Commit Graph
288 Commits
Author SHA1 Message Date
Flugente 6f09e9f863 - slightly tweaked disease effects
- increased disease cure quantity at pharmacy
- lowered militia resource gain modifiers

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2347 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-10-24 18:59:42 +00:00
silversurfer de0f0bf401 - new option "DELAYED_GRENADE_EXPLOSION" in Ja2_Options.INI (by Sevenfm) that makes grenades explode in the next turn instead of instantly
- new value "AP_GRENADE_MODE" in APBPConstants.ini (by Sevenfm)

preparation for new dirt/repair system:
- new option "CLEANING_RATE_DIVISOR" in Ja2_Options.INI 
- removed options "DIRT_SYSTEM", "FULL_REPAIR_CLEANS_GUN" and "SECTOR_DIRT_DIVIDER" as they are not used anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2346 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-10-18 21:00:06 +00:00
Flugente 5501d22466 If TIME_BOMB_WARNING is true, display a warning animation around any armed time bomb.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2345 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-10-16 14:30:40 +00:00
silversurfer 99d6a81683 new modifier SCROLL_SPEED_FACTOR in Ja2_Options.INI that allows to modify scroll speed
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2341 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-09-11 11:46:10 +00:00
silversurfer 64fe4bb282 - removed parameter USE_NEW_CTH_CALCULATION from Ja2_Options.INI as it is not used anymore since r8281
- added missing rain chance to some sectors and fixed typo for sand storm chance

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2335 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-08-06 10:47:38 +00:00
Flugente 648247788e Helpful option: if PRINTOUTTILESET is TRUE (default FALSE), pressing [f] over a structure will also print out what tileset the structure's subtileset belongs too, its name, and the specific tile index. This is rather helpful if you set up fortifiction or interactive action xmls, or if you just want to know a sector's tileset.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2334 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-08-03 17:37:26 +00:00
Flugente 058e9f9ecc New LUA functions: via GetModderLUAFact and SetModderLUAFact, a modder can set up to 1000 INT32 values exclusively in LUA scripts. This can be used to store mod-specific data in save games without additional code required
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2331 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-26 20:45:47 +00:00
Flugente b54192e90e New feature: militia resources requires the player to convert items to resources to be able to train and promote militia
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2330 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-15 19:28:14 +00:00
Flugente e7bf5823c1 Replaced wrong bad russian names (by Elvis_A)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2329 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-07 17:27:43 +00:00
Flugente 8230208d06 New feature: mines require workers for maximum income, these can be trained like militia.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2328 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-04 22:22:16 +00:00
Flugente 2afdd26252 New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2327 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-03 21:10:48 +00:00
Flugente ba1b463812 If ALLOW_TARGET_HEADANDLEG_IFPRONE is TRUE, head/torso/legs can be targetted on prone soldiers (until now, hits were always considered on torso).
Additionally soldiers are no longer protected from stray bullets in crouched and prone stance.

This option will be removed once this code change has been accepted (or deemed unacceptable).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2326 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-02 18:02:44 +00:00
Flugente ee657d400b New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2325 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-06-18 20:55:38 +00:00
silversurfer bd41b461ca AI and tactics improvements (by Sevenfm):
New options:
 AI_YELLOW_FLANKING - yellow flanking is disabled by default
 IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk)

Removed obsolete options:
 SHOW_COVER_INDICATOR
 SHOW_ENEMY_RANK_ICON
 SHOW_ENEMY_AWARENESS


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2323 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-20 18:27:42 +00:00
Flugente d5d883d1ca New feature: We can now create non-profile-based merchants via lua.scripts.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2320 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-15 17:09:14 +00:00
Flugente 42153208bc New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2316 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-06 14:50:22 +00:00
Flugente d1cd679e9d New feature: spawn extra civilains via Lua, see also http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=22998&goto=344843&#msg_344843
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2311 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-03 14:38:13 +00:00
Flugente d3b6094b9b New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2305 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-20 18:44:16 +00:00
silversurfer 92410f29f0 Moved INITIAL_MERC_ARRIVAL_LOCATION from Ja2_Options.ini to Mod_Settings.ini. If Mod_Settings.ini has a value defined it will overwrite the value from Ja2_Options.ini. Otherwise it will leave it alone.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2303 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-12 09:35:42 +00:00
Flugente b7082c0d72 - Moved ASD & Enemy Heli-related settings from JA2_Options.ini to Mod_Settings.ini.
- Enemy Helis can also be unlocked if a certain game progress is reached.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2280 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-10 14:45:38 +00:00
Flugente d14a2f47e8 - New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2279 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-09 19:17:04 +00:00
Flugente 5522be1dc2 JA2_Options.ini setting MILITIA_USE_SECTOR_EQUIPMENT_GUN_ATTACHMENTS controls whether militia also equips attachments if they equip their guns from the sector.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2278 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-09 16:52:21 +00:00
silversurfer 32581516a2 Fix: - DifficultySettings.xml had incorrect data for reinforcements and extra defenses around Meduna
- added/corrected some comments
- removed ALLOW_REINFORCEMENTS from Ja2_Options.ini because this is obsolete. It is set in DifficultySettings.xml.
- some updates to Data\Ja2_Options.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2277 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-09 16:22:16 +00:00
silversurfer 12ccb5bba5 AI improvements (by Sevenfm):
AI_EXTRA_SUPPRESSION
- AI will use suppression fire more often in RED state (set minimum AI CTH to 1)

AI_NEW_MORALE
- Better dynamic morale calculation depending on tactical situation.
- Additional min/max limits for AI morale
- Disabled HOPELESS morale for soldiers without guns (they can pick up weapon or attack with hands sometimes)

