- Sounds/SoundsProfiles.xml
- Dynamic ammo weighting (DYNAMIC_AMMO_WEIGHT in JA2_Options.ini) now also applies to food, drugs, canteens and camo kits.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2447 4f8fa57e-7814-0410-bad4-adc449f26b7c
- changed the mechanics attribute of some mercs with explosive skill to something higher than zero so they do not automatically blow themselves up anymore
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2243 4f8fa57e-7814-0410-bad4-adc449f26b7c
Fixed a few errors in XMLs (thx to ATigersClaw)
- Fixed text "Combat instructor" -> "Combat Instructor"
- Fixed too long text "New Age Spiritualist" -> "Spiritualist"
- Changed Blood's nationality from American to South African
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2194 4f8fa57e-7814-0410-bad4-adc449f26b7c
wrong aim levels and handling for Sphinx pistol
wrong Need for sleep values for Lance Fisher and Turtle
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2158 4f8fa57e-7814-0410-bad4-adc449f26b7c
Mercs get individual backgrounds, with the same number as their profile number, which is not selectable by IMPs. This allows better ordering and finetuning descriptions.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1964 4f8fa57e-7814-0410-bad4-adc449f26b7c
Trait adjustments
- Raven and Lynx are sharpshooters, so they get the 'sniper' trait
- Sidney and Wink are notable throwers, so get the 'throwing' trait
- Cliff is a Doctor without any other qualities, so gets the 'Paramedic (Expert)' trait
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1956 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Added missing updated snitch traits for some mercs. This feature was added in GameDir revision: 1906 (by anv)
Beth
Bud
Buzz
Carp
Ears
Gary
Hurl
Lance
Leon
Weasel
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1919 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Animated new Smoke faces
- Revised Postie, Reuban, Leon and Bud's dialogues (replaced 11khz battle sounds with better quality equivalents, replaced some quotes with better fitting, unlocked 045s, etc.)
- Leon now immediately hates all of his progeny, including both drunk and sober Larry
- Replaced some default nationalities/sexism/racism values for DG mercs
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1853 4f8fa57e-7814-0410-bad4-adc449f26b7c
new modifiers for item properties:
- APs to reload
- APs to reload manually
- max distance for messy death
- gun handling
- best laser range
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1806 4f8fa57e-7814-0410-bad4-adc449f26b7c
These KITS are Limited to Merc Lvl and prices, it would be tempting to give them "the perfect loadout" but it would take away from the fun and balance of the game.
*List of Kits
Ammo: Extra ammo at the expense of an other item.
Gun Choice: an alternative weapon.
Combat: Mercs drop their Med/Tool Kits in favour of extra firepower.
Fast Rope: Only seen in upper tier Mercs. The idea was to create a basic kit for when you know you are landing in an enemy occupied sector. (Could be change to "Hot LZ")
CQC: Close Combat
HTH: Hand to Hand
LBE: If you feel like splashing the cash for some extra carry capacity.
Paramedic: A kit for Doctors on the front line, dropping their MEdkit for a FirstAid Kit and a Smoke Grenades.
Auto/Heavy WPNs: Skill specific kits.
Sapper: Desroying/Constructing stuff.
Breach: Using explosives or ballistics to open doors.
Covert: Silent weapons/ammo.
Night OPs: Flares etc...
There are more KITS but they should be self explanatory. It's a lot of info to edit, so if there are any mistakes/oversights let me know and i'll change them. Same goes for any suggestions.
I tweaked these Mercs in order for OST/NST to match and to improve one or two.
Dyno & Smoke: Electronics added to OST to match Demo.
Mouse: Stealthy/Stealthy added to OST Melee removed from NST
Moses: Given Devolve evolution.
Hector:Knifing expert in OST.
Needle: Knifing OST.
Screw: HTH (OST) HTH/Tech (NST)
Elroy: Strealth/Lockpicking.
Carp: Removed Deputy and gave him Teacjng in OST/NST. He's pretty useless at the moment, at least this way he can be a Militia Trainer.
