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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5521 3b4a5df2-a311-0410-b5c6-a8a6f20db521
91 lines
2.9 KiB
C
91 lines
2.9 KiB
C
#ifndef _BUILDDEFINES_H
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#define _BUILDDEFINES_H
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#include "Language Defines.h"
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// -----------------------------
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// *****************************
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// WANNE: Enable those 2 defines, if you want to build UB-Version!!
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//JA2/Unfinished Business
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//#define JA2UB
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//Unfinished Business - Titles (ja2set.dat)
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//#define JA2UBMAPS
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// *****************************
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// -----------------------------
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// -----------------------------
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// *****************************
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// WANNE: With these define we can build JA2 DEMO version that runs with 1.13
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// The 2 UB defines (JA2UB and JA2UBMAPS) should be disabled, because we only want to build the demo version from the JA2 code!
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//#define JA113DEMO
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// *****************************
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// -----------------------------
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// -----------------------------
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// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
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// It seems (and is confirmed), that executables compiled with this zombie option turned on, causes slowdown in tactical.
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//#define ENABLE_ZOMBIES
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// -----------------------------
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// -----------------------------
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// WANNE: Enable this define, to build the gameloop with the highspeed timer. To use the highspeed timer, you also have to set the HIGHSPEED_TIMER = TRUE in ja2.ini
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#define USE_HIGHSPEED_GAMELOOP_TIMER
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// -----------------------------
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// Map Editor version - you should use the MapEditor configuration instead of messing with these defines (ChrisL)
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//#define JA2BETAVERSION
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//#define JA2EDITOR
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// Normal test version
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//#define JA2TESTVERSION
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//#define SGP_DEBUG
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//#define DEBUG_ATTACKBUSY
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//#define DEBUGDECISIONS
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#define ROBOT_ALWAYS_READY
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#define FORCE_ASSERTS_ON
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//#ifdef _DEBUG
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// #ifndef JA2TESTVERSION
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// #define JA2TESTVERSION
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// #endif
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//#endif
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// Do combinations
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//#ifdef JA2TESTVERSION
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// #define JA2BETAVERSION
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// #define JA2EDITOR
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//#endif
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#ifdef JA2BETAVERSION
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#ifndef JA2EDITOR
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// #define SGP_DEBUG
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// #define FORCE_ASSERTS_ON
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// #define SGP_VIDEO_DEBUGGING
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#endif
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#endif
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//#define CRIPPLED_VERSION
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// Huge speed and memory hog, but thorough -- will work with release builds.
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// #define EXTREME_MEMORY_DEBUGGING
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// 0verhaul
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// These squelch warnings in VC2K5 about printf's and string operations being unsafe. Maybe we should work on building a better
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// system that gives buffer sizes for copies (which would prevent future problems like a stack corruption issue I fixed a while back),
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// but for now, just tell the compiler to shut up so I can see the real errors.
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#define _CRT_SECURE_NO_WARNINGS
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#define _CRT_NON_CONFORMING_SWPRINTFS
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#define _SCL_SECURE_NO_WARNINGS
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#include "Profiler.h"
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#endif
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