New EXE Release (Build: 2949)

New Features
------------
Enhanced IMP Creation
o INFO: Customize your IMP more personally (hair, clothes, ...)
o Soldier Tooltips can now be toggled on/off in the option screen
o Removed "Random IMP personality" from option screen
o Removed CUSTOM_PERSONALITY, CUSTOM_ATTITUDE, ALLOW_SOLDIER_TOOL_TIPS, IMP_STARTING_LEVEL from ja2_option.ini
o Added IMP_STARTING_LEVEL_COST_MULTIPLIER, IMP_BONUS_POINTS_FOR_DISABILITY, IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN to ja2_options.ini
o New Files in the Data\Laptop folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1133 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2009-06-04 10:50:30 +00:00
parent 3525942f01
commit 44652a9911
10 changed files with 12 additions and 88 deletions
+6 -44
View File
@@ -94,42 +94,9 @@ MAX_ATTRIBUTE_POINT = 85
IMPATTRIBUTEPOINTS = 50
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55
;******************************************************************************************************************************
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
; your IMP Mercs.
;
; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
; Merc.
; Here are the valid settings for personalities and Attitudes:
;
; PERSONALITIES:
;
; Normal = 0
; Heat Intolerant = 1
; Nervous = 2
; Claustrophobic = 3
; NonSwimmer = 4
; Fear of Insects = 5
; Forgetful = 6
; Psycho = 7
;
; ATTITUDES:
;
; NORMAL = 0
; FRIENDLY = 1
; LONER = 2
; OPTIMIST = 3
; PESSIMIST = 4
; AGGRESSIVE = 5
; ARROGANT = 6
; BIG_SHOT = 7
; ASSHOLE = 8
; COWARD = 9
;******************************************************************************************************************************
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 0
IMP_STARTING_LEVEL_COST_MULTIPLIER = 5
IMP_BONUS_POINTS_FOR_DISABILITY = 20
IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 25
;******************************************************************************************************************************
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
@@ -274,13 +241,11 @@ VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30
ALLOW_LIMITED_VISION = TRUE
;******************************************************************************************************************************
; In this section you can enable enemy tooltips. To display the tooltip move the mouse over the enemy and press ALT.
; In this section you can set details about enemy tooltips.
; Tooltips can be enabled/disabled in the Option Screen.
; To display the tooltip move the mouse over the enemy and press ALT.
;******************************************************************************************************************************
; Show information about selected person
; Range: TRUE/FALSE
ALLOW_SOLDIER_TOOL_TIPS = TRUE
; ULTRA DYNAMIC TOOLTIPS
; Range and Detail overwrite dynamic range and detail level respectively.
ALLOW_UDT_RANGE = TRUE
@@ -491,9 +456,6 @@ GAME_PROGRESS_MINIMUM = 0
; The increment is just added to the normally computed game progress but of course cannot make it higher than 100%
GAME_PROGRESS_INCREMENT = 0
; The starting level of IMP mercs, 1 through 7, default is 1
IMP_STARTING_LEVEL = 1
; If TRUE Shift-N will switch to best night vision goggles at night and best sunglasses during the day
; If FALSE whatever the merc is wearing will be switched with the best of the other kind (the "classic" behavior)
SMART_GOGGLE_SWITCH = TRUE
+6 -44
View File
@@ -94,42 +94,9 @@ MAX_ATTRIBUTE_POINT = 85
IMPATTRIBUTEPOINTS = 30
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55
;******************************************************************************************************************************
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
; your IMP Mercs.
;
; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
; Merc.
; Here are the valid settings for personalities and Attitudes:
;
; PERSONALITIES:
;
; Normal = 0
; Heat Intolerant = 1
; Nervous = 2
; Claustrophobic = 3
; NonSwimmer = 4
; Fear of Insects = 5
; Forgetful = 6
; Psycho = 7
;
; ATTITUDES:
;
; NORMAL = 0
; FRIENDLY = 1
; LONER = 2
; OPTIMIST = 3
; PESSIMIST = 4
; AGGRESSIVE = 5
; ARROGANT = 6
; BIG_SHOT = 7
; ASSHOLE = 8
; COWARD = 9
;******************************************************************************************************************************
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 0
IMP_STARTING_LEVEL_COST_MULTIPLIER = 5
IMP_BONUS_POINTS_FOR_DISABILITY = 20
IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 25
;******************************************************************************************************************************
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
@@ -274,13 +241,11 @@ VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 20
ALLOW_LIMITED_VISION = FALSE
;******************************************************************************************************************************
; In this section you can enable enemy tooltips. To display the tooltip move the mouse over the enemy and press ALT.
; In this section you can set details about enemy tooltips.
; Tooltips can be enabled/disabled in the Option Screen.
; To display the tooltip move the mouse over the enemy and press ALT.
;******************************************************************************************************************************
; Show information about selected person
; Range: TRUE/FALSE
ALLOW_SOLDIER_TOOL_TIPS = FALSE
; ULTRA DYNAMIC TOOLTIPS
; Range and Detail overwrite dynamic range and detail level respectively.
ALLOW_UDT_RANGE = FALSE
@@ -489,9 +454,6 @@ GAME_PROGRESS_MINIMUM = 0
; The increment is just added to the normally computed game progress but of course cannot make it higher than 100%
GAME_PROGRESS_INCREMENT = 0
; The starting level of IMP mercs, 1 through 7, default is 1
IMP_STARTING_LEVEL = 1
; If TRUE Shift-N will switch to best night vision goggles at night and best sunglasses during the day
; If FALSE whatever the merc is wearing will be switched with the best of the other kind (the "classic" behavior)
SMART_GOGGLE_SWITCH = FALSE
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