mirror of
https://github.com/1dot13/gamedir.git
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-weapon tweaks
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@123 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -2009,7 +2009,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>4</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<BR_ROF>24</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -2589,7 +2589,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>4</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>30</BR_ROF>
|
||||
<BR_ROF>28</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -3611,7 +3611,7 @@
|
||||
<ubGraphicNum>31</ubGraphicNum>
|
||||
<ubWeight>35</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>1730</usPrice>
|
||||
<usPrice>1100</usPrice>
|
||||
<ubCoolness>4</ubCoolness>
|
||||
<bReliability>2</bReliability>
|
||||
<bRepairEase>3</bRepairEase>
|
||||
@@ -7925,7 +7925,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>4</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>30</BR_ROF>
|
||||
<BR_ROF>28</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -38781,7 +38781,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>1</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<BR_ROF>24</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -40405,7 +40405,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>3</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>30</BR_ROF>
|
||||
<BR_ROF>28</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -48376,7 +48376,7 @@
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<uiIndex>417</uiIndex>
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<szItemName>12g Drum 12</szItemName>
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<szLongItemName>12 Gauge Drum, 12</szLongItemName>
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<szItemDesc>A clip of 12 gauge slugs for a self-loading shotgun.</szItemDesc>
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<szItemDesc>A drum of 12 gauge slugs for a self-loading shotgun.</szItemDesc>
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<szBRName>12g Drum 12</szBRName>
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<szBRDesc>12 slugs in rapid successing will turn your attackers into unidentifiable wrecks in no time.</szBRDesc>
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<usItemClass>1024</usItemClass>
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@@ -48494,7 +48494,7 @@
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<szLongItemName>12 Gauge Drum, 12 Buckshot</szLongItemName>
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<szItemDesc>12 rounds of buck for your mag-fed scattergun.</szItemDesc>
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<szBRName>12g Drum 12 Buckshot</szBRName>
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<szBRDesc>down your own white-hot hailstorm with 12 rd mag of buck shot.</szBRDesc>
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<szBRDesc>Smack down your own white-hot hailstorm with 12 rd mag of buck shot.</szBRDesc>
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<usItemClass>1024</usItemClass>
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||||
<ubClassIndex>95</ubClassIndex>
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||||
<ubCursor>0</ubCursor>
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||||
@@ -59408,7 +59408,7 @@
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||||
<ubWeight>2</ubWeight>
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||||
<ubPerPocket>8</ubPerPocket>
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||||
<usPrice>14</usPrice>
|
||||
<ubCoolness>1</ubCoolness>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
@@ -59427,7 +59427,7 @@
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||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>10</BR_NewInventory>
|
||||
<BR_NewInventory>9</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
@@ -59524,7 +59524,7 @@
|
||||
<ubWeight>2</ubWeight>
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||||
<ubPerPocket>8</ubPerPocket>
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||||
<usPrice>28</usPrice>
|
||||
<ubCoolness>1</ubCoolness>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
@@ -59543,7 +59543,7 @@
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>10</BR_NewInventory>
|
||||
<BR_NewInventory>9</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
@@ -59640,7 +59640,7 @@
|
||||
<ubWeight>2</ubWeight>
|
||||
<ubPerPocket>8</ubPerPocket>
|
||||
<usPrice>42</usPrice>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<ubCoolness>3</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
@@ -59659,7 +59659,7 @@
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>9</BR_NewInventory>
|
||||
<BR_NewInventory>8</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
