-a few fix and translations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3391 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
inshy
2010-03-12 23:24:05 +00:00
parent 6608673e3c
commit 4bb9913919
+27 -27
View File
@@ -387,11 +387,11 @@ STR16 pAssignmentStrings[] =
L"Ðåìîíò", // repairing
L"Ïðàêòèêà", // training themselves
L"Îïîë÷åíèå", // training a town to revolt
L"M.Militia", //training moving militia units // TODO.Translate
L"Ìîáèëè", //training moving militia units //M.Militia
L"Òðåíåð", // training a teammate
L"Ó÷åíèê", // being trained by someone else
L"Staff", // operating a strategic facility // TODO.Translate
L"Rest", // Resting at a facility // TODO.Translate
L"Øòàò", // operating a strategic facility //Staff
L"Îòäûõ", // Resting at a facility //Rest
L"Ìåðòâ", // dead
L"Íåäååñï.", // abbreviation for incapacitated
L"Â ïëåíó", // Prisoner of war - captured
@@ -405,7 +405,7 @@ STR16 pMilitiaString[] =
L"Îïîë÷åíèå", // the title of the militia box
L"Çàïàñ", //the number of unassigned militia troops
L"Íåëüçÿ ïåðåðàñïðåäåëÿòü îïîë÷åíèå, êîãäà âðàã íàõîäèòñÿ â ýòîì ðàéîíå!",
L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
L"Çäåñü ïðèñóòñòâóþò îïîë÷åíöû èç äðóãèõ ñåêòîðîâ. Ðàñïóñòèòü èõ ïî ñâîèì ïðåæíèì ïîçèöèÿì?", //Some militia were not assigned to a sector. Would you like to disband them?
};
@@ -413,7 +413,7 @@ STR16 pMilitiaButtonString[] =
{
L"Àâòî", // auto place the militia troops for the player
L"Ãîòîâî", // done placing militia troops
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
L"Ðàñïóñòèòü", // HEADROCK HAM 3.6: Disband militia //Disband
};
STR16 pConditionStrings[] =
@@ -636,7 +636,7 @@ STR16 pAssignMenuStrings[] =
L"Ìàøèíà", // the merc is in a vehicle
L"Ðåìîíò", // the merc is repairing items
L"Îáó÷åíèå", // the merc is training //îáó÷åíèå
L"Facility", // the merc is using/staffing a facility // TODO.Translate
L"Óêîìïëåêòàöèÿ", // the merc is using/staffing a facility //Facility
L"Îòìåíà", // cancel this menu
};
@@ -694,7 +694,7 @@ STR16 pTrainingMenuStrings[] =
{
L"Ïðàêòèêà", // train yourself
L"Îïîë÷åíèå", // train the town
L"Mobile Militia", // TODO.Translate
L"Ìîáèëüíàÿ ãðóïïà", //Mobile Militia
L"Òðåíåð", // train your teammates
L"Ó÷åíèê", // be trained by an instructor
L"Îòìåíà", // cancel this menu
@@ -1111,7 +1111,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
L"Âåñ:", //12
L"Îãëóøåíèå:",//13
// HEADROCK: Added new strings for extended description ** REDUNDANT **
L"Attachments:", //14 // TODO.Translate
L"Íàâåñêà:", //14 //Attachments
L"AUTO/5:", //15
L"Âñåãî:", //16
@@ -1200,7 +1200,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"Ìîäèôèêàòîð óðîíà", //Damage Modifier
L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè ñòðåëüáå\nâ àâòîìàòè÷åñêîì ðåæèìå\n(÷åì áîëüøå, òåì ëó÷øå)", //Autofire Penalty Modifier (Higher is better)
L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
L"Ìîäèôèêàòîð øòðàôà ïðè î÷åðåäè \n(÷åì áîëüøå, òåì ëó÷øå)", //Burst Penalty Modifier (Higher is better)
L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier
L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better)
L"",
@@ -1740,7 +1740,7 @@ STR16 sFacilitiesStrings[] =
{
L"Íåò", //âàæíûå îáúåêòû ñåêòîðà
L"Ãîñïèòàëü",
L"Factory", // TODO.Translate
L"Çàâîä", //Factory
L"Òþðüìà",
L"Âîåííàÿ áàçà",
L"Àýðîïîðò",
@@ -1771,7 +1771,7 @@ STR16 pwTownInfoStrings[] =
L"Óðîâåíü", // the training level of civilians in this town
L"Òðåíèðîâêà îïîë÷åíèÿ", // 10 // state of civilian training in town
L"Îïîë÷åíèå", // the state of the trained civilians in the town
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
L"Òðåíèíã ìîáèëüíûõ ãðóïï", // HEADROCK HAM 3.6: The stat of Mobile militia training in town //Mobile Training
};
// Mine strings
@@ -2075,8 +2075,8 @@ STR16 pTransactionText[] =
L"%s ïðîäàë âàì âåùè.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
L"%s êëàäåò íàëè÷íûå íà ñ÷åò.",
L"Ñíàðÿæåíèå ïðîäàíî íàñåëåíèþ",
L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
L"Îñíàùåíèå ïåðñîíàëà", // HEADROCK HAM 3.6 //Facility Use
L"Ñîäåðæàíèå îïîë÷åíèÿ", // HEADROCK HAM 3.6 //Militia upkeep
};
STR16 pTransactionAlternateText[] =
@@ -3651,10 +3651,10 @@ STR16 pMilitiaConfirmStrings[] =
L"Ó âàñ íåò $%d, ÷òîáû ïðèñòóïèòü ê òðåíèðîâêå îïîë÷åíèÿ.",
L"%s: Òðåáóåòñÿ íå ìåíåå %d ïðîöåíòîâ ëîÿëüíîñòè, ÷òîáû ïðîäîëæèòü òðåíèðîâêó îïîë÷åíèÿ.",
L"Áîëüøå âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â %s.",
L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"Ó âàñ íåò $%d ÷òîáû íàòðåíèðîâàòü çäåñü ìîáèëüíîå ïîäðàçäåëåíèå.", // HEADROCK HAM 3.6: Mobile Militia //You cannot afford the $%d to train mobile militia here.
