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https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
INI fixes by Shadooow:
merged options for vanilla JA2 with options for 1.13 fixes - many missing values printing error when starting game - default HP bar visualization - inability to create IMP character merged taunt settings for vanilla JA2 with ini from 1.13 fixes missing values printing error when starting game git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2592 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
+51
-23
@@ -159,7 +159,7 @@ USE_DIFFICULTY_BASED_PROF_DAT = FALSE
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; If TRUE, reads "MercProfiles.XML" and "MercOpinions.XML" for profile data.
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; If FALSE, reads profile data from PROF.DAT.
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READ_PROFILE_DATA_FROM_XML = FALSE
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READ_PROFILE_DATA_FROM_XML = TRUE
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; When TRUE, this setting writes profile data from memory to XML before the game's Main Menu is reached.
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; This can be used to write all data from PROF.DAT directly into XML format. Make sure that READ_PROFILE_DATA_FROM_XML
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@@ -210,23 +210,9 @@ BACKGROUNDS = TRUE
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; The following settings allow you to control how many IMPs you can have. For each IMP you need to define a profile slot.
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; See MercProfiles.xml to check which slots are still free.
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; The old distinction between male and female slots no longer applies.
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; If there are any errors in the following then the default values (3 males slots 51-53 and 3 females
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; slots 54-56) will be used instead.
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; Note: There are no longer ini settings for IMP slots. Any slot in MercProfiles.xml with <Type>6</Type> will be used for IMPs.
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;------------------------------------------------------------------------------------------------------------------------------
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MAX_IMP_CHARACTERS = 6
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IMP_1 = 51
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IMP_2 = 52
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IMP_3 = 53
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IMP_4 = 54
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IMP_5 = 55
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IMP_6 = 56
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;------------------------------------------------------------------------------------------------------------------------------
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; The following values deal with the I.M.P "personalized" merc generation.
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -334,6 +320,7 @@ RECRUITABLE_JOHN_KULBA_DELAY = 14
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;------------------------------------------------------------------------------------------------------------------------------
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RECRUITABLE_JA1_NATIVES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; If outstanding debt to MERC exceeds this, Speck will complain on the website.
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; Note: this does NOT affect whether MERC goes bankrupt, as this is independent of the amount of debt
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@@ -482,6 +469,7 @@ MILITIA_COST_MULTIPLIER_REGULAR = 1
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; Multiplier for the price of promoting Regular Militia to Elite (Dark-Blue).
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; ALLOW_TRAINING_ELITE_MILITIA must be set to TRUE, otherwise this promotion is impossible.
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MILITIA_COST_MULTIPLIER_ELITE = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Daily prices for maintaining one militiaman of each type.
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;
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@@ -635,6 +623,11 @@ RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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SMALL_SIZE_PB = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Hide progress bar when cursor is on the top row of the map
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;------------------------------------------------------------------------------------------------------------------------------
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AUTO_HIDE_PB = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; If set to TRUE, roof structures (e.g. sandbags) above explored rooms will be hidden at ground level view
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -665,7 +658,23 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
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;------------------------------------------------------------------------------------------------------------------------------
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MAX_PERCENT_NOISE_SILENCED_SOUND = 35
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;------------------------------------------------------------------------------------------------------------------------------
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; These options control fire ambient sound and it's volume
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;------------------------------------------------------------------------------------------------------------------------------
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ENABLE_TA = FALSE
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VOLUME_TA = 100
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;------------------------------------------------------------------------------------------------------------------------------
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; These options control sector steady ambients
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;------------------------------------------------------------------------------------------------------------------------------
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ENABLE_SSA = FALSE
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VOLUME_SSA = 100
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DEBUG_SSA = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; New weapon sound system
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;------------------------------------------------------------------------------------------------------------------------------
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NWSS = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -696,6 +705,11 @@ MAX_PERCENT_NOISE_SILENCED_SOUND = 35
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REVEAL_DROPPED_ENEMY_ITEMS_AFTER_COMBAT = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Show backpack owner's name on the ground and in taking items interface
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;------------------------------------------------------------------------------------------------------------------------------
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SHOW_BACKPACK_OWNER = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; This section controls the behavior of the "SHIFT + F" hotkey.
