mirror of
https://github.com/1dot13/source.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2245 4f8fa57e-7814-0410-bad4-adc449f26b7c
3818 lines
136 KiB
XML
3818 lines
136 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<BACKGROUNDS>
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<BACKGROUND>
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<uiIndex>0</uiIndex>
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<szName>Background name (128 letters)</szName>
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<szShortName>short name (20)</szShortName>
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<szDescription>Enter a description here. This will show up in the laptop and can be up to 256 letters long.</szDescription>
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<!-- sector dependent AP modifiers, values from -8 to 8-->
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<ap_polar>0</ap_polar>
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<ap_desert>0</ap_desert>
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<ap_swamp>0</ap_swamp>
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<ap_urban>0</ap_urban>
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<ap_river>0</ap_river>
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<ap_coastal>0</ap_coastal>
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<ap_tropical>0</ap_tropical>
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<ap_mountain>0</ap_mountain>
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<!-- stat effectiveness modifiers, values from -10 to 10 -->
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<agility>0</agility>
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<strength>0</strength>
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<dexterity>0</dexterity>
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<mechanical>0</mechanical>
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<medical>0</medical>
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<wisdom>0</wisdom>
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<explosives>0</explosives>
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<leadership>0</leadership>
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<marksmanship>0</marksmanship>
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<!-- +- AP for other tasks-->
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<ap_height>0</ap_height> <!-- +- AP if on a roof, -8 to 8 -->
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<ap_swimming>0</ap_swimming> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_fortify>0</ap_fortify> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_artillery>0</ap_artillery> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_inventory>0</ap_inventory> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_airdrop>0</ap_airdrop> <!-- look into other direction after airdrop + +-AP in first turn after airdrop, -10 to 10 -->
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<ap_assault>0</ap_assault> <!-- +- AP in first turn if attacking, -10 to 10 -->
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<!-- +-% travel speed modifiers, -20 to 20-->
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<travel_foot>0</travel_foot>
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<travel_car>0</travel_car>
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<travel_air>0</travel_air>
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<travel_boat>0</travel_boat> <!-- no boats exist in the trunk -->
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<!-- +-% resistances, -20 to 20-->
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<resistance_fear>0</resistance_fear>
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<resistance_suppression>0</resistance_suppression>
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<resistance_physical>0</resistance_physical>
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<resistance_alcohol>0</resistance_alcohol>
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<resistance_disease>0</resistance_disease>
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<!--various boni-->
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<interrogation>0</interrogation> <!-- +- prisoner interrogation strength, -50 to 300 -->
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<prisonguard>0</prisonguard> <!-- +- prison guard strength, -50 to 300 -->
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<betterprices_guns>0</betterprices_guns> <!-- +- % prices when trading guns and ammo, -10 to 10 -->
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<betterprices>0</betterprices> <!-- +- % prices when trading armour, lbe, blades, kits etc., -20 to 20 -->
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<capitulation>0</capitulation> <!-- +- % total team strength when asking enemy for surrender, -50 to 100 -->
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<speed_run>0</speed_run> <!-- +- running speed, -50 to 50 -->
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<speed_bandaging>0</speed_bandaging> <!-- +- bandaging speed, -50 to 50 -->
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<drink_energyregen>0</drink_energyregen> <!-- +- % breath restored by drinking, -80 to 300 -->
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<carrystrength>0</carrystrength> <!-- +- % strength for weight calculations, -20 to 20 -->
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<food>0</food> <!-- +- % need for food, -50 to 100 -->
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<water>0</water> <!-- +- % need for water, -50 to 100 -->
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<sleep>0</sleep> <!-- +- need for sleep, -1 to 1 -->
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<meleedamage>0</meleedamage> <!-- +- damage with melee attacks, -10 to 10 -->
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<cth_blades>0</cth_blades> <!-- +- cth with blade weapons, -10 to 10 -->
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<camo>0</camo> <!-- +- effectiveness, -20 to 20 -->
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<stealth>0</stealth> <!-- +- effectiveness, -20 to 20 -->
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<increased_maxcth>0</increased_maxcth> <!-- +- max possible cth, -5 to 5 -->
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<hearing_night>0</hearing_night> <!-- +- hearing range, -5 to 2 -->
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<hearing_day>0</hearing_day> <!-- +- hearing range, -5 to 2 -->
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<disarm_trap>0</disarm_trap> <!-- +- trap disarm ability (10 equals 1 LVL/5 DEX/10 MEC/1.6 EXP), -50 to 50 -->
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<!-- +- % approach effectiveness, -50 to 20 -->
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<approach_friendly>0</approach_friendly>
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<approach_direct>0</approach_direct>
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<approach_threaten>0</approach_threaten>
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<approach_recruit>0</approach_recruit>
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<breachingcharge>0</breachingcharge> <!-- +- success chance with door braching charges, -100 to 100 -->
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<cth_vs_creatures>0</cth_vs_creatures> <!-- +- cth with firearms when aiming at creatures, -10 to 10 -->
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<insurance>0</insurance> <!-- +- % insurance cost, -50 to 200 -->
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<spotter>0</spotter> <!-- +- % spotter skill effectiveness, -30 to 30 -->
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<disease_diagnose>0</disease_diagnose> <!-- +- % effectiveness on diagnosing disease, -50 to 50 -->
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<disease_treatment>0</disease_treatment> <!-- +- % effectiveness on treating civilians against disease, -50 to 50 -->
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<tracker_ability>0</tracker_ability> <!-- + % range on tracking ability, see [Ranger] in Skills_Setings.ini, 0 to 40 -->
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<ambush_radius>0</ambush_radius> <!-- + % bonus on ambush range, see AMBUSH_MERCS_SPREAD_RADIUS in JA2_Options.ini, 0 to 50 -->
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<dislikebackground>0</dislikebackground> <!-- dislike everybody with a background that has the negative of this value -->
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<!-- on/off properties: 1 for on, 0 for off -->
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<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
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<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
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<level_underground>0</level_underground> <!-- +1 effective level if underground -->
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<scrounging>0</scrounging> <!-- might steal items (and put them in personal inventory) -->
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<traplevel>0</traplevel> <!-- +1 level on bombs planted -->
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<corruptionspread>0</corruptionspread> <!-- unused in the trunk -->
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<no_male>0</no_male> <!-- IMP creation: cannot be selected by males -->
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<no_female>0</no_female> <!-- IMP creation: cannot be selected by females -->
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<loyalitylossondeath>0</loyalitylossondeath> <!-- huge loyality loss in entire country on death -->
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</BACKGROUND>
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<!-- Note that Barry's background had to be moved to slot 255 due to index number 0 already being taken -->
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<!-- Blood -->
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<BACKGROUND>
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<uiIndex>1</uiIndex>
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<szName>ANC Veteran</szName>
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<szShortName>ANC Veteran</szShortName>
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<szDescription>Militant veterans of the ANC's struggle were not only versed in jungle warfare, but also in political theory.</szDescription>
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<ap_swamp>2</ap_swamp>
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<ap_tropical>3</ap_tropical>
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<leadership>5</leadership>
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<approach_recruit>5</approach_recruit>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Lynx -->
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<BACKGROUND>
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<uiIndex>2</uiIndex>
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<szName>Big Game Hunter</szName>
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<szShortName>Big Game Hunter</szShortName>
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<szDescription>Travel to virgin soil, seek fascinating species, and KILL THEM ALL.</szDescription>
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<ap_desert>1</ap_desert>
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<ap_swamp>2</ap_swamp>
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<ap_urban>-3</ap_urban>
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<ap_tropical>3</ap_tropical>
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<travel_foot>3</travel_foot>
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<carrystrength>4</carrystrength>
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<stealth>6</stealth>
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<cth_vs_creatures>10</cth_vs_creatures>
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<tracker_ability>20</tracker_ability>
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<ambush_radius>10</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Grizzly -->
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<BACKGROUND>
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<uiIndex>3</uiIndex>
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<szName>Daredevil</szName>
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<szShortName>Daredevil</szShortName>
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<szDescription>An imposing sight on the battlefield, Grizzly is never one to shy away from taking the enemy head-on.</szDescription>
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<ap_assault>2</ap_assault>
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<resistance_fear>5</resistance_fear>
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<resistance_suppression>5</resistance_suppression>
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<approach_direct>8</approach_direct>
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<approach_threaten>4</approach_threaten>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Vicky -->
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<BACKGROUND>
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<uiIndex>4</uiIndex>
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<szName>Car Mechanic</szName>
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<szShortName>Car Mechanic</szShortName>
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<szDescription>Working day and night in her car repair shop when she's not travelling around the world, Vicky is a very versed mechanic. But she never overcame her fear of heights.</szDescription>
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<mechanical>6</mechanical>
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<ap_height>-8</ap_height>
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<ap_airdrop>-10</ap_airdrop>
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<travel_car>10</travel_car>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Trevor -->
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<BACKGROUND>
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<uiIndex>5</uiIndex>
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<szName>Technical Wizard</szName>
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<szShortName>Tech Whiz</szShortName>
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<szDescription>The difference to MacGyver is that he does use guns.</szDescription>