@@ -59756,7 +59756,7 @@
|
||||
<ubWeight>2</ubWeight>
|
||||
<ubPerPocket>8</ubPerPocket>
|
||||
<usPrice>112</usPrice>
|
||||
<ubCoolness>3</ubCoolness>
|
||||
<ubCoolness>4</ubCoolness>
|
||||
<bReliability>-3</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
@@ -59775,7 +59775,7 @@
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>8</BR_NewInventory>
|
||||
<BR_NewInventory>7</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
@@ -59872,7 +59872,7 @@
|
||||
<ubWeight>2</ubWeight>
|
||||
<ubPerPocket>8</ubPerPocket>
|
||||
<usPrice>98</usPrice>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<ubCoolness>3</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
@@ -59891,7 +59891,7 @@
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>9</BR_NewInventory>
|
||||
<BR_NewInventory>8</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
@@ -59988,7 +59988,7 @@
|
||||
<ubWeight>2</ubWeight>
|
||||
<ubPerPocket>8</ubPerPocket>
|
||||
<usPrice>84</usPrice>
|
||||
<ubCoolness>3</ubCoolness>
|
||||
<ubCoolness>4</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
@@ -60007,7 +60007,7 @@
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>8</BR_NewInventory>
|
||||
<BR_NewInventory>7</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
@@ -73117,7 +73117,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>2</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<BR_ROF>24</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -76344,7 +76344,7 @@
|
||||
<ubWeight>6</ubWeight>
|
||||
<ubPerPocket>1</ubPerPocket>
|
||||
<usPrice>840</usPrice>
|
||||
<ubCoolness>3</ubCoolness>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<bReliability>4</bReliability>
|
||||
<bRepairEase>1</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
@@ -76363,7 +76363,7 @@
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>4</BR_NewInventory>
|
||||
<BR_NewInventory>5</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>36</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
@@ -77258,7 +77258,7 @@
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||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>666</uiIndex>
|
||||
<szItemName>G36K</szItemName>
|
||||
<szItemName>G36KE</szItemName>
|
||||
<szLongItemName>HK G36KE</szLongItemName>
|
||||
<szItemDesc>The G36E is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. The G36KE is the carbine version.</szItemDesc>
|
||||
<szBRName>HK G36KE</szBRName>
|
||||
@@ -77272,7 +77272,7 @@
|
||||
<ubWeight>30</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>3260</usPrice>
|
||||
<ubCoolness>5</ubCoolness>
|
||||
<ubCoolness>6</ubCoolness>
|
||||
<bReliability>4</bReliability>
|
||||
<bRepairEase>-1</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
@@ -78453,7 +78453,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>2</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<BR_ROF>24</BR_ROF>
|
||||
<PercentNoiseReduction>80</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>1</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -79265,7 +79265,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>3</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<BR_ROF>24</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -79381,7 +79381,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>2</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<BR_ROF>24</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -82980,7 +82980,7 @@
|
||||
<BR_ROF>700</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>1</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
<Bipod>1</Bipod>
|
||||
<RangeBonus>0</RangeBonus>
|
||||
<ToHitBonus>-1</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
@@ -83768,7 +83768,7 @@
|
||||
<ubWeight>9</ubWeight>
|
||||
<ubPerPocket>1</ubPerPocket>
|
||||
<usPrice>680</usPrice>
|
||||
<ubCoolness>1</ubCoolness>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
@@ -83990,7 +83990,7 @@
|
||||
<szLongItemName>Stechkin APS</szLongItemName>
|
||||
<szItemDesc>Designed in the 1950s, the APS is not the most accurate weapon, but is still one of the fastest machine pistols around today.</szItemDesc>
|
||||
<szBRName>Stechkin APS</szBRName>
|
||||
<szBRDesc>Designed in the 1950s, is still one of the fastest machine pistols around today.</szBRDesc>
|
||||
<szBRDesc>The APS is surprisingly fast for a weapon of its size, and is invaluable in mopping up any messes from when sh*t hits the fan. </szBRDesc>
|
||||
<usItemClass>2</usItemClass>
|
||||
<ubClassIndex>724</ubClassIndex>
|
||||
<ubCursor>3</ubCursor>
|
||||
@@ -84106,7 +84106,7 @@
|
||||
<szLongItemName>Sterling L2A3</szLongItemName>
|
||||
<szItemDesc>This SMG provided more than fifty years of reliability and accuracy to British armed forces.</szItemDesc>
|
||||
<szBRName>Sterling L2A3</szBRName>
|
||||
<szBRDesc>The APS is surprisingly fast for a weapon of its size, and is invaluable in mopping up any messes from when sh*t hits the fan. </szBRDesc>