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; This hotkey is normally used to to remove attachments from all items in the sector and unload all weapons.
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@@ -869,7 +883,7 @@ SHOW_ENEMY_HEALTH = 1
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; 3 - alt health bar + AP counter
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;------------------------------------------------------------------------------------------------------------------------------
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SHOW_HEALTHBARSOVERHEAD = 0
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SHOW_HEALTHBARSOVERHEAD = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; How should the game display the enemy/player hit counter?
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@@ -1048,6 +1062,11 @@ ALLOW_EXTRA_MERCHANTS = FALSE
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ADD_SMOKE_AFTER_EXPLOSION = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Fire explosion creates light source
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;------------------------------------------------------------------------------------------------------------------------------
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ADD_LIGHT_AFTER_EXPLOSION = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: FALSE
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; Added attachments explode if they have usItemClass 256 or 512 (grenade or explosive), have ubVolatility>0 and
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@@ -2209,6 +2228,11 @@ BACKPACKWEIGHT_LOWERS_AP = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMY_JAMS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Use new code for random number generation
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;------------------------------------------------------------------------------------------------------------------------------
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NEW_RANDOM = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -3555,6 +3579,9 @@ CAMPAIGN_HISTORY = FALSE
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; Only read the last ... battle reports, forget older ones. With -1 (default), read all of them. Reports lost this way cannot be recreated!
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CAMPAIGN_HISTORY_MAX_REPORTS = -1
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; Show details in background tooltip
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BACKGROUND_TOOLTIP_DETAILS = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -3623,6 +3650,7 @@ ENABLE_ARMOR_COVERAGE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Determines whether ammo weight is calculated based on the number of bullets remaining in a clip.
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; If FALSE, all magazines will weigh the same, regardless of how much bullets are left inside.
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; This setting also applies to consumable items (food, drugs, canteens, camo kits).
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;------------------------------------------------------------------------------------------------------------------------------
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DYNAMIC_AMMO_WEIGHT = FALSE
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@@ -3790,24 +3818,24 @@ ASD_TIME_HELI = 1200
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; a jeep (armed with a MG), , valid from 1 to 60 * 48
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ASD_TIME_JEEP = 720
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; a tank, , valid from 1 to 60 * 48
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; a tank, valid from 1 to 60 * 48
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ASD_TIME_TANK = 1440
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; a robot, valid from 1 to 60 * 48
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ASD_TIME_ROBOT = 720
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;------------------------------------------------------------------------------------------------------------------------------
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; Determine whether ASD assigns tanks and jeeps to enemy patrols and jeeps
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; Determine whether ASD assigns tanks and jeeps to enemy patrols and groups
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;------------------------------------------------------------------------------------------------------------------------------
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ASD_ASSIGNS_TANKS = TRUE
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ASD_ASSIGNS_JEEPS = TRUE
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ASD_ASSIGNS_TANKS = TRUE
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ASD_ASSIGNS_JEEPS = TRUE
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ASD_ASSIGNS_ROBOTS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Tanks and jeeps are not refueled, instead fuel is required upon 'creating' them
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;------------------------------------------------------------------------------------------------------------------------------
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ASD_FUEL_REQUIRED_TANK = 100
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ASD_FUEL_REQUIRED_JEEP = 20
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ASD_FUEL_REQUIRED_TANK = 100
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ASD_FUEL_REQUIRED_JEEP = 20
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ASD_FUEL_REQUIRED_ROBOT = 0
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;******************************************************************************************************************************
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@@ -27,6 +27,12 @@ TAUNT_ALWAYS_SHOW_POPUP_BOX = FALSE
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; If true, popup box will be always shown (only works if TAUNT_MAKE_NOISE is false).
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TAUNT_ALWAYS_SHOW_IN_LOG = FALSE
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; If true, will play sound file instead of showing text.
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TAUNT_VOICE = FALSE
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; If true, will show debug info when playing voice taunt.
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TAUNT_VOICE_SHOW_INFO = FALSE
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; How loud enemy taunt? (For comparison - Desert Eagle shot = 60)
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TAUNT_VOLUME = 30
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