Commit Graph
1756 Commits
Author SHA1 Message Date
Wanne dcbde7fc46 - Restored German code page file (german.cp)
o To use the german codepage, you cann add the entry CODE_PAGE = german.cp in your ja2.ini file

- Updated LoadScreenHints.xml
o Added a few new hints
o Reworked some existing hints

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1771 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-12 11:05:20 +00:00
Wanne 511c9c1ea8 - Added new hints (by Faalagorn)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1770 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-12 07:22:29 +00:00
Wanne 625d880a09 - Added new hint (by DepressivesBrot)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1769 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-12 07:18:34 +00:00
Wanne 73566b0e10 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1768 4f8fa57e-7814-0410-bad4-adc449f26b7c 2013-09-11 09:33:48 +00:00
Wanne 197239a51d - Added new hint (by Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1767 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-11 08:59:13 +00:00
Wanne 162e3f8710 - Deleted the Manuals from the "Docs" root folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1766 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-11 08:52:50 +00:00
Wanne e02a618658 Restructured / cleaned "Docs" folder
- The "Docs" folder now only contains the Manuals, Hotkeys, Compatibility Fixes ... and a link to the additional 1.13 Documents Folder
- Additional 1.13 SVN Documents: https://ja2svn.dyndns.org/source/ja2/trunk/Documents
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/325007.html#Post325007






git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1765 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-11 08:46:37 +00:00
Wanne 1a7474ce74 - Fixed (Improved) create cutscene not playing after liberating 3 mine sectors (by Jazz)
o Reworked / optimized LUA script

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1764 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-11 07:30:18 +00:00
Wanne 70013ecee1 - Bugfix: Creature Quest Cutscene was not triggered
o There was a wrong condition in LUA script (In the ja2 source code this condition works, but not in LUA!!!)
-> WRONG:   if ( giLairID )           -> this is always triggered as TRUE and therefore never starts the cutscene
-> CORRECT: if ( giLairID ~= 0 )      -> if the quest has not started ( value != 0), start the cutscene

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1763 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-10 11:24:11 +00:00
Wanne 4e322cea5a - Fixed X-Y coordinate mixed up for CheckConditionsForTriggeringCreatureQuest (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1762 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-10 07:25:38 +00:00
Wanne 3dba3dee26 - Added link to the new mercenary spreadsheet (by Faalagorn)
- Deleted old mercenary spreadsheets

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1761 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-09 08:48:03 +00:00
silversurfer 8d400f8bbc changed IMP starting gear
Expert Snipers won't get a 10x scope anymore. They get a 2x scope instead. A 10x scope is useless at the start and when we buy or find a sniper rifle it usually has a 10x scope anyway.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1760 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-08 19:25:11 +00:00
silversurfer 33a0080de1 New parameters in CTHConstants.ini:
IRON_SIGHT_PERFORMANCE_BONUS
This makes the base aperture in NCTH smaller by x percent when using Iron Sights or other 1x sights.

LASER_PERFORMANCE_BONUS_HIP
LASER_PERFORMANCE_BONUS_IRON
LASER_PERFORMANCE_BONUS_SCOPE
These also make the base aperture in NCTH smaller by x percent when a laser is used with the respective sight. This replaces the old Projection Factor if one of the values is != 0. To continue using Projection Factor leave these three parameters at 0.




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1759 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-07 11:58:13 +00:00
Flugente 4f0173345c BACKPACKWEIGHT_LOWERS_AP controls wether backpack weight affects APs negatively
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1758 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-05 19:43:07 +00:00
Flugente beda4107e8 (feature adjustment) Food properties are now shown in DB (by Moa)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1757 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-05 17:36:05 +00:00
Wanne ad1c104538 - Correct a few sentences "LoadScreenHints.xml"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1756 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-05 13:01:54 +00:00
Flugente 9a9c210746 - aligned texts
- added <insurance> tag to backgrounds

