Files
source/builddefines.h
T
2012-08-24 13:31:48 +00:00

91 lines
2.9 KiB
C

#ifndef _BUILDDEFINES_H
#define _BUILDDEFINES_H
#include "Language Defines.h"
// -----------------------------
// *****************************
// WANNE: Enable those 2 defines, if you want to build UB-Version!!
//JA2/Unfinished Business
//#define JA2UB
//Unfinished Business - Titles (ja2set.dat)
//#define JA2UBMAPS
// *****************************
// -----------------------------
// -----------------------------
// *****************************
// WANNE: With these define we can build JA2 DEMO version that runs with 1.13
// The 2 UB defines (JA2UB and JA2UBMAPS) should be disabled, because we only want to build the demo version from the JA2 code!
//#define JA113DEMO
// *****************************
// -----------------------------
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// -----------------------------
// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
// It seems (and is confirmed), that executables compiled with this zombie option turned on, causes slowdown in tactical.
//#define ENABLE_ZOMBIES
// -----------------------------
// -----------------------------
// WANNE: Enable this define, to build the gameloop with the highspeed timer. To use the highspeed timer, you also have to set the HIGHSPEED_TIMER = TRUE in ja2.ini
#define USE_HIGHSPEED_GAMELOOP_TIMER
// -----------------------------
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Map Editor version - you should use the MapEditor configuration instead of messing with these defines (ChrisL)
//#define JA2BETAVERSION
//#define JA2EDITOR
// Normal test version
//#define JA2TESTVERSION
//#define SGP_DEBUG
//#define DEBUG_ATTACKBUSY
//#define DEBUGDECISIONS
#define ROBOT_ALWAYS_READY
#define FORCE_ASSERTS_ON
//#ifdef _DEBUG
// #ifndef JA2TESTVERSION
// #define JA2TESTVERSION
// #endif
//#endif
// Do combinations
//#ifdef JA2TESTVERSION
// #define JA2BETAVERSION
// #define JA2EDITOR
//#endif
#ifdef JA2BETAVERSION
#ifndef JA2EDITOR
// #define SGP_DEBUG
// #define FORCE_ASSERTS_ON
// #define SGP_VIDEO_DEBUGGING
#endif
#endif
//#define CRIPPLED_VERSION
// Huge speed and memory hog, but thorough -- will work with release builds.
// #define EXTREME_MEMORY_DEBUGGING
// 0verhaul
// These squelch warnings in VC2K5 about printf's and string operations being unsafe. Maybe we should work on building a better
// system that gives buffer sizes for copies (which would prevent future problems like a stack corruption issue I fixed a while back),
// but for now, just tell the compiler to shut up so I can see the real errors.
#define _CRT_SECURE_NO_WARNINGS
#define _CRT_NON_CONFORMING_SWPRINTFS
#define _SCL_SECURE_NO_WARNINGS
#include "Profiler.h"
#endif