2848 Commits
Author SHA1 Message Date
kitty624 e2c0195a29 Update Extra Sector Items readme.txt
- small fix on Extra Items readme
2023-08-22 03:52:27 +02:00
KittyandGitHub 8370757e55 Merge pull request #54 from kitty624/ExtraItemsDir
Extra Items by difficulty

- sector specific xml that allow to add extra items
- based on difficulty level
- as I understand, it's realtime
- an old forgotten feature, now revived
- added a few examples, nothing realy fancy, just to show the idea
- when novice the stuff is slightly usefull, when insane it's bonkers
- the readme informs about details
2023-08-22 03:01:46 +02:00
kitty624 bc8b3a467b Extra Items by difficulty
- sector specific xml that allow to add extra items
- based on difficulty level
- as I understand, it's realtime
- an old forgotten feature, now revived
- added a few examples, nothing realy fancy, just to show the idea
- when novice the stuff is slightly usefull, when insane it's bonkers
- the readme informs about details
2023-08-22 03:00:01 +02:00
KittyandGitHub ce152053d7 Merge pull request #53 from kitty624/gamedir-dev
Update Items.xml

added usAdministrationModifier-tag to items.xml
it already exists in code and feature description at forum indicates that it just was forgotten to be added
used the tag for item 1021 "Laptop", just as picture in feature description shows
2023-08-21 16:45:34 +02:00
kitty624 f8fdfe8dc2 Update Items.xml
- added  <usAdministrationModifier>-tag to items.xml
- it already exists in code and feature description at forum indicates that it just was forgotten to be added
- used the tag for item Laptop, just as picture in feature description shows
2023-08-21 16:38:29 +02:00
KittyandGitHub 59e4d1952d Merge pull request #52 from kitty624/mercprofiles
updated mercprofiles25.xml

 - edited to match recent changes to merc traits in mercprofiles.xml
    to ensure UB-1.13 and ja2-1.13 mercprofiles are in sync

-  fix to manuel in mercprofiles.xml (ja2-1.13)
    I had previously neglected to delete athletics after he gained covert ops, did that now
2023-08-21 10:46:23 +02:00
kitty624 dd7721ef7e updated mercprofiles25.xml
- edited to match recent changes to merc traits in mercprofiles.xml
- to ensure UB-1.13 and ja2-1.13 mercprofiles are in sync

- fix to manuel in mercprofiles.xml (ja2-1.13)
I previously neglected to delete athletics  after he gained covert ops, did that now
2023-08-21 10:33:49 +02:00
rftrdevandGitHub dbf4e586f3 Replace evolution with growth modifiers in MercProfiles25.xml (#51) 2023-08-21 00:40:05 -07:00
KittyandGitHub a6ddc59cc1 Merge pull request #50 from kitty624/gamedir-dev
updates to documentation


- deleted Starter documentaion.md no need for .md-file, there are several links to it in other docs here
- deleted folder about additional UB campaigns, the svn-link inside wasn't working anymore
- updated links in other  files
- added some comments in other files
- added link to discord
- updated link for download latest 1.13 and deleted outdated or unofficial ones (i.e. maeyeanie)
2023-08-21 06:23:26 +02:00
kitty624 15190e7952 updates to documentation
- deleted Starter documentaion.md
no need for .md-file, there are several links to it in other docs here
- deleted folder about additional UB campaigns, the svn-link inside wasn't working anymore
- updated links in other  files
- added some comments in other files
- added link to discord
- updated link for download latest 1.13 and deleted outdated or unofficial ones (i.e. maeyeanie)
2023-08-21 06:21:12 +02:00
KittyandGitHub ddafe51588 Merge pull request #49 from kitty624/gamedir-dev
Update strategicmap.lua
2023-08-21 02:59:36 +02:00
kitty624 f701405933 Update strategicmap.lua
fix to comment in latest commit

- comment in lua said B2, but it's B8
2023-08-21 02:58:04 +02:00
KittyandGitHub a74d4a3a01 Merge pull request #47 from kitty624/gamedir-dev
fix invalid  GridNo Maria/Angel BH-quest

