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New option: AI_SHOOT_UNSEEN.
Updated [Tactical AI Settings] section in Data folder. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2562 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -4530,4 +4530,7 @@ AI_MOVEMENT_MODE = TRUE
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AI_PATH_TWEAKS = TRUE
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; Log AI decision info
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AI_DECISION_INFO = FALSE
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AI_DECISION_INFO = FALSE
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; Allow AI soldiers to shoot at recently seen/heard enemies (targets that nobody from his team sees currently)
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AI_SHOOT_UNSEEN = FALSE
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+29
-18
@@ -1092,24 +1092,6 @@ CHANCE_SAY_ANNOYING_PHRASE = 100
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NEW_AI_TACTICAL = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; AI tweaks and improvements
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;------------------------------------------------------------------------------------------------------------------------------
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; allow AI to shoot more often for suppression in OCTH by faking minimum CTH=1
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; for autofire capable weapons
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AI_EXTRA_SUPPRESSION = FALSE
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; less aggressive AI morale with some additional tweaks
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AI_NEW_MORALE = FALSE
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; AI will try to avoid enemy sight, fresh corpses and overcrowded locations
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AI_BETTER_COVER = FALSE
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; disabled by default as it can be time consuming when playing covert
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; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations
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AI_YELLOW_FLANKING = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: 3
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; Penalty (in %) on tile when you shot in head (for enemy and mercs).
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@@ -4495,3 +4477,32 @@ DAYTIME_PRECISION = 4
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NIGHTTIME_PRECISION = 5
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;Number of remaining Soldiers before their location gets marked
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MAX_SOLDIERS_LEFT = 1
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[Tactical AI Settings]
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; Allow enemy soldiers to retreat from battle
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AI_TACTICAL_RETREAT = FALSE
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; allow AI to shoot more often for suppression (when using OCTH) by faking minimum CTH = 1 for autofire capable weapons
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AI_EXTRA_SUPPRESSION = TRUE
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; AI morale with some additional tweaks
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AI_NEW_MORALE = TRUE
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; AI will try to avoid enemy sight, fresh corpses and overcrowded locations
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AI_BETTER_COVER = TRUE
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; disabled by default as it can be time consuming when playing covert
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; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations
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AI_YELLOW_FLANKING = FALSE
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; AI movement mode tweaks
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AI_MOVEMENT_MODE = TRUE
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; Experimental path tweaks for AI: avoid gas, deep water, light at night
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AI_PATH_TWEAKS = TRUE
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; Log AI decision info
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AI_DECISION_INFO = FALSE
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; Allow AI soldiers to shoot at recently seen/heard enemies (targets that nobody from his team sees currently)
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AI_SHOOT_UNSEEN = FALSE
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