Files
source/Tactical/Civ Quotes.h
T
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

183 lines
4.2 KiB
C

#ifndef __CIV_QUOTES_H
#define __CIV_QUOTES_H
#include "Soldier Control.h"
#define CIV_TYPE_NA 0
#define CIV_TYPE_ADULT 1
#define CIV_TYPE_KID 2
#define CIV_TYPE_MARRIED_PC 3
#define CIV_TYPE_ENEMY 4
enum
{
CIV_QUOTE_ADULTS_BEGGING, //CIV00.EDT
CIV_QUOTE_KIDS_BEGGING,
CIV_QUOTE_ADULTS_RECENT_BUG_ATTACK,
CIV_QUOTE_KIDS_RECENT_BUG_ATTACK,
CIV_QUOTE_ADULTS_BUG_EXTERMINATED_X_TIME,
CIV_QUOTE_KIDS_BUG_EXTERMINATED_X_TIME,
CIV_QUOTE_ADULTS_EXTREMLY_LOW_LOYALTY,
CIV_QUOTE_KIDS_EXTREMLY_LOW_LOYALTY,
CIV_QUOTE_ADULTS_HIGH_LOYALTY,
CIV_QUOTE_KIDS_HIGH_LOYALTY,
CIV_QUOTE_ADULTS_ALL_PURPOSE, //CIV10.EDT
CIV_QUOTE_KIDS_ALL_PURPOSE,
CIV_QUOTE_ADULTS_LIBREATED_FIRST_TIME,
CIV_QUOTE_KIDS_LIBREATED_FIRST_TIME,
CIV_QUOTE_ADULTS_TOWN_TAKEN_BACK,
CIV_QUOTE_KIDS_TOWN_TAKEN_BACK,
CIV_QUOTE_HICKS_FRIENDLY,
CIV_QUOTE_HICKS_ENEMIES,
CIV_QUOTE_GOONS_FRIENDLY,
CIV_QUOTE_GOONS_ENEMIES,
CIV_QUOTE_ADULTS_REBELS, //CIV20.EDT
CIV_QUOTE_KIDS_REBELS,
CIV_QUOTE_GREEN_MILITIA,
CIV_QUOTE_MEDIUM_MILITIA,
CIV_QUOTE_ELITE_MILITIA,
CIV_QUOTE_SAN_MONA_BEGGERS,
CIV_QUOTE_ENEMY_HURT,
CIV_QUOTE_ENEMY_ADMIN,
CIV_QUOTE_ENEMY_THREAT,
CIV_QUOTE_ENEMY_ELITE,
CIV_QUOTE_ADULTS_COWER, //CIV30.EDT
CIV_QUOTE_KIDS_COWER,
CIV_QUOTE_PC_MARRIED,
CIV_QUOTE_KID_SLAVES,
CIV_QUOTE_KID_SLAVES_FREE,
CIV_QUOTE_MINERS_NOT_FOR_PLAYER,
CIV_QUOTE_MINERS_FOR_PLAYER,
CIV_QUOTE_ENEMY_OFFER_SURRENDER,
CIV_QUOTE_HICKS_SEE_US_AT_NIGHT,
CIV_QUOTE_DEIDRANNA_DEAD,
#ifdef JA2UB
//40
CIV_QUOTE__CIV_ENEMY_CAN_FIGHT,
CIV_QUOTE__CIV_ENEMY_GENERIC,
CIV_QUOTE__CIV_HURT,
CIV_QUOTE__CIV_NOT_ENEMY,
CIV_QUOTE_44,
CIV_QUOTE_45,
CIV_QUOTE_46,
CIV_QUOTE_47,
CIV_QUOTE_48,
CIV_QUOTE_49,
CIV_QUOTE_NEW = CIV_QUOTE_DEIDRANNA_DEAD + 990, // 500 reserved
#else
CIV_QUOTE_NEW = CIV_QUOTE_DEIDRANNA_DEAD + 1000, // 500 reserved
#endif
NUM_CIV_QUOTES
};
enum TAUNTTYPE//enemy taunts - SANDRO
{
// actions
TAUNT_FIRE_GUN,
TAUNT_FIRE_LAUNCHER,
TAUNT_ATTACK_BLADE,
TAUNT_ATTACK_HTH,
