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- Bugfix: Chinese Version crashed on start (problem with font initialization)
- Bugfix: Assertion erro if "ja2_settings.ini" was not present git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3394 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+114
-117
@@ -114,131 +114,128 @@ BOOLEAN IsNIVModeValid(bool checkRes)
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BOOLEAN LoadGameSettings()
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{
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try
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{
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CIniReader iniReader(GAME_SETTINGS_FILE, TRUE); // force path even for non existing files
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CIniReader iniReader(GAME_SETTINGS_FILE, TRUE); // force path even for non existing files
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gGameSettings.bLastSavedGameSlot = iniReader.ReadInteger("JA2 Game Settings","bLastSavedGameSlot" , -1 , -1 , NUM_SAVE_GAMES );
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gGameSettings.ubMusicVolumeSetting = iniReader.ReadInteger("JA2 Game Settings","ubMusicVolumeSetting" , MIDVOLUME , 0 , HIGHVOLUME );
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gGameSettings.ubSoundEffectsVolume = iniReader.ReadInteger("JA2 Game Settings","ubSoundEffectsVolume" , MIDVOLUME , 0 , HIGHVOLUME );
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gGameSettings.ubSpeechVolume = iniReader.ReadInteger("JA2 Game Settings","ubSpeechVolume" , MIDVOLUME , 0 , HIGHVOLUME );
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gGameSettings.uiMeanwhileScenesSeenFlags = iniReader.ReadUINT32 ("JA2 Game Settings","uiMeanwhileScenesSeenFlags" , 0 , 0 , UINT_MAX );
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gGameSettings.fHideHelpInAllScreens = iniReader.ReadBoolean("JA2 Game Settings","fHideHelpInAllScreens" , FALSE );
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gGameSettings.fOptions[TOPTION_SPEECH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SPEECH" , TRUE );
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gGameSettings.fOptions[TOPTION_MUTE_CONFIRMATIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MUTE_CONFIRMATIONS" , FALSE );
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gGameSettings.fOptions[TOPTION_SUBTITLES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SUBTITLES" , TRUE );
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gGameSettings.fOptions[TOPTION_KEY_ADVANCE_SPEECH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_KEY_ADVANCE_SPEECH" , FALSE );
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gGameSettings.fOptions[TOPTION_ANIMATE_SMOKE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ANIMATE_SMOKE" , TRUE );
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gGameSettings.fOptions[TOPTION_BLOOD_N_GORE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_BLOOD_N_GORE" , TRUE );
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gGameSettings.fOptions[TOPTION_DONT_MOVE_MOUSE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DONT_MOVE_MOUSE" , FALSE );
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gGameSettings.fOptions[TOPTION_OLD_SELECTION_METHOD] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_OLD_SELECTION_METHOD" , FALSE );
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gGameSettings.fOptions[TOPTION_ALWAYS_SHOW_MOVEMENT_PATH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALWAYS_SHOW_MOVEMENT_PATH" , FALSE );
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gGameSettings.fOptions[TOPTION_SHOW_MISSES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_MISSES" , FALSE );
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gGameSettings.fOptions[TOPTION_RTCONFIRM] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RTCONFIRM" , FALSE );
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gGameSettings.fOptions[TOPTION_SLEEPWAKE_NOTIFICATION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SLEEPWAKE_NOTIFICATION" , TRUE );
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gGameSettings.fOptions[TOPTION_USE_METRIC_SYSTEM] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_METRIC_SYSTEM" , FALSE );
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gGameSettings.fOptions[TOPTION_MERC_ALWAYS_LIGHT_UP] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERC_ALWAYS_LIGHT_UP" , FALSE );
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gGameSettings.fOptions[TOPTION_SMART_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SMART_CURSOR" , FALSE );
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gGameSettings.fOptions[TOPTION_SNAP_CURSOR_TO_DOOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SNAP_CURSOR_TO_DOOR" , TRUE );
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gGameSettings.fOptions[TOPTION_GLOW_ITEMS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GLOW_ITEMS" , TRUE );
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gGameSettings.fOptions[TOPTION_TOGGLE_TREE_TOPS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_TREE_TOPS" , TRUE );
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gGameSettings.fOptions[TOPTION_TOGGLE_WIREFRAME] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_WIREFRAME" , TRUE );
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gGameSettings.fOptions[TOPTION_3D_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_3D_CURSOR" , FALSE );
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gGameSettings.fOptions[TOPTION_CTH_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CTH_CURSOR" , TRUE );
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gGameSettings.fOptions[TOPTION_GL_BURST_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GL_BURST_CURSOR" , TRUE );
