Commit Graph
519 Commits
Author SHA1 Message Date
Wanne e8079fccee - New Feature: Toggle scope modes (by Flugente)
o This allows you to toggle between a gun's different scopes via the '.' key. Y
o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use. 
o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the  [Tactical Gameplay Settings] section in the ja2_options.ini
o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items.
o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038
- WARNING: This feature breaks savegame compatibility.

- New Feature: Tripwire-triggered mines (by Flugente)
o This allows creating complex networks of tripwire that can detonate multiple mines attached to them.
o 2 new Items.xml tags: tripwireactivation, tripwire
o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205 

- Overheating addition (by Flugente)
o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB.

- Bugfix (by Flugente)
o Removed foregrip as an attachment from the Saiga 12K

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1397 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-12 08:47:13 +00:00
MaddMugsy 58e67791a8 XML Editor updated
- JMich fixed a possible crash scenario at start.  
- Fragmentation data values are now able to go above 100 in Item Data form.
Added fragments to Fragmentation Rocket and VOG Jumping Grenade
Allowed old Talon GL to be more than a paperweight if/when it is found on the vanilla maps

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1395 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-11 17:00:52 +00:00
Wanne e4e75c2e8a - BUGZILLA #606: Fixed wrong spelling of "Ceramic Armor Insert.wav" sound
o Because of wrong spelling, this sound was never loaded and reported in the "game_log.log" file

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1393 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-11 16:39:37 +00:00
MaddMugsy 943f04c012 Added PocketPopups.xml file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1390 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-10 23:26:37 +00:00
MaddMugsy 3d13b63b35 removed boolean tags from AttachmentClass.xml
New version of XML Editor

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1388 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-10 22:48:44 +00:00
Wanne 08a13e97dd - Updated comment section for ActionItems.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1387 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-10 18:13:34 +00:00
MaddMugsy 41bd2a0802 1. AttachmentClass and Silhouette xml files moved from Lookup folder to main TableData folder
2. Added and updated some of the required files from HAM5.  Others will be added when the code is ready.  HAM5 XML changes have been included for use with the latest XML Editor code.  These changes will be ignored by the game.
3. AttachmentClass changes by Flugente applied to xml file.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1383 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-09 22:35:54 +00:00
MaddMugsy 2d4e4f76dc reverted tonyin pventory.xml and saminventory.xml to restore zero values
added attachment tag =1 to kac masterkey

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1382 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-08 17:47:18 +00:00
MaddMugsy d2ba98aa1f fixed uiIndex ordering in SamInventory.xml and TonyInventory.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1381 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-02 16:34:39 +00:00
Wanne 531f4134c3 - New Feature: Allow attaching and using underbarrel weapons (by Flugente & JMich, Pics by smeagol)
o Updated XML files and added new KAC masterkey which can be used as an underbarrel weapon
o Raider and Kelly have one in their starting kit 4 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1380 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-01 15:38:40 +00:00
Wanne 07504db812 Fixes: MercProfiles.xml (Vanilla & 1.13) (by Buggler)
- Fixed Gus <LearnToLikeTime> for Scully
- Corrected Scully biweekly salary to original 53000 from 63000
- Reverted Dr. Q to 4 NewSkillTraits
- Changed Buddy/Hated tags to 255 from -1 values (variable was changed to UINT8 from INT8 in SVN4480)
- other small fixes
1.13 only
- Fixed Monk <Buddy> to Laura from Scope
- Fixed Sidney pants colour
- Fixed Cliff Agi to 60 from 59
Vanilla only
- NewSkillTrait & CharacterTrait updated w 1.13 values (from LocknLoaded)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1378 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-29 20:10:38 +00:00
MaddMugsy 46d642022b Trimmed off items with 0 quantities from shopkeeper inventory xmls.
Replaced remaining magazines with ammo boxes in Sam's inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1377 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-26 23:09:26 +00:00
MaddMugsy 4a03d5a417 Added AP to all ammo names for AP ammo. Fixed some ammo box BR descriptions.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1376 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-26 07:28:17 +00:00
MaddMugsy e97a00e725 fixed br name and desc for 12 gauge slug box
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1373 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-25 07:32:06 +00:00
MaddMugsy 967891046c -removed two unused entries from the end of TonyInventory.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1372 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-24 02:32:13 +00:00
Wanne 135d25808e - Replaced wrong Magazines.xml (by Madd Mugsy)
- Added JA2_Map_Editor_Tutorial.pdf

