Deleted Feature: The poison feature has been made obsolelte by the disease feature and has been removed

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2245 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2015-05-20 20:37:02 +00:00
parent 23531fbcdc
commit f8f950f765
5 changed files with 12 additions and 120 deletions
-43
View File
@@ -2618,46 +2618,6 @@ ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
[Tactical Poison Settings]
;******************************************************************************************************************************
; In this section you can specify the new poison system
;******************************************************************************************************************************
; The poison system is a new feature that gives a bit of variation to the life and damage system.
; Certain sources can deal poison damage (as of now, only zombies). This means that damage can be poisonous. If a merc receives
; poison damage, he not only looses life, he also gains a poison point.
; The basic consequences are:
; - if he bleeds, there is chance, depending on the ratio of total poison points to maximim life points, that he gains additional
; poison points
; - poison works as a counter to mercs natural regeneration (which is calculated every hour). If a merc is poisoned enough, he
; can lose a life point this way! This simulates the character getting sicker and sicker because of the poison in his veins.
; The lost point will be bandaged, so you do not have to immediately bandage it.
; - However, if our health drops below 15 points because of poisoning, we suffer a shock, the points won't be damaged anymore.
; We require immediate medical assistance, or we will die!
; Yes, it is possible to die this way.
; - If not treated, poison will invariably spread in an infected merc. To prevent this, you can cure him. Curing poison is a new
; action automatically performed by your doctors and the hospital, if the merc is their patient.
; Once a patient is back to full life, The poison is cured (curing 1 pt of poison costs as much as chealing 1 pt of life).
; If using the new trait system, the doctoring merc needs to have the PARAMEDIC or DOCTOR Skill to cure poison.
; Basic medical skill needed to cure poison (in addition to doctoring skill). Range: 1-100
POISON_BASE_MEDICAL_SKILL_TO_CURE = 50
; A multiplicator that determines how many heal points are needed to cure one point of poison
POISON_MEDICAL_POINTS_TO_CURE_MULTIPLICATOR = 0.5
; Percentage of damage dealt by zombies that will be poisoned. Range: 0 - 100
ZOMBIE_POISON_DAMAGE_PERCENTAGE = 50
; This multiplier determines the damage we take every hour for being poisoned (simulating our health deteriorating from the infection).
; Roughly speaking, the damage we take equals (total poison/max life) * (100 - poison resistance) * this multiplier
; valid values from 1.0 to 10.0, 4.0 is recommended
POISON_INFECTION_DAMAGE_MULTIPLIER = 2.0
;******************************************************************************************************************************
;******************************************************************************************************************************
[Tactical Food Settings]
;******************************************************************************************************************************
@@ -2692,9 +2652,6 @@ FOOD_DECAY_IN_SECTORS = TRUE
; a global modificator to the speed at which food decays. 1.0 is normal, values between 0.1 and 10.0
FOOD_DECAY_MODIFICATOR = 1.0
; maximum amount of food poisoning one can get from eating a single piece of food
FOOD_MAX_POISONING = 5
; do mercs make sounds when eating/drinking?
