Fix: when taking an enemy general prisoner, he was not always removed correctly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7188 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-05-03 00:17:08 +00:00
parent 2d1436aa5d
commit 004fdf839b
+6 -6
View File
@@ -6715,12 +6715,6 @@ void RemoveCapturedEnemiesFromSectorInfo( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
if ( pTeamSoldier->usSoldierFlagMask & SOLDIER_ENEMY_OFFICER )
{
++ubNumPrisonerOfficer;
// Flugente: VIPs
if ( pTeamSoldier->usSoldierFlagMask & SOLDIER_VIP )
{
DeleteVIP( pTeamSoldier->sSectorX, pTeamSoldier->sSectorY );
}
}
else
{
@@ -6736,6 +6730,12 @@ void RemoveCapturedEnemiesFromSectorInfo( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
}
}
// Flugente: VIPs
if ( pTeamSoldier->usSoldierFlagMask & SOLDIER_VIP )
{
DeleteVIP( pTeamSoldier->sSectorX, pTeamSoldier->sSectorY );
}
// Flugente: campaign stats
gCurrentIncident.AddStat( pTeamSoldier, CAMPAIGNHISTORY_TYPE_PRISONER );