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1371 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-23 21:29:27 +00:00
Wanne b2caea497a MERGED source game dir files from development trunk revision 4890 up to latest current revision 5105
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

- New JA/DG Merc: Version 2.9
o Up to 20 new characters with complete speech from JA/DG
o see JA2_DG_Merc.txt for more infos

- A few more adjustments to the GameDir files

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1365 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-23 20:30:23 +00:00
Wanne b58c8150ec - Translated EncyclopediaQuests.xml to English (by Asthner)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1361 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-02-29 09:57:28 +00:00
Wanne 5ed8d45ad0 - Reworked the comments block in the Vehicles.xml file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1360 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-02-26 16:10:34 +00:00
Wanne 9ccbf056fe - Fixed "Hummer" going hostile when encountered in a sector
o The <neutral> tag was set to 0 (enemy) instead of 1 (neutral, friendly)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1359 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-02-08 12:11:37 +00:00
Wanne 1c78675d13 Fix for NPC Inventory Tabledata (by Buggler)
- NPC Inventory Tabledata IndexNo sort according to ItemID
- Removed double entries for same Item ID


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1355 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-29 19:11:21 +00:00
Wanne e67213c2d6 - GameDir fixes (by Buggler)
o Removed error entries for GM-94 launchable attachments
o Corrected Hitman Kit 2 Ammo


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1354 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-27 11:52:10 +00:00
Wanne 84d990e7fb MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882
Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-18 11:58:16 +00:00
Wanne 9929567e88 - Fixed "Nada" item in Monk's Gearkit #5
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1342 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-10-26 12:43:50 +00:00
Wanne b558a56309 - Finished the reworking of the Sun Goggles face gear
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1327 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-16 15:12:13 +00:00
Wanne 0729c215a6 - Disabled the sun goggles, cause not all images in the STI are reworked
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1326 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-16 07:25:55 +00:00
Wanne a21c596aed - Added new face gear: Sun Goggles (by PasHancock)
o Only merc Index 0 - 10 is currently adjusted
o Empty Face_SunGoggles_IMP.sti. We need to add sun goggles for imps

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1324 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-15 14:54:41 +00:00
Wanne 8adfda48a3 - Minor update by Off_topic
o Dr. Q now has all his original traits
o WF mercs repriced according to skill/experience. No longer all bunched together.
o Attitudes tweaked after brainstorming with several Bear'spit members.







git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1320 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-11 14:55:06 +00:00
Wanne 732961eed7 - Added new graphical faces gear: SWAT Helmet (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1318 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-05 05:47:03 +00:00
Wanne 712860a036 - LockNLoad MOD Update (by Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1317 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-07-21 08:02:05 +00:00
Wanne 6120597e35 - Changed usMouthY coordinate for Barry back to 28 (thats the original value in prof.dat)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1316 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-07-20 10:14:58 +00:00
Wanne fa060e0db3 *** LockNLoad MOD v1 (by Off_Topic)
Link: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=286021&page=1

#All Mercs now have their original 1.12 traits.

#STOMP traits revised to match original traits as closely as possible. Some Mercs have extra traits to make use of STOMP.

In some cases i used Demo instead of Throwing as this is how Grenades are linked now.

Raven and Lynx are the only AIM Mercs with Scouting as it is a very powerful trait. There are also 1 Merc & 1 RPC with this trait.

Because some traits have been made minor, a few Mercs like Igor have been given another trait. All STOMP traits have been used.

Electronics is a funny trait to translate into STOMP:

Old Trait: Improves chances (+15) of modifying/assembling electronics, picking electronic locks and disarming electronic traps, and attaching remote detonators.

So for some it means DEMO while for others it means Tech.

#All WF Mercs have been given their proper starting gear, minus the grenades and kevlar leggings etc...

#Every Merc has their 1.12 gear now, select *Kit 2 if you would like to experience how JA was originally released.

