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Deleted Feature: The poison feature has been made obsolelte by the disease feature and has been removed
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2245 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -2618,46 +2618,6 @@ ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Tactical Poison Settings]
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;******************************************************************************************************************************
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; In this section you can specify the new poison system
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;******************************************************************************************************************************
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; The poison system is a new feature that gives a bit of variation to the life and damage system.
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; Certain sources can deal poison damage (as of now, only zombies). This means that damage can be poisonous. If a merc receives
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; poison damage, he not only looses life, he also gains a poison point.
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; The basic consequences are:
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; - if he bleeds, there is chance, depending on the ratio of total poison points to maximim life points, that he gains additional
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; poison points
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; - poison works as a counter to mercs natural regeneration (which is calculated every hour). If a merc is poisoned enough, he
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; can lose a life point this way! This simulates the character getting sicker and sicker because of the poison in his veins.
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; The lost point will be bandaged, so you do not have to immediately bandage it.
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; - However, if our health drops below 15 points because of poisoning, we suffer a shock, the points won't be damaged anymore.
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; We require immediate medical assistance, or we will die!
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; Yes, it is possible to die this way.
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; - If not treated, poison will invariably spread in an infected merc. To prevent this, you can cure him. Curing poison is a new
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; action automatically performed by your doctors and the hospital, if the merc is their patient.
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; Once a patient is back to full life, The poison is cured (curing 1 pt of poison costs as much as chealing 1 pt of life).
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; If using the new trait system, the doctoring merc needs to have the PARAMEDIC or DOCTOR Skill to cure poison.
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; Basic medical skill needed to cure poison (in addition to doctoring skill). Range: 1-100
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POISON_BASE_MEDICAL_SKILL_TO_CURE = 50
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; A multiplicator that determines how many heal points are needed to cure one point of poison
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POISON_MEDICAL_POINTS_TO_CURE_MULTIPLICATOR = 0.5
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; Percentage of damage dealt by zombies that will be poisoned. Range: 0 - 100
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ZOMBIE_POISON_DAMAGE_PERCENTAGE = 50
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; This multiplier determines the damage we take every hour for being poisoned (simulating our health deteriorating from the infection).
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; Roughly speaking, the damage we take equals (total poison/max life) * (100 - poison resistance) * this multiplier
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; valid values from 1.0 to 10.0, 4.0 is recommended
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POISON_INFECTION_DAMAGE_MULTIPLIER = 2.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Tactical Food Settings]
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;******************************************************************************************************************************
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@@ -2692,9 +2652,6 @@ FOOD_DECAY_IN_SECTORS = TRUE
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; a global modificator to the speed at which food decays. 1.0 is normal, values between 0.1 and 10.0
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FOOD_DECAY_MODIFICATOR = 1.0
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; maximum amount of food poisoning one can get from eating a single piece of food
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FOOD_MAX_POISONING = 5
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; do mercs make sounds when eating/drinking?
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FOOD_EATING_SOUNDS = TRUE
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@@ -43,7 +43,6 @@
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<travel_boat>0</travel_boat> <!-- no boats exist in the trunk -->
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<!-- +-% resistances, -20 to 20-->
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<resistance_poison>0</resistance_poison>
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<resistance_fear>0</resistance_fear>
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<resistance_suppression>0</resistance_suppression>
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<resistance_physical>0</resistance_physical>
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@@ -784,7 +783,6 @@
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<szShortName>Punk</szShortName>
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<szDescription>Living in the Urban jungle for quite a few years surely has its merits.</szDescription>
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<ap_urban>5</ap_urban>
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<resistance_poison>15</resistance_poison>
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<resistance_disease>15</resistance_disease>
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<speed_run>10</speed_run>
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<meleedamage>2</meleedamage>
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@@ -951,7 +949,6 @@
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<ap_tropical>3</ap_tropical>
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<ap_swimming>-10</ap_swimming>
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<travel_boat>5</travel_boat>
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<resistance_poison>17</resistance_poison>
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<resistance_disease>20</resistance_disease>
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<drink_energyregen>15</drink_energyregen>
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<camo>5</camo>
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@@ -1365,7 +1362,6 @@
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<ap_urban>-3</ap_urban>
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<ap_tropical>3</ap_tropical>
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<travel_foot>3</travel_foot>
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<resistance_poison>15</resistance_poison>
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<resistance_alcohol>20</resistance_alcohol>
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<resistance_disease>10</resistance_disease>
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<carrystrength>4</carrystrength>
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@@ -1563,7 +1559,6 @@
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<szName>Child</szName>
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<szShortName>Child</szShortName>
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<szDescription>And there goes the Geneva convention...</szDescription>