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gGameSettings.fOptions[TOPTION_DROP_ALL] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DROP_ALL" , FALSE );
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gGameSettings.fOptions[TOPTION_GL_HIGH_ANGLE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GL_HIGH_ANGLE" , FALSE );
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gGameSettings.fOptions[TOPTION_AIM_LEVEL_RESTRICTION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_AIM_LEVEL_RESTRICTION" , TRUE );
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gGameSettings.fOptions[TOPTION_SPACE_SELECTS_NEXT_SQUAD] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SPACE_SELECTS_NEXT_SQUAD" , TRUE );
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gGameSettings.fOptions[TOPTION_SHOW_ITEM_SHADOW] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_ITEM_SHADOW" , TRUE );
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gGameSettings.fOptions[TOPTION_SHOW_WEAPON_RANGE_IN_TILES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_WEAPON_RANGE_IN_TILES" , TRUE );
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gGameSettings.fOptions[TOPTION_TRACERS_FOR_SINGLE_FIRE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACERS_FOR_SINGLE_FIRE" , FALSE );
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gGameSettings.fOptions[TOPTION_RAIN_SOUND] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RAIN_SOUND" , TRUE );
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gGameSettings.fOptions[TOPTION_ALLOW_CROWS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALLOW_CROWS" , TRUE );
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gGameSettings.fOptions[TOPTION_ALLOW_SOLDIER_TOOLTIPS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALLOW_SOLDIER_TOOLTIPS" , TRUE ); // Changed from random IMP personality - SANDRO
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gGameSettings.fOptions[TOPTION_USE_AUTO_SAVE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_AUTO_SAVE" , FALSE );
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gGameSettings.fOptions[TOPTION_SILENT_SKYRIDER] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SILENT_SKYRIDER" , FALSE );
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gGameSettings.fOptions[TOPTION_LOW_CPU_USAGE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_LOW_CPU_USAGE" , FALSE );
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gGameSettings.fOptions[TOPTION_ENHANCED_DESC_BOX] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ENHANCED_DESC_BOX" , FALSE );
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gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_TURN_MODE" , FALSE );
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gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_STAT_PROGRESS_BARS" , FALSE ); // HEADROCK HAM 3.6: Progress Bars
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gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CHEAT_MODE_OPTIONS_HEADER" , FALSE );
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gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_FORCE_BOBBY_RAY_SHIPMENTS" , FALSE );
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gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CHEAT_MODE_OPTIONS_END" , FALSE );
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gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_HEADER] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DEBUG_MODE_OPTIONS_HEADER" , FALSE );
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gGameSettings.fOptions[TOPTION_SHOW_RESET_ALL_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_RESET_ALL_OPTIONS" , FALSE );
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gGameSettings.fOptions[TOPTION_RESET_ALL_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RESET_ALL_OPTIONS" , FALSE );
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gGameSettings.fOptions[TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE" , FALSE );
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gGameSettings.fOptions[TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP" , FALSE );
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gGameSettings.fOptions[TOPTION_RENDER_MOUSE_REGIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RENDER_MOUSE_REGIONS" , FALSE );
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gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_END] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DEBUG_MODE_OPTIONS_END" , FALSE );
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gGameSettings.fOptions[TOPTION_LAST_OPTION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_LAST_OPTION" , FALSE );
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gGameSettings.fOptions[NUM_GAME_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","NUM_GAME_OPTIONS" , FALSE );
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gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERC_CASTS_LIGHT" , TRUE );
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gGameSettings.fOptions[TOPTION_HIDE_BULLETS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_HIDE_BULLETS" , FALSE );
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gGameSettings.fOptions[TOPTION_TRACKING_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACKING_MODE" , TRUE );
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gGameSettings.fOptions[NUM_ALL_GAME_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","NUM_ALL_GAME_OPTIONS" , FALSE );
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//memset( &gGameSettings2, 0, sizeof( GAME_SETTINGS ) ); // Blank out GameSettings
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if ( ! iniReader.Is_CIniReader_File_Found() )
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DeleteShadeTableDir(); // ary-05/05/2009 : Might be bad idea for it to be here. But its gotta happen for some reason every now and then.
