Files
source/GameVersion.cpp
T
ChrisL ece7ec25bb Resolved an inadvertent memory leak I put into the code while fixing a previous CTD.
Cleaned up the cursor graphics so that the cursor is properly updated when reloading stacks of weapons from the stack popup screen.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2058 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-04-21 06:39:01 +00:00

40 lines
796 B
C++

#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "Types.h"
#include "GameVersion.h"
#endif
//
// Keeps track of the game version
//
#ifdef JA2EDITOR
//MAP EDITOR BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2058" };
#elif defined JA2BETAVERSION
//BETA/TEST BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Debug v1.13.2058" };
#elif defined CRIPPLED_VERSION
//RELEASE BUILD VERSION s
CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Release v1.13.2058" };
#endif
CHAR8 czVersionNumber[16] = { "Build 08.04.20" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there