Commit Graph
223 Commits
Author SHA1 Message Date
Wanne c1775ef837 - Added new female grenade throwing animation (by PasHancock)
o In this animation the persons takes out the pin from the grenade before throwing

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1319 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-08 17:41:43 +00:00
Wanne 732961eed7 - Added new graphical faces gear: SWAT Helmet (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1318 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-05 05:47:03 +00:00
Wanne 61a959a57b -Fixed missing transparent (MBS_800x600.sti) (by Inshy)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1314 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-07-19 09:49:50 +00:00
Wanne 17409d8026 Enlarging Strategy Map in 800x600 and 1024x768
o Added new/modified Game graphics
o The new game graphics only work together with a new executable which includes the enlarging strategy map feature!!
- You have to update the actual source trunk if you want to build your own executable or have to wait 2-3 days to get the official 2011 update

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1310 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-30 14:52:04 +00:00
Wanne fcba207e52 - Fixed starting inventory for MD (thx to Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1309 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-30 10:18:17 +00:00
Wanne 858ee8158a - Fixed ugly red pixels which should be transparent for Gas Masks and NVGs (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1308 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-20 19:55:37 +00:00
ChrisL 6c847bd07e Removed extra "External Attachment" slot since there is currently only a single external attachment in the Official Release.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1307 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-11 00:17:18 +00:00
ChrisL c815bcfee4 Removed unused NAS 0.6x xml files.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1306 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-10 18:00:57 +00:00
Wanne 6f60807394 BUGZILLA #510: Crepitus were still present in Tixa underground even in Realistic GameMode
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1300 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-05 22:09:48 +00:00
Wanne ea8d291249 - Fixed errors in Face_GasMask.sti and Face_NightVisionGogglesGenI.sti (by Buggler)
o Gas Mask.sti
Remove 'Red Paint'
72, 112, 119, 123, 131, 144, 185, 229, 237, 246

o Night Vision.sti
Remove 'Red Paint'
66, 70, 72, 226, 235, 244, 251

o Remove Night Vision Goggle (as no equivalent gas mask & does not have 'Small Face' aka redundant)
111, 118, 122, 130, 143

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1298 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-01 18:56:40 +00:00
Wanne 2eef2dbcac - Fixed missing NVG face graphic for Vince (ID = 69)
- Deleted old and unused face graphics. The current ones are in the Data\Faces\Facesgear

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1297 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-31 19:04:41 +00:00
Wanne 16d5d34fb4 - Fixed comment for STRENGTH_TO_LIFT_HALF_KILO
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1295 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-30 10:45:13 +00:00
Wanne 26bc7d5603 - Fixed wrong description text for CAN_TRUE_CIVILIANS_BECOME_HOSTILE (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1293 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-28 08:47:04 +00:00
Wanne cb5e0840ad - Changed "Dr Q" Traits from "Hand-to-Hand/Martial Arts(Expert) & Night Ops" to "Hand-to-Hand/Martial Arts, Paramedic/Doctor & Night Ops", cause that fits better (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1291 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-27 06:18:05 +00:00
Wanne 7e5ba8bd71 ****************************************************************************************
** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release **
****************************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-26 10:54:58 +00:00
Wanne cbb208dc7b - Fixed double entries in CivGroupNames.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1286 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-17 06:16:56 +00:00
Wanne 0d995d1ee8 - Fixed "jumping letters" in "Multiplayer Game" titletext in main menu
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1285 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-09 10:09:42 +00:00
Wanne 810e55ee77 - Fixed a few face portraits (corrected some sti frames) (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1277 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-04-11 07:59:12 +00:00
Wanne 398578e475 - Fixed wrong mouth and eyes coordinates for Tex and Biggins in all the different Prof*.dat files
o Without the fix this leads to wrong face coordinates and then to blitter crashes when playing with READ_PROFILE_DATA_FROM_XML = FALSE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1276 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-03-14 09:09:49 +00:00
Wanne 9105294d49 - Re-added the OPTIONSCREENADDONS2.sti that Inshy deleted, because this one is needed. This is needed for the reworked option screen with the next/previous pages
o The original OPTIONSCREENADDONS.sti has bigger buttons, so we need this one. I replaced the first index of the STI (which was from Ron's interface) with an empty one.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1275 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-03-13 22:00:23 +00:00
inshy 1e5a7b2456 -Deleted Credits.sti because this file exist in original Interface.slf
-Deleted modified OPTIONSCREENADDONS2.sti because this file from Rons Modified Interface. We have original STI in Interface.slf