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// : The call to DeleteShadeTableDir() used to coincided with reseting an older settings file.
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// : Shade Table Dir is rebuilt when ever LoadShadeTable() cant find it. Its only around ~1.5 MB.
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//
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//Do checking to make sure the settings are valid
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//
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if( gGameSettings.bLastSavedGameSlot < 0 || gGameSettings.bLastSavedGameSlot >= NUM_SAVE_GAMES )
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gGameSettings.bLastSavedGameSlot = -1;
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if( gGameSettings.ubMusicVolumeSetting > HIGHVOLUME )
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gGameSettings.ubMusicVolumeSetting = MIDVOLUME;
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if( gGameSettings.ubSoundEffectsVolume > HIGHVOLUME )
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gGameSettings.ubSoundEffectsVolume = MIDVOLUME;
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if( gGameSettings.ubSpeechVolume > HIGHVOLUME )
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gGameSettings.ubSpeechVolume = MIDVOLUME;
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//make sure that at least subtitles or speech is enabled
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if( !gGameSettings.fOptions[ TOPTION_SUBTITLES ] && !gGameSettings.fOptions[ TOPTION_SPEECH ] )
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{
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gGameSettings.fOptions[ TOPTION_SUBTITLES ] = TRUE;
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gGameSettings.fOptions[ TOPTION_SPEECH ] = TRUE;
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}
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//
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// Set the settings
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//
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SetSoundEffectsVolume( gGameSettings.ubSoundEffectsVolume );
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SetSpeechVolume( gGameSettings.ubSpeechVolume );
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MusicSetVolume( gGameSettings.ubMusicVolumeSetting );
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//if the user doesnt want the help screens present
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if( gGameSettings.fHideHelpInAllScreens )
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{
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gHelpScreen.usHasPlayerSeenHelpScreenInCurrentScreen = 0;
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}
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else
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{
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//Set it so that every screens help will come up the first time ( the 'x' will be set )
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gHelpScreen.usHasPlayerSeenHelpScreenInCurrentScreen = 0xffff;
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}
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return( TRUE );
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}
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catch(CBasicException &ex)
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{
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// file does not exist, InitGamesettings() and then return.
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// InitGamesettings() will also call SaveGameSettings().