FOOD_EATING_SOUNDS = TRUE
@@ -43,7 +43,6 @@
<travel_boat>0</travel_boat> <!-- no boats exist in the trunk -->
<!-- +-% resistances, -20 to 20-->
<resistance_poison>0</resistance_poison>
<resistance_fear>0</resistance_fear>
<resistance_suppression>0</resistance_suppression>
<resistance_physical>0</resistance_physical>
@@ -784,7 +783,6 @@
<szShortName>Punk</szShortName>
<szDescription>Living in the Urban jungle for quite a few years surely has its merits.</szDescription>
<ap_urban>5</ap_urban>
<resistance_poison>15</resistance_poison>
<resistance_disease>15</resistance_disease>
<speed_run>10</speed_run>
<meleedamage>2</meleedamage>
@@ -951,7 +949,6 @@
<ap_tropical>3</ap_tropical>
<ap_swimming>-10</ap_swimming>
<travel_boat>5</travel_boat>
<resistance_poison>17</resistance_poison>
<resistance_disease>20</resistance_disease>
<drink_energyregen>15</drink_energyregen>
<camo>5</camo>
@@ -1365,7 +1362,6 @@
<ap_urban>-3</ap_urban>
<ap_tropical>3</ap_tropical>
<travel_foot>3</travel_foot>
<resistance_poison>15</resistance_poison>
<resistance_alcohol>20</resistance_alcohol>
<resistance_disease>10</resistance_disease>
<carrystrength>4</carrystrength>
@@ -1563,7 +1559,6 @@
<szName>Child</szName>
<szShortName>Child</szShortName>
<szDescription>And there goes the Geneva convention...</szDescription>
<resistance_poison>-20</resistance_poison>
<resistance_fear>-20</resistance_fear>
<resistance_suppression>-20</resistance_suppression>
<resistance_physical>-20</resistance_physical>
@@ -2360,7 +2355,6 @@
<speed_run>-10</speed_run>
<approach_friendly>-5</approach_friendly>
<approach_threaten>10</approach_threaten>
<resistance_poison>20</resistance_poison>
<resistance_disease>-10</resistance_disease>
<no_male>1</no_male>
<no_female>1</no_female>
@@ -2518,7 +2512,6 @@
<ap_tropical>3</ap_tropical>
<ap_swimming>-10</ap_swimming>
<travel_boat>5</travel_boat>
<resistance_poison>17</resistance_poison>
<resistance_disease>20</resistance_disease>
<drink_energyregen>15</drink_energyregen>
<camo>5</camo>
@@ -2536,7 +2529,6 @@
<ap_tropical>3</ap_tropical>
<ap_swimming>-10</ap_swimming>
<travel_boat>5</travel_boat>
<resistance_poison>17</resistance_poison>
<resistance_disease>20</resistance_disease>
<drink_energyregen>15</drink_energyregen>
<camo>5</camo>
@@ -2552,7 +2544,6 @@
<ap_swamp>3</ap_swamp>
<ap_tropical>3</ap_tropical>
<medical>10</medical>
<resistance_poison>17</resistance_poison>
<resistance_disease>30</resistance_disease>
<tracker_ability>30</tracker_ability>
<no_male>1</no_male>
@@ -2860,7 +2851,6 @@
<szShortName>Hypochondriac</szShortName>
<szDescription>When you enter a ward, all medical personnel tries to look overly &#10;busy or hides around corners in a futile attempt to avoid you. &#10;The List of your possible afflictions just keeps getting bigger and bigger!</szDescription>
<medical>3</medical>
<resistance_poison>10</resistance_poison>
<resistance_fear>-10</resistance_fear>
<resistance_disease>-20</resistance_disease>
<no_male>1</no_male>
@@ -2954,7 +2944,6 @@
<szName>Convict</szName>
<szShortName>Convict</szShortName>
<szDescription>Anyone surviving in a merciless prison is bound to be more&#10; dangerous on release - if he survives that long.</szDescription>
<resistance_poison>5</resistance_poison>
<resistance_physical>2</resistance_physical>
<resistance_disease>5</resistance_disease>
<meleedamage>2</meleedamage>
@@ -3094,7 +3083,6 @@
<approach_recruit>-10</approach_recruit>
<hearing_night>1</hearing_night>
<stealth>5</stealth>
<resistance_poison>5</resistance_poison>
<resistance_physical>2</resistance_physical>
<no_male>1</no_male>
<no_female>1</no_female>
@@ -3270,7 +3258,6 @@
<szName>Convict</szName>
<szShortName>Convict</szShortName>
<szDescription>Anyone surviving in a merciless prison is bound to be more&#10; dangerous on release - if he survives that long.</szDescription>
<resistance_poison>5</resistance_poison>
<resistance_physical>2</resistance_physical>
<resistance_disease>5</resistance_disease>
<meleedamage>2</meleedamage>
@@ -3683,7 +3670,6 @@
<szShortName>Hypochondriac</szShortName>
<szDescription>When you enter a ward, all medical personnel tries to look overly &#10;busy or hides around corners in a futile attempt to avoid you. &#10;The List of your possible afflictions just keeps getting bigger and bigger!</szDescription>
<medical>3</medical>
<resistance_poison>10</resistance_poison>
<resistance_fear>-10</resistance_fear>
<resistance_disease>-20</resistance_disease>
</BACKGROUND>
@@ -33,7 +33,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.0</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -72,7 +71,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>-0.17</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.1</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -111,7 +109,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.13</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.2</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -150,7 +147,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.3</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.2</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -189,7 +185,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern>Buckshot</spreadPattern>
<temperatureModificator>0.0</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -228,7 +223,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern>Flechette</spreadPattern>
