29 Commits
Author SHA1 Message Date
Asdow 958bd7dec4 Add missing tags back to Items.xml
FoodType & PercentAim were missing
2024-12-22 14:11:32 +02:00
Asdow 6320e6c8cc Add individual tags for ItemFlags bitmasks
Requires updated .exe
2024-12-22 00:08:05 +02:00
rftr d53e82c670 added options, item tags, and blank inventory image for new feature: upgradeable robot
https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=364403

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2642 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-03-21 17:33:00 +00:00
Wanne 2da878a89a Fix: Flamethrower (in Weapons.xml) was missing <ubMagSize>10</ubMagSize> tag (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2609 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-03 16:25:53 +00:00
Flugente 9c96a9f200 Improved feature: structures can be dragged. Which ones is defined in a new xml.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360672&#msg_360672

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2558 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-07-23 22:09:18 +00:00
Flugente a8a1a78092 Disease update:
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2553 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-25 22:38:08 +00:00
Flugente 76d95c34a2 Updated xml descriptions
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2552 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-20 16:30:33 +00:00
Sevenfm 8da66e2cc7 Added description for <shotAnimation> tag.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2532 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-05-13 07:08:47 +00:00
Flugente cf700d0f8e A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756) to create blood bags (<bloodbag>-tag, item #1757) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2467 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-10 16:22:27 +00:00
Flugente df9999ded9 The new <BarrelConfiguration>-tag specifies how many bullets a gun shoots at once. Several values can be used. If no value is set, 1 will be used.
Toggling fire modes cycles between barrel configurations if several have been set.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2461 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-01-27 19:21:04 +00:00
Flugente a372060c6e If CAN_FAN_THE_HAMMER is set for Gunslingers in Skills_Settings.ini, they can use burst fire if using revolvers with fBurstOnlyByFanTheHammer set to 1 and burst data set in Weapons.xml if they are in hipfire mode.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2460 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-01-24 21:55:47 +00:00
Flugente f17ffa3695 Ammo colour in AmmoTypes.xml is now set using <red>/<green>/<blue> tags instead of <fontColour>/<grayed>/<offNormal>/<onNormal>.
For more information, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=355255&#msg_355255

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2449 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-10-06 17:54:01 +00:00
Flugente 9a2d03d507 Fix: game does not start in 'Data'-configuration due to missing xmls, scripts
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2433 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-08-09 19:07:44 +00:00
Flugente 54ec381eed Fix: game does not start in 'Data'-configuration due to missing xmls
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2432 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-08-08 19:54:06 +00:00
silversurfer 16269cfea5 fix (by The_Bob):
- Items.xml had an unneeded tag in it that could break parsing

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2423 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-05-06 08:15:19 +00:00
Flugente ac287d0f8d Updated /Data folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2364 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-06-08 19:23:33 +00:00
Flugente e65bae9f9c New ammo properties:
- <dDamageModifierLife> alters the life damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0
- <dDamageModifierBreath> alters the breath damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2230 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-31 19:17:31 +00:00
silversurfer 196fcdcc83 Fix: Removed the invalid property <PercentCounterForceFrequency> from Items.xml
Change: Set IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT to TRUE as the new default in CTHConstants.ini. This should reduce problems with NCTH at game start when there are no scopes available. It also helps enemy soldiers so it will make the game more difficult.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2176 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-11-03 13:19:38 +00:00
Flugente fe2feeb114 Lowered duration of Trip Flare and Break Lights from 35 to 10
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2139 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-02 20:15:16 +00:00
Flugente 13698b96fd Merged revision(s) 2135 from branches/ja2_data_official_2014:
Fix: vanilla magazine class indizes were wrong

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2136 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-31 14:22:05 +00:00
Wanne a308ec2ec6 Merged from revision: 2096
XML Editor can now work with the "Data" folder
- Fixed "Data\TableData\*.xml" files 
- Added missing BigItems STI files
- Added Lookup XML files for the XML Editor

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2097 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-05 21:46:57 +00:00
Wanne 5af555b378 Merged from revision: 2019
Externalized keys and locks to xml (by anv)
- Locks (TableData/Items/Locks.xml): Originally 64 locks were kept in BinaryData/LOCKS.BIN. Now up to 255 locks can be specified in TableData/Locks.xml. If it isn't found, LOCKS.BIN will be loaded normally.
- Keys (TableData/Items/Keys.xml): Originally 10 keys were hardcoded in KeyTable[]. Now up to 255 keys can be specified in TableData/Keys.xml. If it isn't found, hardcoded array will be used normally. 
see: http://www.bears-pit.com/board/ubbthreads.php/topics/331900.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2020 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-24 18:36:11 +00:00
Wanne 4d20f08479 Merged from revision: 2017
- Fixed wrong item updates from commit 2014 (custom souns for non-guns)
o Now the hedge trimmer has the correct new sound

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2018 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-21 06:58:21 +00:00
Wanne ef54e5ebfd Merged from revision: 2013
Custom sounds for non-guns (by anv)
- knives, throwing knives, blunt weapons can use attack sounds specified with <sSound> tag - previously their sound was chosen depending on animation used and hardcoded - it should open space for exotic weapons like chainsaws, lawn mowers, jackhammers, etc. If <sSound> is left unspecified, default hardcoded sound will be used normally.
- knives, throwing knives, blunt weapons, launchers on attack can cause noise specified with <ubAttackVolume>, previously it was ignored for anything but guns,
- For presentation purposes: Reuban's hedge trimmer using its original DG attack sound effect and making a lot of noise.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2014 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 09:25:08 +00:00
silversurfer b88f43b888 fixed incorrect <usItemClass> for LAW (item 51)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1878 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-22 17:53:18 +00:00
Wanne 2b7d9a05a7 - UB Improvements / Cleanup (by Jazz)
o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml". 
o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml. 
o The instruction Morrisa will be generated after destruction of Morrisa automatically. 
o All scripts lua were modified for UB

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1743 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-29 11:56:11 +00:00
Wanne 7a1cf8171b - UB Improvements / Cleanup (by Jazz)
o Deleted old / unused files and added / updated new files
o Fixed problems with the icons of objects laid on the ground (wrong ja2set.dat)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1741 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-28 17:09:45 +00:00
Wanne ae2f385634 - Moved the following XML files in the correct "Data\TableData" location (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1610 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-02-26 14:11:12 +00:00
Flugente 4bb5a6b2d7 - reordered xmls
- new feature: class specific gun and item choices allows finetuning of a soldier's equipment

More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1584 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-01-04 23:22:41 +00:00