99 Commits
Author SHA1 Message Date
Marco Antonio Jaguaribe Costa 8ab67bebed fix: let tony buy .45 ACP boxes
but not sell them
2024-12-19 15:52:55 -03:00
kitty624 caf94e449d Adjusted item coolness
- surgical mask and gloves lowered coolness
- medical splint lowered coolness
- empty PPE-Bag lowered coolness
- full PPE-Bag lowered coolness
reasoning: those are semi-essential for disease feature,
therefore it's important to have the otion to get them soon.
and all are rather common items in the real world, so that's reasonable
Typo Fix
- typo fix in merchant inventory
2024-12-13 22:17:59 +01:00
kitty624 52fbd83c23 New Item PPE Bag
- empty PPE Bag will transform into full PPE Bag when Surgical Mask and Gloves get attached
- full PPE Bag will have both disease protection qualities (face and hand)
- instead of two inventory slots (mask and glove) it takes only one while providing same level of protection
- replaced mask and gloves in Fox's Starting Gear with PPE Bag
- added PPE Bag to (one) Starting Gear of Stella and Hurl
- added PPE Bag to dealer inventory of Rebel-Quartermaster, Pharmacy Cambria and Tina
- empty PPE Bag available at BR (can be filled/transformed with surgical mask and gloves also available at BR)
2024-11-07 07:28:07 +01:00
Hazapuza c2a4bb6404 Added a new weapon, the FN PS90
The rifle class is now once again mostly devoid of any notable end-game weapons, and this is meant to compensate for that a bit. The PS90 is available from BR's and Tony, at coolness 7.
2024-03-10 20:26:20 +02:00
Flugente cf700d0f8e A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756) to create blood bags (<bloodbag>-tag, item #1757) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2467 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-10 16:22:27 +00:00
Flugente 59a52180ac Added camera item (#1751) to Franz' shop inventory and Elroy gear kit #3.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2429 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-07-14 18:00:55 +00:00
Flugente b1a0f954cb Added painkillers to pharmacy shopkeepers
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2406 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-02-22 19:18:17 +00:00
Flugente 97d4d2a6c2 New feature: Getting and using intel allows for more spy-related roleplay
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2401 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-02-18 23:12:21 +00:00
Flugente 58ad9d3657 Rebel basement trader can sell sawed-off shotgun
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2377 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-07-25 15:36:48 +00:00
Flugente 6f09e9f863 - slightly tweaked disease effects
- increased disease cure quantity at pharmacy
- lowered militia resource gain modifiers