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<resistance_poison>-20</resistance_poison>
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<resistance_fear>-20</resistance_fear>
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<resistance_suppression>-20</resistance_suppression>
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<resistance_physical>-20</resistance_physical>
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@@ -2360,7 +2355,6 @@
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<speed_run>-10</speed_run>
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<approach_friendly>-5</approach_friendly>
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<approach_threaten>10</approach_threaten>
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<resistance_poison>20</resistance_poison>
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<resistance_disease>-10</resistance_disease>
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<no_male>1</no_male>
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<no_female>1</no_female>
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@@ -2518,7 +2512,6 @@
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<ap_tropical>3</ap_tropical>
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<ap_swimming>-10</ap_swimming>
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<travel_boat>5</travel_boat>
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<resistance_poison>17</resistance_poison>
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<resistance_disease>20</resistance_disease>
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<drink_energyregen>15</drink_energyregen>
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<camo>5</camo>
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@@ -2536,7 +2529,6 @@
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<ap_tropical>3</ap_tropical>
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<ap_swimming>-10</ap_swimming>
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<travel_boat>5</travel_boat>
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<resistance_poison>17</resistance_poison>
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<resistance_disease>20</resistance_disease>
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<drink_energyregen>15</drink_energyregen>
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<camo>5</camo>
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@@ -2552,7 +2544,6 @@
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<ap_swamp>3</ap_swamp>
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<ap_tropical>3</ap_tropical>
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<medical>10</medical>
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<resistance_poison>17</resistance_poison>
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<resistance_disease>30</resistance_disease>
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<tracker_ability>30</tracker_ability>
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<no_male>1</no_male>
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@@ -2860,7 +2851,6 @@
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<szShortName>Hypochondriac</szShortName>
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<szDescription>When you enter a ward, all medical personnel tries to look overly busy or hides around corners in a futile attempt to avoid you. The List of your possible afflictions just keeps getting bigger and bigger!</szDescription>
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<medical>3</medical>
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<resistance_poison>10</resistance_poison>
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<resistance_fear>-10</resistance_fear>
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<resistance_disease>-20</resistance_disease>
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<no_male>1</no_male>
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@@ -2954,7 +2944,6 @@
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<szName>Convict</szName>
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<szShortName>Convict</szShortName>
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<szDescription>Anyone surviving in a merciless prison is bound to be more dangerous on release - if he survives that long.</szDescription>
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<resistance_poison>5</resistance_poison>
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<resistance_physical>2</resistance_physical>
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<resistance_disease>5</resistance_disease>
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<meleedamage>2</meleedamage>
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@@ -3094,7 +3083,6 @@
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<approach_recruit>-10</approach_recruit>
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<hearing_night>1</hearing_night>
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<stealth>5</stealth>
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<resistance_poison>5</resistance_poison>
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<resistance_physical>2</resistance_physical>
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<no_male>1</no_male>
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<no_female>1</no_female>
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@@ -3270,7 +3258,6 @@
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<szName>Convict</szName>
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<szShortName>Convict</szShortName>
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<szDescription>Anyone surviving in a merciless prison is bound to be more dangerous on release - if he survives that long.</szDescription>
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<resistance_poison>5</resistance_poison>
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<resistance_physical>2</resistance_physical>
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<resistance_disease>5</resistance_disease>
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<meleedamage>2</meleedamage>
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@@ -3683,7 +3670,6 @@
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<szShortName>Hypochondriac</szShortName>
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<szDescription>When you enter a ward, all medical personnel tries to look overly busy or hides around corners in a futile attempt to avoid you. The List of your possible afflictions just keeps getting bigger and bigger!</szDescription>
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<medical>3</medical>
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<resistance_poison>10</resistance_poison>
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<resistance_fear>-10</resistance_fear>
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<resistance_disease>-20</resistance_disease>
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</BACKGROUND>
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@@ -33,7 +33,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>0.0</temperatureModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>0.0</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -72,7 +71,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>-0.17</temperatureModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>0.1</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -111,7 +109,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>0.13</temperatureModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>0.2</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -150,7 +147,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>0.3</temperatureModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>0.2</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -189,7 +185,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern>Buckshot</spreadPattern>
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<temperatureModificator>0.0</temperatureModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>0.0</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -228,7 +223,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern>Flechette</spreadPattern>