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1273 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-03-10 06:51:33 +00:00
Wanne 70f040217f - Deleted 3 STI files, that are no longer in use, because ChrisL made changes to the development source code.
o The changes are in Revision 4202
o ChrisL updated the following STIs: ATTACHMENT_SLOT.sti, INFOBOX_INTERFACE.sti, ITEMINFOC.sti
o I just deleted the 3 STI files, cause otherwise we forget to do it later when merging the stuff back from the development trunk

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1272 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-23 09:29:35 +00:00
Wanne 47d20449e0 - Deleted unused STI files
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1268 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-13 15:37:23 +00:00
inshy d914d8f248 Replace large NOTIFICATION.STI with small NOTIFICATION.PNG
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1265 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-01 20:07:14 +00:00
Wanne aa1de35aac - Corrected a few values from Data\TableData\Weapons.xml (thx to Starwalker)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1264 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-01 13:40:23 +00:00
Wanne 4cfd2763c7 - Restored and reworked TableData/Items.xml and TableData/Weapons.xml. Both had items and weapons from Data-1.13 and therefore invalid Data!
- Fixed wrong price for 9x39mm Mag

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1263 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-01 10:19:21 +00:00
inshy 96186ac7db - Fixed broken sound scheme for all tilesets (log file say that "AMBIENT\32.bad" does not exist)
This bug was committed in rev. 1257 when gamedir was updated for UB Tilesets... For the future updates of ja2set.dat don't use buggy editors.
- Deleted unused folder


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1261 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-25 06:45:31 +00:00
inshy 2cbde8d37d -Replaced multilayer STI for Main Menu by singlayer
-Updated 176.EDT
-Deleted wrong speech files for prof 175 and 176 (In original WF6 there is no this files... Someone must do it in audio studio)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1260 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-21 10:05:19 +00:00
inshy e54c4cb0c5 -Translate to russian some lines
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1259 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-19 21:03:28 +00:00
Wanne 71cb695318 ************************************************************
* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 10:24:49 +00:00
Wanne a1b30ff635 - Fixed data\TableData\Magazines.xml
- Fixed "MINIMUM_CTH_DIVISOR" default value in Data\ja2_options.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1247 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-02 09:24:09 +00:00
Wanne acc2745efa - Fixed wrong Y offset of "P90" and "First Aid Kit" which leaded to a CTD im Map Editor when you select those items for merc inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1240 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-22 10:27:04 +00:00
Wanne c01e92d548 - Moved language specific XML files (e.g: German.*.xml, Russian.*.xml, ...) to language specific SVN GameDir folder: https://81.169.133.124/source/ja2/trunk/GameData
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1235 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-14 16:36:54 +00:00
Wanne cc6c21060c - Fixed missing properties from APBPConstants.ini (spotted by Warmsteel, fixed by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1216 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-23 10:59:35 +00:00
Wanne 2e815521f5 New EXE Release (Build: 3358)
New Map Editor Release (Build: 3358)

New Features
-------

- Map Editor can now load/save big sector maps.
- Control hardcoded list of unclickable ("bad") sectors via XML file.
o On the strategic map, the player cannot click or highlight specific
  sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
  that flags a sector as "bad". (<BadSector>1</BadSector>)
- Move hardcoded underground sectors initialization to Lua script file. (by Realist)
o Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
  Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
  Also enables underground bloodcat population.
- Changed order of properties in GameSettings.cpp
- Sorted Data-1.13\ja2_options.ini
- Translated missing HAM 3.6 German Texts


Bugfixes
------

- In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu()
- HAM 3.6 fixes
- Turns out that the program is saving the number of used Placement Slots to the temp file fine, 
  but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings, 
  it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
- The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. 
  In all other builds it is set to FALSE.