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InitGameSettings();
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return(FALSE);
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}
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gGameSettings.bLastSavedGameSlot = iniReader.ReadInteger("JA2 Game Settings","bLastSavedGameSlot" , -1 , -1 , NUM_SAVE_GAMES );
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gGameSettings.ubMusicVolumeSetting = iniReader.ReadInteger("JA2 Game Settings","ubMusicVolumeSetting" , MIDVOLUME , 0 , HIGHVOLUME );
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gGameSettings.ubSoundEffectsVolume = iniReader.ReadInteger("JA2 Game Settings","ubSoundEffectsVolume" , MIDVOLUME , 0 , HIGHVOLUME );
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gGameSettings.ubSpeechVolume = iniReader.ReadInteger("JA2 Game Settings","ubSpeechVolume" , MIDVOLUME , 0 , HIGHVOLUME );
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gGameSettings.uiMeanwhileScenesSeenFlags = iniReader.ReadUINT32 ("JA2 Game Settings","uiMeanwhileScenesSeenFlags" , 0 , 0 , UINT_MAX );
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gGameSettings.fHideHelpInAllScreens = iniReader.ReadBoolean("JA2 Game Settings","fHideHelpInAllScreens" , FALSE );
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//gGameSettings.ubSizeOfDisplayCover = iniReader.ReadInteger("JA2 Game Settings","ubSizeOfDisplayCover" , DC__MIN_SIZE , DC__MIN_SIZE , DC__MAX_SIZE );
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//gGameSettings.ubSizeOfLOS = iniReader.ReadInteger("JA2 Game Settings","ubSizeOfLOS" , DC__MIN_SIZE , DC__MIN_SIZE , DC__MAX_SIZE );
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gGameSettings.fOptions[TOPTION_SPEECH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SPEECH" , TRUE );
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gGameSettings.fOptions[TOPTION_MUTE_CONFIRMATIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MUTE_CONFIRMATIONS" , FALSE );
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gGameSettings.fOptions[TOPTION_SUBTITLES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SUBTITLES" , TRUE );
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gGameSettings.fOptions[TOPTION_KEY_ADVANCE_SPEECH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_KEY_ADVANCE_SPEECH" , FALSE );
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gGameSettings.fOptions[TOPTION_ANIMATE_SMOKE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ANIMATE_SMOKE" , TRUE );
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gGameSettings.fOptions[TOPTION_BLOOD_N_GORE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_BLOOD_N_GORE" , TRUE );
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gGameSettings.fOptions[TOPTION_DONT_MOVE_MOUSE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DONT_MOVE_MOUSE" , FALSE );
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gGameSettings.fOptions[TOPTION_OLD_SELECTION_METHOD] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_OLD_SELECTION_METHOD" , FALSE );
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gGameSettings.fOptions[TOPTION_ALWAYS_SHOW_MOVEMENT_PATH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALWAYS_SHOW_MOVEMENT_PATH" , FALSE );
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gGameSettings.fOptions[TOPTION_SHOW_MISSES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_MISSES" , FALSE );
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gGameSettings.fOptions[TOPTION_RTCONFIRM] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RTCONFIRM" , FALSE );
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gGameSettings.fOptions[TOPTION_SLEEPWAKE_NOTIFICATION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SLEEPWAKE_NOTIFICATION" , TRUE );
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gGameSettings.fOptions[TOPTION_USE_METRIC_SYSTEM] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_METRIC_SYSTEM" , FALSE );
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gGameSettings.fOptions[TOPTION_MERC_ALWAYS_LIGHT_UP] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERC_ALWAYS_LIGHT_UP" , FALSE );
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gGameSettings.fOptions[TOPTION_SMART_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SMART_CURSOR" , FALSE );
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gGameSettings.fOptions[TOPTION_SNAP_CURSOR_TO_DOOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SNAP_CURSOR_TO_DOOR" , TRUE );
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gGameSettings.fOptions[TOPTION_GLOW_ITEMS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GLOW_ITEMS" , TRUE );
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gGameSettings.fOptions[TOPTION_TOGGLE_TREE_TOPS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_TREE_TOPS" , TRUE );
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gGameSettings.fOptions[TOPTION_TOGGLE_WIREFRAME] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_WIREFRAME" , TRUE );
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gGameSettings.fOptions[TOPTION_3D_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_3D_CURSOR" , FALSE );
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gGameSettings.fOptions[TOPTION_CTH_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CTH_CURSOR" , TRUE );
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gGameSettings.fOptions[TOPTION_GL_BURST_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GL_BURST_CURSOR" , TRUE );