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2347 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-10-24 18:59:42 +00:00
Flugente 875656a0d3 Shopkeeper in San Mona (C6) now buys almost any armour, and sells early to midgame ones
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2322 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-18 18:16:31 +00:00
Flugente d5d883d1ca New feature: We can now create non-profile-based merchants via lua.scripts.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2320 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-15 17:09:14 +00:00
Flugente bfce98fee2 added anti-tank mine (#1735) to Devin's selection
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2260 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-07-15 21:30:49 +00:00
Flugente 699fdf6c54 New Feature: Drug System Overhaul. The drug system has been completely overhauled.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-06-28 17:44:55 +00:00
Flugente 3a14bd7c1c Kyle takes over the San Mona leather shop once his quest is over
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2251 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-06-04 12:55:36 +00:00
Flugente b3775ee1b3 Deleted Feature: The poison feature has been made obsolelte by the disease feature and has been removed
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2245 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-05-20 20:37:02 +00:00
Flugente d34117f495 added missing xml entries
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2223 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-12 21:04:13 +00:00
Flugente 7e10c414bc Merged revision(s) 2029 from branches/ja2_data_official_2014:
added neurotoxin darts to Howard's inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2030 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-01 22:04:14 +00:00
Flugente bd6204cc75 Merged revision(s) 1970 from branches/ja2_data_official_2014:
Added sleeping bag item (#1709), as <SleepModifier> was unused.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1971 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-01 22:26:43 +00:00
silversurfer e8eb3c36d6 fixed wrong xml tags
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1808 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-06 19:18:33 +00:00
silversurfer 1353f9ee7d added missing .45 drum magazines to Tony's inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1807 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-06 19:12:22 +00:00
silversurfer b426cddc0e added missing items from Tony's inventory
- 1078 "Beretta Cx4 Storm"
- 927 "9x18mm Mag 12 AP"
- 928 "9x18mm Mag 20 AP"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1801 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-02 14:48:28 +00:00
Flugente 052b3a9343 - Darrel now sells farm products
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1696 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-05 21:48:45 +00:00
Flugente ea7b233e9c new drug: M99 (#1634) uses the Etorphine drug effect (#22). Stuns a target, but can also kill it if overdosed.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1642 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-04-09 21:11:39 +00:00
Flugente cbcde9015d - bodies are now twohanded
- removed admin shirts from npc inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1625 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-03-24 18:58:29 +00:00
Flugente 465f999e65 added missing xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1578 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-20 01:23:11 +00:00
Flugente 799181efd8 New Feature: The number of merchants has increased, and their values have been externalised.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1577 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-20 00:29:33 +00:00
Flugente a89f7f6856 - The facility performance tag now determines the effectiveness of the interrogation assignment (100 = standard).
- If you set a handcuff's item to class from MISC (<usItemClass>268435456</usItemClass>)to KIT (<usItemClass>8192</usItemClass>), it will be treated as a stack of binders. Repeated use on enemies consumes the item (see item #1632).
- added 'stack of binders' item to Jake and Sam inventories.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1576 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-17 21:26:03 +00:00
Flugente 6d530a9971 - added an example clothes merge
- added clothes to Keith's merchant inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1541 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-09-16 14:54:27 +00:00
Flugente 780ea2ec93 added 2 new food items (pics by Soto) that fit Arulco better
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1536 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-09-10 18:38:48 +00:00
Flugente 1c3d0de4e1 added repair kit to a few shopkeeper's inventories
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1497 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-18 00:23:20 +00:00
Flugente 71d7bea33b New feature: food system requires mercs to eat and drink in order to survive
- added food items
- added food items to various mechants, BR and as enemy item choice
- added cantina facility
- canteens can now be refilled in sectors by pressing 'Ctrl' + '.'. Map/SectorNames.xml determines wether this is possible, and wether the water will be poisonous
- added new icons related to the food system

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1471 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-21 16:47:16 +00:00
Wanne a080166161 New Feature: Traps made out of guns and a piece of tripwire (by Flugente)
- guns can now be attached to tripwire and then be used as tripwire-activatd traps
o To support this feature, some (already existing) xml-tags have been added to the weapons in Data-1.13\TableData\Items.xml (<nasAttachmentClass>, <AttachmentPoint>, <AttachToPointAPCost>, <Attachment>)
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/305634.html#Post305634


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1451 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-06 08:30:54 +00:00
Wanne f1aed8775f - New drug: antidote cures poisoning (by Flugente)
o Item#: 1539


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1443 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 07:53:03 +00:00
MaddMugsy bdeb2ef516 Added AttachmentPoint.xml
Set DrugType tags in Data\Items.xml
Removed extra type #18 from Drugs.xml

XML Editor v.90
- ja2data.xsd moved to XmlWorkingData folder
- Added DrugType field, Drug table, DrugType table, Drug Item filter
- Added AttachmentPoint table and related fields:  AttachmentPoint, AvailableAttachmentPoint, AttachToPointAPCost
- Updated ItemDataForm - moved all attachment related fields to attachment tabs


