Merge pull request #49 from kitty624/gamedir-dev

Update strategicmap.lua
This commit is contained in:
Kitty
2023-08-21 02:59:36 +02:00
committed by GitHub
+2 -2
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@@ -660,7 +660,7 @@ function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPl
-- dont spawn in deep water (B14)
if (sSectorX == 14 and sSectorY == 2) then
CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile)
-- dont spawn in bush (B2)
-- dont spawn in bush (B8)
elseif (sSectorX == 8 and sSectorY == 2) then
CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile)
-- dont spawn in cornfield (B12)
@@ -687,7 +687,7 @@ function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPl
-- dont spawn in deep water (B14)
if (sSectorX == 14 and sSectorY == 2) then
CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile)
-- dont spawn in bush (B2)
-- dont spawn in bush (B8)
elseif (sSectorX == 8 and sSectorY == 2) then
CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile)
-- dont spawn in cornfield (B12)