|
||||
<szBRDesc>This SMG provided more than fifty years of reliability and accuracy to British armed forces.</szBRDesc>
|
||||
<usItemClass>2</usItemClass>
|
||||
<ubClassIndex>725</ubClassIndex>
|
||||
<ubCursor>3</ubCursor>
|
||||
@@ -85181,7 +85181,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>2</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<BR_ROF>24</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -85297,7 +85297,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>2</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<BR_ROF>24</BR_ROF>
|
||||
<PercentNoiseReduction>25</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>1</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -86573,7 +86573,7 @@
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>1</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<BR_ROF>24</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
|
||||
@@ -588,7 +588,7 @@
|
||||
<ubBurstPenalty>8</ubBurstPenalty>
|
||||
<ubBulletSpeed>23</ubBulletSpeed>
|
||||
<ubImpact>24</ubImpact>
|
||||
<ubDeadliness>17</ubDeadliness>
|
||||
<ubDeadliness>16</ubDeadliness>
|
||||
<bAccuracy>4</bAccuracy>
|
||||
<ubMagSize>30</ubMagSize>
|
||||
<usRange>175</usRange>
|
||||
@@ -619,7 +619,7 @@
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubCalibre>10</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -799,7 +799,7 @@
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubCalibre>8</ubCalibre>
|
||||
<ubReadyTime>2</ubReadyTime>
|
||||
<ubShotsPer4Turns>15</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>14</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -1128,7 +1128,7 @@
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>24</ubBulletSpeed>
|
||||
<ubImpact>35</ubImpact>
|
||||
<ubDeadliness>26</ubDeadliness>
|
||||
<ubDeadliness>23</ubDeadliness>
|
||||
<bAccuracy>1</bAccuracy>
|
||||
<ubMagSize>7</ubMagSize>
|
||||
<usRange>150</usRange>
|
||||
@@ -2455,7 +2455,7 @@
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubCalibre>2</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>15</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>14</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>23</ubBulletSpeed>
|
||||
@@ -2712,7 +2712,7 @@
|
||||
<ubBurstPenalty>10</ubBurstPenalty>
|
||||
<ubBulletSpeed>23</ubBulletSpeed>
|
||||
<ubImpact>23</ubImpact>
|
||||
<ubDeadliness>16</ubDeadliness>
|
||||
<ubDeadliness>15</ubDeadliness>
|
||||
<bAccuracy>1</bAccuracy>
|
||||
<ubMagSize>15</ubMagSize>
|
||||
<usRange>130</usRange>
|
||||
@@ -2815,7 +2815,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>18</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>11</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -2851,7 +2851,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -3355,7 +3355,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>8</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>15</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>14</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -4687,7 +4687,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -6343,7 +6343,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>30</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -6595,7 +6595,7 @@
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -6631,7 +6631,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -6960,7 +6960,7 @@
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>21</ubBulletSpeed>
|
||||
<ubImpact>40</ubImpact>
|
||||
<ubDeadliness>29</ubDeadliness>
|
||||
<ubDeadliness>31</ubDeadliness>
|
||||
<bAccuracy>10</bAccuracy>
|
||||
<ubMagSize>5</ubMagSize>
|
||||
<usRange>500</usRange>
|
||||
@@ -7104,7 +7104,7 @@
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
<ubImpact>57</ubImpact>
|
||||
<ubDeadliness>83</ubDeadliness>
|
||||
<ubDeadliness>81</ubDeadliness>
|
||||
<bAccuracy>9</bAccuracy>
|
||||
<ubMagSize>5</ubMagSize>
|
||||
<usRange>1200</usRange>
|
||||
@@ -8431,7 +8431,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>24</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>21</ubBulletSpeed>
|
||||
@@ -8467,7 +8467,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>24</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>21</ubBulletSpeed>
|
||||
@@ -8827,7 +8827,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>18</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>11</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -8863,7 +8863,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -9079,7 +9079,7 @@
|
||||
<ubWeaponType>6</ubWeaponType>
|
||||
<ubCalibre>8</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>15</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>14</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>8</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
|
||||
Reference in New Issue
Block a user