- the common used GridNo for one bountyhunter was invalid in some of the possible sectors
- this had been already addressed for B14 in original commit
- now expanded to use altenate GridNo in B2 and B12 as well
- checked in MapEditor, other possible sectors allow a valid spawn at common used GridNo
2023-08-21 02:40:57 +02:00
kitty624 ea6ffbd04d fix invalid GridNo Maria/Angel BH-quest
maria/angel bountyhunter quest

- the common used GridNo for one bountyhunter was invalid in some of the possible sectors
- this had been already addressed for B14 in original commit
- now expanded to use altenate GridNo in B2 and B12 as well
- checked in MapEditor, other possible sectors allow a valid spawn at common used GridNo
2023-08-21 02:38:39 +02:00
Andrzej FałkowskiandGitHub 89fef39a37 Battle panel interface with support for multiple resolutions and scrollable list (#46) 2023-08-20 20:52:11 +03:00
Andrzej Fałkowski 93fa9ed17f Merge branch 'master' into loading-screens-multi-res 2023-08-19 22:59:21 +02:00
Andrzej Fałkowski 0cf9ef37db INI settings for loading screen stretch mode 2023-08-19 22:54:51 +02:00
KittyandGitHub 1bd4bea3a5 Merge pull request #45 from FunkyFr3sh/FunkyFr3sh-patch-1
update to latest cnc-ddraw
2023-08-18 05:56:23 +02:00
FunkyFr3shandGitHub 7ef35e95f4 update to latest cnc-ddraw 2023-08-17 21:45:20 +02:00
KittyandGitHub 7b42c38af9 Merge pull request #44 from kitty624/mercprofiles
Update MercProfiles.xml



    adjusted Sidney, Dimitri, Grace and Wink to remodeled throwing/demolition trait

    therefore removed their demolition-trait, since grenade throwing bonus is now under throwing-trait

    they still have throwing-trait to match what their Bio descriptions says

    Igor now Hunter instead of Survivalist, according to balance discussion at discord
2023-08-15 23:53:36 +02:00
kitty624 a856a8e3dd Update MercProfiles.xml
- adjusted Sidney, Dimitri, Grace and Wink to remodeled throwing/demolition trait
- therefore removed their demolition-trait, since grenade throwing bonus is now under throwing-trait
- they still have throwing-trait to match what their Bio descriptions

- Igor now Hunter instead of Survivalist, according to balance discussion at discord
2023-08-15 23:49:50 +02:00
AsdowandGitHub 30c9a8d0fc Default options (#42)
* Changed default options

Show Movement Path -> True
Sleep/Wake Notifications -> False
Show Tree Tops -> True
Smart Tree Tops -> True
High-Angle Grenade Launching -> True
Tracer Effect for Single Shot -> True
Logical Bodytypes -> True
Auto Fast Forward AI Turns -> True
Start at maximum aim -> True
2023-08-11 22:03:13 +03:00
rftrdevandGitHub d9850444f6 Update Skills_Settings.ini (#41) 2023-08-11 11:27:08 -07:00
rftrdevandGitHub 47bb45efe7 Growth modifiers gamedir changes (#40)
* Replace bEvolution with fRegresses

An evolution value of 2 meant that they devolved, so only Moses and non-sober Larry regress

* Update growth modifiers for specific mercs

Since we can't (currently) force a merc to not grow, we'll just set their growth modifier to an extremely high (slow) value

Len: extremely slow
Spike: extremely slow
Henning: extremely slow
Pops: extremely slow
Wally: very slow (Marksmanship only)
Carp: slow
Leon: extremely slow
Sam: extremely slow

* Add default growth modifiers (0) to the rest of the mercs
2023-08-09 18:35:42 -07:00
KittyandGitHub 10e7258e73 Merge pull request #39 from kitty624/mercprofiles
Balance attempt MercProfiles.xml
2023-08-05 21:57:11 +02:00
kitty624 ca9943d535 Update MercProfiles.xml
balance attempt, as discussed in discord