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<mechanical>5</mechanical>
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<ap_inventory>-10</ap_inventory>
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<breachingcharge>20</breachingcharge>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Grunty -->
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<BACKGROUND>
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<uiIndex>6</uiIndex>
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<szName>Bodyguard</szName>
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<szShortName>Bodyguard</szShortName>
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<szDescription>Superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?.</szDescription>
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<ap_inventory>-10</ap_inventory>
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<strength>1</strength>
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<resistance_physical>3</resistance_physical>
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<meleedamage>2</meleedamage>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Ivan -->
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<BACKGROUND>
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<uiIndex>7</uiIndex>
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<szName>Red Army Major</szName>
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<szShortName>Red Army</szShortName>
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<szDescription>Ivan's training program is the stuff of nightmares, but it pays off evidently.</szDescription>
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<ap_polar>5</ap_polar>
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<ap_swimming>-10</ap_swimming>
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<resistance_physical>3</resistance_physical>
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<speed_run>5</speed_run>
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<drink_energyregen>15</drink_energyregen>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Steroid -->
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<BACKGROUND>
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<uiIndex>8</uiIndex>
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<szName>Firefighter</szName>
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<szShortName>Firefighter</szShortName>
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<szDescription>Just because it involves no shooting, it doesn't have to be less dangerous.</szDescription>
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<ap_height>2</ap_height>
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<mechanical>3</mechanical>
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<explosives>2</explosives>
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<travel_car>5</travel_car>
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<resistance_fear>6</resistance_fear>
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<druguse>1</druguse>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Igor -->
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<BACKGROUND>
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<uiIndex>9</uiIndex>
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<szName>Chechnya Campaign Veteran</szName>
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<szShortName>Chechnya Campaign Veteran</szShortName>
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<szDescription>Serving in the Russian campaign in Chechnya, Igor is used to harsh environments.</szDescription>
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<ap_mountain>8</ap_mountain>
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<resistance_fear>5</resistance_fear>
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<resistance_suppression>5</resistance_suppression>
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<resistance_physical>5</resistance_physical>
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<resistance_alcohol>20</resistance_alcohol>
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<drink_energyregen>15</drink_energyregen>
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<food>-20</food>
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<water>-5</water>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Shadow -->
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<BACKGROUND>
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<uiIndex>10</uiIndex>
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<szName>Ranger</szName>
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<szShortName>Ranger</szShortName>
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<szDescription>The Rangers form the elite of Us army infantry.</szDescription>
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<ap_assault>3</ap_assault>
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<marksmanship>2</marksmanship>
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<travel_foot>5</travel_foot>
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<speed_run>5</speed_run>
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<food>-10</food>
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<water>-10</water>
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<ambush_radius>25</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Red -->
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<BACKGROUND>
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<uiIndex>11</uiIndex>
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<szName>Sapper</szName>
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<szShortName>Sapper</szShortName>
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<szDescription>Sapper can make only two mistakes in his life. The first one is a career choice.</szDescription>
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<explosives>8</explosives>
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<breachingcharge>20</breachingcharge>
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<insurance>30</insurance>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Reaper -->
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<BACKGROUND>
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<uiIndex>12</uiIndex>
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<szName>Hitman</szName>
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<szShortName>Hitman</szShortName>
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<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
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<ap_urban>5</ap_urban>
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<stealth>4</stealth>
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<marksmanship>2</marksmanship>
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<approach_friendly>-10</approach_friendly>
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<insurance>10</insurance>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Fidel -->
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<BACKGROUND>
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<uiIndex>13</uiIndex>
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<szName>Bomber</szName>
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<szShortName>Bomber</szShortName>
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<szDescription>Wether you call them terrorists or freedom fighters often depends on your relation to those killed.</szDescription>
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<explosives>6</explosives>
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<breachingcharge>30</breachingcharge>
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<traplevel>1</traplevel>
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<insurance>40</insurance>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Fox -->
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<BACKGROUND>
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<uiIndex>14</uiIndex>
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<szName>Nurse</szName>
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<szShortName>Nurse</szShortName>
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<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to the grim business.</szDescription>
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<speed_bandaging>20</speed_bandaging>
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<medical>7</medical>
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<approach_friendly>25</approach_friendly>
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<approach_threaten>-25</approach_threaten>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Sidney -->
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<BACKGROUND>
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<uiIndex>15</uiIndex>
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<szName>Nobility</szName>
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<szShortName>Nobility</szShortName>
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<szDescription>Some people join this business not out of necessity. While easy to label them as sissy aristocrats, some are actually quite capable, as they have received the best training money can buy.</szDescription>
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<xenophobic>1</xenophobic>
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<marksmanship>1</marksmanship>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Gus -->
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<BACKGROUND>
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<uiIndex>16</uiIndex>
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<szName>DFK Annihilator</szName>
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<szShortName>DFK Annihilator</szShortName>
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<szDescription>Your exploits earned you respect and recognition you deserve. Who needs legs?</szDescription>
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<resistance_fear>15</resistance_fear>
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<resistance_suppression>15</resistance_suppression>
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<leadership>5</leadership>
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<approach_recruit>15</approach_recruit>
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<speed_run>-20</speed_run>
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<agility>-8</agility>
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<no_male>1</no_male>
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|
<no_female>1</no_female>
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</BACKGROUND>
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<!-- Buns -->
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<BACKGROUND>
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<uiIndex>17</uiIndex>
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<szName>Nurse/Shooter</szName>
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<szShortName>Nurse/Shooter</szShortName>
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<szDescription>That combination will at least spice up your resume.</szDescription>
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<marksmanship>2</marksmanship>
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<medical>4</medical>
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<speed_bandaging>10</speed_bandaging>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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|
<!-- Ice -->
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|
<BACKGROUND>
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<uiIndex>18</uiIndex>
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<szName>Paramilitary Instructor</szName>
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<szShortName>Instructor</szShortName>
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<szDescription>Just like boyscouts. But with violence. So not like boyscouts at all.</szDescription>
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<leadership>8</leadership>
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<approach_recruit>10</approach_recruit>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Spider -->
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<BACKGROUND>
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<uiIndex>19</uiIndex>
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<szName>Surgeon</szName>
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<szShortName>Surgeon</szShortName>
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<szDescription>Like a surgeon... cutting for the very first time... Just kidding. Spider is THE person to seek if your guts are spilling out.</szDescription>
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<medical>10</medical>
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|
<dexterity>5</dexterity>
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|
<cth_blades>5</cth_blades>
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|
<speed_bandaging>5</speed_bandaging>
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|
<no_male>1</no_male>
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|
<no_female>1</no_female>
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|
</BACKGROUND>
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|
<!-- Cliff -->
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|
<BACKGROUND>
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|
<uiIndex>20</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP</szShortName>
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|
<szDescription>Cliff is a highly qualified doctor, though there once was a... darker... time in his life.</szDescription>
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|
<resistance_alcohol>10</resistance_alcohol>
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<medical>5</medical>
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|
<speed_bandaging>8</speed_bandaging>
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|
<druguse>1</druguse>
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|
<traplevel>1</traplevel>
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|
<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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|
<!-- Bull -->
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<BACKGROUND>
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|
<uiIndex>21</uiIndex>
|
|
<szName>Prison Guard</szName>
|
|
<szShortName>Prison Guard</szShortName>
|
|
<szDescription>In longer and larger conflicts, former prison guards are natural choices for running prison camps.</szDescription>
