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- Added new hints (by Faalagorn)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1770 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -572,4 +572,29 @@ The other tags determine in what category this hint falls, and will be displayed
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<szName>Counting bullets during a fight is tough. Don't be surprised when your mercs forget how many they have left.</szName>
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<lore>1</lore>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>110</uiIndex>
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<szName>Each mercenary have different approach effectiveness when talking to an NPC. Different backgrounds may have an effect on them too. Don't expect Biff to be effective at threatening people.</szName>
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<lore>1</lore>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>111</uiIndex>
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<szName>Each mercenary have different needs for sleep ranging from 3 to 12 hours to fully regenerate energy. "Night Ops" trait allows to reduce this time even further.</szName>
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<lore>1</lore>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>112</uiIndex>
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<szName>Each mercenary have different tolerance for number of deaths in your squad and your overall reputation in Arulco.</szName>
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<lore>1</lore>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>113</uiIndex>
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<szName>If you have two people in team that don't like each other, avoid keeping them in the same sector for more than an hour.</szName>
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<lore>1</lore>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>114</uiIndex>
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<szName>Certain merceries can not gain stats at all. You can’t teach an old dog new tricks.</szName>
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<lore>1</lore>
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</LOADSCREENHINT>
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</LOADSCREENHINTS>
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