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o Added faces (except camo faces), speech, bio, ... o All those 4 mercs are available at M.E.R.C o Added INI options for enabling/disabling recruitable Speck, Kulba and natives o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html - Improvement: MERC mercs get unlocked according to their own availability conditions, not to their order in MercAvailability.xml git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6258 3b4a5df2-a311-0410-b5c6-a8a6f20db521
90 lines
2.8 KiB
C
90 lines
2.8 KiB
C
#ifndef _BUILDDEFINES_H
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#define _BUILDDEFINES_H
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#include "Language Defines.h"
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//----- Encyclopedia and Briefing room - by Jazz -----
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//#define ENABLE_ENCYCLOPEDIA // WANNE: Be aware, encyclopedia uses a hugh amount of memory and the exe takes forever to start. There seems to be some memory leaks
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#define ENABLE_BRIEFINGROOM
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//----- End encyclopedia and Briefing room - by Jazz -----
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// -----------------------------
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// *****************************
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// WANNE: Enable those 2 defines, if you want to build UB-Version!!
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//JA2/Unfinished Business
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//#define JA2UB
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//Unfinished Business - Titles (ja2set.dat)
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//#define JA2UBMAPS
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// *****************************
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// -----------------------------
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// -----------------------------
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// *****************************
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// WANNE: With this defin we can build JA2 DEMO version that runs with 1.13
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// The 2 UB defines (JA2UB and JA2UBMAPS) should be disabled, because we only want to build the demo version from the JA2 code!
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//#define JA113DEMO
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// *****************************
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// -----------------------------
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// -----------------------------
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// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
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#define ENABLE_ZOMBIES
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// -----------------------------
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// Map Editor version - you should use the MapEditor configuration instead of messing with these defines (ChrisL)
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//#define JA2BETAVERSION
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//#define JA2EDITOR
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// Normal test version
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//#define JA2TESTVERSION
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//#define SGP_DEBUG
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//#define DEBUG_ATTACKBUSY
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//#define DEBUGDECISIONS
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#define ROBOT_ALWAYS_READY
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#define FORCE_ASSERTS_ON
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//#ifdef _DEBUG
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// #ifndef JA2TESTVERSION
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// #define JA2TESTVERSION
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// #endif
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//#endif
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// Do combinations
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//#ifdef JA2TESTVERSION
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// #define JA2BETAVERSION
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// #define JA2EDITOR
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//#endif
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#ifdef JA2BETAVERSION
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#ifndef JA2EDITOR
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// #define SGP_DEBUG
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// #define FORCE_ASSERTS_ON
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// #define SGP_VIDEO_DEBUGGING
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#endif
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#endif
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//#define CRIPPLED_VERSION
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// Huge speed and memory hog, but thorough -- will work with release builds.
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// #define EXTREME_MEMORY_DEBUGGING
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// 0verhaul
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// These squelch warnings in VC2K5 about printf's and string operations being unsafe. Maybe we should work on building a better
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// system that gives buffer sizes for copies (which would prevent future problems like a stack corruption issue I fixed a while back),
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// but for now, just tell the compiler to shut up so I can see the real errors.
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#define _CRT_SECURE_NO_WARNINGS
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#define _CRT_NON_CONFORMING_SWPRINTFS
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#define _SCL_SECURE_NO_WARNINGS
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#include "Profiler.h"
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#endif
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