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Small arc update (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2615 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -95,6 +95,21 @@ RAID_MINES_COSTS = 10000
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RAID_MINES_PERCENTAGE = 0.075, 0.15
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RAID_MINES_FAIL_CHANCE = 15
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; Create turncoats in enemy groups at the cost of intel
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CREATE_TURNCOATS_PROGRESS_REQUIREMENT = 33
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CREATE_TURNCOATS_COSTS = 5000,10000,20000,50000
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CREATE_TURNCOATS_PER_DAY = 1, 2, 3, 4, 5
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CREATE_TURNCOATS_INTEL_COST = 10
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; Draft civilians to the volunteer pool
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; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled.
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; The per-day modifier is based on the user's progress (0-100), so a modifier of 1 means that 50 volunteers
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; will join each day at 50% progress.
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DRAFT_PROGRESS_REQUIREMENT = 25
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DRAFT_COSTS = 7500,15000
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DRAFT_PER_DAY_MODIFIER = 1,2,3
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DRAFT_LOYALTY_LOSS_PER_DAY = 5000,7500,10000
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;------------------------------------------------------------------------------------------------------------------------------
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; ADMINISTRATIVE ACTIONS
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -157,7 +172,7 @@ TAXES_DAILY_INCOME = 500
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; points to loyalty percentage. See Cities.xml.
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TAXES_DAILY_LOYALTY_LOSS = 250
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; Assist Civilians
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; Civilian Aid
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; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled.
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; Valid range is 0-100. Up to this value will be granted per day per Tier.
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ASSIST_CIVILIANS_DAILY_VOLUNTEERS = 10
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@@ -172,3 +187,20 @@ MERC_SUPPORT_BONUS = 25
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; Valid range is 0-100. This boost is doubled at Tier 2.
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MINING_POLICY_BONUS = 10
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; Pathfinders
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; Friendly forces move faster on foot in sectors around the town.
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; This value is a percent reduction in the time it takes to move to a new sector.
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; eg, if this is set to 20, a 120-minute travel time would be reduced to 96 minutes (20% reduction)
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; Valid range is 0-100. This boost is doubled at Tier 2.
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PATHFINDERS_SPEED_BONUS = 25
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; Harriers
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; Enemy groups move slower on foot in sectors around the town.
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; This value is a percent increase in the time it takes to move to a new sector.
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; Valid range is 0-100. This penalty is doubled at Tier 2.
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HARRIERS_SPEED_PENALTY = 50
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; Fortifications
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; Militia are stronger when fighting in the town.
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; Valid range is 0-100. This boost is doubled at Tier 2.
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FORTIFICATIONS_BONUS = 10
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@@ -95,6 +95,21 @@ RAID_MINES_COSTS = 10000
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RAID_MINES_PERCENTAGE = 0.075, 0.15
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RAID_MINES_FAIL_CHANCE = 15
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; Create turncoats in enemy groups at the cost of intel
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CREATE_TURNCOATS_PROGRESS_REQUIREMENT = 33
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CREATE_TURNCOATS_COSTS = 5000,10000,20000,50000
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CREATE_TURNCOATS_PER_DAY = 1, 2, 3, 4, 5
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CREATE_TURNCOATS_INTEL_COST = 10
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; Draft civilians to the volunteer pool
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; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled.
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; The per-day modifier is based on the user's progress (0-100), so a modifier of 1 means that 50 volunteers
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; will join each day at 50% progress.
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DRAFT_PROGRESS_REQUIREMENT = 25
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DRAFT_COSTS = 7500,15000
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DRAFT_PER_DAY_MODIFIER = 1,2,3
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DRAFT_LOYALTY_LOSS_PER_DAY = 5000,7500,10000
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;------------------------------------------------------------------------------------------------------------------------------
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; ADMINISTRATIVE ACTIONS
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -157,7 +172,7 @@ TAXES_DAILY_INCOME = 500
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; points to loyalty percentage. See Cities.xml.
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TAXES_DAILY_LOYALTY_LOSS = 250
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; Assist Civilians
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; Civilian Aid
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; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled.
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; Valid range is 0-100. Up to this value will be granted per day per Tier.
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ASSIST_CIVILIANS_DAILY_VOLUNTEERS = 10
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@@ -172,3 +187,20 @@ MERC_SUPPORT_BONUS = 25
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; Valid range is 0-100. This boost is doubled at Tier 2.
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MINING_POLICY_BONUS = 10
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; Pathfinders
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; Friendly forces move faster on foot in sectors around the town.
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; This value is a percent reduction in the time it takes to move to a new sector.
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; eg, if this is set to 20, a 120-minute travel time would be reduced to 96 minutes (20% reduction)
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; Valid range is 0-100. This boost is doubled at Tier 2.
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PATHFINDERS_SPEED_BONUS = 25
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; Harriers
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; Enemy groups move slower on foot in sectors around the town.
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; This value is a percent increase in the time it takes to move to a new sector.
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; Valid range is 0-100. This penalty is doubled at Tier 2.
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HARRIERS_SPEED_PENALTY = 50
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; Fortifications
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; Militia are stronger when fighting in the town.
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; Valid range is 0-100. This boost is doubled at Tier 2.
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FORTIFICATIONS_BONUS = 10
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