Info Map Editor
-------
Q: How can I create Big Maps with the Editor?
A: 1.) Start the new Map Editor.exe file
   2.) The Map Editor should load a map automatically
   3.) You see now 2 new text boxes (Rows, Cols) in the taskbar
   4.) Enter the size of the new map in the Rows text box. It should not be greater than 2000
       Cols always have the same size than Rows. That's why you can't enter a number for Cols.
       Normal maps have a size of 160 rows X 160 cols
   5.) Now click on New map" or load an existing map
   6.) The map should have now the new size you entered for Rows
       If you loaded a map, the original map is placed in the center of the new big map
   7.) Make any changes you like to the map
   8.) Save the map. Depending on the mapsize it could take some minutes
   9.) The map will be saved in the Profiles folder

Q: How can I easy navigate in the editor in big maps?
A: 1.) Use the arrow keys to scroll. For fast scrolling press SHIFT + Arrow keys.
   2.) Press "i" and you get an overview of the map.
       Use the Arrow keys to scroll. By pressing also SHIFT you scroll much faster

Q: What is the version 1.12 checkbox?
A: If this checkbox is checked, the map will be saved in version 1.13 (vanilla JA2) format

Q: What limitions for big maps has the current Map Editor?
A: 1.) Radar maps are not created correctly for big maps. Only the upper left corner of the map is shown in the radar map
   2.) NPC-Scripts are bound to grid numbers. They are not yet converted to the new grid numbers when altering a normal map
   3.) There are a lot of hardcoded grid numbers in the source code, so they only work with normal maps
   4.) For now you should only create big maps, that do not have any NPCs on it, that trigger special actions
       For outdoor maps or town maps (that do not have any NPCs special actions) big maps work fine

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1213 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-07 18:46:35 +00:00
Wanne 0b71d2017d - Bugfix: FacilityTypes.xml (Data/TableData/Map)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1212 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-01 22:32:58 +00:00
Wanne eb05708a4a New EXE Release (Build: 3342)
New Features
-------

- Added Big Maps Project support. You will not see any differences until I release the new Big Maps project Map Editor
o This will allow playing really big tactical maps (up to 2000 rows X 2000 cols, instead of "normal" 160 rows X 160 cols)

- Added Multiplayer v1.5
o Most important feature in this version is the synchronization of explosives (grenades, TNT, ...) and fixes some bugs

Info
-------

- Because of the Big Maps Project integration most of the structures have changed and you HAVE TO START A NEW GAME
o If you don't want to use the new EXE, I have renamed the previous release EXE to "ja2_3329.exe" and you can continue playing with your existing savegames.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1211 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-01 19:08:06 +00:00
Wanne 988e5789bd New EXE Release (Build: 3329) incl. HAM 3.6
Bugfixes
--------
- Fixed NPC and PC movement errors
- Fixed boxers in San Mona do not leave the boxing ring after the fight
- Fixed Darren does not pay the cash after you won the boxing fight
- Removed a line of code which fiddled with chance to hit calculation.
- Cover Display now works correctly with multiple enemies.
- Cover Display has no problems with stance anymore.
- Enhanced IMP Creation: When choosing female, after leaving color choosing, the "email" button is removed. That's because the code tries to remove a button which do not exist (for big/small body) so it grabs the first one around (fixed by Sandro)
- Fixed CTD when throwing item (grenade, rock, throwing knife, ...) in tactical when item description box is open

New Features
------------
- HAM 3.6 (by Headrock)
o For more infos see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243620&page=1&fpart=1



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1208 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-21 22:22:32 +00:00
Starwalker 12429f8740 Corrected a few things, like attachment errors (e.g. default attachment does not exist in vanilla JA2).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1205 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-12-16 09:12:19 +00:00
Starwalker e30bb3283e Corrections for some items from UB
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1204 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-12-15 08:50:59 +00:00
Wanne 2cd892b5a5 New EXE Release (Build: 3287)
Changes
-------

- Updated Cover system (by CptMorre)
o made display cover system performance independant of map size. 