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1755 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 23:33:03 +00:00
Flugente 0987191f43 - added more backgrounds
- added new backgrounds to mercs
- <no_male> and <no_female> prohibit specific backgrounds to show up on IMP generation
- <cth_vs_creatures> modifies gun CTH when aiming at creatures

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1754 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 21:09:21 +00:00
Wanne 0e7fb3b00a - Added new hints to LoadScreenHints.xml (by Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1753 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 17:17:24 +00:00
Wanne 55ffda0240 - Deleted old UB executables
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1752 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 11:09:50 +00:00
Wanne 242232cecf - Turned on the new Feature "Merc Story Backgrounds" for the 1.13 Mod per default (-> awesome mini feature)
- Fixed crash on startup of "Vanilla" mod
o Missing Backgrounds.xml
o Made the initialization of the "SoldierProfileEnemy*.xml" files optional, because the "Vanilla" mod does not need it
- Updated Ja2_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1751 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 10:45:26 +00:00
Wanne 7a8c727741 - Fixed B_map icon contrast and transparency issue (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1750 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 10:29:20 +00:00
Wanne 64bdbe450d - Added new hints and tips to the LoadScreenHints.xml (by Uriens)
- Added missing OVERHEATING property in "TableData/LoadScreenHints.xml"


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1749 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 10:06:21 +00:00
Flugente baf0a60594 - new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1748 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-03 20:40:56 +00:00
Wanne 4e3eb01e65 - Bugfix: Fixed issue with the Leather Shop Deed quest (by silversurfer)
o On modified maps Kyle couldn't reach the temp money for the reward. Now there is a new parameter in Mod_Settings.ini called KYLE_MONEY_POSITION = x. The default for x is 14952 which is for vanilla map.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1747 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-01 16:07:46 +00:00
Wanne dab64f4e9f - LUA Script Bugfix (by silversurfer)
o Added missing ProfileID parameter when calling the LUA method: CheckFact( fact, profileID )

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1746 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-30 20:40:20 +00:00
Wanne f8431f558c - Corrected comments and ini references (by Faalagorn)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1745 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-30 14:09:18 +00:00
Wanne 111d5226ec - UB Improvements / Cleanup (by Jazz)
o Deleted unused Inventory XML files

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1744 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-29 11:57:12 +00:00
Wanne 2b7d9a05a7 - UB Improvements / Cleanup (by Jazz)
o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml". 
o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml. 
o The instruction Morrisa will be generated after destruction of Morrisa automatically. 
o All scripts lua were modified for UB

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1743 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-29 11:56:11 +00:00
Flugente e9d3115ee7 Clothes can be cut into rags.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1742 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-28 19:55:49 +00:00
Wanne 7a1cf8171b - UB Improvements / Cleanup (by Jazz)
o Deleted old / unused files and added / updated new files
o Fixed problems with the icons of objects laid on the ground (wrong ja2set.dat)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1741 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-28 17:09:45 +00:00
Wanne beb8cbffd4 - Bugfix: Fixed too long sentences in Email.edt for John Kulba (thx to Inshy for reporting)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1740 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-28 16:34:03 +00:00
Flugente 60c837d358 soldier tooltips now display energy and morale
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1739 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-26 21:23:22 +00:00
Flugente 56b971ce75 moved face icons for assignments and various states to a separate library to be independent of face gear icons
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1738 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-25 11:57:34 +00:00
Flugente 5763fe9d73 - Updated faces and added missing camo faces for Spike and Leech (by anv)
- fixed Sparky relationships and quotes (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1737 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-24 23:08:25 +00:00
Wanne 85aa8bac65 - Cosmetic Improvements to MERC hiring page (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1736 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-22 19:36:22 +00:00
Wanne d3355d1c07 - Added optional profile names to the XML files (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1735 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-21 22:25:16 +00:00
Wanne 8905dcc21b - Updated Vehicles.xml (by silversurfer)
o Added the jeep