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|
<prisonguard>300</prisonguard>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-1</dislikebackground>
|
|
</BACKGROUND>
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|
<!-- Hitman -->
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<BACKGROUND>
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<uiIndex>22</uiIndex>
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<szName>Combat Instructor</szName>
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<szShortName>Combat instructor</szShortName>
|
|
<szDescription>This might be Frank's last tour - there are several private organisations that are interested in recruiting him to train their staff.</szDescription>
|
|
<agility>-5</agility>
|
|
<leadership>5</leadership>
|
|
<interrogation>15</interrogation>
|
|
<approach_friendly>10</approach_friendly>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Buzz -->
|
|
<BACKGROUND>
|
|
<uiIndex>23</uiIndex>
|
|
<szName>Rejected Love</szName>
|
|
<szShortName>Rejected Love</szShortName>
|
|
<szDescription>Turned down by her big love, Buzz is currently filled with a lot of hatred She chose the right job it seems.</szDescription>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<approach_friendly>-25</approach_friendly>
|
|
<approach_threaten>10</approach_threaten>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Raider -->
|
|
<BACKGROUND>
|
|
<uiIndex>24</uiIndex>
|
|
<szName>SWAT Member</szName>
|
|
<szShortName>SWAT</szShortName>
|
|
<szDescription>Blurring the line between police and military, SWAT teams are used in urban operations too dangerous for normal law enforcement.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<interrogation>75</interrogation>
|
|
<prisonguard>50</prisonguard>
|
|
<breachingcharge>70</breachingcharge>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Raven -->
|
|
<BACKGROUND>
|
|
<uiIndex>25</uiIndex>
|
|
<szName>SWAT Sniper</szName>
|
|
<szShortName>SWAT Sniper</szShortName>
|
|
<szDescription>Blurring the line between police and military, SWAT teams are used in urban operations too dangerous for normal law enforcement.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_height>2</ap_height>
|
|
<ap_assault>2</ap_assault>
|
|
<marksmanship>2</marksmanship>
|
|
<breachingcharge>60</breachingcharge>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Static -->
|
|
<BACKGROUND>
|
|
<uiIndex>26</uiIndex>
|
|
<szName>Backstage Crew</szName>
|
|
<szShortName>Backstage Crew</szShortName>
|
|
<szDescription>Blasting sounds, fireworks, screaming people - isn't it odd how similar stage is to the battlefield?</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<hearing_night>-3</hearing_night>
|
|
<hearing_day>-3</hearing_day>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Len -->
|
|
<BACKGROUND>
|
|
<uiIndex>27</uiIndex>
|
|
<szName>Green Beret</szName>
|
|
<szShortName>Green Beret</szShortName>
|
|
<szDescription>The Green Berets are a special operations force tasked with unconventional warfare.</szDescription>
|
|
<marksmanship>4</marksmanship>
|
|
<ap_airdrop>5</ap_airdrop>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>5</cth_blades>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-6</approach_recruit>
|
|
<ambush_radius>14</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Danny -->
|
|
<BACKGROUND>
|
|
<uiIndex>28</uiIndex>
|
|
<szName>Extreme Athlete</szName>
|
|
<szShortName>Extreme Athlete</szShortName>
|
|
<szDescription>If you want to put your life to risk, might as well earn cash doing it...</szDescription>
|
|
<ap_polar>3</ap_polar>
|
|
<ap_desert>3</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_urban>-8</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>5</ap_mountain>
|
|
<ap_airdrop>10</ap_airdrop>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_alcohol>-20</resistance_alcohol>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<insurance>40</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Magic -->
|
|
<BACKGROUND>
|
|
<uiIndex>29</uiIndex>
|
|
<szName>Professional Thief</szName>
|
|
<szShortName>Thief</szShortName>
|
|
<szDescription>When offered to take it or leave it, you always chose 'take'.</szDescription>
|
|
<agility>3</agility>
|
|
<ap_inventory>-15</ap_inventory>
|
|
<carrystrength>7</carrystrength>
|
|
<stealth>5</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Stephen -->
|
|
<BACKGROUND>
|
|
<uiIndex>30</uiIndex>
|
|
<szName>Military Advisor</szName>
|
|
<szShortName>Military Advisor</szShortName>
|
|
<szDescription>Pointing the gun in the right direction is a start, but someone needs to teach these people how to teach other people where to point.</szDescription>
|
|
<leadership>5</leadership>
|
|
<approach_direct>10</approach_direct>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Scully -->
|
|
<BACKGROUND>
|
|
<uiIndex>31</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Merc</szShortName>
|
|
<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<ap_coastal>5</ap_coastal>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Malice -->
|
|
<BACKGROUND>
|
|
<uiIndex>32</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though the killing part is a change (hopefully).</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dr. Q -->
|
|
<BACKGROUND>
|
|
<uiIndex>33</uiIndex>
|
|
<szName>Chinese Doctor</szName>
|
|
<szShortName>Chinese Doctor</szShortName>
|
|
<szDescription>Dr. Q is trained in the arts of ancient Chinese medicine. Not the fastest way to cure a patient, but it works.</szDescription>
|
|
<medical>8</medical>
|
|
<speed_bandaging>-25</speed_bandaging>
|
|
<resistance_alcohol>-20</resistance_alcohol>
|
|
<meleedamage>6</meleedamage>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Nails -->
|
|
<BACKGROUND>
|
|
<uiIndex>34</uiIndex>
|
|
<szName>Gang Member</szName>
|
|
<szShortName>Gang Member</szShortName>
|
|
<szDescription>Becoming a mercenary is a natural step for many gang members - job's the same, tools and pay much better.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_urban>8</ap_urban>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<approach_threaten>10</approach_threaten>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Thor -->
|
|
<BACKGROUND>
|
|
<uiIndex>35</uiIndex>
|
|
<szName>Spiritualist</szName>
|
|
<szShortName>Spiritualist</szShortName>
|
|
<szDescription>Who needs an exam to be a practicing healer?</szDescription>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Scope -->
|
|
<BACKGROUND>
|
|
<uiIndex>36</uiIndex>
|
|
<szName>SAS</szName>
|
|
<szShortName>SAS</szShortName>
|
|
<szDescription>The british Special Air Service is one of the world's most famous special forces units, and is not only trained in survival techniques in all environments, it is also exceptionally well versed in airborne missions.</szDescription>
|
|
<ap_polar>3</ap_polar>
|
|
<ap_desert>3</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_airdrop>20</ap_airdrop>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<marksmanship>3</marksmanship>
|
|
<ambush_radius>12</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wolf -->
|
|
<BACKGROUND>
|
|
<uiIndex>37</uiIndex>
|
|
<szName>Paramilitary Instructor</szName>
|
|
<szShortName>Instructor</szShortName>
|
|
<szDescription>Just like boyscouts. But with violence. So not like boyscouts at all.</szDescription>
|
|
<leadership>8</leadership>
|
|
<approach_recruit>10</approach_recruit>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- MD -->
|
|
<BACKGROUND>
|
|
<uiIndex>38</uiIndex>
|
|
<szName>Graduate</szName>
|
|
<szShortName>Graduate</szShortName>
|
|
<szDescription>Fresh outta school, with diploma still warm in a hand, it's time to finally make yourself a living.</szDescription>
|
|
<ap_polar>5</ap_polar>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_river>5</ap_river>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_mountain>5</ap_mountain>
|
|
<wisdom>3</wisdom>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Meltdown -->
|
|
<BACKGROUND>
|
|
<uiIndex>39</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Merc</szShortName>
|
|
<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Biff -->
|
|
<BACKGROUND>
|
|
<uiIndex>40</uiIndex>
|
|
<szName>Momma's Boy</szName>
|
|
<szShortName>Momma's Boy</szShortName>
|
|
<szDescription>Your childhood left you with significant personal issues that have yet to be solved.</szDescription>
|
|
<leadership>-10</leadership>
|
|
<approach_recruit>-20</approach_recruit>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<spotter>10</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Haywire -->
|
|
<BACKGROUND>
|
|
<uiIndex>41</uiIndex>
|
|
<szName>Wanna-be Mercenary</szName>
|
|
<szShortName>Wanna-be Merc</szShortName>
|
|
<szDescription>You chose the awesome life of a mercenary, visit new places, meet new people, and kill them. And even get paid for it.</szDescription>
|
|
<cth_blades>5</cth_blades>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<approach_threaten>15</approach_threaten>
|
|
<insurance>15</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gasket -->
|
|
<BACKGROUND>
|
|
<uiIndex>42</uiIndex>
|
|
<szName>Redneck</szName>
|
|
<szShortName>Redneck</szShortName>
|
|
<szDescription>Overalls, straw sticking out of boots and inseparable blade of grass in the mouth. Not exactly a proud image, but hey, life on the farm isn't easy.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<medical>3</medical>
|
|
<wisdom>-7</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<approach_recruit>-5</approach_recruit>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Razor -->
|
|
<BACKGROUND>
|
|
<uiIndex>43</uiIndex>
|
|
<szName>Mental Patient</szName>
|
|
<szShortName>Mental Patient</szShortName>
|
|
<szDescription>There are different accounts of how you've managed to leave the confinement, but everyone agrees - you should go back.</szDescription>
|
|
<wisdom>-5</wisdom>
|
|
<leadership>-5</leadership>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<capitulation>-13</capitulation>
|
|
<approach_direct>-50</approach_direct>
|
|
<approach_threaten>50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Flo -->
|
|
<BACKGROUND>
|
|
<uiIndex>44</uiIndex>
|
|
<szName>Arms Dealer</szName>
|
|
<szShortName>Arms Dealer</szShortName>
|
|
<szDescription>Experience earned in years of arms trade leads to better deals when buying and selling guns.</szDescription>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gumpy -->
|
|
<BACKGROUND>
|
|
<uiIndex>45</uiIndex>
|
|
<szName>Academic</szName>
|
|
<szShortName>Academic</szShortName>
|
|
<szDescription>Most of your knowledge comes from the books and secondhand reports - and it didn't prepare you for a grim reality of a war zone as well as you thought.</szDescription>
|
|
<wisdom>5</wisdom>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-15</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Larry -->
|
|
<BACKGROUND>
|
|
<uiIndex>46</uiIndex>
|
|
<szName>Drug Addict</szName>
|
|
<szShortName>Drug Addict</szShortName>
|
|
<szDescription>Given the nature of today's drugs, addicts can make fearsome, yet unreliable, opponents.</szDescription>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<insurance>30</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- stoned Larry -->
|
|
<BACKGROUND>
|
|
<uiIndex>47</uiIndex>
|
|
<szName>Drug Addict</szName>
|
|
<szShortName>Drug Addict</szShortName>
|
|
<szDescription>This... this is it! I get it now. HEAR THAT? I GET IT NOW!</szDescription>
|
|
<meleedamage>10</meleedamage>
|
|
<cth_blades>10</cth_blades>
|
|
<approach_threaten>20</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<insurance>30</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Cougar -->
|
|
<BACKGROUND>
|
|
<uiIndex>48</uiIndex>
|
|
<szName>Rejected Army Cadet</szName>
|
|
<szShortName>Army Cadet</szShortName>
|
|
<szDescription>Flunked out of the military academy, but not yet finished.</szDescription>
|
|
<prisonguard>20</prisonguard>
|
|
<sleep>-1</sleep>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Numb -->
|
|
<BACKGROUND>
|
|
<uiIndex>49</uiIndex>
|
|
<szName>Punk</szName>
|
|
<szShortName>Punk</szShortName>
|
|
<szDescription>Living in the Urban jungle for quite a few years surely has its merits.</szDescription>
|
|
<ap_urban>5</ap_urban>
|
|
<resistance_disease>15</resistance_disease>
|
|
<speed_run>10</speed_run>
|
|
<meleedamage>2</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bubba -->
|
|
<BACKGROUND>
|
|
<uiIndex>50</uiIndex>
|
|
<szName>Prison Guard</szName>
|
|
<szShortName>Prison Guard</szShortName>
|
|
<szDescription>Look at this guy. Now look at you. Still feel like escaping?</szDescription>
|
|
<prisonguard>300</prisonguard>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- PGmale 1 -->
|
|
<BACKGROUND>
|
|
<uiIndex>51</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 2 -->
|
|
<BACKGROUND>
|
|
<uiIndex>52</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 3 -->
|
|
<BACKGROUND>
|
|
<uiIndex>53</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGLady 1 -->
|
|
<BACKGROUND>
|
|
<uiIndex>54</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGLady 2 -->
|
|
<BACKGROUND>
|
|
<uiIndex>55</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGLady 3 -->
|
|
<BACKGROUND>
|
|
<uiIndex>56</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Miguel -->
|
|
<BACKGROUND>
|
|
<uiIndex>57</uiIndex>
|
|
<szName>Rebel</szName>
|
|
<szShortName>Rebel</szShortName>
|
|
<szDescription>The only hope left for his oppressed people, Miguel IS the revolution.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<leadership>10</leadership>
|
|
<capitulation>12</capitulation>
|
|
<travel_foot>5</travel_foot>
|
|
<approach_recruit>15</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<loyalitylossondeath>1</loyalitylossondeath>
|
|
</BACKGROUND>
|
|
<!-- Carlos -->
|
|
<BACKGROUND>
|
|
<uiIndex>58</uiIndex>
|
|
<szName>Rebel</szName>
|
|
<szShortName>Rebel</szShortName>
|
|
<szDescription>Miguel's right hand, Carlos keeps the men in line.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<leadership>4</leadership>
|
|
<resistance_alcohol>6</resistance_alcohol>
|
|
<travel_foot>5</travel_foot>
|
|
<approach_threaten>10</approach_threaten>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ira -->
|
|
<BACKGROUND>
|
|
<uiIndex>59</uiIndex>
|
|
<szName>Rebel</szName>
|
|
<szShortName>Rebel</szShortName>
|
|
<szDescription>Aid worker turned rebel, Ira does what she can to keep the rebels alive.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<medical>4</medical>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_bandaging>9</speed_bandaging>
|
|
<food>-10</food>
|
|
<approach_friendly>5</approach_friendly>
|
|
<disease_diagnose>30</disease_diagnose>
|
|
