->curElement = PATROL_ELEMENT_WAYPOINTS;
if ( strcmp(pData->szCharData, "0") == 0 )
{
pData->curPatrolInfo.ubSectorID[3] = 0;
}
else
{
UINT8 x, y;
y = (UINT8)pData->szCharData[0] & 0x1F;
x = (UINT8)atol(&pData->szCharData[1]);
if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
{
pData->curPatrolInfo.ubSectorID[3] = SECTOR(x,y);
}
else
{
pData->curPatrolInfo.fErrorState++;
}
}
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInPatrolInfo(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
patrolParseData pData;
// Open weapons file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, patrolStartElementHandle, patrolEndElementHandle);
XML_SetCharacterDataHandler(parser, patrolCharacterDataHandle);
memset(&pData,0,sizeof(pData));
XML_SetUserData(parser, &pData);
iOrigPatrolArraySize = 0;
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in PatrolGroups.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return TRUE;
}
BOOLEAN WriteInPatrolInfo(STR fileName)
{
HWFILE hFile;
hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
INT8 cnt, i;
FilePrintf(hFile,"<PATROL_INFO>\r\n");
for(cnt = 0; cnt < 29; cnt++)
{
FilePrintf(hFile,"\t<PATROL>\r\n");
FilePrintf(hFile,"\t\t<Size>%d</Size>\r\n", gOrigPatrolGroup[cnt].bSize);
FilePrintf(hFile,"\t\t<Priority>%d</Priority>\r\n", gOrigPatrolGroup[cnt].bPriority);
FilePrintf(hFile,"\t\t<Waypoints>\r\n");
for (i=0; i<4; i++)
{
if ( gOrigPatrolGroup[cnt].ubSectorID[i] )
{
FilePrintf(hFile,"\t\t\t<Sector%d>%c%d</Sector%d>\r\n",
i+1,
(gOrigPatrolGroup[cnt].ubSectorID[i] / 16 + 0x41),
(gOrigPatrolGroup[cnt].ubSectorID[i] % 16 + 1),
i+1);
}
else
{
FilePrintf(hFile,"\t\t\t<Sector%d>0</Sector%d>\r\n", i+1, i+1);
}
}
FilePrintf(hFile,"\t\t</Waypoints>\r\n");
FilePrintf(hFile,"\t</PATROL>\r\n");
}
FilePrintf(hFile,"</PATROL_INFO>\r\n");
}
FileClose( hFile );
return TRUE;
}
// Army composition externalization
typedef enum
{
COMPOSITION_ELEMENT_NONE = 0,
COMPOSITION_ELEMENT_COMPOSITION_INFO,
COMPOSITION_ELEMENT_COMPOSITION,
COMPOSITION_ELEMENT_INDEX,
COMPOSITION_ELEMENT_PRIORITY,
COMPOSITION_ELEMENT_ELITE_PERCENTAGE,
COMPOSITION_ELEMENT_TROOP_PERCENTAGE,
COMPOSITION_ELEMENT_ADMIN_PERCENTAGE,
COMPOSITION_ELEMENT_DESIRED_POPULATION,
COMPOSITION_ELEMENT_START_POPULATION
} COMPOSITION_PARSE_STAGE;
typedef struct
{
INT32 iIndex;
INT8 bPriority;
INT8 bElitePercentage;
INT8 bTroopPercentage;
INT8 bAdminPercentage;
INT8 bDesiredPopulation;
INT8 bStartPopulation;
} compositionInfo;
typedef struct
{
COMPOSITION_PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
compositionInfo curCompositionInfo;
INT32 iHighestIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
} compositionParseData;
static void XMLCALL
compositionStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
compositionParseData * pData = (compositionParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "COMPOSITION_INFO") == 0 && pData->curElement == COMPOSITION_ELEMENT_NONE)
{
pData->curElement = COMPOSITION_ELEMENT_COMPOSITION_INFO;
memset( gOrigArmyComp, 0, sizeof(gOrigArmyComp) );
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "COMPOSITION") == 0 && pData->curElement == COMPOSITION_ELEMENT_COMPOSITION_INFO)
{
pData->curElement = COMPOSITION_ELEMENT_COMPOSITION;
memset( &pData->curCompositionInfo, 0, sizeof(compositionInfo) );
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Index") == 0 && pData->curElement == COMPOSITION_ELEMENT_COMPOSITION)
{
pData->curElement = COMPOSITION_ELEMENT_INDEX;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Priority") == 0 && pData->curElement == COMPOSITION_ELEMENT_COMPOSITION)
{