TAUNT_THROW_KNIFE,
TAUNT_THROW_GRENADE,
TAUNT_OUT_OF_AMMO,
TAUNT_RELOAD,
TAUNT_STEAL,
// AI routines
TAUNT_CHARGE_BLADE,
TAUNT_CHARGE_HTH,
TAUNT_RUN_AWAY,
TAUNT_SEEK_NOISE,
TAUNT_ALERT,
TAUNT_SUSPICIOUS,
TAUNT_NOTICED_UNSEEN,
TAUNT_SAY_HI,
TAUNT_INFORM_ABOUT,
// got_hit_xxx
TAUNT_GOT_HIT,
TAUNT_GOT_HIT_GUNFIRE,
TAUNT_GOT_HIT_BLADE,
TAUNT_GOT_HIT_HTH,
TAUNT_GOT_HIT_FALLROOF,
TAUNT_GOT_HIT_BLOODLOSS,
TAUNT_GOT_HIT_EXPLOSION,
TAUNT_GOT_HIT_GAS,
TAUNT_GOT_HIT_TENTACLES,
TAUNT_GOT_HIT_STRUCTURE_EXPLOSION,
TAUNT_GOT_HIT_OBJECT,
TAUNT_GOT_HIT_THROWING_KNIFE,
TAUNT_GOT_DEAFENED,
TAUNT_GOT_BLINDED,
TAUNT_GOT_ROBBED,
// got_missed_xxx
TAUNT_GOT_MISSED,
TAUNT_GOT_MISSED_GUNFIRE,
TAUNT_GOT_MISSED_BLADE,
TAUNT_GOT_MISSED_HTH,
TAUNT_GOT_MISSED_THROWING_KNIFE,
// hit_xxx
TAUNT_HIT,
TAUNT_HIT_GUNFIRE,
TAUNT_HIT_BLADE,
TAUNT_HIT_HTH,
TAUNT_HIT_EXPLOSION,
TAUNT_HIT_THROWING_KNIFE,
// kill_xxx
TAUNT_KILL,
TAUNT_KILL_GUNFIRE,
TAUNT_KILL_BLADE,
TAUNT_KILL_HTH,
TAUNT_KILL_THROWING_KNIFE,
TAUNT_HEAD_POP,
// miss_xxx
TAUNT_MISS,
TAUNT_MISS_GUNFIRE,
TAUNT_MISS_BLADE,
TAUNT_MISS_HTH,
TAUNT_MISS_THROWING_KNIFE,
// ripostes to merc quotes
TAUNT_RIPOSTE
};
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, UINT32 uiTargetID = NOBODY );
void StartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTarget = NULL ); //enemy taunts - SANDRO // anv: added pTarget argument
void ShowTauntPopupBox( SOLDIERTYPE *pCiv, STR16 gzTauntQuote );
// sevenfm: voice taunts
BOOLEAN PlayVoiceTaunt(SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTarget);
void InitCivQuoteSystem( );
void StartCivQuote( SOLDIERTYPE *pCiv );
INT8 GetCivType( SOLDIERTYPE *pCiv );
void HandleCivQuote( );
BOOLEAN SaveCivQuotesToSaveGameFile( HWFILE hFile );
BOOLEAN LoadCivQuotesFromLoadGameFile( HWFILE hFile );
BOOLEAN ShutDownQuoteBoxIfActive( );
void BeginCivQuote( SOLDIERTYPE *pCiv, UINT16 ubCivQuoteID, UINT16 ubEntryID, INT16 sX, INT16 sY );
void BeginChatQuote( SOLDIERTYPE *pCiv, INT16 sX, INT16 sY );
BOOLEAN CivQuoteActive();
#endif