Doc: He had Teaching/Deputy in NST. Changed it to Doctor in NST and no skill in OST.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1778 4f8fa57e-7814-0410-bad4-adc449f26b7c
- added new backgrounds to mercs
- <no_male> and <no_female> prohibit specific backgrounds to show up on IMP generation
- <cth_vs_creatures> modifies gun CTH when aiming at creatures
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1754 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Added faces (except camo faces), speech, bio, ...
o All those 4 mercs are available at M.E.R.C
o Added INI options for enabling/disabling recruitable Speck, Kulba and natives
-> RECRUITABLE_SPECK, RECRUITABLE_JOHN_KULBA, RECRUITABLE_JOHN_KULBA_DELAY, RECRUITABLE_JA1_NATIVES
o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE
see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1715 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Added profiles & other needed XML data for 3 new IMPs (MercProfiles.xml, ...)
o The 3 new IMPs use voice set (speech & edt) of IMP (51, 52, 53). All speeches are Russian currently, texts in English
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1713 4f8fa57e-7814-0410-bad4-adc449f26b7c
o From now on, as long as Speck is hired (or dead, or POW, or travelling), he won't be sitting on Speck Com nor sending you emails. However, is he's able to, he'll comment on current situation from battlefield: player owing money, Flo getting married, MERC merc dying, etc., so keeping him alive might be a good idea. Also added quotes for MERC website:
- on recruiting Speck
- on trying to recruit unavailable Speck
- on trying to recruit unavailable Biff (present in game files and code, but previously unused)
- Speck advertising himself
Fixed Biggin's wrong ammo (by anv)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1701 4f8fa57e-7814-0410-bad4-adc449f26b7c
- fixed few quotes (Wink, Carp, Turtle, Sparky)
- changed Wink's throwing trait to demolitions
- changed incorrect zeroes in buddy/hate records to 255s
- changed Sparky opinion of Gary from buddy to hated
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1685 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Mitch (AIM), Carp (AIM), Lance (MERC), Raffi (MERC), Wink (MERC)
o added voice sets for above
o added love/hate talk for Spam, Vicki, Biff, Fidel, Bud
o added gear kits for all MERC mercs, now everyone should have 5 choices (I hope they're somewhat balanced)
o added 2 signature weapons from DG: Postie's letter opener, Reuban's hedge trimmer, now in their kits
Notes:
o Carp has skill evolution set to 1/4 - as he "has slowed with age" according to his bio,
o hedge trimmer doubles up as wire cutter, so no puny fence will save you from getting chopped up,
see: http://www.bears-pit.com/board/ubbthreads.php/topics/321770.html#Post321770
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1680 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Hector has bad MouthY coordinate (should be two numbers higher)
o Stella has Fox as a hated merc (should be Hurl)
o Reaper has Shadow as a buddy merc
o Reaper has Blood as "learn to like"
o Changed some GenderQuotes
o fixing Larry's alumni page text
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1669 4f8fa57e-7814-0410-bad4-adc449f26b7c
- added voicesets for It, Bernie and Ears
- added battle sounds for Elroy (previously overlooked somehow)
- added some hate talk to Spike, Boss, Leech, Rusty and Sidney
- fixed wrong ammo in Weasel's equipment
- added some cheap knives to Mouse's and Elroy's kits, so they can make use of their new traits right away
- unlocked extra banter dialogue for some mercs (quote 45)
- added new gargantuan MercOpinions.xml, containing 255 opinion records per merc. Most new ones are 0 by default, I changed those for buddies and foes to 25/-25.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1661 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added soundsets for Elroy, Rev, Dyno, Skitz and Weasel (by anv)
-fixed few errors in Doc's and Hurl's dialogue (by anv)
-added Skitz and Weasel (by anv)
-improved Hurl's an Boss's face (by anv)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1652 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Ira: Added compact binoculars to the gear
o Hurl: new paramedics skill
o A few other adjustments
o Cleaned MercStartingGear.xml file (removed tags with default values) which shrinks the xml file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1646 4f8fa57e-7814-0410-bad4-adc449f26b7c