<disease_treatment>25</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dimitri -->
|
|
<BACKGROUND>
|
|
<uiIndex>60</uiIndex>
|
|
<szName>Rebel</szName>
|
|
<szShortName>Rebel</szShortName>
|
|
<szDescription>One might mistake him for a simpleton, but being alive after all these years proves Dimitri is made of sterner stuff.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<dexterity>4</dexterity>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_bandaging>7</speed_bandaging>
|
|
<cth_blades>3</cth_blades>
|
|
<food>-10</food>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Devin -->
|
|
<BACKGROUND>
|
|
<uiIndex>61</uiIndex>
|
|
<szName>IRA Bombexpert</szName>
|
|
<szShortName>IRA Bombexpert</szShortName>
|
|
<szDescription>Once building his bombs for the IRA, Devin recently considered selling his devices to other customers as well.</szDescription>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<stealth>4</stealth>
|
|
<traplevel>1</traplevel>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Robot -->
|
|
<BACKGROUND>
|
|
<uiIndex>62</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hamous -->
|
|
<BACKGROUND>
|
|
<uiIndex>63</uiIndex>
|
|
<szName>Metaviran Native</szName>
|
|
<szShortName>Metavira</szShortName>
|
|
<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners, and sought their luck elsewhere.</szDescription>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<travel_boat>5</travel_boat>
|
|
<resistance_disease>20</resistance_disease>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<camo>5</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Slay -->
|
|
<BACKGROUND>
|
|
<uiIndex>64</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Nobody admits it, but the same governments that hunt him employ him.</szDescription>
|
|
<ap_height>6</ap_height>
|
|
<increased_maxcth>1</increased_maxcth>
|
|
<approach_friendly>-15</approach_friendly>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<insurance>40</insurance>
|
|
<spotter>10</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Eskimo -->
|
|
<BACKGROUND>
|
|
<uiIndex>65</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dynamo -->
|
|
<BACKGROUND>
|
|
<uiIndex>66</uiIndex>
|
|
<szName>Prisoner</szName>
|
|
<szShortName>Prisoner</szShortName>
|
|
<szDescription>Being held and tortured in a regime prison left you scarred for the rest of your life. You're not afraid of death anymore - but there are other things to be afraid of.</szDescription>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<carrystrength>-10</carrystrength>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>3</hearing_night>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Shank -->
|
|
<BACKGROUND>
|
|
<uiIndex>67</uiIndex>
|
|
<szName>Prisoner</szName>
|
|
<szShortName>Prisoner</szShortName>
|
|
<szDescription>Being held and tortured in a regime prison left you scarred for the rest of your life. You're not afraid of death anymore - but there are other things to be afraid of.</szDescription>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>3</hearing_night>
|
|
<druguse>1</druguse>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Iggy -->
|
|
<BACKGROUND>
|
|
<uiIndex>68</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>A veteran of international conflict, Iggy found himself on the wrong side of the conflict until he joined the rebellion.</szDescription>
|
|
<ap_polar>2</ap_polar>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_artillery>-8</ap_artillery>
|
|
<resistance_suppression>7</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<carrystrength>4</carrystrength>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Vince -->
|
|
<BACKGROUND>
|
|
<uiIndex>69</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP</szShortName>
|
|
<szDescription>Frustrated by the anguish and misery he sees everyday, Vince has decided it might be time fo more active resistance against the queen.</szDescription>
|
|
<medical>5</medical>
|
|
<marksmanship>2</marksmanship>
|
|
<betterprices>3</betterprices>
|
|
<speed_bandaging>12</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Conrad -->
|
|
<BACKGROUND>
|
|
<uiIndex>70</uiIndex>
|
|
<szName>Military Advisor</szName>
|
|
<szShortName>Military Advisor</szShortName>
|
|
<szDescription>Pointing the gun in the right direction is a start, but someone needs to teach these people how to teach other people where to point.</szDescription>
|
|
<leadership>5</leadership>
|
|
<approach_direct>10</approach_direct>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- RPC 71 -->
|
|
<BACKGROUND>
|
|
<uiIndex>71</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Maddog -->
|
|
<BACKGROUND>
|
|
<uiIndex>72</uiIndex>
|
|
<szName>Mental Patient</szName>
|
|
<szShortName>Mental Patient</szShortName>
|
|
<szDescription>Not entirely sane, not entirely crazy, your life is at a crossroads.</szDescription>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<travel_car>4</travel_car>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<betterprices>2</betterprices>
|
|
<speed_run>3</speed_run>
|
|
<carrystrength>3</carrystrength>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Darrel jr. -->
|
|
<BACKGROUND>
|
|
<uiIndex>73</uiIndex>
|
|
<szName>Redneck</szName>
|
|
<szShortName>Redneck</szShortName>
|
|
<szDescription>Overalls, straw sticking out of boots and inseparable blade of grass in the mouth. Not exactly a proud image, but hey, life on the farm isn't easy.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<medical>3</medical>
|
|
<wisdom>-7</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<approach_recruit>-5</approach_recruit>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Perko -->
|
|
<BACKGROUND>
|
|
<uiIndex>74</uiIndex>
|
|
<szName>Smith</szName>
|
|
<szShortName>Smith</szShortName>
|
|
<szDescription>In a warzone without the usual comforts, it is very useful to have people who can maintain your gear.</szDescription>
|
|
<mechanical>8</mechanical>
|
|
<betterprices>2</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Deidranna -->
|
|
<BACKGROUND>
|
|
<uiIndex>75</uiIndex>
|
|
<szName>Evil Queen</szName>
|
|
<szShortName>Evil Queen</szShortName>
|
|
<szDescription>Living the life of an evil ruler of a small country certainly leads to astonishing survival talents.</szDescription>
|
|
<resistance_physical>10</resistance_physical>
|
|
<approach_threaten>30</approach_threaten>
|
|
<insurance>200</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Auntie -->
|
|
<BACKGROUND>
|
|
<uiIndex>76</uiIndex>
|
|
<szName>Grandmother</szName>
|
|
<szShortName>Granny</szShortName>
|
|
<szDescription>Old people. They never seem to sleep.</szDescription>
|
|
<sleep>-1</sleep>
|
|
<hearing_day>-3</hearing_day>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Enrico -->
|
|
<BACKGROUND>
|
|
<uiIndex>77</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carmen -->
|
|
<BACKGROUND>
|
|
<uiIndex>78</uiIndex>
|
|
<szName>Bounty Hunter</szName>
|
|
<szShortName>Bounty Hunter</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Joe -->
|
|
<BACKGROUND>
|
|
<uiIndex>79</uiIndex>
|
|
<szName>Bodyguard</szName>
|
|
<szShortName>Bodyguard</szShortName>
|
|
<szDescription>Superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?.</szDescription>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<strength>5</strength>
|
|
<resistance_physical>10</resistance_physical>
|
|
<interrogation>20</interrogation>
|
|
<meleedamage>4</meleedamage>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Steve -->
|
|
<BACKGROUND>
|
|
<uiIndex>80</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rat -->
|
|
<BACKGROUND>
|
|
<uiIndex>81</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- MoM -->
|
|
<BACKGROUND>
|
|
<uiIndex>82</uiIndex>
|
|
<szName>Terrorist</szName>
|
|
<szShortName>Terrorist</szShortName>
|
|
<szDescription>Notorious mass-murderer? Insane criminal? They're just jealous.</szDescription>
|
|
<marksmanship>5</marksmanship>
|
|
<ap_assault>6</ap_assault>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<approach_threaten>10</approach_threaten>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Imposter -->
|
|
<BACKGROUND>
|
|
<uiIndex>83</uiIndex>
|
|
<szName>Terrorist</szName>
|
|
<szShortName>Terrorist</szShortName>
|
|
<szDescription>Wanted by Interpol, terrorists know how to live undercover unnoticed.</szDescription>
|
|
<ap_assault>6</ap_assault>
|
|
<resistance_physical>10</resistance_physical>
|
|
<speed_run>10</speed_run>
|
|
<cth_blades>10</cth_blades>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bob -->
|
|
<BACKGROUND>
|
|
<uiIndex>84</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Brenda -->
|
|
<BACKGROUND>
|
|
<uiIndex>85</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kingpin -->
|
|
<BACKGROUND>
|
|
<uiIndex>86</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Darren -->
|
|
<BACKGROUND>
|
|
<uiIndex>87</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Maria -->
|
|
<BACKGROUND>
|
|
<uiIndex>88</uiIndex>
|
|
<szName>Sex slave</szName>
|
|
<szShortName>Sex slave</szShortName>
|
|
<szDescription>You don't want to know.</szDescription>
|
|
<resistance_physical>5</resistance_physical>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Angel -->
|
|
<BACKGROUND>
|
|
<uiIndex>89</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<betterprices>10</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Joey -->
|
|
<BACKGROUND>
|
|
<uiIndex>90</uiIndex>
|
|
<szName>Teenager</szName>
|
|
<szShortName>Teenager</szShortName>
|
|
<szDescription>So much angst.</szDescription>
|
|
<resistance_disease>-10</resistance_disease>
|
|
<resistance_alcohol>-10</resistance_alcohol>
|
|
<carrystrength>-20</carrystrength>
|
|
<capitulation>-20</capitulation>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tony -->
|
|
<BACKGROUND>
|
|
<uiIndex>91</uiIndex>
|
|
<szName>Arms Dealer</szName>
|
|
<szShortName>Arms Dealer</szShortName>
|
|
<szDescription>You know the risk selling weapons to both sides, but the profit margin is just that good.</szDescription>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Frank -->
|
|
<BACKGROUND>
|
|
<uiIndex>92</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Spike -->
|
|
<BACKGROUND>
|
|
<uiIndex>93</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though the killing part is a change (hopefully).</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<resistance_fear>10</resistance_fear>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Damon -->
|
|
<BACKGROUND>
|
|
<uiIndex>94</uiIndex>
|
|
<szName>Bodyguard</szName>
|
|
<szShortName>Bodyguard</szShortName>
|
|
<szDescription>Superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?.</szDescription>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<strength>1</strength>
|
|
<resistance_physical>3</resistance_physical>
|
|
<meleedamage>2</meleedamage>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kyle -->
|
|
<BACKGROUND>
|
|
<uiIndex>95</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<betterprices>10</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Micky -->
|
|
<BACKGROUND>
|
|
<uiIndex>96</uiIndex>
|
|
<szName>Big Game Hunter</szName>
|
|
<szShortName>Big Game Hunter</szShortName>
|
|
<szDescription>Travel to virgin soil, seek fascinating species, and KILL THEM ALL.</szDescription>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_tropical>3</ap_tropical>
|
|
<travel_foot>3</travel_foot>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<resistance_disease>10</resistance_disease>
|
|
<carrystrength>4</carrystrength>
|
|
<stealth>6</stealth>
|
|
<cth_vs_creatures>15</cth_vs_creatures>
|
|
<ambush_radius>10</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Skyrider -->
|
|
<BACKGROUND>
|
|
<uiIndex>97</uiIndex>
|
|
<szName>Pilot</szName>
|
|
<szShortName>Pilot</szShortName>
|
|
<szDescription>Used to physical stress over long periods, some pilots find the transition to ground combat surprisingly easy.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<travel_air>10</travel_air>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Pablo -->
|
|
<BACKGROUND>
|
|
<uiIndex>98</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sal -->
|
|
<BACKGROUND>
|
|
<uiIndex>99</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Father -->
|
|
<BACKGROUND>
|
|
<uiIndex>100</uiIndex>
|
|
<szName>Priest</szName>
|
|
<szShortName>Priest</szShortName>
|
|
<szDescription>Many devout followers of any religion or cult area surprisingly violent and zealous if pushed in the right (or wrong) direction.</szDescription>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<approach_recruit>20</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fatima -->
|
|
<BACKGROUND>
|
|
<uiIndex>101</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Warden -->
|
|
<BACKGROUND>
|
|
<uiIndex>102</uiIndex>
|
|
<szName>Law Enforcement</szName>
|
|
<szShortName>Law Enforcement</szShortName>
|
|
<szDescription>Former law enforcement personnel often seek work in the mercenary world, and are the logical choice for handling captives.</szDescription>
|
|
<interrogation>150</interrogation>
|
|
<prisonguard>50</prisonguard>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gordon -->
|
|
<BACKGROUND>
|
|
<uiIndex>103</uiIndex>
|
|
<szName>Prisoner</szName>
|
|
<szShortName>Prisoner</szShortName>
|
|
<szDescription>Being held and tortured in a regime prison left you scarred for the rest of your life. You're not afraid of death anymore - but there are other things to be afraid of.</szDescription>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>3</hearing_night>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gabby -->
|
|
<BACKGROUND>
|
|
<uiIndex>104</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ernest -->
|
|
<BACKGROUND>
|
|
<uiIndex>105</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fred -->
|
|
<BACKGROUND>
|
|
<uiIndex>106</uiIndex>
|
|
<szName>Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<strength>5</strength>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Madame -->
|
|
<BACKGROUND>
|
|
<uiIndex>107</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Yanni -->
|
|
<BACKGROUND>
|
|
<uiIndex>108</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Martha -->
|
|
<BACKGROUND>
|
|
<uiIndex>109</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tiffany -->
|
|
<BACKGROUND>
|
|
<uiIndex>110</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mafioso</szShortName>
|
|
<szDescription>Mess with him, you mess with the entire family...</szDescription>
|
|
<betterprices_guns>4</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- T_Rex -->
|
|
<BACKGROUND>
|
|
<uiIndex>111</uiIndex>
|
|
<szName>Paramilitary</szName>
|
|
<szShortName>Paramilitary</szShortName>
|
|
<szDescription>Paranoid, ignorant, fascist - yep, that's you.</szDescription>
|
|
<leadership>6</leadership>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Druggist -->
