Generals no longer become officers, as that would make it easier to identify them.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7187 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-05-02 23:30:11 +00:00
parent b571d62a8b
commit 2d1436aa5d
2 changed files with 4 additions and 4 deletions
+3 -2
View File
@@ -6595,8 +6595,9 @@ BOOLEAN ShowSoldierRoleSymbol(SOLDIERTYPE* pSoldier)
sYPos += 20;
}
}
// is this guy an (non-vip) officer?
else if ( pSoldier->usSoldierFlagMask & SOLDIER_ENEMY_OFFICER )
// is this guy an officer?
if ( pSoldier->usSoldierFlagMask & SOLDIER_ENEMY_OFFICER )
{
// Add bars
iBack = RegisterBackgroundRect( BGND_FLAG_SINGLE, NULL, sXPos, sYPos, (INT16)(sXPos + 20 ), (INT16)(sYPos + 20 ) );
+1 -2
View File
@@ -1738,8 +1738,7 @@ BOOLEAN TacticalCopySoldierFromCreateStruct( SOLDIERTYPE *pSoldier, SOLDIERCREAT
if ( !NumSoldiersWithFlagInSector( ENEMY_TEAM, SOLDIER_VIP ) && !NumSoldiersWithFlagInSector( CIV_TEAM, SOLDIER_VIP ) && (gWorldSectorX != gMercProfiles[GENERAL].sSectorX || gWorldSectorY != gMercProfiles[GENERAL].sSectorY) )
{
// nope, so this guy will become the VIP
// generals are also officers...
pSoldier->usSoldierFlagMask |= (SOLDIER_ENEMY_OFFICER | SOLDIER_VIP);
pSoldier->usSoldierFlagMask |= SOLDIER_VIP;
}
// a VIP has bodyguards
else if ( NumSoldiersWithFlagInSector( ENEMY_TEAM, SOLDIER_BODYGUARD ) < gGameExternalOptions.usEnemyGeneralsBodyGuardsNumber )