Files
source/i18n/include/Ja2 Libs.h
T
ee098125e6 Strip dead per-language .slf entries from gGameLibaries
InitializeFileDatabase, the only reader of gGameLibaries[], is called
nowhere in the tree — VFS replaced this legacy loader. Delete the
7 #ifdef GERMAN/POLISH/DUTCH/ITALIAN/RUSSIAN/FRENCH/CHINESE entries
outright rather than runtime-selecting them.

NPC.h: two commented-out #if defined(CRIPPLED_VERSION)||defined(RUSSIAN)
triplets. AimMembers.cpp: two commented-out #ifdef POLISH character-remap
switch blocks. All already-dead. Verify grep for language macros outside
i18n/ now returns only unrelated hits (filename literal, dev-tool CLI flag,
stray comment, historical prose) — no #ifdef guards left.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 09:46:41 -03:00

38 lines
594 B
C

#ifndef _JA2_LIBS_H_
#define _JA2_LIBS_H_
//enums used for accessing the libraries
enum
{
LIBRARY_DATA,
LIBRARY_EDITOR,
LIBRARY_AMBIENT,
LIBRARY_ANIMS,
LIBRARY_BATTLESNDS,
LIBRARY_BIGITEMS,
LIBRARY_BINARY_DATA,
LIBRARY_CURSORS,
LIBRARY_FACES,
LIBRARY_FONTS,
LIBRARY_INTERFACE,
LIBRARY_LAPTOP,
LIBRARY_MAPS,
LIBRARY_MERCEDT,
LIBRARY_MUSIC,
LIBRARY_NPC_SPEECH,
LIBRARY_NPC_DATA,
LIBRARY_RADAR_MAPS,
LIBRARY_SOUNDS,
LIBRARY_SPEECH,
// LIBRARY_TILE_CACHE,
LIBRARY_TILESETS,
LIBRARY_LOADSCREENS,
LIBRARY_INTRO,
NUMBER_OF_LIBRARIES
};
#endif