Hazapuza and Asdow
8fd17b75b9
Thicken the barrel on the P-08's graphics
2024-11-07 20:42:57 +02:00
Hazapuza and Asdow
d97bd882e9
Add tons more LOBOT weapon graphics
...
Added unique LOBOT graphics for the vast majority of 1.13's firearms.
Also edited and re-rendered some of the existing LOBOT weapon graphics, in order to fix missing pixels (mainly thin barrels disappearing on some animation frames), and made wooden parts somewhat lighter for slightly better shading.
2024-11-07 20:42:57 +02:00
Hazapuza
c942bacb66
Added LOBOT graphics for a short AK-style compact carbine
...
The AKS-74U and AKMSU now use a wooden furniture version, and several short-barreled black/dark-colored rifles use an all-black version.
2024-03-15 15:16:12 +02:00
Hazapuza
12848a06ef
LOBOT graphics for XM25 and G11
...
- XM25, OICW and AICS set to use the XM-25 graphics
- G11 and CAWS set to use the G11 graphics
-Added '25mm' to XM-25's descriptions, fixed several typos
2024-03-07 07:33:46 +02:00
Asdow and GitHub
6e2de6c617
LOBOT: Add ghillie suit and camo uniform ( #77 )
2024-03-05 11:54:46 +02:00
Asdow and GitHub
98f17aad86
Lobot: Added blood pools to 3 death animations ( #37 )
...
* LOBOT: Add blood pools to most common death anims
* Move HasRifleInHand layerprop down in priority
Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
2023-07-22 14:14:29 +03:00
Asdow and GitHub
7a888677a4
Update F_N_PRNE_kevlar.sti ( #35 )
...
Fix faulty sprite for female merc
2023-07-19 15:37:39 +03:00
Asdow and GitHub
d0684923db
Fix rendering mistake in EOD pants for big male ( #17 )
2023-01-16 13:39:51 +02:00
Asdow
ab9335a2ce
EOD suit for big male
2023-01-15 01:59:12 +02:00
Asdow
af0ede3d60
Fix regular male EOD helmet when prone
2023-01-14 15:24:57 +02:00
Asdow
f76c9ce5a2
Fix rolling with rifle and eod suit on
2023-01-14 14:59:33 +02:00
Asdow
70f8c2ae09
Added alternative eod helmet graphics
...
When prone and wearing eod helmet and vest, the vest collar needs to cover part of the helmet
2023-01-14 14:34:00 +02:00
Asdow
465f39a9e1
Added EOD suit animations for female
2023-01-14 02:38:25 +02:00
Asdow
7045e4c2de
update EOD vest sti files
2023-01-13 19:19:20 +02:00
Asdow
30fcda5501
EOD suit anims for regular male
2023-01-13 18:38:31 +02:00
Asdow
78791b9789
Add spectra & balaclava for big male and female
2023-01-12 20:41:21 +02:00
Asdow
120ce28c66
Added balaclava, heavy armor vest and holsters for regular male
2022-11-19 20:04:39 +02:00
Asdow
ae2dd0f6fe
Added Kevlar vest graphics
2022-11-18 19:47:20 +02:00
Asdow
747c90c13c
Add Sawnoff shotgun animations to LOBOT
2022-11-06 11:52:11 +02:00
Sevenfm
8a6f2a96bf
Missing LOBOT slap animation for female bodytype (by Asdow).
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2639 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-01-17 20:27:29 +00:00
Sevenfm
d3d74b98a7
Alternate hip aim animation for big male (by Asdow)
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2637 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-01-10 18:57:00 +00:00
Sevenfm
39b5d10721
Full set of LOBOT animations (by Asdow).
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2633 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-12-31 07:50:26 +00:00
Sevenfm
570f36245f
Fix for female, big male cowering LOBOT animations (by Asdow).
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2632 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-12-06 07:06:38 +00:00
Sevenfm
31bed58b9e
Fix for female throwing animations causing a crash with lobot (by Asdow).
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2631 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-12-05 19:13:45 +00:00
Sevenfm
3d1dfe793f
LOBOT update (by Asdow).
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2617 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-09-06 05:34:15 +00:00
Sevenfm
fa1bdfb31d
LOBOT update (by Asdow). Redid all the regular male anims for less dark shadows and added most of big male animations.
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2614 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-23 12:37:36 +00:00
Sevenfm
2f0dd6107a
LOBOT update (by Asdow).
