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New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2420 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -3864,6 +3864,51 @@ ENEMYHELI_MANPADS_DAMAGE_VAR = 80
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Raid Settings]
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;******************************************************************************************************************************
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; These settings control whether randomized raids occur in player-controlled sectors
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; If the player doesn't defend his city sectors/SAM sites enough, opportunistic forces can attack them at night.
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; These attacks occur if these sectors have only very few mercenaries or militia present.
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; Raids can be done by
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; - bloodcats
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; - zombies (requires zombie feature to be active)
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; - bandits
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; These forces will attack anyone in a sector and can also fight in autoresolve. If your forces are defeated, this will result
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; in a severe morale loss.
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;
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; Whether a raid can happen in a sector at all is set in TableData\Maps\SectorNames.xml with the
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; <bloodcatraidpossible>/<zombieraidpossible>/<banditraidpossible>-tags.
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;
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; NOTE: THIS WILL MAKE THE GAME HARDER!!!
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;------------------------------------------------------------------------------------------------------------------------------
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; set to TRUE to enable raids
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RAID_BLOODCATS = FALSE
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RAID_ZOMBIES = FALSE
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RAID_BANDITS = FALSE
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; base value determining how fast the forces are replenished daily. Higher means more forces.
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; Values from 1 to 100, default 3.
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RAID_REPLENISH_BASEVALUE = 3
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; how many troops are allowed in a raid at maximum?
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; If the size of a bloodcat or bandit raid is lower than the defensive force' size, they will not attack.
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; Zombies have no such inclination and will attack regardless.
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RAID_MAXSIZE_BLOODCATS = 8
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RAID_MAXSIZE_ZOMBIES = 12
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RAID_MAXSIZE_BANDITS = 6
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; How many attacks can happen potentially in a single night? Note that if player forces are strong enough, no attack will occur.
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RAID_MAXATTACKSPERNIGHT_BLOODCATS = 3
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RAID_MAXATTACKSPERNIGHT_ZOMBIES = 3
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RAID_MAXATTACKSPERNIGHT_BANDITS = 3
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Militia Training Settings]
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;******************************************************************************************************************************
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@@ -54,6 +54,11 @@
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<maxworkers>
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Maximum number of workers that can be employed in this sector.
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>0</zombieraidpossible>
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<banditraidpossible>0</banditraidpossible>
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Bloodcats/zombies/bandits can attack this sector.
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-->
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<SECTOR_NAMES>
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<SECTOR>
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@@ -70,6 +75,9 @@
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<snowchance>0</snowchance>
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<snakechance>0</snakechance>
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<numsnakes>0</numsnakes>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>0</zombieraidpossible>
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<banditraidpossible>0</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>A2</SectorGrid>
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@@ -82,6 +90,9 @@
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<usCivilianPopulation>70</usCivilianPopulation>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>A3</SectorGrid>
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@@ -268,6 +279,9 @@
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>50</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>B3</SectorGrid>
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@@ -395,6 +409,9 @@
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<usCivilianPopulation>50</usCivilianPopulation>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>B14</SectorGrid>
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@@ -577,6 +594,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>C14</SectorGrid>
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@@ -638,6 +658,9 @@
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<sRadioScanModifier>2</sRadioScanModifier>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>D3</SectorGrid>
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@@ -768,6 +791,9 @@
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>100</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>D14</SectorGrid>
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@@ -792,6 +818,9 @@
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<sRadioScanModifier>2</sRadioScanModifier>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>D16</SectorGrid>
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@@ -1078,6 +1107,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>45</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>F9</SectorGrid>
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@@ -1090,6 +1122,9 @@
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<usCivilianPopulation>100</usCivilianPopulation>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>F10</SectorGrid>
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@@ -1263,6 +1298,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>G9</SectorGrid>
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@@ -1279,6 +1317,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>G10</SectorGrid>
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@@ -1395,6 +1436,9 @@
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>200</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>H4</SectorGrid>
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@@ -1455,6 +1499,9 @@
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<rainchance>35</rainchance>
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<sandstormchance>2</sandstormchance>
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<maxworkers>160</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>H9</SectorGrid>
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@@ -1513,6 +1560,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>H14</SectorGrid>
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@@ -1526,6 +1576,9 @@
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<usCivilianPopulation>100</usCivilianPopulation>
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<rainchance>45</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>H15</SectorGrid>
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@@ -1641,6 +1694,9 @@
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<sRadioScanModifier>2</sRadioScanModifier>
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<rainchance>5</rainchance>
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<sandstormchance>80</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>I9</SectorGrid>
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@@ -1712,6 +1768,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>0</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>I14</SectorGrid>
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@@ -1725,6 +1784,9 @@
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<rainchance>45</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>150</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>I15</SectorGrid>
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@@ -2257,6 +2319,9 @@
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<usCivilianPopulation>150</usCivilianPopulation>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>L12</SectorGrid>
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@@ -2269,6 +2334,9 @@
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<usCivilianPopulation>150</usCivilianPopulation>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>L13</SectorGrid>
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@@ -2536,6 +2604,9 @@
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<usCivilianPopulation>100</usCivilianPopulation>
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<rainchance>60</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>N4</SectorGrid>
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@@ -2550,6 +2621,9 @@
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<usCivilianPopulation>50</usCivilianPopulation>
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<rainchance>60</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>N5</SectorGrid>
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