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Fix: JA2UB compilation errors
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8506 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -889,7 +889,7 @@ void HandlePowerGenAlarm()
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if( bID != -1 )
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{
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TacticalCharacterDialogue( &Menptr[ bID ], QUOTE_PERSONALITY_BIAS_WITH_MERC_2 );
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TacticalCharacterDialogue( &Menptr[ bID ], QUOTE_PERSONALITY_BIAS_WITH_HATED_2 );
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}
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}
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else
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@@ -899,15 +899,15 @@ void HandlePowerGenAlarm()
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if( bSoldierId1 != -1 && Menptr[ bSoldierId1 ].ubProfile != BIGGENS_UB ) //BIGGENS
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{
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TacticalCharacterDialogue( &Menptr[ bSoldierId1 ], QUOTE_PERSONALITY_BIAS_WITH_MERC_1 );
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TacticalCharacterDialogue( &Menptr[ bSoldierId1 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
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}
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else if( bSoldierId2 != -1 && Menptr[ bSoldierId2 ].ubProfile != BIGGENS_UB ) //BIGGENS
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{
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TacticalCharacterDialogue( &Menptr[ bSoldierId2 ], QUOTE_PERSONALITY_BIAS_WITH_MERC_1 );
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TacticalCharacterDialogue( &Menptr[ bSoldierId2 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
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}
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else if( bSoldierId3 != -1 && Menptr[ bSoldierId3 ].ubProfile != BIGGENS_UB ) // BIGGENS
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{
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TacticalCharacterDialogue( &Menptr[ bSoldierId3 ], QUOTE_PERSONALITY_BIAS_WITH_MERC_1 );
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TacticalCharacterDialogue( &Menptr[ bSoldierId3 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
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}
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}
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}
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@@ -1073,7 +1073,7 @@ void HandlePlayingQuoteWhenHiringNpc( UINT8 ubProfile )
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{
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SayQuoteFromAllNewHiredMercButDoGastonLast( ubProfile, QUOTE_DEPART_COMMET_CONTRACT_NOT_RENEWED_OR_TERMINATED_UNDER_48 );
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//Delay John saying quote about town
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DelayedMercQuote( JOHN_K_UB, QUOTE_HATE_MERC_2_ON_TEAM, GetWorldTotalSeconds() + 5 + Random( 10 ) );
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DelayedMercQuote( JOHN_K_UB, QUOTE_HATED_2_ON_TEAM, GetWorldTotalSeconds() + 5 + Random( 10 ) );
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}
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else if ( ubProfile == TEX_UB ) //TEX:
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SayQuoteFromAllNewHiredMercButDoGastonLast( ubProfile, QUOTE_DEATH_RATE_RENEWAL );
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@@ -1179,7 +1179,7 @@ BOOLEAN HandleNewGunComment( SOLDIERTYPE *pSoldier, INT32 iItemIndex, BOOLEAN fF
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else
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{
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//say the new gun quote
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TacticalCharacterDialogue( pSoldier, QUOTE_HATE_MERC_1_ON_TEAM_WONT_RENEW );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_1_ON_TEAM_WONT_RENEW );
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}
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//rememeber we have played the quote
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