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2612 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-18 05:21:48 +00:00
Sevenfm
cd557f3c3a
LOBOT update (by Asdow)
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2610 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-13 16:37:14 +00:00
Flugente
ddff27f720
ALLOW_TARGET_HEADANDLEG_IFPRONE is now off by default.
...
Additionally, the structure JSD has been changed to be more consistent (the old one is in the same folder for comparison)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2593 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-06-21 19:32:42 +00:00
Sevenfm
83b47a0557
Updated LOBOT files (by Asdow).
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2582 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-02-18 09:38:26 +00:00
Sevenfm
de094f55fa
LOBOT update (by Asdow)
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2561 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-08-16 03:11:33 +00:00
Sevenfm
62fd01947e
LOBOT files.
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2519 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-02-15 16:22:04 +00:00
Flugente
169c743375
Added animations for crouched walking with weapons aimed (standing against standing/crouched targets) for all merc bodytypes (by Taro)
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2397 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-15 17:08:29 +00:00
Flugente
595192e8e2
Improved bayonet animations (by Taro)
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2395 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-07 17:36:43 +00:00
Flugente
07bfe7b478
Added bayonet animations (standing attack against prone targets) for all merc bodytypes (by Taro)
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2393 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-06 17:50:51 +00:00
Flugente
43195792f2
Added bayonet animations (standing against standing/crouched targets) for all merc bodytypes (by Taro)
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2392 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-02 10:34:55 +00:00
Flugente
6dc9445354
Fix: combat jeeps could not be seen unless ENEMY_TANKS_ANY_PART_VISIBLE was true
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2315 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-14 20:32:13 +00:00
Flugente
d3b6094b9b
New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2305 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-20 18:44:16 +00:00
Flugente
df04f7b198
New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2284 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-24 22:52:53 +00:00
Wanne
0362b874d0
Driveable vehicle Update: Externalized vehicle seats (by anv)
...
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2038 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:27:09 +00:00
Wanne
2de1911218
Merged from revision: 2036
...
- Eldorado, hummer, jeep animation cleanup (by rummtata)
- Minor language touchups for CampaignStatsEvents.xml, LoadScreenHints.xml (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2037 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 14:44:04 +00:00
Wanne
2a01e7ce1c
- Added missing MW_SR_HIP_AIM.STI (renamed the original animation file) (thx to Buggler)
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1620 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-03-10 16:54:50 +00:00
Wanne
68ae217434
- Fixed the 3 workaround shooting animations (from revision: 1494 and 1499)
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1501 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-21 12:02:12 +00:00
Wanne
61ef2ae784
- Workaround for the missing animations (M_SR_HIP_AIM.STI) which fixes the crashes in tactical when the animation was not found
...
o Copy and renamed the animations (M_SR_HIP_AIM_ALT.STI to M_SR_HIP_AIM.STI)
o see: http://www.bears-pit.com/board/ubbthreads.php/ubb/showflat/Number/309190/Searchpage/1/Main/20195/Words/M_SR_HIP_AIM.STI/Search/true/Re_A_Small_Compilation_of_New_.html#Post309190
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1499 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-18 16:06:41 +00:00
Wanne
b2191a016a
- Workaround for the 2 missing animations (M_N_SHOT2.sti and S_N_SHOT2.sti) which fixes the crashes in tactical when the animation was not found
...
o Copy and renamed the base animations (M_N_SHOT.sti and S_N_SHOT.sti)
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/309138/Re_A_Small_Compilation_of_New_.html#Post309138
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1494 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-16 13:07:36 +00:00
Wanne
2a9080e2ff
Sandro's feature pack (by Sandro)
...
- GameDir files for the features
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1490 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-14 12:20:35 +00:00
Wanne
8a010414f4
- Added new prone bandaging animations (by PasHancock)
...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1421 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-06 14:47:32 +00:00
Wanne
fdbed817ed
- Added alternate shooting animation for big merc (M_SR_AM2.sti) (by Sandro)
...
- Added alternate shooting animation for big merc when standing in water (MW_SR_AM.sti) (by Sandro)
- Added and renamed the original animations with a *.original" suffix
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1363 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-15 09:23:06 +00:00
Wanne
84d990e7fb
MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882
...
Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-18 11:58:16 +00:00
Wanne
11d47c5ed5
- Updated alternate shooting pistol animation for small merc (by PasHancock)
...
o To use this new animation, just rename it to "S_N_SHOT.sti"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1351 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-02 10:40:44 +00:00