|
|
<BACKGROUND>
|
|
<uiIndex>112</uiIndex>
|
|
<szName>Terrorist</szName>
|
|
<szShortName>Terrorist</szShortName>
|
|
<szDescription>Wanted by Interpol, terrorists know how to live undercover unnoticed.</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jake -->
|
|
<BACKGROUND>
|
|
<uiIndex>113</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Pacos -->
|
|
<BACKGROUND>
|
|
<uiIndex>114</uiIndex>
|
|
<szName>Child</szName>
|
|
<szShortName>Child</szShortName>
|
|
<szDescription>And there goes the Geneva convention...</szDescription>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<resistance_physical>-20</resistance_physical>
|
|
<resistance_alcohol>-20</resistance_alcohol>
|
|
<resistance_disease>-20</resistance_disease>
|
|
<speed_run>-20</speed_run>
|
|
<carrystrength>-50</carrystrength>
|
|
<capitulation>-50</capitulation>
|
|
<sleep>1</sleep>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dave -->
|
|
<BACKGROUND>
|
|
<uiIndex>115</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Skipper -->
|
|
<BACKGROUND>
|
|
<uiIndex>116</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hans -->
|
|
<BACKGROUND>
|
|
<uiIndex>117</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- John -->
|
|
<BACKGROUND>
|
|
<uiIndex>118</uiIndex>
|
|
<szName>Tourist</szName>
|
|
<szShortName>Tourist</szShortName>
|
|
<szDescription>Could you take a picture, please?</szDescription>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mary -->
|
|
<BACKGROUND>
|
|
<uiIndex>119</uiIndex>
|
|
<szName>Tourist</szName>
|
|
<szShortName>Tourist</szShortName>
|
|
<szDescription>Could you take a picture, please?</szDescription>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- General -->
|
|
<BACKGROUND>
|
|
<uiIndex>120</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sergeant -->
|
|
<BACKGROUND>
|
|
<uiIndex>121</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Armand -->
|
|
<BACKGROUND>
|
|
<uiIndex>122</uiIndex>
|
|
<szName>Upperclass twit</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Lora -->
|
|
<BACKGROUND>
|
|
<uiIndex>123</uiIndex>
|
|
<szName>B-Movie Star</szName>
|
|
<szShortName>B-Movie Star</szShortName>
|
|
<szDescription>Target of thrown popcorn in cinemas around the world, scoffed by critics yet adored by loyal fans.</szDescription>
|
|
<approach_friendly>20</approach_friendly>
|
|
<capitulation>5</capitulation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Franz -->
|
|
<BACKGROUND>
|
|
<uiIndex>124</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<betterprices>10</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Howard -->
|
|
<BACKGROUND>
|
|
<uiIndex>125</uiIndex>
|
|
<szName>Apothecary</szName>
|
|
<szShortName>Apothecary</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<medical>10</medical>
|
|
<betterprices>10</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sam -->
|
|
<BACKGROUND>
|
|
<uiIndex>126</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<mechanical>7</mechanical>
|
|
<betterprices>10</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Eldin -->
|
|
<BACKGROUND>
|
|
<uiIndex>127</uiIndex>
|
|
<szName>WWII Veteran</szName>
|
|
<szShortName>Veteran</szShortName>
|
|
<szDescription>In his prime, he'd have put all you youngsters to shame.</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Arnie -->
|
|
<BACKGROUND>
|
|
<uiIndex>128</uiIndex>
|
|
<szName>Smith</szName>
|
|
<szShortName>Smith</szShortName>
|
|
<szDescription>In a warzone without the usual comforts, it is very useful to have people who can maintain your gear.</szDescription>
|
|
<mechanical>8</mechanical>
|
|
<betterprices>2</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tina -->
|
|
<BACKGROUND>
|
|
<uiIndex>129</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<betterprices>10</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fredo -->
|
|
<BACKGROUND>
|
|
<uiIndex>130</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<betterprices>10</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Walter -->
|
|
<BACKGROUND>
|
|
<uiIndex>131</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jenny -->
|
|
<BACKGROUND>
|
|
<uiIndex>132</uiIndex>
|
|
<szName>Nurse</szName>
|
|
<szShortName>Nurse</szShortName>
|
|
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to the grim business.</szDescription>
|
|
<medical>7</medical>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Billy -->
|
|
<BACKGROUND>
|
|
<uiIndex>133</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though the killing part is a change (hopefully).</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Brewster -->
|
|
<BACKGROUND>
|
|
<uiIndex>134</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Elliot -->
|
|
<BACKGROUND>
|
|
<uiIndex>135</uiIndex>
|
|
<szName>Butt Monkey</szName>
|
|
<szShortName>Butt Monkey</szShortName>
|
|
<szDescription>One would expect a constant abuse and ridicule you withstand to finally lead you to reconsidering your life choices. Nope.</szDescription>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<leadership>-10</leadership>
|
|
<approach_threaten>-50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Endgame Crowd -->
|
|
<BACKGROUND>
|
|
<uiIndex>136</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Endgame Crowd -->
|
|
<BACKGROUND>
|
|
<uiIndex>137</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Waldo -->
|
|
<BACKGROUND>
|
|
<uiIndex>138</uiIndex>
|
|
<szName>Helicopter Mechanic</szName>
|
|
<szShortName>Mechanic</szShortName>
|
|
<szDescription>The best (and likely only) heli mechanic in Arulco.</szDescription>
|
|
<mechanical>8</mechanical>
|
|
<travel_air>5</travel_air>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Doreen -->
|
|
<BACKGROUND>
|
|
<uiIndex>139</uiIndex>
|
|
<szName>Factory Owner</szName>
|
|
<szShortName>Factory Owner</szShortName>
|
|
<szDescription>A personal friend of Deidranna and ruthless exploiter. How did you manage to recruit her?</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jim -->
|
|
<BACKGROUND>
|
|
<uiIndex>140</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<stealth>4</stealth>
|
|
<marksmanship>2</marksmanship>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<insurance>10</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jack -->
|
|
<BACKGROUND>
|
|
<uiIndex>141</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<stealth>4</stealth>
|
|
<marksmanship>2</marksmanship>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<insurance>10</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Olaf -->
|
|
<BACKGROUND>
|
|
<uiIndex>142</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<stealth>4</stealth>
|
|
<marksmanship>2</marksmanship>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<insurance>10</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ray -->
|
|
<BACKGROUND>
|
|
<uiIndex>143</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<stealth>4</stealth>
|
|
<marksmanship>2</marksmanship>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<insurance>10</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Olga -->
|
|
<BACKGROUND>
|
|
<uiIndex>144</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<stealth>4</stealth>
|
|
<marksmanship>2</marksmanship>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<insurance>10</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tyrone -->
|
|
<BACKGROUND>
|
|
<uiIndex>145</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<stealth>4</stealth>
|
|
<marksmanship>2</marksmanship>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<insurance>10</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Madlab -->
|
|
<BACKGROUND>
|
|
<uiIndex>146</uiIndex>
|
|
<szName>Academic</szName>
|
|
<szShortName>Academic</szShortName>
|
|
<szDescription>Most of your knowledge comes from the books and secondhand reports - and it didn't prepare you for a grim reality of a war zone as well as you thought.</szDescription>
|
|
<wisdom>5</wisdom>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-15</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Keith -->
|
|
<BACKGROUND>
|
|
<uiIndex>147</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Matt -->
|
|
<BACKGROUND>
|
|
<uiIndex>148</uiIndex>
|
|
<szName>Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<strength>5</strength>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mike -->
|
|
<BACKGROUND>
|
|
<uiIndex>149</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Merc</szShortName>
|
|
<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>7</resistance_physical>
|
|
<approach_threaten>10</approach_threaten>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Daryl -->
|
|
<BACKGROUND>
|
|
<uiIndex>150</uiIndex>
|
|
<szName>Redneck</szName>
|
|
<szShortName>Redneck</szShortName>
|
|
<szDescription>Overalls, straw sticking out of boots and inseparable blade of grass in the mouth. Not exactly a proud image, but hey, life on the farm isn't easy.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<medical>3</medical>
|
|
<wisdom>-7</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<approach_recruit>-5</approach_recruit>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Herve -->
|
|
<BACKGROUND>
|
|
<uiIndex>151</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Peter -->
|
|
<BACKGROUND>
|
|
<uiIndex>152</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Alberto -->
|
|
<BACKGROUND>
|
|
<uiIndex>153</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carlo -->
|
|
<BACKGROUND>
|
|
<uiIndex>154</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Manny -->
|
|
<BACKGROUND>
|
|
<uiIndex>155</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Oswald -->
|
|
<BACKGROUND>
|
|
<uiIndex>156</uiIndex>
|
|
<szName>Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<strength>5</strength>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Calvin -->
|
|
<BACKGROUND>
|
|
<uiIndex>157</uiIndex>
|
|
<szName>Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<strength>5</strength>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carl -->
|
|
<BACKGROUND>
|
|
<uiIndex>158</uiIndex>
|
|
<szName>Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<strength>5</strength>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Speck.. -->
|
|
<BACKGROUND>
|
|
<uiIndex>159</uiIndex>
|
|
<szName>Technical Wizard</szName>
|
|
<szShortName>Tech Whiz</szShortName>
|
|
<szDescription>No matter if it's a thirty years old junk or latest electronic gadget, tech whiz can rewire, reassemble and reconfigure it with eyes closed.</szDescription>
|
|
<mechanical>5</mechanical>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hummer -->
|
|
<BACKGROUND>
|
|
<uiIndex>160</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- El Dorado -->
|
|
<BACKGROUND>
|
|
<uiIndex>161</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ice Cream Truck -->
|
|
<BACKGROUND>
|
|
<uiIndex>162</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Heli -->
|
|
<BACKGROUND>
|
|
<uiIndex>163</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Army Jeep -->
|
|
<BACKGROUND>
|
|
<uiIndex>164</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gaston -->
|
|
<BACKGROUND>
|
|
<uiIndex>165</uiIndex>
|
|
<szName>UN Peacekeeper</szName>
|
|
<szShortName>UN</szShortName>
|
|
<szDescription>Nations of the entire world provide these troops to solve all conflicts without any violence. Sadly, this statment is false.</szDescription>
|
|
<capitulation>14</capitulation>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<approach_friendly>4</approach_friendly>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Stogie -->
|
|
<BACKGROUND>
|
|
<uiIndex>166</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Merc</szShortName>
|
|
<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tex -->
|
|
<BACKGROUND>
|
|
<uiIndex>167</uiIndex>
|
|
<szName>B-Movie Star</szName>
|
|
<szShortName>B-Movie Star</szShortName>
|
|
<szDescription>Target of thrown popcorn in cinemas around the world, scoffed by critics yet adored by loyal fans.</szDescription>
|
|
<approach_friendly>20</approach_friendly>
|
|
<camo>20</camo>
|
|
<capitulation>5</capitulation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Biggins -->
|
|
<BACKGROUND>
|
|
<uiIndex>168</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<insurance>-20</insurance>
|
|
<tracker_ability>20</tracker_ability>
|
|
<ambush_radius>8</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 4 -->
|
|
<BACKGROUND>
|
|
<uiIndex>169</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Monk -->
|
|
<BACKGROUND>
|
|
<uiIndex>170</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>With russian stoicism, the red army prevailed against Hitler, father frost, and chronic shortages.</szDescription>
|
|
<ap_polar>8</ap_polar>
|
|
<mechanical>4</mechanical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<tracker_ability>30</tracker_ability>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Brain -->
|
|
<BACKGROUND>
|
|
<uiIndex>171</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>With russian stoicism, the red army prevailed against Hitler, father frost, and chronic shortages.</szDescription>
|
|
<ap_polar>8</ap_polar>
|
|
<mechanical>4</mechanical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Lennart -->
|
|
<BACKGROUND>
|
|
<uiIndex>172</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>With russian stoicism, the red army prevailed against Hitler, father frost, and chronic shortages.</szDescription>
|
|
<ap_polar>8</ap_polar>
|
|
<mechanical>4</mechanical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Henning -->
|
|
<BACKGROUND>
|
|
<uiIndex>173</uiIndex>
|
|
<szName>Military Advisor</szName>
|
|
<szShortName>Military Advisor</szShortName>
|
|
<szDescription>Pointing the gun in the right direction is a start, but someone needs to teach these people how to teach other people where to point.</szDescription>
|
|
<leadership>5</leadership>
|
|
<approach_direct>10</approach_direct>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Luc -->
|
|
<BACKGROUND>
|
|
<uiIndex>174</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though the killing part is a change (hopefully).</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Laura -->
|
|
<BACKGROUND>
|
|
<uiIndex>175</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Everyone can cut human flesh - but sewing it back is a quest for the best!</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>5</dexterity>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>5</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Grace -->
|
|
<BACKGROUND>
|
|
<uiIndex>176</uiIndex>
|
|
<szName>Circus Artist</szName>
|
|
<szShortName>Circus Artist</szShortName>
|
|
<szDescription>Let's hope you are as good evading bullets as you are evading knifes while tied to a board.</szDescription>
|
|
<agility>3</agility>
