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https://github.com/1dot13/gamedir.git
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New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2420 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -54,6 +54,11 @@
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<maxworkers>
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Maximum number of workers that can be employed in this sector.
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>0</zombieraidpossible>
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<banditraidpossible>0</banditraidpossible>
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Bloodcats/zombies/bandits can attack this sector.
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-->
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<SECTOR_NAMES>
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<SECTOR>
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@@ -70,6 +75,9 @@
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<snowchance>0</snowchance>
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<snakechance>0</snakechance>
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<numsnakes>0</numsnakes>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>0</zombieraidpossible>
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<banditraidpossible>0</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>A2</SectorGrid>
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@@ -82,6 +90,9 @@
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<usCivilianPopulation>70</usCivilianPopulation>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>A3</SectorGrid>
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@@ -268,6 +279,9 @@
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>50</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>B3</SectorGrid>
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@@ -395,6 +409,9 @@
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<usCivilianPopulation>50</usCivilianPopulation>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>B14</SectorGrid>
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@@ -577,6 +594,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>C14</SectorGrid>
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@@ -638,6 +658,9 @@
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<sRadioScanModifier>2</sRadioScanModifier>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>D3</SectorGrid>
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@@ -768,6 +791,9 @@
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>100</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>D14</SectorGrid>
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@@ -792,6 +818,9 @@
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<sRadioScanModifier>2</sRadioScanModifier>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>D16</SectorGrid>
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@@ -1078,6 +1107,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>45</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>F9</SectorGrid>
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@@ -1090,6 +1122,9 @@
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<usCivilianPopulation>100</usCivilianPopulation>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>F10</SectorGrid>
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@@ -1263,6 +1298,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>G9</SectorGrid>
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@@ -1279,6 +1317,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>G10</SectorGrid>
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@@ -1395,6 +1436,9 @@
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>200</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>H4</SectorGrid>
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@@ -1455,6 +1499,9 @@
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<rainchance>35</rainchance>
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<sandstormchance>2</sandstormchance>
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<maxworkers>160</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>H9</SectorGrid>
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@@ -1513,6 +1560,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>H14</SectorGrid>
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@@ -1526,6 +1576,9 @@
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<usCivilianPopulation>100</usCivilianPopulation>
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<rainchance>45</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>H15</SectorGrid>
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@@ -1641,6 +1694,9 @@
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<sRadioScanModifier>2</sRadioScanModifier>
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<rainchance>5</rainchance>
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<sandstormchance>80</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>I9</SectorGrid>
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@@ -1712,6 +1768,9 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>0</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>I14</SectorGrid>
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@@ -1725,6 +1784,9 @@
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<rainchance>45</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>150</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>I15</SectorGrid>
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@@ -2257,6 +2319,9 @@
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<usCivilianPopulation>150</usCivilianPopulation>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>L12</SectorGrid>
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@@ -2269,6 +2334,9 @@
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<usCivilianPopulation>150</usCivilianPopulation>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>L13</SectorGrid>
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@@ -2536,6 +2604,9 @@
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<usCivilianPopulation>100</usCivilianPopulation>
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<rainchance>60</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>N4</SectorGrid>
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@@ -2550,6 +2621,9 @@
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<usCivilianPopulation>50</usCivilianPopulation>
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<rainchance>60</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>N5</SectorGrid>
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