AI_BETTER_COVER
- Additional checks for line of sight, fresh corpses and overcrowded locations

AI_EXTRA_FLANKING
- Allow flanking for BRAVEAID/BRAVESOLO

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2275 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-12-19 14:19:15 +00:00
Flugente b2b3c029be Externalised ini values: CORPSE_DELAY_UNTIL_ROTTING and CORPSE_DELAY_UNTIL_DONE_ROTTING control when a corpse rots and vanishes.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2271 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-08-19 19:59:02 +00:00
Flugente 3bd43c21d0 - clarified ini values
- small background adjustments

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2268 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-08-12 20:20:43 +00:00
Flugente 78212519b5 If NOTIFY_IF_SLEEP_FAILS is set to FALSE, there is no popup box is ordering a merc to sleep fails
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2247 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-06-01 20:24:09 +00:00
Flugente b3775ee1b3 Deleted Feature: The poison feature has been made obsolelte by the disease feature and has been removed
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2245 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-05-20 20:37:02 +00:00
Flugente cd262baaaa In order to keep trait-related settings where traits are defined, moved MERCS_CAN_DO_ADVANCED_REPAIRS from JA2_Options.ini to Skills_Settings.ini under [Technician] settings.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2244 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-05-19 20:51:22 +00:00
Flugente 70c84a41cb Improved Feature: Improved ambushes:
- Enemy deployment radius depends on your mercs' experience.
- With high enough leadership, your team will be able to deploy before battle.
- Added new background tag <ambush_radius> that increases enemy deployment radius (thereby moving them farther away).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2241 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-05-10 10:13:34 +00:00
Flugente b71d373dc1 New Feature: Improved ambushes have mercs face the enemy and be somewhat scattered, while the enemy encircles the player but is not at point-blank range.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2238 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-05-03 19:56:00 +00:00
Flugente 446408e870 Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm)
Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default
Removed options:
AUTO_FAST_FORWARD_ENEMIES
AUTO_FAST_FORWARD_MILITIA
AUTO_FAST_FORWARD_CIVS
AUTO_FAST_FORWARD_CREATURES
ENEMY_CLOCK_SPEED_PERCENT

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2235 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-04-21 21:51:30 +00:00
Flugente 2aeefb25c0 - Change: spotter minimum preparation time lowered to 2 turns (was 3)
- Cahnge: spotter cth bonus now works for rifles and sniper rifles


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2221 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-09 18:21:34 +00:00
Flugente 306d38c6e7 If ALLOW_BANDAGING_DURING_TRAVEL is set to TRUE, travelling mercs will bandage themselves if they bleed. This behaviour is off by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2220 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-07 15:52:55 +00:00
Flugente 17c7b7e1c8 - New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.
- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2215 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-02-28 22:34:40 +00:00
Flugente 5981c9aa9c New Feature: Militia Volunteer Pool limits the number of militia we can train. Turned off by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2210 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-02-22 18:51:32 +00:00
Flugente 4538bf55cf Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2204 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-02-08 22:10:07 +00:00
Wanne dde44e4209 Merged from revision: 2187
Features (by anv)
- new Ja2_Options.ini setting - HIDE_EXPLORED_ROOM_ROOF_STRUCTURES (e.g. sandbags) at ground level view

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2188 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-12-07 18:02:41 +00:00
silversurfer ed39745412 Fix: added missing options to Ini Editor and some typo fixes.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2181 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-11-07 12:30:07 +00:00
Flugente dd233eba01 DISEASE_CONTAMINATES_ITEMS controls wether contaminated food/blades/throwing knifes can infect people
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2180 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-11-05 21:51:57 +00:00
Flugente 8dcd5575ad ROOF_COLLAPSE controls whether roofs can be destroyed.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2179 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-11-04 20:36:53 +00:00
Wanne 3a99f17d0f Driveable Vehicles Tanks Update (by Ocular)
- New ja2_options.ini entry: TANK_MINIMUM_PROGRESS
- This defines the progress (0-100), when the enemy can use tanks for attacks and patrols
- For Data-1.13, the progress value is set to 30.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2159 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-03 09:51:35 +00:00
silversurfer adce0ae6b8 cleanup of old data after move of difficulty settings to new DifficultySettings.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2156 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-02 19:02:14 +00:00
Flugente 3e9d2515b3 Externalised amount of debt to MERC at which Speck complains.
Note: this does NOT affect wether MERC goes bankrupt, as this is independent of the amount of debt.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2145 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-13 15:07:42 +00:00
silversurfer 9d38c83473 set BASE_SIGHT_RANGE = 14 for Data-1.13 like the official 2014 release
added new option to CTHConstants.ini:
IRON_SIGHTS_MAX_APERTURE_MODIFIER = 3.0

This modifies how fast the aperture grows for iron sights when IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2143 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-10 12:15:47 +00:00
Wanne b26e652f64 Merged from revision: 2141
- ja2_options.ini: Fixed wrong ";" after AIMING_LEVELS_REDUCTION_ON_ALTWEAPHOLD (thx to LootFragg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2142 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-07 14:46:07 +00:00
Flugente daba2726e8 New Feauture: a private military company allows hiring of advanced militia. For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335279#Post335279
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2130 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-30 17:19:34 +00:00
Wanne 504544ced3 New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file

These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE  , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
		
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
		
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2123 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-28 10:51:26 +00:00
Wanne c4855c7cc1 Merged from revision: 2118
Updated description for AGGRESSIVE_STRATEGIC_AI
- Added the info, that it is currently hardcoded for city sectors

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2119 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-27 07:37:00 +00:00
Flugente cab264f9a5 Disease feature is off by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2100 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-10 14:40:32 +00:00