Fix: JA2UB compilation errors

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8506 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-11-01 22:51:25 +00:00
parent 7b1ba8f7f2
commit 0410017820
4 changed files with 12 additions and 12 deletions
+6 -6
View File
@@ -889,7 +889,7 @@ void HandlePowerGenAlarm()
if( bID != -1 )
{
TacticalCharacterDialogue( &Menptr[ bID ], QUOTE_PERSONALITY_BIAS_WITH_MERC_2 );
TacticalCharacterDialogue( &Menptr[ bID ], QUOTE_PERSONALITY_BIAS_WITH_HATED_2 );
}
}
else
@@ -899,15 +899,15 @@ void HandlePowerGenAlarm()
if( bSoldierId1 != -1 && Menptr[ bSoldierId1 ].ubProfile != BIGGENS_UB ) //BIGGENS
{
TacticalCharacterDialogue( &Menptr[ bSoldierId1 ], QUOTE_PERSONALITY_BIAS_WITH_MERC_1 );
TacticalCharacterDialogue( &Menptr[ bSoldierId1 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
}
else if( bSoldierId2 != -1 && Menptr[ bSoldierId2 ].ubProfile != BIGGENS_UB ) //BIGGENS
{
TacticalCharacterDialogue( &Menptr[ bSoldierId2 ], QUOTE_PERSONALITY_BIAS_WITH_MERC_1 );
TacticalCharacterDialogue( &Menptr[ bSoldierId2 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
}
else if( bSoldierId3 != -1 && Menptr[ bSoldierId3 ].ubProfile != BIGGENS_UB ) // BIGGENS
{
TacticalCharacterDialogue( &Menptr[ bSoldierId3 ], QUOTE_PERSONALITY_BIAS_WITH_MERC_1 );
TacticalCharacterDialogue( &Menptr[ bSoldierId3 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
}
}
}
@@ -1073,7 +1073,7 @@ void HandlePlayingQuoteWhenHiringNpc( UINT8 ubProfile )
{
SayQuoteFromAllNewHiredMercButDoGastonLast( ubProfile, QUOTE_DEPART_COMMET_CONTRACT_NOT_RENEWED_OR_TERMINATED_UNDER_48 );
//Delay John saying quote about town
DelayedMercQuote( JOHN_K_UB, QUOTE_HATE_MERC_2_ON_TEAM, GetWorldTotalSeconds() + 5 + Random( 10 ) );
DelayedMercQuote( JOHN_K_UB, QUOTE_HATED_2_ON_TEAM, GetWorldTotalSeconds() + 5 + Random( 10 ) );
}
else if ( ubProfile == TEX_UB ) //TEX:
SayQuoteFromAllNewHiredMercButDoGastonLast( ubProfile, QUOTE_DEATH_RATE_RENEWAL );
@@ -1179,7 +1179,7 @@ BOOLEAN HandleNewGunComment( SOLDIERTYPE *pSoldier, INT32 iItemIndex, BOOLEAN fF
else
{
//say the new gun quote
TacticalCharacterDialogue( pSoldier, QUOTE_HATE_MERC_1_ON_TEAM_WONT_RENEW );
TacticalCharacterDialogue( pSoldier, QUOTE_HATED_1_ON_TEAM_WONT_RENEW );
}
//rememeber we have played the quote