*Static,MD, & Spider kept their 1.12 gear, so for them it is Kit 1.

Kit 1 is their 1.13 gear. K2&3 are normally a choice of weapons/equipment etc... K5 is aimed at the Mid-Late game, but that's not to say you can't sacrifice manpower for equipment.

#All the 1.13 added weapons & equipment have had 100% condition replaced with how they would have shipped in 1.12 along with other minor fixes.

E.G. Malice MAT-49 100%->87%

#All Mercs now have 5 Kit to choose from.

#Corrected the Wildfire Mercs Bios.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1315 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-07-20 10:12:27 +00:00
inshy 42e94c63f8 -Update price for UB items
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1311 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-07-02 12:47:21 +00:00
Wanne fcba207e52 - Fixed starting inventory for MD (thx to Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1309 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-30 10:18:17 +00:00
ChrisL 6c847bd07e Removed extra "External Attachment" slot since there is currently only a single external attachment in the Official Release.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1307 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-11 00:17:18 +00:00
ChrisL 2f930def32 Removed Barrel Extender support from the Super-Shorty
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1305 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-10 15:24:04 +00:00
Starwalker 6c513aa191 removed ability to attach a foregrip to the Calico M-900 rifle.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1302 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-08 09:56:31 +00:00
ChrisL d6d19b6a1b BUGFIX# 489 - Gave Shadow a woodland camo item by default to resolve a concern when playing with STOMP traits active.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1301 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-07 21:23:34 +00:00
Wanne cb5e0840ad - Changed "Dr Q" Traits from "Hand-to-Hand/Martial Arts(Expert) & Night Ops" to "Hand-to-Hand/Martial Arts, Paramedic/Doctor & Night Ops", cause that fits better (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1291 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-27 06:18:05 +00:00
Wanne 7e5ba8bd71 ****************************************************************************************
** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release **
****************************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-26 10:54:58 +00:00
Starwalker 432bd657bf gave NCTH-values to the HK LMGs with integral bipods where they were missing.
removed NCTH-values from LMGs (and SRs) that no longer have an integral bipod.
FN MAG can mount a Grippod now (found an after-market rail on the web...)
raised the number of 6.8mm SPC ammo at BR's and added a clip to Tony's inventory as well.
made Rifle-LAMs attachable to AICW (it has a rail on top).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1287 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-17 06:49:08 +00:00
Wanne cbb208dc7b - Fixed double entries in CivGroupNames.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1286 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-17 06:16:56 +00:00
Starwalker d467e6653a changed binoculars back to being one-handed, because ChrisL will implement code that stops the exploit of having one in each hand to get double the bonus...
added a 'Use Item'-merge to get a Fumble Pak out of a Portable TV by using the Utility Knife.
changed Bubba's ammo from magazines to speedloaders (was mentioned on Bugzilla).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1284 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-02 14:00:49 +00:00
Wanne a2fa8f75e0 - Forget to set 50/50 chance for the new UB loadscreens
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1281 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-04-19 08:32:29 +00:00
Wanne fda90ed875 - Added 1.13 sector loadscreens (by Jazz)
- Added a few 1.13 matching sector loadscreens to alternate sector loadscreens in SectorLoadscreens.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1280 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-04-19 08:20:27 +00:00
Starwalker f5897e7cde corrected some wrong ammo-pointers.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1269 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-15 15:32:23 +00:00
Starwalker 29a322396f adjusted Singleshot-AP costs for all guns, according to weapon overhaul results.
Fine-tuned values, so they should now show more differences if an AP-system above 100AP is used.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1266 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-02 15:18:35 +00:00
Wanne 4cfd2763c7 - Restored and reworked TableData/Items.xml and TableData/Weapons.xml. Both had items and weapons from Data-1.13 and therefore invalid Data!
- Fixed wrong price for 9x39mm Mag

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1263 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-01 10:19:21 +00:00
Starwalker e5c6da39c8 corrected some gun and ammo weights
corrected some very wrong MinRangeForAimBonus values that somehow sabotaged some scopes (I have no idea how these crept in, SVN 1256 still had correct values)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1262 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-01 10:01:07 +00:00
Wanne 71cb695318 ************************************************************
* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 10:24:49 +00:00