Bugfix: Tactical Interface is still locked after QuickLoad (by Zathras)
The valid range for Price_Modifier is (-1)-100. -1 & 0 were added as options some time back to allow the game to dynamically adjust the Price_Modifier value based on game progress.
Translated new text for Multiplayer and HAM.
Updates to the HAM/100AP integration.
Added Min/Max Suppression Tolerance values (from Headrock).
Bugfix: Took away the ability to reload a weapon from the item description box while using an ammo crate.
Corretion to the 100AP/HAM integration.
Made an APBPConstant a little clearer. Before it was labeled as part of the suppression system when in reality it's not.
Fixes/Improvements to Option screen (by Arynn)
Added the new strings from the multiplayer branch
Added the new strings from the multiplayer branch
Updated a few "wrong" default values to "correct" ones. In multiplayer we read the default ja2_options.ini. Problem was, that min. and max. CTH was set to 0, which resulted in zero CTH
Translated MP Text in _GermanText.cpp
A few minor adjustments
Disabled some of the charges associated with the Increased Aiming Costs option.
Corrected a AP display issue when you had to turn while a weapon was not in a ready position.
Found a bug in the russian text file that was preventing the creation of russian builds.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1113 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Features:
- Headrock's HAM 2.8:
- Zathras' Multiplayer UI Patch
Bugfixes:
- New option "Force turn mode" is always disabled when playing a multiplayer game
- Max Merc limit in multiplayer was not evaluated when hiring merc
- Press "ESC" while green progress bar on laptop loads -> Buttons are still visible although Laptop is closes
- Fixed szSoundEffects definition
- Minor fix to allow the bullet graphic to render properly when the shopkeeper panel is open.
- Fixed a bug when creating the application, it was only possible to start ONE instance of the game. Now it is possible to start as many instances of the game you would like.
- Temporary fix for game freeze when a path contains duplicate tiles
Also non English Versions (German and Russian) of ja2.exe are available
How to update these Versions from SVN, take a look at the Bears Pit thread:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=201700&page=1#Post201700
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1104 4f8fa57e-7814-0410-bad4-adc449f26b7c
- GUI changes, so it displays correctly with Chinese fonts
- Changed "General" and "Bipod/Prone" values on the item "Bonus" tab from old ranges (-100 to +100) to new ranges (-300 to +300) so it can display values from DBB Mod
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1099 4f8fa57e-7814-0410-bad4-adc449f26b7c
Bugfixes:
- CTD when enemies retreat (by Heinz)
- Open IMP page in laptop and then close laptop using key ESC. You will see button for closing window on strategic map... if you press this button you will have CTD.
- Mercs randomly drop aimed weapons automatically under some weird circumstances
- Merc are now a little more "talkactive"
- Fixed error creating new soldiers in DoReinforcementAsPendingEnemy
- Fixed some bugs in Shopkeeper interface.
- Fixed CTD when pressing Alt-Y not in cheat mode
- Save/load screen shouldn't appear during quickload
- Fix movement cost problems in 100AP. Externalized the movement cost modifiers and changed the run modifier from a divisor to a flat modifier like other forms of movement use.
- Added a condition which should stop the blue asterisk from appearing on an item unless that item is of item class IC_LBEGEAR.
New:
- AI Viewer: To use the AI Viewer build a Debug Version, go to the Strategy Screen and press F12
- Quest Debug System: Quest Debug System dialog is opened by switching to the Tactical screen and press F11.
- New option screen with "Next" and "Prev" button. This allows "unlimited" of options in the option screen
- "Forced turn base mode" option in the option screen and also available via keyboard shortcut (CTRL+ALT+SHIFT+T) in tactical. This forces the game to go in turn based mode when there are enemies in the sector.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1097 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Space Viking's many mercs changes plus numerous generic bug fixes
- Bug fix for invalid coordinates problems (outside valid range of 1-16)
- fixed mistakes in UFS web page (was missing ","), add missing line (by inshy)
- added russian layout for IMP Begin screen, now russian users can type name of they heroes using russian letters. Fixed position for male\female text in russian version (by Heinz)
- fixed wrong position for items in inventory (by Heinz)
- Bugfix: Fixed Runtime Error in Strategy Screen when user plays in 640x480 and moves cursor over merc list (by Heinz)
- Chinese specific update (by zww from tbs)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1079 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Updated XML Editor to Version 0.40
- Added: Support for Italian Item descriptions and Italian Ammo Strings
- Added: Support for Dutch Item descriptions and Dutch Ammo Strings
- Added: Support for Chinese Item descriptions and Chinese Ammo Strings
- Changed: Lookup files in "TableData\Lookup" will only be created by the XML Editor, if the files do not exist
- Fixed: Grid-Columns are always resize able now
- Fixed: Cursor Drop Down List not 100% visible
- Fixed: Herve Inventory not 100% visible
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1071 4f8fa57e-7814-0410-bad4-adc449f26b7c