pData->curElement = COMPOSITION_ELEMENT_PRIORITY;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "ElitePercentage") == 0 && pData->curElement == COMPOSITION_ELEMENT_COMPOSITION)
{
pData->curElement = COMPOSITION_ELEMENT_ELITE_PERCENTAGE;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "TroopPercentage") == 0 && pData->curElement == COMPOSITION_ELEMENT_COMPOSITION)
{
pData->curElement = COMPOSITION_ELEMENT_TROOP_PERCENTAGE;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "AdminPercentage") == 0 && pData->curElement == COMPOSITION_ELEMENT_COMPOSITION)
{
pData->curElement = COMPOSITION_ELEMENT_ADMIN_PERCENTAGE;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "DesiredPopulation") == 0 && pData->curElement == COMPOSITION_ELEMENT_COMPOSITION)
{
pData->curElement = COMPOSITION_ELEMENT_DESIRED_POPULATION;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "StartPopulation") == 0 && pData->curElement == COMPOSITION_ELEMENT_COMPOSITION)
{
pData->curElement = COMPOSITION_ELEMENT_START_POPULATION;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
compositionCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
compositionParseData * pData = (compositionParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth && strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
static void XMLCALL
compositionEndElementHandle(void *userData, const XML_Char *name)
{
compositionParseData * pData = (compositionParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "COMPOSITION_INFO") == 0 && pData->curElement == COMPOSITION_ELEMENT_COMPOSITION_INFO)
{
pData->curElement = COMPOSITION_ELEMENT_NONE;
NUM_ARMY_COMPOSITIONS = (UINT8)(pData->iHighestIndex + 1);
}
else if(strcmp(name, "COMPOSITION") == 0 && pData->curElement == COMPOSITION_ELEMENT_COMPOSITION)
{
pData->curElement = COMPOSITION_ELEMENT_COMPOSITION_INFO;
if ( pData->curCompositionInfo.iIndex < MAX_ARMY_COMPOSITIONS )
{
gOrigArmyComp[ pData->curCompositionInfo.iIndex ].iReadability = pData->curCompositionInfo.iIndex;
gOrigArmyComp[ pData->curCompositionInfo.iIndex ].bPriority = pData->curCompositionInfo.bPriority;
gOrigArmyComp[ pData->curCompositionInfo.iIndex ].bElitePercentage = pData->curCompositionInfo.bElitePercentage;
gOrigArmyComp[ pData->curCompositionInfo.iIndex ].bTroopPercentage = pData->curCompositionInfo.bTroopPercentage;
gOrigArmyComp[ pData->curCompositionInfo.iIndex ].bAdminPercentage = pData->curCompositionInfo.bAdminPercentage;
gOrigArmyComp[ pData->curCompositionInfo.iIndex ].bDesiredPopulation = pData->curCompositionInfo.bDesiredPopulation;
gOrigArmyComp[ pData->curCompositionInfo.iIndex ].bStartPopulation = pData->curCompositionInfo.bStartPopulation;
}
}
else if(strcmp(name, "Index") == 0 && pData->curElement == COMPOSITION_ELEMENT_INDEX)
{
pData->curElement = COMPOSITION_ELEMENT_COMPOSITION;
pData->curCompositionInfo.iIndex = (INT32) atol(pData->szCharData);
if ( pData->curCompositionInfo.iIndex < MAX_ARMY_COMPOSITIONS )
{
if ( pData->curCompositionInfo.iIndex > pData->iHighestIndex )
{
pData->iHighestIndex = pData->curCompositionInfo.iIndex;
}
}
}
else if(strcmp(name, "Priority") == 0 && pData->curElement == COMPOSITION_ELEMENT_PRIORITY)
{
pData->curElement = COMPOSITION_ELEMENT_COMPOSITION;
pData->curCompositionInfo.bPriority = (INT8) atol(pData->szCharData);
if ( pData->curCompositionInfo.bPriority < 0 )
pData->curCompositionInfo.bPriority = 0;
else if ( pData->curCompositionInfo.bPriority > 100 )
pData->curCompositionInfo.bPriority = 100;
}
else if(strcmp(name, "ElitePercentage") == 0 && pData->curElement == COMPOSITION_ELEMENT_ELITE_PERCENTAGE)
{
