Small arc update (by rftr).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2615 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sevenfm
2021-09-01 16:48:25 +00:00
parent fa1bdfb31d
commit e224d14ea0
2 changed files with 66 additions and 2 deletions
+33 -1
View File
@@ -95,6 +95,21 @@ RAID_MINES_COSTS = 10000
RAID_MINES_PERCENTAGE = 0.075, 0.15
RAID_MINES_FAIL_CHANCE = 15
; Create turncoats in enemy groups at the cost of intel
CREATE_TURNCOATS_PROGRESS_REQUIREMENT = 33
CREATE_TURNCOATS_COSTS = 5000,10000,20000,50000
CREATE_TURNCOATS_PER_DAY = 1, 2, 3, 4, 5
CREATE_TURNCOATS_INTEL_COST = 10
; Draft civilians to the volunteer pool
; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled.
; The per-day modifier is based on the user's progress (0-100), so a modifier of 1 means that 50 volunteers
; will join each day at 50% progress.
DRAFT_PROGRESS_REQUIREMENT = 25
DRAFT_COSTS = 7500,15000
DRAFT_PER_DAY_MODIFIER = 1,2,3
DRAFT_LOYALTY_LOSS_PER_DAY = 5000,7500,10000
;------------------------------------------------------------------------------------------------------------------------------
; ADMINISTRATIVE ACTIONS
;------------------------------------------------------------------------------------------------------------------------------
@@ -157,7 +172,7 @@ TAXES_DAILY_INCOME = 500
; points to loyalty percentage. See Cities.xml.
TAXES_DAILY_LOYALTY_LOSS = 250
; Assist Civilians
; Civilian Aid
; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled.
; Valid range is 0-100. Up to this value will be granted per day per Tier.
ASSIST_CIVILIANS_DAILY_VOLUNTEERS = 10
@@ -172,3 +187,20 @@ MERC_SUPPORT_BONUS = 25
; Valid range is 0-100. This boost is doubled at Tier 2.
MINING_POLICY_BONUS = 10
; Pathfinders
; Friendly forces move faster on foot in sectors around the town.
; This value is a percent reduction in the time it takes to move to a new sector.
; eg, if this is set to 20, a 120-minute travel time would be reduced to 96 minutes (20% reduction)
; Valid range is 0-100. This boost is doubled at Tier 2.
PATHFINDERS_SPEED_BONUS = 25
; Harriers
; Enemy groups move slower on foot in sectors around the town.
; This value is a percent increase in the time it takes to move to a new sector.
; Valid range is 0-100. This penalty is doubled at Tier 2.
HARRIERS_SPEED_PENALTY = 50
; Fortifications
; Militia are stronger when fighting in the town.
; Valid range is 0-100. This boost is doubled at Tier 2.
FORTIFICATIONS_BONUS = 10
+33 -1
View File
@@ -95,6 +95,21 @@ RAID_MINES_COSTS = 10000
RAID_MINES_PERCENTAGE = 0.075, 0.15
RAID_MINES_FAIL_CHANCE = 15
; Create turncoats in enemy groups at the cost of intel
CREATE_TURNCOATS_PROGRESS_REQUIREMENT = 33
CREATE_TURNCOATS_COSTS = 5000,10000,20000,50000
CREATE_TURNCOATS_PER_DAY = 1, 2, 3, 4, 5
CREATE_TURNCOATS_INTEL_COST = 10
; Draft civilians to the volunteer pool
; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled.
; The per-day modifier is based on the user's progress (0-100), so a modifier of 1 means that 50 volunteers
; will join each day at 50% progress.
DRAFT_PROGRESS_REQUIREMENT = 25
DRAFT_COSTS = 7500,15000
DRAFT_PER_DAY_MODIFIER = 1,2,3
DRAFT_LOYALTY_LOSS_PER_DAY = 5000,7500,10000
;------------------------------------------------------------------------------------------------------------------------------
; ADMINISTRATIVE ACTIONS
;------------------------------------------------------------------------------------------------------------------------------
@@ -157,7 +172,7 @@ TAXES_DAILY_INCOME = 500
; points to loyalty percentage. See Cities.xml.
TAXES_DAILY_LOYALTY_LOSS = 250
; Assist Civilians
; Civilian Aid
; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled.
; Valid range is 0-100. Up to this value will be granted per day per Tier.
ASSIST_CIVILIANS_DAILY_VOLUNTEERS = 10
@@ -172,3 +187,20 @@ MERC_SUPPORT_BONUS = 25
; Valid range is 0-100. This boost is doubled at Tier 2.
MINING_POLICY_BONUS = 10
; Pathfinders
; Friendly forces move faster on foot in sectors around the town.
; This value is a percent reduction in the time it takes to move to a new sector.
; eg, if this is set to 20, a 120-minute travel time would be reduced to 96 minutes (20% reduction)
; Valid range is 0-100. This boost is doubled at Tier 2.
PATHFINDERS_SPEED_BONUS = 25
; Harriers
; Enemy groups move slower on foot in sectors around the town.
; This value is a percent increase in the time it takes to move to a new sector.
; Valid range is 0-100. This penalty is doubled at Tier 2.
HARRIERS_SPEED_PENALTY = 50
; Fortifications
; Militia are stronger when fighting in the town.
; Valid range is 0-100. This boost is doubled at Tier 2.
FORTIFICATIONS_BONUS = 10