* New settings *
o gGameExternalOptions.ubStanceEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STANCE_EFFECTIVENESS", 10, 0, 100);
How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
o gGameExternalOptions.ubLBEEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "LBE_EFFECTIVENESS", 50, 0, 100);
Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.

* Removed settings *
o gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE); 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1202 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-23 09:42:38 +00:00
Wanne e2723a20d9 New EXE Release (Build: 3274)
Bugfixes
--------

- Win 98 Bugfix: ja2.ini option to disable UNICODE (VFS_NO_UNICODE)
- When VFS_NO_UNICODE = FALSE, files will be opened with default encoding (instead of UTF8/16) in the source code
- EDB: Rendering of "Hide Muzzle Flash" icon
- Enemies should also drop LBE gear
- Refreshing bug in strategy merc list in resolution 640x480 and 800x600
- Character in running state will loose breath points each turn if no action is performed
- Automatic cancellation of running if the merc is in a running state and was not moved since last turn
- Bobby Ray Tooltips fixes
- Fixed bug, where enemies do not climb on rooftops anymore, when ASTAR is disabled
- Source code is now compiled with vanilla JA2 pathing instead of A*

New Features
------------
- Externalized "Bobby Ray tooltips show possible attachments" from HAM 3 (BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS)
- New Cover System (by CptMoore)
. There are 8 new ja2_options.ini entries in the "JA2 Tactical Settings" section
o STEALTH_TRAIT_COVER_VALUE, STEALTH_EFFECTIVENESS, TREE_COVER_EFFECTIVENESS, CAMOUFLAGE_EFFECTIVENESS, COVER_DISPLAY_UPDATE_WAIT
o MOVEMENT_SIGHT_ADJUSTMENT, STANCE_SIGHT_ADJUSTMENT, LBE_SIGHT_ADJUSTMENT

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1196 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-21 13:30:13 +00:00
inshy 9dd937ab6a -Updated Dutch xml-files (translation by Tais)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1190 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-07 08:31:48 +00:00
Wanne 730733d52a - Added new ja2_options.ini property(BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS) from HAM 3: Not used in current SVN EXE.
- Updated INI Editor xml to use the new property


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1188 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-04 07:39:08 +00:00
Wanne 9f930f80db - Changed a BP value that leeds to constant loss of BP when character is in running state and does not perform action
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1179 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-25 11:30:53 +00:00
Wanne f21baf307b - Bugfix: Fixed property "CHANCE_OF_SHIPMENT_LOST"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1171 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-14 11:51:42 +00:00
Wanne fd7dd514bf - New MP Connect screen STI Image
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1165 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-02 17:16:21 +00:00
Wanne 9dd337119d New EXE Release (Build: 3042)
New Features
------------
- Spread Patterns MOD
o TableData/SpreadPattern.xml & additional (optional) <spreadPattern> Tag in TableData/Items.xml

Bugfixes
--------
o Mine income was not correctly initialized in GameSettings
o Need for soldier sleep was calculated wrong
o Stop Time when Skyrider arrives in the destination sector
o On "sell all" also unreachable items were sold
o Stop time compression when shipment and email arrives
o Fixed duplication of items from shipment. This bug occured, when loading a savegame with at least 2 depending shipment orders
o Re-enabled stealing from delivery sector (ja2_options.ini: STEALING_FROM_SHIPMENTS_DISABLED)
o Re-enabled & externalized chance that whole shipment is lost (ja2_options.ini: CHANCE_OF_SHIPMENT_LOST)
o Re-enabled delivery from John Kulba

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1159 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-28 18:05:27 +00:00
Wanne 2a738e4bce - Updated property description text (by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1157 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-26 13:39:28 +00:00
inshy 82f839ddf3 Updated russian string in INIEditorJA2.xml and added NOTIFICATION.STI (original file from sir-tech, it use Debug version)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1156 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-25 19:03:14 +00:00