-added ENABLE_ALL_WEAPON_CACHES and ENABLE_ALL_TERRORIST flags to exe and to ja2options.ini (requires new game to use)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@337 4f8fa57e-7814-0410-bad4-adc449f26b7c
-small tweak to BR fix from 426 to disable the notbuyable and itemclass = 0 filter on initial inventory setup so we can add new items later
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@334 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed BR's not stocking things later in game if they were illegal when game started (requires starting a new game to see effects)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@333 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added ENABLE_CREPITUS flag to ini file. This flag will allow you to enable/disable crepitus in Sci-Fi mode. It does not enable/disable the creatures in realistic mode - they will never show up in this mode.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@331 4f8fa57e-7814-0410-bad4-adc449f26b7c
-XM-8 sharpshooter range restored to 400
-Five-seveN range restored to 130
-FN MAG ready aps reduced to 5
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@327 4f8fa57e-7814-0410-bad4-adc449f26b7c
-Added Bobby Rays filter buttons to Guns, Ammo and Used
Filter for Armour and Misc will follow ...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@325 4f8fa57e-7814-0410-bad4-adc449f26b7c
-small change to autofire spread bursts to enable selection of # of rounds fired (select # rounds as normal, and then drag the cursor over multiple targets)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@323 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added scifi tag to items.xml
-added some limited auto-aim to spread fire to make it actually useful
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@322 4f8fa57e-7814-0410-bad4-adc449f26b7c
-swapped weights of glue and duct tape
-adjusted description of Sig 551 and 552 to include integrated stuff
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@311 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed camo not working after a merge until the item was removed and replaced
-ammo weight calculation changes from pulmu
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@310 4f8fa57e-7814-0410-bad4-adc449f26b7c
-madlab no longer allowed to set fingerprintid on rocket rifles
-ctrl+enter deadlock abort keys no longer require cheat mode to be active
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@298 4f8fa57e-7814-0410-bad4-adc449f26b7c
-item tooltips now display combined weight of items in a stack
- added menu option to allow/disallow crows
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@296 4f8fa57e-7814-0410-bad4-adc449f26b7c
-ammo weights affected by # bullets remaining
-added urban, desert and snow camo -- note that snow camo doesn't currently do anything. There's no way to determine if a soldier is standing on snow! The effect is there, but the implementation will have to come later...
-added localization code for German and Russian ammo strings and item names and descriptions
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@289 4f8fa57e-7814-0410-bad4-adc449f26b7c