|
|
<dexterity>3</dexterity>
|
|
<cth_blades>4</cth_blades>
|
|
<insurance>10</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rudolf -->
|
|
<BACKGROUND>
|
|
<uiIndex>177</uiIndex>
|
|
<szName>GSG9</szName>
|
|
<szShortName>GSG9</szShortName>
|
|
<szDescription>Formed after the disastrous Munich massacre in 1972, GSG9 is a german counter-terrorism unit.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<interrogation>50</interrogation>
|
|
<prisonguard>37</prisonguard>
|
|
<capitulation>8</capitulation>
|
|
<breachingcharge>80</breachingcharge>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Spooky -->
|
|
<BACKGROUND>
|
|
<uiIndex>178</uiIndex>
|
|
<szName>SOG Member</szName>
|
|
<szShortName>SOG</szShortName>
|
|
<szDescription>The Studies and Observations Group was a classified special forces unit conducting unconventional warfare in Vietnam.</szDescription>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_tropical>4</ap_tropical>
|
|
<cth_blades>3</cth_blades>
|
|
<camo>5</camo>
|
|
<ambush_radius>30</ambush_radius>
|
|
<traplevel>1</traplevel>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Skitz -->
|
|
<BACKGROUND>
|
|
<uiIndex>179</uiIndex>
|
|
<szName>Mental Patient</szName>
|
|
<szShortName>Mental Patient</szShortName>
|
|
<szDescription>There are different accounts of how you've managed to leave the confinement, but everyone agrees - you should go back.</szDescription>
|
|
<wisdom>-5</wisdom>
|
|
<leadership>-5</leadership>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<approach_direct>-50</approach_direct>
|
|
<approach_threaten>50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Weasel -->
|
|
<BACKGROUND>
|
|
<uiIndex>180</uiIndex>
|
|
<szName>Snitch</szName>
|
|
<szShortName>Snitch</szShortName>
|
|
<szDescription>You know all about your teammates, wether or not they care.</szDescription>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<hearing_night>1</hearing_night>
|
|
<hearing_day>1</hearing_day>
|
|
<spotter>10</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- It -->
|
|
<BACKGROUND>
|
|
<uiIndex>181</uiIndex>
|
|
<szName>Wrestler</szName>
|
|
<szShortName>Wrestler</szShortName>
|
|
<szDescription>It might be more of a spectacle than actual fight, but getting thrown around a ring without breaking a neck still takes a lot of skill.</szDescription>
|
|
<resistance_physical>10</resistance_physical>
|
|
<carrystrength>25</carrystrength>
|
|
<speed_run>5</speed_run>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bernie -->
|
|
<BACKGROUND>
|
|
<uiIndex>182</uiIndex>
|
|
<szName>Veteran Physician</szName>
|
|
<szShortName>Veteran Physician</szShortName>
|
|
<szDescription>Several years of evaluating human lives ironically left your own health in disrepair - cheap cigarrettes flushed down with strong coffee took their toll. The object-like way you started to treat your patients also doesn't make you very popular.</szDescription>
|
|
<agility>-7</agility>
|
|
<medical>10</medical>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<speed_run>-10</speed_run>
|
|
<approach_friendly>-5</approach_friendly>
|
|
<approach_threaten>10</approach_threaten>
|
|
<resistance_disease>-10</resistance_disease>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Pops -->
|
|
<BACKGROUND>
|
|
<uiIndex>183</uiIndex>
|
|
<szName>Undertaker</szName>
|
|
<szShortName>Undertaker</szShortName>
|
|
<szDescription>When you've seen it all, nothing can frighten you anymore.</szDescription>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_fear>15</resistance_fear>
|
|
<approach_friendly>7</approach_friendly>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wally -->
|
|
<BACKGROUND>
|
|
<uiIndex>184</uiIndex>
|
|
<szName>Poor Shoot</szName>
|
|
<szShortName>Poor Shoot</szShortName>
|
|
<szDescription>Due to extreme shortsightedness Wally is a poor shot with next to no chance of improvement.</szDescription>
|
|
<marksmanship>-10</marksmanship>
|
|
<increased_maxcth>-5</increased_maxcth>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Eli -->
|
|
<BACKGROUND>
|
|
<uiIndex>185</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Everyone can cut human flesh - but sewing it back is a quest for the best!</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>5</dexterity>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>5</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mitch -->
|
|
<BACKGROUND>
|
|
<uiIndex>186</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP</szShortName>
|
|
<szDescription>Versatile and educated doctor can save a human life no matter what his patient caught - a virus or a bullet.</szDescription>
|
|
<medical>10</medical>
|
|
<speed_bandaging>8</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carp -->
|
|
<BACKGROUND>
|
|
<uiIndex>187</uiIndex>
|
|
<szName>Office Worker</szName>
|
|
<szShortName>Office Worker</szShortName>
|
|
<szDescription>Air conditioning, watered down coffee and some papers to push - what else can you expect from life?</szDescription>
|
|
<approach_direct>5</approach_direct>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<insurance>-20</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Lance -->
|
|
<BACKGROUND>
|
|
<uiIndex>188</uiIndex>
|
|
<szName>Graduate</szName>
|
|
<szShortName>Graduate</szShortName>
|
|
<szDescription>Fresh outta school, with diploma still warm in a hand, it's time to finally make yourself a living.</szDescription>
|
|
<wisdom>3</wisdom>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Raffi -->
|
|
<BACKGROUND>
|
|
<uiIndex>189</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wink -->
|
|
<BACKGROUND>
|
|
<uiIndex>190</uiIndex>
|
|
<szName>Baseball player</szName>
|
|
<szShortName>Athlete</szShortName>
|
|
<szDescription>If your team ever needs someone to throw grenades on an even field, you'll be the man.</szDescription>
|
|
<agility>2</agility>
|
|
<strength>2</strength>
|
|
<dexterity>3</dexterity>
|
|
<meleedamage>4</meleedamage>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Speck -->
|
|
<BACKGROUND>
|
|
<uiIndex>191</uiIndex>
|
|
<szName>Technical Wizard</szName>
|
|
<szShortName>Tech Whiz</szShortName>
|
|
<szDescription>No matter if it's a thirty years old junk or latest electronic gadget, tech whiz can rewire, reassemble and reconfigure it with eyes closed.</szDescription>
|
|
<mechanical>5</mechanical>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 5 -->
|
|
<BACKGROUND>
|
|
<uiIndex>192</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 6 -->
|
|
<BACKGROUND>
|
|
<uiIndex>193</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 7 -->
|
|
<BACKGROUND>
|
|
<uiIndex>194</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- John -->
|
|
<BACKGROUND>
|
|
<uiIndex>195</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Elio -->
|
|
<BACKGROUND>
|
|
<uiIndex>196</uiIndex>
|
|
<szName>Metaviran Native</szName>
|
|
<szShortName>Metavira</szShortName>
|
|
<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners, and sought their luck elsewhere.</szDescription>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<travel_boat>5</travel_boat>
|
|
<resistance_disease>20</resistance_disease>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<camo>5</camo>
|
|
<ambush_radius>20</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Juan -->
|
|
<BACKGROUND>
|
|
<uiIndex>197</uiIndex>
|
|
<szName>Metaviran Native</szName>
|
|
<szShortName>Metavira</szShortName>
|
|
<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners, and sought their luck elsewhere.</szDescription>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<travel_boat>5</travel_boat>
|
|
<resistance_disease>20</resistance_disease>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<camo>5</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wahan -->
|
|
<BACKGROUND>
|
|
<uiIndex>198</uiIndex>
|
|
<szName>Metaviran Shaman</szName>
|
|
<szShortName>Shaman</szShortName>
|
|
<szDescription>Leaders of their communities since ages long forgotten, shamans posess medical knowledge unknown to western eyes.</szDescription>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<medical>10</medical>
|
|
<resistance_disease>30</resistance_disease>
|
|
<tracker_ability>30</tracker_ability>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>199</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>200</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jeep 1 -->
|
|
<BACKGROUND>
|
|
<uiIndex>201</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jeep 2 -->
|
|
<BACKGROUND>
|
|
<uiIndex>202</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jeep 3 -->
|
|
<BACKGROUND>
|
|
<uiIndex>203</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>204</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>205</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>206</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>207</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>208</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>209</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>210</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>211</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>212</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>213</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>214</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>215</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>216</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>217</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>218</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jorge -->
|
|
<BACKGROUND>
|
|
<uiIndex>219</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Postie -->
|
|
<BACKGROUND>
|
|
<uiIndex>220</uiIndex>
|
|
<szName>Office Worker</szName>
|
|
<szShortName>Office Worker</szShortName>
|
|
<szDescription>Air conditioning, watered down coffee and some papers to push - what else can you expect from life?</szDescription>
|
|
<approach_direct>5</approach_direct>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<insurance>-20</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Reuban -->
|
|
<BACKGROUND>
|
|
<uiIndex>221</uiIndex>
|
|
<szName>Mental Patient</szName>
|
|
<szShortName>Mental Patient</szShortName>
|
|
<szDescription>There are different accounts of how you've managed to leave the confinement, but everyone agrees - you should go back.</szDescription>
|
|
<wisdom>-5</wisdom>
|
|
<leadership>-5</leadership>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<approach_direct>-50</approach_direct>
|
|
<approach_threaten>50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Leon -->
|
|
<BACKGROUND>
|
|
<uiIndex>222</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<insurance>-20</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gary -->
|
|
<BACKGROUND>
|
|
<uiIndex>223</uiIndex>
|
|
<szName>Hothead</szName>
|
|
<szShortName>Hothead</szShortName>
|
|
<szDescription>Gary's spontaneous, rash behaviour sometimes gets the better of him.</szDescription>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>3</resistance_fear>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>-12</approach_recruit>
|
|
<insurance>15</insurance>
|
|
<spotter>-10</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sparky -->
|
|
<BACKGROUND>
|
|
<uiIndex>224</uiIndex>
|
|
<szName>Roachburn family</szName>
|
|
<szShortName>Roachburn family</szShortName>
|
|
<szDescription>Growing up in a family of mercenaries, Megan learned a few tricks from constant scuffles with her brothers.</szDescription>
|
|
<medical>4</medical>
|
|
<ap_inventory>10</ap_inventory>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_physical>1</resistance_physical>
|
|
<speed_run>4</speed_run>
|
|
<meleedamage>5</meleedamage>
|
|
<disarm_trap>6</disarm_trap>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Beth -->
|
|
<BACKGROUND>
|
|
<uiIndex>225</uiIndex>
|
|
<szName>Nurse</szName>
|
|
<szShortName>Nurse</szShortName>
|
|
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to the grim business.</szDescription>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<medical>7</medical>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sam -->
|
|
<BACKGROUND>
|
|
<uiIndex>226</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<insurance>-20</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hurl -->
|
|
<BACKGROUND>
|
|
<uiIndex>227</uiIndex>
|
|
<szName>Hypochondriac</szName>
|
|
<szShortName>Hypochondriac</szShortName>
|
|
<szDescription>When you enter a ward, all medical personnel tries to look overly busy or hides around corners in a futile attempt to avoid you. The List of your possible afflictions just keeps getting bigger and bigger!</szDescription>
|
|
<medical>3</medical>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_disease>-20</resistance_disease>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Doc -->
|
|
<BACKGROUND>
|
|
<uiIndex>228</uiIndex>
|
|
<szName>Battlefield Medic</szName>
|
|
<szShortName>Battlefield Medic</szShortName>
|
|
<szDescription>Everyone can cut human flesh - but sewing it back while under fire is a quest for the best!</szDescription>
|
|
<medical>5</medical>
|
|
<dexterity>5</dexterity>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Manuel -->
|
|
<BACKGROUND>
|
|
<uiIndex>229</uiIndex>
|
|
<szName>Rebel</szName>
|
|
<szShortName>Rebel</szShortName>
|
|
<szDescription>Cut off from everyone, Manuel is a natural survivor.</szDescription>
|
|
<ap_swamp>4</ap_swamp>
|
|
<ap_river>4</ap_river>
|
|
<travel_foot>7</travel_foot>
|
|
<speed_bandaging>7</speed_bandaging>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<approach_direct>5</approach_direct>
|
|
<ambush_radius>5</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Boss -->
|
|
<BACKGROUND>
|
|
<uiIndex>230</uiIndex>
|
|
<szName>Car Mechanic</szName>
|
|
<szShortName>Car Mechanic</szShortName>
|
|
<szDescription>Very useful, as long as you HAVE a car.</szDescription>
|
|
<mechanical>6</mechanical>
|
|
<travel_car>10</travel_car>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Snake -->
|
|
<BACKGROUND>
|
|
<uiIndex>231</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<camo>10</camo>
|
|
<stealth>5</stealth>
|
|
<marksmanship>2</marksmanship>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<insurance>10</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Spam -->
|
|
<BACKGROUND>
|
|
<uiIndex>232</uiIndex>
|
|
<szName>UN Peacekeeper</szName>
|
|
<szShortName>UN</szShortName>
|
|
<szDescription>Spam was frustrated by the lack of a strong mandate that forced him to do nothing. On the plus side, he is used to being fired at.</szDescription>
|
|
<resistance_suppression>16</resistance_suppression>
|
|
<capitulation>10</capitulation>
|
|
<speed_bandaging>5</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Spike -->
|
|
<BACKGROUND>
|
|
<uiIndex>233</uiIndex>
|
|
<szName>Ranger</szName>
|
|