L"Ïðîäîëæèòü òðåíèðîâêó ìîáèëüíîãî ïîäðàçäåëåíèÿ â %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia //Continue training mobile militia in %s (%s %d)?
L"Òðåíèðîâêà ìîáèëüíîãî ïîäðàçäåëåíèÿ â ñåêòîðå %d îáîéä¸òñÿ â $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia //Training mobile militia in %d sectors will cost $ %d. %s
L"Òðåíèðîâêà ìîáèëüíîãî ïîäðàçäåëåíèÿ îïîë÷åíöåâ îáîéä¸òñÿ â $", // HEADROCK HAM 3.6: Mobile Militia //Training a squad of mobile militia will cost $
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
@@ -4435,7 +4435,7 @@ STR16 gzLateLocalizedString[] =
//46-48
L"%s: îòâàëèëàñü ñòâîëüíàÿ íàñàäêà!",
L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
L" ýòîì ñåêòîðå îïîë÷åíöåâ ìîãóò òðåíèðîâàòü íå áîëåå %d ÷åëîâåê.", //No more than %d militia trainers are permitted in this sector.
L"Âû óâåðåíû?",
//49-50
@@ -4474,7 +4474,7 @@ STR16 gzLateLocalizedString[] =
STR16 gzCWStrings[] =
{
L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
L"Âûçâàòü ïîäêðåïëåíèå èç ñîñåäíèõ ñåêòîðîâ äëÿ %s?",
};
// WANNE: Tooltips
@@ -4555,12 +4555,12 @@ STR16 New113Message[] =
STR16 New113HAMMessage[] =
{
// 0 - 5
L"%s cowers in fear!",
L"%s is pinned down!",
L"%s fires more rounds than intended!",
L"You cannot train militia in this sector.",
L"Militia picks up %s.",
L"Cannot train militia with enemies present!",
L"%s ïðèñåäàåò îò èñïóãà!", //%s cowers in fear!
L"%s â îöåïåíåíèè!", //%s is pinned down!
L"%s âûïóñêàåò áîëüøå ïóëü, ÷åì ñîáèðàëñÿ!", //%s fires more rounds than intended!
L"Âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â ýòîì ñåêòîðå.", //You cannot train militia in this sector.
L"Îïîë÷åíåö ïîäîáðàë %s.", //Militia picks up %s.
L"Íåâîçìîæíî òðåíèðîâàòü îïîë÷åíèå êîãäà â ñåêòîðå âðàã!", //Cannot train militia with enemies present!
// 6 - 10
L"%s lacks sufficient Leadership score to train militia.",
L"No more than %d Mobile Militia trainers are permitted in this sector.",
@@ -4726,7 +4726,7 @@ STR16 MPClientMessage[] =
L"Íàæìèòå 'Ãîòîâ' äëÿ âõîäà íà òàêòè÷åñêóþ êàðòó.", //Press 'Ready' to enter tactical screen.
L"Íå óäà¸òñÿ ïîäêëþ÷èòüñÿ. Âåðñèÿ âàøåãî êëèåíòà (%S) îòëè÷àåòñÿ îò âåðñèè ñåðâåðà (%S).", //Cannot connect because your version %S is different from the server version %S.
L"Âû óáèëè âðàæåñêîãî ñîëäàòà.", //You killed an enemy soldier
L"Cannot start the game, because all teams are the same.",
L"Íåëüçÿ çàïóñòèòü èãðó ïîòîìó ÷òî âñå êîìàíäû îäèíàêîâûå.", //Cannot start the game, because all teams are the same.
};
STR16 MPHelp[] =
@@ -4867,7 +4867,7 @@ STR16 gzIMPColorChoosingText[] =
L"I.M.P. Ðàñöâåòêà", //I.M.P. Colors
L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû, à òàê æå óêàæèòå âàøå òåëîñëîæåíèå.", //Please select the respective colors of your skin, hair and clothing. And select what body type you have.
L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû.", //Please select the respective colors of your skin, hair and clothing.
L"Ïîñòàâüòå êðåñòèê çäåñü ÷òîáû âàø \nïåðñîíàæ íå äåðæàë àâòîìàò îäíîé ðóêîé.", //Toggle this to use alternative rifle holding
L"Îòìåòüòå çäåñü ÷òîáû âàø ïåðñîíàæ \näåðæàë àâòîìàò îäíîé ðóêîé.", //Toggle this to use alternative rifle holding
};
STR16 sColorChoiceExplanationTexts[]=