-fixed breaklights not working in Drassen Mine sector
- dying soldiers don't fallback into obstacles anymore. but they still fallback through wall
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@389 4f8fa57e-7814-0410-bad4-adc449f26b7c
- fixed camo not working on enemy soldiers
- proper loading of map versions 5.0, 5.25 and 6.0. existing mods friendly.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@380 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed integral bipods not working properly
-changed "bipod" tag in items.xml from a boolean to an integer. It is now the to-hit bonus for the bipod.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@361 4f8fa57e-7814-0410-bad4-adc449f26b7c
-externalized assignment (repair, doctor, training) constants to ja2_options.ini, and added a few for good measure ;)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@345 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added ENABLE_ALL_WEAPON_CACHES and ENABLE_ALL_TERRORIST flags to exe and to ja2options.ini (requires new game to use)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@337 4f8fa57e-7814-0410-bad4-adc449f26b7c
-small tweak to BR fix from 426 to disable the notbuyable and itemclass = 0 filter on initial inventory setup so we can add new items later
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@334 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed BR's not stocking things later in game if they were illegal when game started (requires starting a new game to see effects)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@333 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added ENABLE_CREPITUS flag to ini file. This flag will allow you to enable/disable crepitus in Sci-Fi mode. It does not enable/disable the creatures in realistic mode - they will never show up in this mode.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@331 4f8fa57e-7814-0410-bad4-adc449f26b7c
-Added Bobby Rays filter buttons to Guns, Ammo and Used
Filter for Armour and Misc will follow ...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@325 4f8fa57e-7814-0410-bad4-adc449f26b7c
-small change to autofire spread bursts to enable selection of # of rounds fired (select # rounds as normal, and then drag the cursor over multiple targets)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@323 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added scifi tag to items.xml
-added some limited auto-aim to spread fire to make it actually useful
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@322 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed camo not working after a merge until the item was removed and replaced
-ammo weight calculation changes from pulmu
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@310 4f8fa57e-7814-0410-bad4-adc449f26b7c
-madlab no longer allowed to set fingerprintid on rocket rifles
-ctrl+enter deadlock abort keys no longer require cheat mode to be active
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@298 4f8fa57e-7814-0410-bad4-adc449f26b7c
-item tooltips now display combined weight of items in a stack
- added menu option to allow/disallow crows
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@296 4f8fa57e-7814-0410-bad4-adc449f26b7c
-ammo weights affected by # bullets remaining
-added urban, desert and snow camo -- note that snow camo doesn't currently do anything. There's no way to determine if a soldier is standing on snow! The effect is there, but the implementation will have to come later...
-added localization code for German and Russian ammo strings and item names and descriptions
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@289 4f8fa57e-7814-0410-bad4-adc449f26b7c
-upsized loop variable in FindReplacementMagazine in Items.xml from a UINT8 to a UINT16 to fix potential magazine rollover
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@278 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed lock buster damage rolling over
-doubled chance for lockbuster ammo to hit locks
-re-added equipment bonus application code removed earlier. Turned out the new code isn't called in the strategic map.
- bug fix: invisible enemies
- bug fix: manual reload for two weapons
- bug fix: barrel extender falls off while none is attached
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@274 4f8fa57e-7814-0410-bad4-adc449f26b7c
-changed when equipment bonuses are applied to better handle dropping / throwing items
-stealth colouring added to code - shows up when stealthbonus is >= 50 - stealth colour has priority over camo colour
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@263 4f8fa57e-7814-0410-bad4-adc449f26b7c
- fixed the bug fix from build 365: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@254 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bug fix: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce)
-Rain noise can be toggled ON/OFF in the Options Screen
-Added Brightness Level string to the German Version, when pressing "F" in tactical screen
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@253 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added StealthBonus tag to Items
-stealth works like extra camouflage, but is not terrain dependent and also conceals noise
-fixed armour attachments getting destroyed when armour is destroyed
-Fix: Correct offsets in laptop zoom in/out animation in all 3 resolutions
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@245 4f8fa57e-7814-0410-bad4-adc449f26b7c
new exe (357):
-fixed mercs complaining about equipment when it's really good
-fixed BR not getting new stock for items with indexes > 1000
-reduced re-ordering times for awesome BR's
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@221 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed BR's not restocking
-fixed 90210 not working
-fixed 8 character IMP names not working
-quick fix for throwing knives degrading due to difficulty modifier when enemies die after being hit by them
- fix for HE ammo
- fix for militia reinforcements not working in cities
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@211 4f8fa57e-7814-0410-bad4-adc449f26b7c
-tweaked ai turning in green a little bit to make them look for noises in green (mostly for snipers)
-enabled tunnel vision attribute on readied weapons (previously only worked on attachments, and non-weapon items)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@199 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed guns being chosen from too high a level in "Normal Guns" mode
-fixed AI not firing guns when able - this should reduce the amount of running back and forth and also the running up to your guys and crouching
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@189 4f8fa57e-7814-0410-bad4-adc449f26b7c