<szShortName>Ranger</szShortName>
|
|
<szDescription>The Rangers form the elite of Us army infantry.</szDescription>
|
|
<ap_assault>4</ap_assault>
|
|
<marksmanship>2</marksmanship>
|
|
<resistance_suppression>8</resistance_suppression>
|
|
<travel_foot>5</travel_foot>
|
|
<tracker_ability>10</tracker_ability>
|
|
<ambush_radius>20</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jimmy -->
|
|
<BACKGROUND>
|
|
<uiIndex>234</uiIndex>
|
|
<szName>Convict</szName>
|
|
<szShortName>Convict</szShortName>
|
|
<szDescription>Anyone surviving in a merciless prison is bound to be more dangerous on release - if he survives that long.</szDescription>
|
|
<resistance_physical>2</resistance_physical>
|
|
<resistance_disease>5</resistance_disease>
|
|
<meleedamage>2</meleedamage>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Leech -->
|
|
<BACKGROUND>
|
|
<uiIndex>235</uiIndex>
|
|
<szName>Competitive Shooter</szName>
|
|
<szShortName>Competitive Shooter</szShortName>
|
|
<szDescription>Some people display a knack for shooting, and a disturbing aggression against innocent paper bull's eyes.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<increased_maxcth>1</increased_maxcth>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bob -->
|
|
<BACKGROUND>
|
|
<uiIndex>236</uiIndex>
|
|
<szName>Airforce Pilot</szName>
|
|
<szShortName>Airforce Pilot</szShortName>
|
|
<szDescription>Bob is no stranger to tense situations, and lets others feel that as well.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<travel_air>10</travel_air>
|
|
<resistance_fear>10</resistance_fear>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kelly -->
|
|
<BACKGROUND>
|
|
<uiIndex>237</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Merc</szShortName>
|
|
<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<ap_desert>3</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>3</ap_mountain>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Vinny -->
|
|
<BACKGROUND>
|
|
<uiIndex>238</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_urban>8</ap_urban>
|
|
<ap_river>-5</ap_river>
|
|
<ap_coastal>-5</ap_coastal>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_mountain>-5</ap_mountain>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kaboom -->
|
|
<BACKGROUND>
|
|
<uiIndex>239</uiIndex>
|
|
<szName>Veteran Bombmaker</szName>
|
|
<szShortName>Bombmaker</szShortName>
|
|
<szDescription>You make things go BOOM!</szDescription>
|
|
<wisdom>-10</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<approach_recruit>-5</approach_recruit>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bud -->
|
|
<BACKGROUND>
|
|
<uiIndex>240</uiIndex>
|
|
<szName>Lawyer</szName>
|
|
<szShortName>Lawyer</szShortName>
|
|
<szDescription>A somewhat unorthodox background for a mercenary, former lawyers might be useful when there's a deal to be made on a knife's edge.</szDescription>
|
|
<capitulation>20</capitulation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rusty -->
|
|
<BACKGROUND>
|
|
<uiIndex>241</uiIndex>
|
|
<szName>Pyrotechnician</szName>
|
|
<szShortName>Pyrotechnician</szShortName>
|
|
<szDescription>When you want to break enemy morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
|
<explosives>5</explosives>
|
|
<breachingcharge>50</breachingcharge>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Needle -->
|
|
<BACKGROUND>
|
|
<uiIndex>242</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Everyone can cut human flesh - but sewing it back is a quest for the best!</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>5</dexterity>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>5</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Screw -->
|
|
<BACKGROUND>
|
|
<uiIndex>243</uiIndex>
|
|
<szName>Gunsmith</szName>
|
|
<szShortName>Gunsmith</szShortName>
|
|
<szDescription>An expert in the workings an history of firearms, the army's curious assortment of arms is this man's dream come true.</szDescription>
|
|
<mechanical>10</mechanical>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Elroy -->
|
|
<BACKGROUND>
|
|
<uiIndex>244</uiIndex>
|
|
<szName>Watergate Burglar</szName>
|
|
<szShortName>Watergate</szShortName>
|
|
<szDescription>Well, that didn't go as planned.</szDescription>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<hearing_night>1</hearing_night>
|
|
<stealth>5</stealth>
|
|
<resistance_physical>2</resistance_physical>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mouse -->
|
|
<BACKGROUND>
|
|
<uiIndex>245</uiIndex>
|
|
<szName>Mime</szName>
|
|
<szShortName>Mime</szShortName>
|
|
<szDescription>...</szDescription>
|
|
<approach_direct>-15</approach_direct>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<interrogation>-15</interrogation>
|
|
<camo>10</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hector -->
|
|
<BACKGROUND>
|
|
<uiIndex>246</uiIndex>
|
|
<szName>South American</szName>
|
|
<szShortName>South American</szShortName>
|
|
<szDescription>...</szDescription>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<camo>5</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rev -->
|
|
<BACKGROUND>
|
|
<uiIndex>247</uiIndex>
|
|
<szName>Priest</szName>
|
|
<szShortName>Priest</szShortName>
|
|
<szDescription>The honourable reverend has convinced more than one foe to lay down their arms, both to repent and to escape his droning sermons.</szDescription>
|
|
<interrogation>50</interrogation>
|
|
<prisonguard>-20</prisonguard>
|
|
<capitulation>10</capitulation>
|
|
<approach_recruit>4</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Stella -->
|
|
<BACKGROUND>
|
|
<uiIndex>248</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP</szShortName>
|
|
<szDescription>Versatile and educated doctor can save a human life no matter what his patient caught - a virus or a bullet.</szDescription>
|
|
<medical>10</medical>
|
|
<speed_bandaging>8</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ears -->
|
|
<BACKGROUND>
|
|
<uiIndex>249</uiIndex>
|
|
<szName>Surveillance Expert</szName>
|
|
<szShortName>Surveillance Expert</szShortName>
|
|
<szDescription>A expert in both legal and illegal observation methods. Curiously, his resume never states where he learned all this.</szDescription>
|
|
<stealth>3</stealth>
|
|
<hearing_night>2</hearing_night>
|
|
<hearing_day>2</hearing_day>
|
|
<spotter>20</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Moses -->
|
|
<BACKGROUND>
|
|
<uiIndex>250</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<insurance>-20</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Smoke -->
|
|
<BACKGROUND>
|
|
<uiIndex>251</uiIndex>
|
|
<szName>Pyrotechnician</szName>
|
|
<szShortName>Pyrotechnician</szShortName>
|
|
<szDescription>When you want to break enemy morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
|
<explosives>5</explosives>
|
|
<breachingcharge>50</breachingcharge>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dyno -->
|
|
<BACKGROUND>
|
|
<uiIndex>252</uiIndex>
|
|
<szName>Mascot</szName>
|
|
<szShortName>Mascot</szShortName>
|
|
<szDescription>Nobody takes you seriously, because you used to walk around in a silly costume? Well, a children's smile is enough compensation!</szDescription>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_threaten>-10</approach_threaten>
|
|
<interrogation>-20</interrogation>
|
|
<water>10</water>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Turtle -->
|
|
<BACKGROUND>
|
|
<uiIndex>253</uiIndex>
|
|
<szName>Law Enforcement</szName>
|
|
<szShortName>Law Enforcement</szShortName>
|
|
<szDescription>Hey detective, did you manage to solve the case of the disappearing donuts yet?</szDescription>
|
|
<interrogation>150</interrogation>
|
|
<prisonguard>50</prisonguard>
|
|
<food>50</food>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>254</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Barry -->
|
|
<BACKGROUND>
|
|
<uiIndex>255</uiIndex>
|
|
<szName>Graduate</szName>
|
|
<szShortName>Graduate</szShortName>
|
|
<szDescription>Fresh outta school, with diploma still warm in a hand, it's time to finally make yourself a living.</szDescription>
|
|
<wisdom>3</wisdom>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Imp Backgrounds -->
|
|
<BACKGROUND>
|
|
<uiIndex>256</uiIndex>
|
|
<szName>Arms Dealer</szName>
|
|
<szShortName>Arms Dealer</szShortName>
|
|
<szDescription>Experience earned in years of arms trade leads to better deals when buying and selling guns.</szDescription>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>257</uiIndex>
|
|
<szName>Law Enforcement</szName>
|
|
<szShortName>Law Enforcement</szShortName>
|
|
<szDescription>Former law enforcement personnel often seek work in the mercenary world, and are the logical choice for handling captives.</szDescription>
|
|
<interrogation>150</interrogation>
|
|
<prisonguard>50</prisonguard>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>258</uiIndex>
|
|
<szName>Prison Guard</szName>
|
|
<szShortName>Prison Guard</szShortName>
|
|
<szDescription>In longer and larger conflicts, former prison guards are natural choices for running prison camps.</szDescription>
|
|
<prisonguard>300</prisonguard>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>259</uiIndex>
|
|
<szName>Gang Member</szName>
|
|
<szShortName>Gang Member</szShortName>
|
|
<szDescription>Becoming a mercenary is a natural step for many gang members - job's the same, tools and pay much better.</szDescription>
|
|
<approach_threaten>10</approach_threaten>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>260</uiIndex>
|
|
<szName>Convict</szName>
|
|
<szShortName>Convict</szShortName>
|
|
<szDescription>Anyone surviving in a merciless prison is bound to be more dangerous on release - if he survives that long.</szDescription>
|
|
<resistance_physical>2</resistance_physical>
|
|
<resistance_disease>5</resistance_disease>
|
|
<meleedamage>2</meleedamage>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>261</uiIndex>
|
|
<szName>Drug Addict</szName>
|
|
<szShortName>Drug Addict</szShortName>
|
|
<szDescription>Given the nature of today's drugs, addicts can make fearsome, yet unreliable, opponents.</szDescription>
|
|
<approach_threaten>10</approach_threaten>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<insurance>30</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>262</uiIndex>
|
|
<szName>Nobility</szName>
|
|
<szShortName>Nobility</szShortName>
|
|
<szDescription>Some people join this business not out of necessity. While easy to label them as sissy aristocrats, some are actually quite capable, as they have received the best training money can buy.</szDescription>
|
|
<xenophobic>1</xenophobic>
|
|
<marksmanship>1</marksmanship>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>263</uiIndex>
|
|
<szName>Lawyer</szName>
|
|
<szShortName>Lawyer</szShortName>
|
|
<szDescription>A somewhat unorthodox background for a mercenary, former lawyers might be useful when there's a deal to be made on a knife's edge.</szDescription>
|
|
<capitulation>20</capitulation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>264</uiIndex>
|
|
<szName>Pilot</szName>
|
|
<szShortName>Pilot</szShortName>
|
|
<szDescription>Used to physical stress over long periods, some pilots find the transition to ground combat surprisingly easy.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<travel_air>10</travel_air>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>265</uiIndex>
|
|
<szName>Priest</szName>
|
|
<szShortName>Priest</szShortName>
|
|
<szDescription>Many devout followers of any religion or cult area surprisingly violent and zealous if pushed in the right (or wrong) direction.</szDescription>
|
|
<interrogation>40</interrogation>
|
|
<prisonguard>-20</prisonguard>
|
|
<capitulation>8</capitulation>
|
|
<approach_recruit>5</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>266</uiIndex>
|
|
<szName>Nurse</szName>
|
|
<szShortName>Nurse</szShortName>
|
|
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to the grim business.</szDescription>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<medical>7</medical>
|
|
<no_male>1</no_male>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>267</uiIndex>
|
|
<szName>Construction Work</szName>
|
|
<szShortName>Construction</szShortName>
|
|
<szDescription>Construction workers are used to hard labour, and can construct fortifications better than deskjob heroes.</szDescription>
|
|
<strength>6</strength>
|
|
<ap_fortify>-10</ap_fortify>
|
|
<carrystrength>8</carrystrength>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>268</uiIndex>
|
|
<szName>Skydiver</szName>
|
|
<szShortName>Skydiver</szShortName>
|
|
<szDescription>If you want to put your life to risk, might as well earn cash by it...</szDescription>
|
|
<ap_airdrop>25</ap_airdrop>
|
|
<insurance>40</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>269</uiIndex>
|
|
<szName>Drill Sergeant</szName>
|
|
<szShortName>Drill Sergeant</szShortName>
|
|
<szDescription>A drill sergeant's job is to create armies and traumatise young men and women.</szDescription>
|
|
<leadership>6</leadership>
|
|
<marksmanship>4</marksmanship>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-6</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>270</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though the killing part is a change (hopefully).</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>271</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<stealth>4</stealth>
|
|
<marksmanship>2</marksmanship>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<insurance>10</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>272</uiIndex>
|
|
<szName>Bomber</szName>
|
|
<szShortName>Bomber</szShortName>
|
|
<szDescription>Wether you call them terrorists or freedom fighters often depends on your relation to those killed.</szDescription>
|
|
<explosives>6</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<insurance>40</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>273</uiIndex>
|
|
<szName>Bodyguard</szName>
|
|
<szShortName>Bodyguard</szShortName>
|
|
<szDescription>Superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?</szDescription>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<strength>1</strength>
|
|
<resistance_physical>3</resistance_physical>
|
|
<meleedamage>2</meleedamage>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>274</uiIndex>
|
|
<szName>SWAT Member</szName>
|
|
<szShortName>SWAT</szShortName>
|
|
<szDescription>Blurring the line between police and military, SWAT teams are used in urban operations too dangerous for normal law enforcement.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_assault>2</ap_assault>
|
|
<interrogation>75</interrogation>
|
|
<prisonguard>50</prisonguard>
|
|
<breachingcharge>70</breachingcharge>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>275</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>276</uiIndex>