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gGameSettings.fOptions[TOPTION_DROP_ALL] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DROP_ALL" , FALSE );
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gGameSettings.fOptions[TOPTION_GL_HIGH_ANGLE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GL_HIGH_ANGLE" , FALSE );
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gGameSettings.fOptions[TOPTION_AIM_LEVEL_RESTRICTION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_AIM_LEVEL_RESTRICTION" , TRUE );
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gGameSettings.fOptions[TOPTION_SPACE_SELECTS_NEXT_SQUAD] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SPACE_SELECTS_NEXT_SQUAD" , TRUE );
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gGameSettings.fOptions[TOPTION_SHOW_ITEM_SHADOW] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_ITEM_SHADOW" , TRUE );
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gGameSettings.fOptions[TOPTION_SHOW_WEAPON_RANGE_IN_TILES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_WEAPON_RANGE_IN_TILES" , TRUE );
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gGameSettings.fOptions[TOPTION_TRACERS_FOR_SINGLE_FIRE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACERS_FOR_SINGLE_FIRE" , FALSE );
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gGameSettings.fOptions[TOPTION_RAIN_SOUND] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RAIN_SOUND" , TRUE );
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gGameSettings.fOptions[TOPTION_ALLOW_CROWS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALLOW_CROWS" , TRUE );
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gGameSettings.fOptions[TOPTION_ALLOW_SOLDIER_TOOLTIPS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALLOW_SOLDIER_TOOLTIPS" , TRUE ); // Changed from random IMP personality - SANDRO
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gGameSettings.fOptions[TOPTION_USE_AUTO_SAVE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_AUTO_SAVE" , FALSE );
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gGameSettings.fOptions[TOPTION_SILENT_SKYRIDER] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SILENT_SKYRIDER" , FALSE );
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gGameSettings.fOptions[TOPTION_LOW_CPU_USAGE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_LOW_CPU_USAGE" , FALSE );
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gGameSettings.fOptions[TOPTION_ENHANCED_DESC_BOX] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ENHANCED_DESC_BOX" , FALSE );
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gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_TURN_MODE" , FALSE );
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gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_STAT_PROGRESS_BARS" , FALSE ); // HEADROCK HAM 3.6: Progress Bars
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gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CHEAT_MODE_OPTIONS_HEADER" , FALSE );
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gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_FORCE_BOBBY_RAY_SHIPMENTS" , FALSE );
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gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CHEAT_MODE_OPTIONS_END" , FALSE );
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gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_HEADER] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DEBUG_MODE_OPTIONS_HEADER" , FALSE );
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gGameSettings.fOptions[TOPTION_SHOW_RESET_ALL_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_RESET_ALL_OPTIONS" , FALSE );
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gGameSettings.fOptions[TOPTION_RESET_ALL_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RESET_ALL_OPTIONS" , FALSE );
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gGameSettings.fOptions[TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE" , FALSE );
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gGameSettings.fOptions[TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP" , FALSE );
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gGameSettings.fOptions[TOPTION_RENDER_MOUSE_REGIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RENDER_MOUSE_REGIONS" , FALSE );
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gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_END] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DEBUG_MODE_OPTIONS_END" , FALSE );
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gGameSettings.fOptions[TOPTION_LAST_OPTION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_LAST_OPTION" , FALSE );
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gGameSettings.fOptions[NUM_GAME_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","NUM_GAME_OPTIONS" , FALSE );
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gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERC_CASTS_LIGHT" , TRUE );
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gGameSettings.fOptions[TOPTION_HIDE_BULLETS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_HIDE_BULLETS" , FALSE );
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gGameSettings.fOptions[TOPTION_TRACKING_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACKING_MODE" , TRUE );
|
||||
gGameSettings.fOptions[NUM_ALL_GAME_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","NUM_ALL_GAME_OPTIONS" , FALSE );
|
||||
|
||||
|
||||
DeleteShadeTableDir(); // ary-05/05/2009 : Might be bad idea for it to be here. But its gotta happen for some reason every now and then.