<temperatureModificator>0.03</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>-0.25</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -267,7 +261,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.08</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -306,7 +299,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.0</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -345,7 +337,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.0</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -384,7 +375,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.15</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -423,7 +413,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.3</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.4</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -462,7 +451,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>-0.1</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>-0.5</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -501,7 +489,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.5</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.8</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -540,7 +527,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.35</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.3</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -579,7 +565,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>-0.2</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.08</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -618,7 +603,6 @@
<tracerEffect>1</tracerEffect>
<spreadPattern />
<temperatureModificator>0.25</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.4</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -657,7 +641,6 @@
<tracerEffect>1</tracerEffect>
<spreadPattern />
<temperatureModificator>0.35</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.5</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -696,7 +679,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.08</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.15</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -735,7 +717,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.18</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.35</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -774,7 +755,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>-0.1</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>-0.15</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -813,7 +793,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>-0.15</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>-0.05</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -852,7 +831,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.04</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.1</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -891,7 +869,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.07</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.1</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -930,7 +907,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>-0.05</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>-0.1</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -969,7 +945,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.13</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.03</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -1008,7 +983,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.06</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.35</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -1047,7 +1021,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.23</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.27</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -1086,7 +1059,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern>Duplex</spreadPattern>
<temperatureModificator>0.15</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.3</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -1125,7 +1097,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>-0.03</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.2</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -1164,7 +1135,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>-0.1</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0</dirtModificator>
<ammoflag>1</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -1203,7 +1173,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0</dirtModificator>
<ammoflag>2</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -1242,7 +1211,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>0.3</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.2</dirtModificator>
<ammoflag>4</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
@@ -1281,7 +1249,6 @@
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>-0.2</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.15</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>0.3</dDamageModifierLife>
+8 -21
View File
@@ -169,7 +169,6 @@
<overheatCooldownModificator>0.0</overheatCooldownModificator>
<overheatJamThresholdModificator>0.0</overheatJamThresholdModificator>
<overheatDamageThresholdModificator>0.0</overheatDamageThresholdModificator>
<PoisonPercentage>0</PoisonPercentage>
<FoodType>0</FoodType>
<LockPickModifier>0</LockPickModifier>
<CrowbarModifier>0</CrowbarModifier>
@@ -46386,28 +46385,16 @@
</ITEM>
<ITEM>
<uiIndex>1539</uiIndex>
<szItemName>Antidote</szItemName>
<szLongItemName>Antidote</szLongItemName>
<szItemDesc>This antidote can cure poison over time. WARNING: May cause temporary blindness and a severe migraine.</szItemDesc>
<szBRName>Antidote</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<szItemName>Nada</szItemName>
<szLongItemName>Nothing</szLongItemName>
<szItemDesc>Index 923</szItemDesc>
<szBRName>Nothing</szBRName>
<szBRDesc>Nothing</szBRDesc>
<usItemClass>1</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>70</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<ItemSize>10</ItemSize>
<usPrice>150</usPrice>
<ubCoolness>5</ubCoolness>
<Damageable>1</Damageable>
<Attachment>1</Attachment>
<ItemSize>34</ItemSize>
<NotBuyable>1</NotBuyable>
<BigGunList>1</BigGunList>
<SciFi>1</SciFi>
<Unaerodynamic>1</Unaerodynamic>
<Medical>1</Medical>
<DrugType>1081344</DrugType>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -77,31 +77,26 @@
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>1539</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>1544</sItemIndex>
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<uiIndex>16</uiIndex>
<sItemIndex>1547</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<uiIndex>17</uiIndex>
<sItemIndex>1548</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<uiIndex>18</uiIndex>
<sItemIndex>1578</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<uiIndex>19</uiIndex>
<sItemIndex>1634</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>