New option: AI_SHOOT_UNSEEN.

Updated [Tactical AI Settings] section in Data folder.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2562 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sevenfm
2020-08-18 08:25:26 +00:00
parent de094f55fa
commit c8b243a206
2 changed files with 33 additions and 19 deletions
+4 -1
View File
@@ -4530,4 +4530,7 @@ AI_MOVEMENT_MODE = TRUE
AI_PATH_TWEAKS = TRUE
; Log AI decision info
AI_DECISION_INFO = FALSE
AI_DECISION_INFO = FALSE
; Allow AI soldiers to shoot at recently seen/heard enemies (targets that nobody from his team sees currently)
AI_SHOOT_UNSEEN = FALSE
+29 -18
View File
@@ -1092,24 +1092,6 @@ CHANCE_SAY_ANNOYING_PHRASE = 100
NEW_AI_TACTICAL = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; AI tweaks and improvements
;------------------------------------------------------------------------------------------------------------------------------
; allow AI to shoot more often for suppression in OCTH by faking minimum CTH=1
; for autofire capable weapons
AI_EXTRA_SUPPRESSION = FALSE
; less aggressive AI morale with some additional tweaks
AI_NEW_MORALE = FALSE
; AI will try to avoid enemy sight, fresh corpses and overcrowded locations
AI_BETTER_COVER = FALSE
; disabled by default as it can be time consuming when playing covert
; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations
AI_YELLOW_FLANKING = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Default: 3
; Penalty (in %) on tile when you shot in head (for enemy and mercs).
@@ -4495,3 +4477,32 @@ DAYTIME_PRECISION = 4
NIGHTTIME_PRECISION = 5
;Number of remaining Soldiers before their location gets marked
MAX_SOLDIERS_LEFT = 1
[Tactical AI Settings]
; Allow enemy soldiers to retreat from battle
AI_TACTICAL_RETREAT = FALSE
; allow AI to shoot more often for suppression (when using OCTH) by faking minimum CTH = 1 for autofire capable weapons
AI_EXTRA_SUPPRESSION = TRUE
; AI morale with some additional tweaks
AI_NEW_MORALE = TRUE
; AI will try to avoid enemy sight, fresh corpses and overcrowded locations
AI_BETTER_COVER = TRUE
; disabled by default as it can be time consuming when playing covert
; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations
AI_YELLOW_FLANKING = FALSE
; AI movement mode tweaks
AI_MOVEMENT_MODE = TRUE
; Experimental path tweaks for AI: avoid gas, deep water, light at night
AI_PATH_TWEAKS = TRUE
; Log AI decision info
AI_DECISION_INFO = FALSE
; Allow AI soldiers to shoot at recently seen/heard enemies (targets that nobody from his team sees currently)
AI_SHOOT_UNSEEN = FALSE