Files
source/Multiplayer/fresh_header.h
T
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

69 lines
1.7 KiB
C

#pragma once
//time for a new header :)
extern int readyteamreg[10];
typedef struct
{
SoldierID soldier_id;
SoldierID attacker_id;
UINT8 attacker_team;
UINT8 soldier_team;
}death_struct;
typedef struct
{
SoldierID ubID;
INT32 sGridNo;
BOOLEAN fNoAnimations;
}doors;
typedef struct
{
SoldierID ubID;
INT8 bLife;
INT8 bBleeding;
}heal;
typedef struct
{
SoldierID ubID;
INT8 bteam;
}AIint;
extern BOOLEAN gfUIInterfaceSetBusy;
extern int numreadyteams;//for realtime
extern bool requested;
extern bool getReal;
extern UINT8 gubCheatLevel;
// Client variables
extern UINT8 cWeaponReadyBonus;
extern UINT8 cDisableSpectatorMode;
extern UINT8 cDisableMorale;
BOOLEAN DisplayMercsInventory(UINT8 ubMercID);
void send_door ( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fNoAnimations );
void send_changestate (EV_S_CHANGESTATE * SChangeState);
void send_death( SOLDIERTYPE *pSoldier);
void send_hitstruct(EV_S_STRUCTUREHIT * SStructureHit);
void send_hitwindow(EV_S_WINDOWHIT * SWindowHit);
void send_miss(EV_S_MISS * SMiss);
void unlock (void);
void UpdateSoldierToNetwork ( SOLDIERTYPE *pSoldier );
void TrashAllSoldiers( );
void kick_player (void);
void overide_turn (void);
void send_fireweapon ( EV_S_FIREWEAPON * SFireWeapon);
void end_interrupt ( BOOLEAN fMarkInterruptOccurred );
void EndInterrupt( BOOLEAN fMarkInterruptOccurred );
void sendRT (void);
void startCombat(UINT8 ubStartingTeam);
void intAI (SOLDIERTYPE *pSoldier );
void teamwiped (void);
BOOLEAN check_status (void);
extern UINT16 NumEnemyInSector( );
extern UINT16 NumActiveAndConsciousTeamMembers( UINT8 ubTeam );
void send_heal (SOLDIERTYPE *pSoldier );
void requestAIint(SOLDIERTYPE *pSoldier );