|
|
<szName>Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<strength>5</strength>
|
|
<level_underground>1</level_underground>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>277</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>278</uiIndex>
|
|
<szName>UN Peacekeeper</szName>
|
|
<szShortName>UN</szShortName>
|
|
<szDescription>Nations of the entire world provide these troops to solve all conflicts without any violence. Sadly, this statment is false.</szDescription>
|
|
<capitulation>14</capitulation>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<approach_friendly>4</approach_friendly>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>279</uiIndex>
|
|
<szName>Paratrooper</szName>
|
|
<szShortName>Paratrooper</szShortName>
|
|
<szDescription>It takes guts to jump out of a plane to face numerically superior foes.</szDescription>
|
|
<ap_airdrop>20</ap_airdrop>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_fear>10</resistance_fear>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>280</uiIndex>
|
|
<szName>Guerilla</szName>
|
|
<szShortName>Guerilla</szShortName>
|
|
<szDescription>You are well trained in evading enemy forces and hitting them where they least expect it.</szDescription>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>4</ap_tropical>
|
|
<camo>5</camo>
|
|
<tracker_ability>10</tracker_ability>
|
|
<ambush_radius>20</ambush_radius>
|
|
<traplevel>1</traplevel>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>281</uiIndex>
|
|
<szName>Conscript</szName>
|
|
<szShortName>Conscript</szShortName>
|
|
<szDescription>Far from being a pro, you at least know the basic stuff.</szDescription>
|
|
<travel_foot>4</travel_foot>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<prisonguard>10</prisonguard>
|
|
<spotter>5</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>282</uiIndex>
|
|
<szName>Military Advisor</szName>
|
|
<szShortName>Military Advisor</szShortName>
|
|
<szDescription>Pointing the gun in the right direction is a start, but someone needs to teach these people how to teach other people where to point.</szDescription>
|
|
<leadership>5</leadership>
|
|
<approach_direct>10</approach_direct>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>283</uiIndex>
|
|
<szName>Paramilitary Instructor</szName>
|
|
<szShortName>Instructor</szShortName>
|
|
<szDescription>Just like boyscouts. But with violence. So not like boyscouts at all.</szDescription>
|
|
<leadership>8</leadership>
|
|
<approach_recruit>10</approach_recruit>
|
|
<xenophobic>1</xenophobic>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>284</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>With russian stoicism, the red army prevailed against Hitler, father frost, and chronic shortages.</szDescription>
|
|
<ap_polar>8</ap_polar>
|
|
<mechanical>4</mechanical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<drink_energyregen>7</drink_energyregen>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>285</uiIndex>
|
|
<szName>Undertaker</szName>
|
|
<szShortName>Undertaker</szShortName>
|
|
<szDescription>When you've seen it all, nothing can frighten you anymore.</szDescription>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_fear>15</resistance_fear>
|
|
<approach_friendly>7</approach_friendly>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>286</uiIndex>
|
|
<szName>Veteran</szName>
|
|
<szShortName>Veteran</szShortName>
|
|
<szDescription>You've been on one or two tours of duty, and know trouble when you see it.</szDescription>
|
|
<ap_assault>2</ap_assault>
|
|
<marksmanship>2</marksmanship>
|
|
<resistance_suppression>4</resistance_suppression>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_run>5</speed_run>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>287</uiIndex>
|
|
<szName>Tuareg</szName>
|
|
<szShortName>Tuareg</szShortName>
|
|
<szDescription>The tuareg are a berber people that lead a nomadic life in the Sahara.</szDescription>
|
|
<ap_desert>8</ap_desert>
|
|
<ap_swimming>20</ap_swimming>
|
|
<travel_foot>5</travel_foot>
|
|
<food>-5</food>
|
|
<water>-20</water>
|
|
<tracker_ability>15</tracker_ability>
|
|
<ambush_radius>8</ambush_radius>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>288</uiIndex>
|
|
<szName>Firefighter</szName>
|
|
<szShortName>Firefighter</szShortName>
|
|
<szDescription>Just because it involves no shooting, it doesn't have to be less dangerous.</szDescription>
|
|
<ap_height>2</ap_height>
|
|
<mechanical>3</mechanical>
|
|
<explosives>2</explosives>
|
|
<travel_car>5</travel_car>
|
|
<resistance_fear>6</resistance_fear>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>289</uiIndex>
|
|
<szName>Competitive Shooter</szName>
|
|
<szShortName>Competitive Shooter</szShortName>
|
|
<szDescription>Some people display a knack for shooting, and a disturbing aggression against innocent paper bull's eyes.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<increased_maxcth>1</increased_maxcth>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>290</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>291</uiIndex>
|
|
<szName>Car Mechanic</szName>
|
|
<szShortName>Car Mechanic</szShortName>
|
|
<szDescription>Very useful, as long as you HAVE a car.</szDescription>
|
|
<mechanical>6</mechanical>
|
|
<travel_car>10</travel_car>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>292</uiIndex>
|
|
<szName>Smith</szName>
|
|
<szShortName>Smith</szShortName>
|
|
<szDescription>In a warzone without the usual comforts, it is very useful to have people who can maintain your gear.</szDescription>
|
|
<mechanical>8</mechanical>
|
|
<betterprices>2</betterprices>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>293</uiIndex>
|
|
<szName>Counter-Terrorist Unit</szName>
|
|
<szShortName>Counter-Terrorist</szShortName>
|
|
<szDescription>Most countries don't deploy their army to deal with interior threats, but use special police forces.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<interrogation>40</interrogation>
|
|
<prisonguard>40</prisonguard>
|
|
<capitulation>8</capitulation>
|
|
<breachingcharge>80</breachingcharge>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>294</uiIndex>
|
|
<szName>Office Worker</szName>
|
|
<szShortName>Office Worker</szShortName>
|
|
<szDescription>Air conditioning, watered down coffee and some papers to push - what else can you expect from life?</szDescription>
|
|
<approach_direct>5</approach_direct>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<insurance>-20</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>295</uiIndex>
|
|
<szName>Backstage Crew</szName>
|
|
<szShortName>Backstage Crew</szShortName>
|
|
<szDescription>Blasting sounds, fireworks, screaming people - isn't it odd how similar stage is to the battlefield?</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<hearing_night>-3</hearing_night>
|
|
<hearing_day>-3</hearing_day>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>296</uiIndex>
|
|
<szName>Technical Wizard</szName>
|
|
<szShortName>Tech Whiz</szShortName>
|
|
<szDescription>No matter if it's a thirty years old junk or latest electronic gadget, tech whiz can rewire, reassemble and reconfigure it with eyes closed.</szDescription>
|
|
<mechanical>5</mechanical>
|
|
<ap_inventory>-10</ap_inventory>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>297</uiIndex>
|
|
<szName>Graduate</szName>
|
|
<szShortName>Graduate</szShortName>
|
|
<szDescription>Fresh outta school, with diploma still warm in a hand, it's time to finally make yourself a living.</szDescription>
|
|
<wisdom>3</wisdom>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>298</uiIndex>
|
|
<szName>Professional Thief</szName>
|
|
<szShortName>Thief</szShortName>
|
|
<szDescription>When offered to take it or leave it, you always chose 'take'.</szDescription>
|
|
<agility>3</agility>
|
|
<ap_inventory>-15</ap_inventory>
|
|
<carrystrength>7</carrystrength>
|
|
<stealth>5</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>299</uiIndex>
|
|
<szName>Mime</szName>
|
|
<szShortName>Mime</szShortName>
|
|
<szDescription>...</szDescription>
|
|
<approach_direct>-15</approach_direct>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<interrogation>-15</interrogation>
|
|
<camo>5</camo><!-- only urban camo? -->
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>300</uiIndex>
|
|
<szName>B-Movie Star</szName>
|
|
<szShortName>B-Movie Star</szShortName>
|
|
<szDescription>Target of thrown popcorn in cinemas around the world, scoffed by critics yet adored by loyal fans.</szDescription>
|
|
<approach_friendly>20</approach_friendly>
|
|
<camo>10</camo>
|
|
<capitulation>5</capitulation>
|
|
<!-- easier to recognise in disguise? -->
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>301</uiIndex>
|
|
<szName>Pyrotechnician</szName>
|
|
<szShortName>Pyrotechnician</szShortName>
|
|
<szDescription>When you want to break enemy morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
|
<explosives>5</explosives>
|
|
<breachingcharge>50</breachingcharge>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>302</uiIndex>
|
|
<szName>Sapper</szName>
|
|
<szShortName>Sapper</szShortName>
|
|
<szDescription>Sapper can make only two mistakes in his life. The first one is a career choice.</szDescription>
|
|
<explosives>8</explosives>
|
|
<breachingcharge>20</breachingcharge>
|
|
<insurance>30</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>303</uiIndex>
|
|
<szName>Hypochondriac</szName>
|
|
<szShortName>Hypochondriac</szShortName>
|
|
<szDescription>When you enter a ward, all medical personnel tries to look overly busy or hides around corners in a futile attempt to avoid you. The List of your possible afflictions just keeps getting bigger and bigger!</szDescription>
|
|
<medical>3</medical>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_disease>-20</resistance_disease>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>304</uiIndex>
|
|
<szName>Redneck</szName>
|
|
<szShortName>Redneck</szShortName>
|
|
<szDescription>Overalls, straw sticking out of boots and inseparable blade of grass in the mouth. Not exactly a proud image, but hey, life on the farm isn't easy.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<medical>3</medical>
|
|
<wisdom>-7</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<approach_recruit>-5</approach_recruit>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<druguse>1</druguse>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>305</uiIndex>
|
|
<szName>Peeper</szName>
|
|
<szShortName>Peeper</szShortName>
|
|
<szDescription>Why is this still necessary? Dude, visit the internet...</szDescription>
|
|
<stealth>4</stealth>
|
|
<spotter>15</spotter>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>306</uiIndex>
|
|
<szName>Academic</szName>
|
|
<szShortName>Academic</szShortName>
|
|
<szDescription>Most of your knowledge comes from the books and secondhand reports - and it didn't prepare you for a grim reality of a war zone as well as you thought.</szDescription>
|
|
<wisdom>5</wisdom>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-15</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>307</uiIndex>
|
|
<szName>Mental Patient</szName>
|
|
<szShortName>Mental Patient</szShortName>
|
|
<szDescription>There are different accounts of how you've managed to leave the confinement, but everyone agrees - you should go back.</szDescription>
|
|
<wisdom>-5</wisdom>
|
|
<leadership>-5</leadership>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<approach_direct>-50</approach_direct>
|
|
<approach_threaten>50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>308</uiIndex>
|
|
<szName>Wrestler</szName>
|
|
<szShortName>Wrestler</szShortName>
|
|
<szDescription>It might be more of a spectacle than actual fight, but getting thrown around a ring without breaking a neck still takes a lot of skill.</szDescription>
|
|
<resistance_physical>10</resistance_physical>
|
|
<carrystrength>25</carrystrength>
|
|
<speed_run>5</speed_run>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>309</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP</szShortName>
|
|
<szDescription>Versatile and educated doctor can save a human life no matter what his patient caught - a virus or a bullet.</szDescription>
|
|
<medical>10</medical>
|
|
<speed_bandaging>8</speed_bandaging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>310</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Everyone can cut human flesh - but sewing it back is a quest for the best!</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>5</dexterity>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>5</speed_bandaging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>311</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Merc</szShortName>
|
|
<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>312</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<insurance>-20</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>313</uiIndex>
|
|
<szName>Big Game Hunter</szName>
|
|
<szShortName>Big Game Hunter</szShortName>
|
|
<szDescription>Travel to pristine nature, seek fascinating species, and KILL THEM ALL.</szDescription>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_tropical>3</ap_tropical>
|
|
<travel_foot>3</travel_foot>
|
|
<carrystrength>4</carrystrength>
|
|
<stealth>6</stealth>
|
|
<cth_vs_creatures>15</cth_vs_creatures>
|
|
<tracker_ability>20</tracker_ability>
|
|
<ambush_radius>10</ambush_radius>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>314</uiIndex>
|
|
<szName>Spotter</szName>
|
|
<szShortName>Spotter</szShortName>
|
|
<szDescription>Paired with a sniper, it is your job to make out targets and help in trajectory calculations.</szDescription>
|
|
<spotter>30</spotter>
|
|
<tracker_ability>20</tracker_ability>
|
|
<ambush_radius>35</ambush_radius>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>315</uiIndex>
|
|
<szName>Bomb Disposal Unit</szName>
|
|
<szShortName>BDU</szShortName>
|
|
<szDescription>Displaying nerves of steel, you thrive at a job where every mistake can be the last one.</szDescription>
|
|
<dexterity>5</dexterity>
|
|
<resistance_fear>8</resistance_fear>
|
|
<breachingcharge>15</breachingcharge>
|
|
<insurance>50</insurance>
|
|
<disarm_trap>40</disarm_trap>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>316</uiIndex>
|
|
<szName>Aid worker</szName>
|
|
<szShortName>Aid worker</szShortName>
|
|
<szDescription>You've been in much, MUCH worse situations for several well-known aid organisations.</szDescription>
|
|
<medical>2</medical>
|
|
<leadership>2</leadership>
|
|
<resistance_disease>10</resistance_disease>
|
|
<food>-5</food>
|
|
<approach_friendly>5</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<disease_diagnose>30</disease_diagnose>
|
|
<disease_treatment>25</disease_treatment>
|
|
</BACKGROUND>
|
|
</BACKGROUNDS> |