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<temperatureModificator>0.03</temperatureModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>-0.25</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -267,7 +261,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>0.08</temperatureModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>0.0</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -306,7 +299,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>0.0</temperatureModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>0.0</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -345,7 +337,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>0.0</temperatureModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>0.0</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -384,7 +375,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>0.15</temperatureModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>0.0</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -423,7 +413,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>0.3</temperatureModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>0.4</dirtModificator>
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<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -462,7 +451,6 @@
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>-0.1</temperatureModificator>
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||||
<PoisonPercentage>0</PoisonPercentage>
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||||
<dirtModificator>-0.5</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -501,7 +489,6 @@
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<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
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||||
<temperatureModificator>0.5</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
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||||
<dirtModificator>0.8</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -540,7 +527,6 @@
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<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
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||||
<temperatureModificator>0.35</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
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<dirtModificator>0.3</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
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@@ -579,7 +565,6 @@
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<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>-0.2</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.08</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -618,7 +603,6 @@
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||||
<tracerEffect>1</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0.25</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.4</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -657,7 +641,6 @@
|
||||
<tracerEffect>1</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0.35</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.5</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -696,7 +679,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0.08</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.15</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -735,7 +717,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0.18</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.35</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -774,7 +755,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>-0.1</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>-0.15</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -813,7 +793,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>-0.15</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>-0.05</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -852,7 +831,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0.04</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.1</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -891,7 +869,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0.07</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.1</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -930,7 +907,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>-0.05</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>-0.1</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -969,7 +945,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0.13</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.03</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -1008,7 +983,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0.06</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.35</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -1047,7 +1021,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0.23</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.27</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -1086,7 +1059,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern>Duplex</spreadPattern>
|
||||
<temperatureModificator>0.15</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.3</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -1125,7 +1097,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>-0.03</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.2</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -1164,7 +1135,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>-0.1</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0</dirtModificator>
|
||||
<ammoflag>1</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -1203,7 +1173,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0</dirtModificator>
|
||||
<ammoflag>2</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -1242,7 +1211,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0.3</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.2</dirtModificator>
|
||||
<ammoflag>4</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
@@ -1281,7 +1249,6 @@
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>-0.2</temperatureModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<dirtModificator>0.15</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>0.3</dDamageModifierLife>
|
||||
|
||||
@@ -169,7 +169,6 @@
|
||||
<overheatCooldownModificator>0.0</overheatCooldownModificator>
|
||||
<overheatJamThresholdModificator>0.0</overheatJamThresholdModificator>
|
||||
<overheatDamageThresholdModificator>0.0</overheatDamageThresholdModificator>
|
||||
<PoisonPercentage>0</PoisonPercentage>
|
||||
<FoodType>0</FoodType>
|
||||
<LockPickModifier>0</LockPickModifier>
|
||||
<CrowbarModifier>0</CrowbarModifier>
|
||||
@@ -46386,28 +46385,16 @@
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1539</uiIndex>
|
||||
<szItemName>Antidote</szItemName>
|
||||
<szLongItemName>Antidote</szLongItemName>
|
||||
<szItemDesc>This antidote can cure poison over time. WARNING: May cause temporary blindness and a severe migraine.</szItemDesc>
|
||||
<szBRName>Antidote</szBRName>
|
||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<szItemName>Nada</szItemName>
|
||||
<szLongItemName>Nothing</szLongItemName>
|
||||
<szItemDesc>Index 923</szItemDesc>
|
||||
<szBRName>Nothing</szBRName>
|
||||
<szBRDesc>Nothing</szBRDesc>
|
||||
<usItemClass>1</usItemClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>70</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
<ubPerPocket>8</ubPerPocket>
|
||||
<ItemSize>10</ItemSize>
|
||||
<usPrice>150</usPrice>
|
||||
<ubCoolness>5</ubCoolness>
|
||||
<Damageable>1</Damageable>
|
||||
<Attachment>1</Attachment>
|
||||
<ItemSize>34</ItemSize>
|
||||
<NotBuyable>1</NotBuyable>
|
||||
<BigGunList>1</BigGunList>
|
||||
<SciFi>1</SciFi>
|
||||
<Unaerodynamic>1</Unaerodynamic>
|
||||
<Medical>1</Medical>
|
||||
<DrugType>1081344</DrugType>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
|
||||
@@ -77,31 +77,26 @@
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>1539</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>1544</sItemIndex>
|
||||
<ubOptimalNumber>4</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>1547</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>1548</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>19</uiIndex>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>1578</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>20</uiIndex>
|
||||
<uiIndex>19</uiIndex>
|
||||
<sItemIndex>1634</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
|
||||
Reference in New Issue
Block a user