pData->curElement = COMPOSITION_ELEMENT_COMPOSITION;
pData->curCompositionInfo.bElitePercentage = (INT8) atol(pData->szCharData);
if ( pData->curCompositionInfo.bElitePercentage < 0 )
pData->curCompositionInfo.bElitePercentage = 0;
else if ( pData->curCompositionInfo.bElitePercentage > 100 )
pData->curCompositionInfo.bElitePercentage = 100;
}
else if(strcmp(name, "TroopPercentage") == 0 && pData->curElement == COMPOSITION_ELEMENT_TROOP_PERCENTAGE)
{
pData->curElement = COMPOSITION_ELEMENT_COMPOSITION;
pData->curCompositionInfo.bTroopPercentage = (INT8) atol(pData->szCharData);
if ( pData->curCompositionInfo.bTroopPercentage < 0 )
pData->curCompositionInfo.bTroopPercentage = 0;
else if ( pData->curCompositionInfo.bTroopPercentage > 100 )
pData->curCompositionInfo.bTroopPercentage = 100;
}
else if(strcmp(name, "AdminPercentage") == 0 && pData->curElement == COMPOSITION_ELEMENT_ADMIN_PERCENTAGE)
{
pData->curElement = COMPOSITION_ELEMENT_COMPOSITION;
pData->curCompositionInfo.bAdminPercentage = (INT8) atol(pData->szCharData);
if ( pData->curCompositionInfo.bAdminPercentage < 0 )
pData->curCompositionInfo.bAdminPercentage = 0;
else if ( pData->curCompositionInfo.bAdminPercentage > 100 )
pData->curCompositionInfo.bAdminPercentage = 100;
}
else if(strcmp(name, "DesiredPopulation") == 0 && pData->curElement == COMPOSITION_ELEMENT_DESIRED_POPULATION)
{
pData->curElement = COMPOSITION_ELEMENT_COMPOSITION;
pData->curCompositionInfo.bDesiredPopulation = (INT8) atol(pData->szCharData);
if ( pData->curCompositionInfo.bDesiredPopulation < 0 )
pData->curCompositionInfo.bDesiredPopulation = 1;
}
else if(strcmp(name, "StartPopulation") == 0 && pData->curElement == COMPOSITION_ELEMENT_START_POPULATION)
{
pData->curElement = COMPOSITION_ELEMENT_COMPOSITION;
pData->curCompositionInfo.bStartPopulation = (INT8) atol(pData->szCharData);
if ( pData->curCompositionInfo.bStartPopulation < 0 )
pData->curCompositionInfo.bStartPopulation = 1;
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInArmyCompositionInfo(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
compositionParseData pData;
// Open weapons file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, compositionStartElementHandle, compositionEndElementHandle);
XML_SetCharacterDataHandler(parser, compositionCharacterDataHandle);
memset(&pData,0,sizeof(pData));
XML_SetUserData(parser, &pData);
NUM_ARMY_COMPOSITIONS = 0;
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in ArmyComposition.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return TRUE;
}
BOOLEAN WriteInArmyCompositionInfo(STR fileName)
{
HWFILE hFile;
hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
INT8 cnt;
FilePrintf(hFile,"<COMPOSITION_INFO>\r\n");
for(cnt = 0; cnt < NUM_ARMY_COMPOSITIONS; cnt++)
{
FilePrintf(hFile,"\t<COMPOSITION>\r\n");
FilePrintf(hFile,"\t\t<Index>%d</Index>\r\n", gOrigArmyComp[cnt].iReadability );
FilePrintf(hFile,"\t\t<Priority>%d</Priority>\r\n", gOrigArmyComp[cnt].bPriority);
FilePrintf(hFile,"\t\t<ElitePercentage>%d</ElitePercentage>\r\n", gOrigArmyComp[cnt].bElitePercentage);
FilePrintf(hFile,"\t\t<TroopPercentage>%d</TroopPercentage>\r\n", gOrigArmyComp[cnt].bTroopPercentage);
FilePrintf(hFile,"\t\t<AdminPercentage>%d</AdminPercentage>\r\n", gOrigArmyComp[cnt].bAdminPercentage);
FilePrintf(hFile,"\t\t<DesiredPopulation>%d</DesiredPopulation>\r\n", gOrigArmyComp[cnt].bDesiredPopulation);
FilePrintf(hFile,"\t\t<StartPopulation>%d</StartPopulation>\r\n", gOrigArmyComp[cnt].bStartPopulation);
FilePrintf(hFile,"\t</COMPOSITION>\r\n");
}
FilePrintf(hFile,"</COMPOSITION_INFO>\r\n");
}
FileClose( hFile );
return TRUE;
}