- give high-price mercs more traits
- more available radio-operators
- change some trait-choices that seemed unreasonable/bad fit according to Bio of merc
- preperation for further planned changes
2023-08-05 21:09:18 +02:00
AsdowandGitHub 0f38bd990d Create SectorNames.xml (#38)
Renamed traversable sectors according to original Unfinished Business campaign
2023-07-25 18:50:13 +03:00
AsdowandGitHub 98f17aad86 Lobot: Added blood pools to 3 death animations (#37)
* LOBOT: Add blood pools to most common death anims

* Move HasRifleInHand layerprop down in priority

Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
2023-07-22 14:14:29 +03:00
rftrdevandGitHub 9a08e588bd Add reduced stat growth options to ja2_options.ini (#36) 2023-07-21 22:53:30 -07:00
AsdowandGitHub 7a888677a4 Update F_N_PRNE_kevlar.sti (#35)
Fix faulty sprite for female merc
2023-07-19 15:37:39 +03:00
rftrdevandGitHub 61060d4522 Add missing transport group options (#34) 2023-07-05 18:30:38 -07:00
rftrdevandGitHub 1e75f36d4b Transport group gamedir changes (#33) 2023-07-04 20:57:43 -07:00
FunkyFr3shandGitHub 8295dba021 update to latest cnc ddraw (#32) 2023-07-04 20:24:44 -07:00
CptMooreandGitHub 9b44e687ce Merge pull request #31 from 1dot13/trigger-fix-2
trigger-fix-2
2023-03-29 19:59:42 +02:00
CptMooreandGitHub 93d5dd464c trigger-fix-2 2023-03-29 19:59:34 +02:00
CptMooreandGitHub 2d78b6639e Merge pull request #30 from 1dot13/trigger-fix
trigger-fix
2023-03-29 19:57:12 +02:00
CptMooreandGitHub 503f17fb44 trigger-fix 2023-03-29 19:56:58 +02:00
FunkyFr3shandGitHub 01d44a6471 Use better default shader (#29) 2023-03-29 10:14:11 +03:00
AsdowandGitHub c810b0cd28 Added default setting for alternate pathfinding (#28) 2023-02-15 11:53:17 +02:00
AsdowandGitHub e95214e641 Lobot: Fix dual wielding sawed off shotguns (#27) 2023-01-25 15:58:19 +02:00
AsdowandGitHub 12282d2771 Add defaults for new option (#25) 2023-01-22 23:36:16 +02:00
CptMooreandGitHub 206dc4623c Merge pull request #24 from 1dot13/fix-trigger-source
Fix (3) trigger-source workflow.
2023-01-22 00:46:45 +01:00
CptMoore 1df2b9b05b Fix (3) trigger-source workflow. 2023-01-22 00:46:24 +01:00
CptMooreandGitHub ff83cbd877 Merge pull request #23 from 1dot13/fix-trigger-source
Fix for trigger-source workflow.
2023-01-22 00:45:14 +01:00
CptMoore b2761a651d Fix for trigger-source workflow. 2023-01-22 00:42:40 +01:00
CptMooreandGitHub 54637bfc50 Merge pull request #22 from CptMoore/add-source-trigger
Add trigger-source workflow.
2023-01-22 00:27:18 +01:00
CptMoore 5812fd25e4 Add trigger-source workflow. 2023-01-22 00:25:13 +01:00
AsdowandGitHub 832b1a7bf2 Lobot: Fix flying back with bloodspurt animation (#20)
There was an error where this animation was 7 frames per direction long, when it should be 24 frames per direction.

Using regular flying back animation as a placeholder until animations with gore are implemented.
2023-01-20 13:16:49 +02:00
AsdowandGitHub b90e364d7a Lobot (#19)
Make use of new  attachment filter criterion for lobot

Balaclava still requires to be defined as a valid attachment for helmets, but kneepads should now show up already when they are attached to leg armor.
2023-01-19 14:22:32 +02:00
majcostaandGitHub d066b377d8 make default Highlight Mercs be false (#18)
changed with PR#
2023-01-19 00:08:22 +02:00