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1413 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-28 00:21:10 +00:00
Wanne 6f8e261ea3 New feature: new drug system (by Flugente)
- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. 
- Control effect magnitude in Drugs.xml. Added new drugs in Items.xml.
- gave Buns drugs in Kit 5 for demonstration reasons, added drugs to Howard's inventory.
- see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1412 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-27 13:28:35 +00:00
Wanne ed025ce5da - Tripwire / Claymore / Makeshift Mines update (by Flugente)
o Items.xml: the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them.
o Items.xml: the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though.
o Explosives.xml: the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly
o see 1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1409 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-20 10:44:46 +00:00
Wanne e8079fccee - New Feature: Toggle scope modes (by Flugente)
o This allows you to toggle between a gun's different scopes via the '.' key. Y
o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use. 
o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the  [Tactical Gameplay Settings] section in the ja2_options.ini
o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items.
o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038
- WARNING: This feature breaks savegame compatibility.

- New Feature: Tripwire-triggered mines (by Flugente)
o This allows creating complex networks of tripwire that can detonate multiple mines attached to them.
o 2 new Items.xml tags: tripwireactivation, tripwire
o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205 

- Overheating addition (by Flugente)
o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB.

- Bugfix (by Flugente)
o Removed foregrip as an attachment from the Saiga 12K

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1397 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-12 08:47:13 +00:00
MaddMugsy 58e67791a8 XML Editor updated
- JMich fixed a possible crash scenario at start.  
- Fragmentation data values are now able to go above 100 in Item Data form.
Added fragments to Fragmentation Rocket and VOG Jumping Grenade
Allowed old Talon GL to be more than a paperweight if/when it is found on the vanilla maps

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1395 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-11 17:00:52 +00:00
MaddMugsy 2d4e4f76dc reverted tonyin pventory.xml and saminventory.xml to restore zero values
added attachment tag =1 to kac masterkey

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1382 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-08 17:47:18 +00:00
MaddMugsy d2ba98aa1f fixed uiIndex ordering in SamInventory.xml and TonyInventory.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1381 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-02 16:34:39 +00:00
MaddMugsy 46d642022b Trimmed off items with 0 quantities from shopkeeper inventory xmls.
Replaced remaining magazines with ammo boxes in Sam's inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1377 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-26 23:09:26 +00:00
MaddMugsy 967891046c -removed two unused entries from the end of TonyInventory.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1372 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-24 02:32:13 +00:00
Wanne b2caea497a MERGED source game dir files from development trunk revision 4890 up to latest current revision 5105
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

- New JA/DG Merc: Version 2.9
o Up to 20 new characters with complete speech from JA/DG
o see JA2_DG_Merc.txt for more infos

- A few more adjustments to the GameDir files

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1365 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-23 20:30:23 +00:00
Wanne 1c78675d13 Fix for NPC Inventory Tabledata (by Buggler)
- NPC Inventory Tabledata IndexNo sort according to ItemID
- Removed double entries for same Item ID


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1355 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-29 19:11:21 +00:00
Starwalker 432bd657bf gave NCTH-values to the HK LMGs with integral bipods where they were missing.
removed NCTH-values from LMGs (and SRs) that no longer have an integral bipod.
FN MAG can mount a Grippod now (found an after-market rail on the web...)
raised the number of 6.8mm SPC ammo at BR's and added a clip to Tony's inventory as well.
made Rifle-LAMs attachable to AICW (it has a rail on top).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1287 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-17 06:49:08 +00:00
Starwalker 71760e4d79 added single 43mm grenades for use with NAS. May not be fully functional at this time and WILL NOT work without NAS. Item descriptions contain warning.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1256 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-12-06 09:54:14 +00:00
Starwalker 5facf05a0b added 9x18mm Glaser ammo.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1251 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-30 15:46:21 +00:00
Starwalker b8d5fe8d67 added .38 Match and HP Solid ammo (including ammo crates).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1245 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-10-28 11:31:51 +00:00
Starwalker 1adbaa930e added some Unfinished Business items that were requested for modding work.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1237 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-15 10:05:58 +00:00