|
||||
// : The call to DeleteShadeTableDir() used to coincided with reseting an older settings file.
|
||||
// : Shade Table Dir is rebuilt when ever LoadShadeTable() cant find it. Its only around ~1.5 MB.
|
||||
|
||||
//
|
||||
//Do checking to make sure the settings are valid
|
||||
//
|
||||
if( gGameSettings.bLastSavedGameSlot < 0 || gGameSettings.bLastSavedGameSlot >= NUM_SAVE_GAMES )
|
||||
gGameSettings.bLastSavedGameSlot = -1;
|
||||
|
||||
if( gGameSettings.ubMusicVolumeSetting > HIGHVOLUME )
|
||||
gGameSettings.ubMusicVolumeSetting = MIDVOLUME;
|
||||
|
||||
if( gGameSettings.ubSoundEffectsVolume > HIGHVOLUME )
|
||||
gGameSettings.ubSoundEffectsVolume = MIDVOLUME;
|
||||
|
||||
if( gGameSettings.ubSpeechVolume > HIGHVOLUME )
|
||||
gGameSettings.ubSpeechVolume = MIDVOLUME;
|
||||
|
||||
|
||||
//make sure that at least subtitles or speech is enabled
|
||||
if( !gGameSettings.fOptions[ TOPTION_SUBTITLES ] && !gGameSettings.fOptions[ TOPTION_SPEECH ] )
|
||||
{
|
||||
gGameSettings.fOptions[ TOPTION_SUBTITLES ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_SPEECH ] = TRUE;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Set the settings
|
||||
//
|
||||
|
||||
SetSoundEffectsVolume( gGameSettings.ubSoundEffectsVolume );
|
||||
SetSpeechVolume( gGameSettings.ubSpeechVolume );
|
||||
MusicSetVolume( gGameSettings.ubMusicVolumeSetting );
|
||||
|
||||
//if the user doesnt want the help screens present
|
||||
if( gGameSettings.fHideHelpInAllScreens )
|
||||
{
|
||||
gHelpScreen.usHasPlayerSeenHelpScreenInCurrentScreen = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Set it so that every screens help will come up the first time ( the 'x' will be set )
|
||||
gHelpScreen.usHasPlayerSeenHelpScreenInCurrentScreen = 0xffff;
|
||||
}
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -32,7 +32,7 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
|
||||
|
||||
#endif
|
||||
|
||||
CHAR8 czVersionNumber[16] = { "Build 10.03.07" }; //YY.MM.DD
|
||||
CHAR8 czVersionNumber[16] = { "Build 10.03.13" }; //YY.MM.DD
|
||||
CHAR16 zTrackingNumber[16] = { L"Z" };
|
||||
|
||||
|
||||
|
||||
+12
-5
@@ -57,11 +57,18 @@ void InitJA2SplashScreen()
|
||||
memset( &VSurfaceDesc, 0, sizeof( VSURFACE_DESC ) );
|
||||
VSurfaceDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE;
|
||||
GetMLGFilename( VSurfaceDesc.ImageFile, MLG_SPLASH );
|
||||
if( !AddVideoSurface( &VSurfaceDesc, &uiLogoID ) )
|
||||
{
|
||||
AssertMsg( 0, String( "Failed to load %s", VSurfaceDesc.ImageFile ) );
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
if( !AddVideoSurface( &VSurfaceDesc, &uiLogoID ) )
|
||||
{
|
||||
AssertMsg( 0, String( "Failed to load %s", VSurfaceDesc.ImageFile ) );
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch(CBasicException &ex)
|
||||
{
|
||||
RETHROWEXCEPTION(L"Failed loading splash screen", &ex);
|
||||
}
|
||||
|
||||
GetVideoSurface( &hVSurface, uiLogoID );
|
||||
BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, iScreenWidthOffset, iScreenHeightOffset, 0, NULL );
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user