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1734 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-21 07:52:47 +00:00
Wanne 94cffbcb63 - Bugfix: Externalized Music (Music.lua) (by Jazz)
o Added missing:
6 - creature start battle  (CREATURE_BATTLE_xxx.wav or CREATURE_BATTLE_xxx.ogg)
7 - creepy music  (CREEPY_xxx.wav or CREEPY_xxx.ogg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1733 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-20 08:34:32 +00:00
Wanne f805684010 - New Externalization: Externalized the used music to an OPTIONAL "Scripts\Music.lua" file (by Jazz)
o This file is OPTIONAL and if not available, the game uses the default music tracks
o With the user of the Music.lua script file, you can play different musics and types for each sector (*.WAV or *.OGG)
o An example of the usage has been added to "Docs\Externalized Music Example.zip"
o See comments from the Music.lua scripts below

--[[
AddMusic(SectorX,SectorY,SectorZ,MusicType,MusicID)

MusicType :
1 - standard music, sector no enemy (NOTHING_xxx.wav or NOTHING_xxx.ogg)
2 - enemy in sector  (TENSOR_xxx.wav or TENSOR_xxx.ogg)
3 - start battle  (BATTLE_xxx.wav or BATTLE_xxx.ogg)
4 - victory  (TRIUMPH_xxx.wav or TRIUMPH_xxx.ogg)
5 - death merc  (DEATH_xxx.wav or DEATH_xxx.ogg)

xxx - number file

MusicID - id of music

Put to "Music" folder ogg or wav file. We number the names of files NOTHING_0.wav... NOTHING_10.wav ... etc

Example :
AddMusic(1,10,0,1,0) -- add to sector A10, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,10,1,1,0) -- add to sector A10_B1, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,9,0,2,10) -- add to sector A9, music type "2" and file TENSOR_10.wav or TENSOR_10.ogg.

for x = 1,16 do
        for y = 1,16 do
		AddMusic(x,y,0,1,10) -- add to all sector, music type "1" and file NOTHING_10.wav or NOTHING_10.ogg.
	end
end

]]

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1732 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-20 07:21:55 +00:00
Wanne 7bbe67776b - Updated some JA DG faces and added missing camo faces for JA1 natives (by anv)
o Face improvements: Spam & Roachburn family members
o Added missing camo faces for the 3 JA1 natives

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1731 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-20 06:45:46 +00:00
Flugente 25acada9c1 added a few loadscreen hints (by Acqsen & Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1730 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-19 19:43:33 +00:00
Flugente 1f42603859 made tripwire merges not that hard, thereby reducing the stat gain
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1729 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-16 22:27:29 +00:00
Wanne 27dfcb84a4 - Fixed wrong index of drunken Larry in MercAvailability.xml (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1728 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-15 20:21:19 +00:00
Wanne c150b517da - Fixed missing and placeholder face files for the 3 JA1 natives (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1727 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-14 11:20:06 +00:00
Wanne 62b01d0637 - Bugfix: Fixed duplicated tags that were introduced in revision 1725 (thx to silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1726 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-11 20:08:25 +00:00
Wanne 4fe527ca86 - Re-added missing buddies/hates for some merc that were overwritten in revision 1715
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1725 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-11 19:19:35 +00:00
Wanne d3e7615aa4 - Quickfix: Added the missing 33-faces for the 3 JA1 natives to fix the crash
o Currently all the 3 uses the face of John Kulba, until we get the correct ones

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1724 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-11 19:11:23 +00:00
Flugente 9ad650d9b7 new feature: 'Move item' assignment allows quick and easy mass transfer of items between city sectors.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1723 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-11 15:07:36 +00:00
Flugente 65ef13b10a added and adjusted the following features by zwwooooo to help restoring IoV to a pure item mod:
- externalized the brightness vision range modifiers to allow for different ratios of day/night vision range
- added <PercentRangeBonus> as a complement to <Rangebonus>
- added the possibility for LBE vests to function as plate carriers

These were the missing features from IoV previously not in the 1.13 trunk. Thereby, IoV is now fully compatible to the current trunk (by DepressivesBrot)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1722 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-08 21:08:44 +00:00