Files
source/Ja2/jascreens.h
T
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

188 lines
5.1 KiB
C++

#ifndef __JASCREENS_H_
#define __JASCREENS_H_
#include "sgp.h"
#include "ScreenIds.h"
#include "mousesystem.h"
#include "Button System.h"
#include <list>
#include <vfs/Core/vfs_string.h>
#include "FeaturesScreen.h"
extern UINT32 EditScreenInit(void);
extern UINT32 EditScreenHandle(void);
extern UINT32 EditScreenShutdown(void);
extern UINT32 LoadSaveScreenInit(void);
extern UINT32 LoadSaveScreenHandle(void);
extern UINT32 LoadSaveScreenShutdown(void);
extern UINT32 SavingScreenInitialize(void);
extern UINT32 SavingScreenHandle(void);
extern UINT32 SavingScreenShutdown(void);
extern UINT32 LoadingScreenInitialize(void);
extern UINT32 LoadingScreenHandle(void);
extern UINT32 LoadingScreenShutdown(void);
extern UINT32 ErrorScreenInitialize(void);
extern UINT32 ErrorScreenHandle(void);
extern UINT32 ErrorScreenShutdown(void);
extern UINT32 InitScreenInitialize(void);
extern UINT32 InitScreenHandle(void);
extern UINT32 InitScreenShutdown(void);
extern UINT32 MainGameScreenInit(void);
extern UINT32 MainGameScreenHandle(void);
extern UINT32 MainGameScreenShutdown(void);
#ifdef JA2BETAVERSION
extern UINT32 AIViewerScreenInit(void);
extern UINT32 AIViewerScreenHandle(void);
extern UINT32 AIViewerScreenShutdown(void);
#endif
extern UINT32 QuestDebugScreenInit(void);
extern UINT32 QuestDebugScreenHandle(void);
extern UINT32 QuestDebugScreenShutdown(void);
UINT32 AniEditScreenInit(void);
UINT32 AniEditScreenHandle(void);
UINT32 AniEditScreenShutdown(void);
UINT32 PalEditScreenInit(void);
UINT32 PalEditScreenHandle(void);
UINT32 PalEditScreenShutdown(void);
UINT32 DebugScreenInit(void);
UINT32 DebugScreenHandle(void);
UINT32 DebugScreenShutdown(void);
UINT32 MapScreenInit(void);
UINT32 MapScreenHandle(void);
UINT32 MapScreenShutdown(void);
UINT32 LaptopScreenInit(void);
UINT32 LaptopScreenHandle(void);
UINT32 LaptopScreenShutdown(void);
UINT32 MapUtilScreenInit( void );
UINT32 MapUtilScreenHandle( void );
UINT32 MapUtilScreenShutdown( void );
UINT32 FadeScreenInit( void );
UINT32 FadeScreenHandle( void );
UINT32 FadeScreenShutdown( void );
UINT32 MessageBoxScreenInit( void );
UINT32 MessageBoxScreenHandle( void );
UINT32 MessageBoxScreenShutdown( void );
UINT32 MainMenuScreenInit( void );
UINT32 MainMenuScreenHandle( void );
UINT32 MainMenuScreenShutdown( void );
UINT32 AutoResolveScreenInit( void );
UINT32 AutoResolveScreenHandle( void );
UINT32 AutoResolveScreenShutdown( void );
UINT32 SaveLoadScreenShutdown( void );
UINT32 SaveLoadScreenHandle( void );
UINT32 SaveLoadScreenInit( void );
UINT32 OptionsScreenShutdown( void );
UINT32 OptionsScreenHandle( void );
UINT32 OptionsScreenInit( void );
UINT32 ShopKeeperScreenInit( void );
UINT32 ShopKeeperScreenHandle( void );
UINT32 ShopKeeperScreenShutdown( void );
UINT32 SexScreenInit( void );
UINT32 SexScreenHandle( void );
UINT32 SexScreenShutdown( void );
UINT32 GameInitOptionsScreenInit( void );
UINT32 GameInitOptionsScreenHandle( void );
UINT32 GameInitOptionsScreenShutdown( void );
UINT32 DemoExitScreenInit( void );
UINT32 DemoExitScreenHandle( void );
UINT32 DemoExitScreenShutdown( void );
extern UINT32 IntroScreenShutdown( void );
extern UINT32 IntroScreenHandle( void );
extern UINT32 IntroScreenInit( void );
extern UINT32 CreditScreenInit( void );
extern UINT32 CreditScreenHandle( void );
extern UINT32 CreditScreenShutdown( void );
// OJW - 20081129
extern UINT32 MPJoinScreenInit( void );
extern UINT32 MPJoinScreenHandle( void );
extern UINT32 MPJoinScreenShutdown( void );
extern UINT32 MPHostScreenInit( void );
extern UINT32 MPHostScreenHandle( void );
extern UINT32 MPHostScreenShutdown( void );
// OJW - 20081222
extern UINT32 MPScoreScreenInit( void );
extern UINT32 MPScoreScreenHandle( void );
extern UINT32 MPScoreScreenShutdown( void );
// OJW - 20090314
extern UINT32 MPChatScreenInit( void );
extern UINT32 MPChatScreenHandle( void );
extern UINT32 MPChatScreenShutdown( void );
// OJW - 20090422
extern UINT32 MPConnectScreenInit( void );
extern UINT32 MPConnectScreenHandle( void );
extern UINT32 MPConnectScreenShutdown( void );
extern UINT32 MiniGameScreenInit( void );
extern UINT32 MiniGameScreenHandle( void );
extern UINT32 MiniGameScreenShutdown( void );
// External functions
void DisplayFrameRate( );
void HandleTitleScreenAnimation();
//External Globals
extern CHAR8 gubFilename[ 200 ];
extern UINT32 guiCurrentScreen;
extern UINT32 guiPendingScreen;
typedef void (*RENDER_HOOK)( void );
void SetRenderHook( RENDER_HOOK pRenderOverride );
void SetCurrentScreen( UINT32 uiNewScreen );
void SetDebugRenderHook( RENDER_HOOK pDebugRenderOverride, INT8 ubPage );
void DisableFPSOverlay( BOOLEAN fEnable );
void EnterTacticalScreen( );
void LeaveTacticalScreen( UINT32 uiNewScreen );
//////////////////////////////////////////////////////////////////////////
struct SExceptionData
{
vfs::String message,function,file;
int line;
};
extern std::list<SExceptionData> g_ExceptionList;
void PrintExceptionList();
#endif